FIGHTING FORCE 2 Version: Final - October 5, 2003 Creator: Ed Osciak III Alias: Psycho0022 Platform: Dreamcast Email: Psycho0022@hotmail.com Copyright 2003, Ed Osciak III Feel free to print out and distribute this FAQ as long as nothing is changed. /=====\ ===== ===== TABLE OF CONTENTS ===== ===== \=====/ Section 1: The Storyline Section 2: Character Profile Section 3: Martial Arts Move List Basic Controls Miscellaneous Actions Evasive Actions Offensive Attacks Rage Meter Attacks Power Attacks Throwing Actions Section 4: Arsenal of Weapons Sidearm and Standard Issue Weapons Heavy Artillery Weapons Special Class Weapons Section 5: Items and Keys Section 6: General Tips Section 7: The Walkthrough Mission 1 Profile Steel Mill 1.1 Steel Mill 1.4 Steel Mill 1.2 Steel Mill 1.3 Steel Mill 1.9 Mission 2 Profile Bio Lab 2.1 Bio Lab 2.2 Bio Lab 2.3 Bio Lab 2.9 Mission 3 Profile Tank Factory 3.1 Tank Factory 3.2 Tank Factory 3.3 Tank Factory 3.4 Tank Factory 3.9 Mission 4 Profile Polar Base 4.1 Polar Base 4.2 Polar Base 4.9 Mission 5 Profile Jungle Base 5.1 Jungle Base 5.9 Jungle Base 5.3 Jungle Base 5.2 Mission 6 Profile Chemical Plant 6.1 Chemical Plant 6.2 Chemical Plant 6.9 Chemical Plant 6.3 Mission 7 Profile Prison 7.1 Prison 7.2 Prison 7.3 Prison 7.4 Prison 7.5 Mission 8 Profile Salvage Rig 8.1 Salvage Rig 8.2 Salvage Rig 8.3 Salvage Rig 8.9 Mission 9 Profile Skyscraper 9.1 Skyscraper 9.2 Skyscraper 9.9 Skyscraper 9.3 Skyscraper 9.4 Section 8: Acknowledgements /=============\ ===== ===== SECTION 1: THE STORYLINE ===== ===== \=============/ NARRATED BY HAWK MANSON: "It's the future and the world is controlled by the trans-global corporations of the late 20th century. These days, it seems everything has its price...even the law. This is the world of the Si-Cops covert operation teams that operate outside of the system...against the system, because sometimes, actions speak louder than words. Si-Cops has targeted the Knackmiche Corporation. These boys just over the line. Their crime, illegal bio-weapon programming, genetic weaponry based on human DNA. We've got enough on Knackmiche to justify a raid. That's were I come in, Si-Cops Agent Manson, Hawk Manson. Like other agents, I'm packing the usual body enhancements, and enough firepower to take out a city, anything to give me an edge. It's an invisible war we are fighting and if you get caught, no one will ever know. But I aint got no problem with that. The Si-Cops directive is my kind of ride." /=================\ ===== ===== SECTION 2: CHARACTER PROFILE ===== ===== \=================/ HAWK MANSON: AGE : 31 HEIGHT: 6'2 WEIGHT: 196lbs HAIR : Blonde EYES : Blue BICEPS: 36" CHEST : 48" NECK : 20" IQ : 187 Hawk Manson is highly trained and experienced in projectile weapons and motor vehicles. Also, he is able to hack into any computer system. /======================\ ===== ===== SECTION 3: MARTIAL ARTS MOVE LIST ===== ===== \======================/ ************** BASIC CONTROLS ************** Use the Analog Thumb Pad to move Hawk around the game environments. Y BUTTON - Select Weapon X BUTTON - Jump B BUTTON - Kick A BUTTON - Punch DIRECTIONAL PAD - 180 Degree Turn LEFT TRIGGER - Strafe RIGHT TRIGGER - Rage Meter Attack Modifier LEFT TRIGER + RIGHT TRIGGER - Look Around and Aim ********************* MISCELLANEOUS ACTIONS ********************* X BUTTON - Jump Up Y BUTTON - Get Weapon Out Y & KEEP PRESSED DOWN - This brings up your inventory *************** EVASIVE ACTIONS *************** Use these combinations to evade the enemy offensive. LEFT & A BUTTON - Roll Left RIGHT & B BUTTON - Roll Right DOWN & X BUTTON - Back Flip UP & X BUTTON - Jump Forward ANY DIRECTION ON DIRECTION PAD - 180 Degree Turn ***************** OFFENSIVE ATTACKS ***************** Use these offensive strikes and combos to subdue your oncoming enemies. A BUTTON - Punch A BUTTON, A BUTTON - Punch, Punch A BUTTON, A BUTTON, A BUTTON - Overhand Punch A BUTTON, A BUTTON, X BUTTON - Punch, Punch, Uppercut A BUTTON, A BUTTON, B BUTTON - Punch, Punch, Roundhouse Kick B BUTTON - Kick B BUTTON, B BUTTON - Kick, Kick B BUTTON, B BUTTON, B BUTTON - Kick, Kick, Spinning Heel Kick B BUTTON, B BUTTON, X BUTTON - Kick, Kick, Jump Kick B BUTTON, B BUTTON, A BUTTON - Kick, Kick, Side Kick ****************** RAGE METER ATTACKS ****************** Use these attacks are used with the RIGHT TRIGGER held down and the RAGE METER full. A BUTTON, A BUTTON - Overhead Downward Punch B BUTTON, B BUTTON - Horizontal Spin Kick B BUTTON, A BUTTON - Vertical Spin Kick B BUTTON, Y BUTTON - Jump Thrust Kick A BUTTON, Y BUTTON - Shoulder Charge ******************* POWER GLOVE ATTACKS ******************* Use these combinations with the Power Glove equipped. A BUTTON, A BUTTON, X BUTTON - Punch, Punch, Power Fist Slam A BUTTON, A BUTTON, B BUTTON - Punch, Punch, Power Kick A BUTTON, A BUTTON - Jumping Power Slash (Use w/melee weapon) **************** THROWING ACTIONS **************** Use these combinations when you have a grenade or throw-able object. LEFT & RIGHT TRIGGER, DOWN & - Throw object up A BUTTON (simultaneously) LEFT & RIGHT TRIGGERS UP & - Roll object along the floor A BUTTON (simultaneously) /==================\ ===== ===== SECTION 4: ARSENAL OF WEAPONS ===== ===== \==================/ There are three categories of weapons that can be used when they are made available to you in this game. The first sets of weapons are classified as sidearm and standard issue weapons. The second sets of weapons are classified as heavy artillery and melee weapons. Finally, the last sets of weapons are classified as special class weapons. ********************************** SIDEARM AND STANDARD ISSUE WEAPONS ********************************** KNIFE: The most basic of close combat melee weapons. The modern tip design is among the strongest available and the blade's false edge effectively lightens the blade without cutting away optimum strength. This blade is more powerful than using Hawk's fists in a close combat situation. The weapon fits comfortably and is drawn from Hawk's waistband. GRENADE: These explosives are great for all ranges and the accuracy of where they land depends on you. The grenade is the optimal choice for blowing up oil drums, equipment, as well as hidden enemies. The grenades are held and drawn from Hawk's utility belt and a maximum of 9 can be carried at any one time. COLT PISTOL: This firearm is the most powerful and accurate of the two sidearm weapons that you will find in the game. The Colt pistol is the best choice for use in personal defense situations. The weapon is contained and drawn from Hawk's sidearm holster. UZI: This firearm dispatches the fastest rate of fire of the two sidearm weapons that you will find in the game. The Uzi sub machine gun is the best choice for tackling multiple enemies at once. However, the gun is only a fourth as powerful as the Colt Pistol. The weapon is contained and drawn from Hawk's sidearm holster. *********************** HEAVY ARTILLERY WEAPONS *********************** AK-47 ASSAULT RIFLE: This firearm is standard military issue. This weapon should be utilized when there are multiple enemies in the vicinity. Just as powerful as its Colt cousin, it is capable of firing at a faster rate of fire. This weapon is sheathed and unsheathed from Hawk's back compartment. 12 GAUGE SHOTGUN: This pump action firearm carries 12 gauge shotgun shells and packs a wallop at close range. Most enemies will be defeated with one blast at close range. This weapon is contained and is unsheathed and sheathed from Hawk's back compartment. GRENADE LAUNCHER: This weapon is capable of launching a grenade at a 30 degree angle at medium to long range. Uses for this weapon include taking out enemies that are hidden behind barricades, or for being a catalyst for detonating oil drums. This weapon is contained on Hawk's back compartment and should not be used at close range. SNIPER RIFLE: This firearm is capable of projecting a kevlar piercing bullet into any target at any distance. The Sniper Rifle is equipped with an auto tracking/lock on device that when used, will enable you to take out a target with one shot. Only drawback to this weapon, does not contain much ammo and will only take down a target with one shot if properly locked on. This weapon is stored and can be withdrawn from Hawk's back compartment. CROSSBOW: This weapon is not commonly found in the game. Like the Sniper Rifle, it is equipped with an auto tracking/ lock on device that when used, will enable you to take out a target with one shot. It also suffers the same drawback as well. It is mostly a novelty weapon. This weapon is stored and can be withdrawn from Hawk's back compartment as well. ROCKET LAUNCHER: This firearm is capable of launching surface to air missiles at any unsuspecting target. This weapon is also equipped with an auto tracking/lock on device and is recommended for targets at long range. Caution is advised for use of this weapon for fear of blowing one's self up. This weapon is contained on the back compartment of Hawk and should be used in open areas if possible. LEAD PIPE: The close range melee weapon is cylinder in shape and is good for bashing in the skulls in close combat and does light to moderate damage in a pinch. This weapon is stored and can be drawn from Hawk's back compartment. BATON: The baton is standard police issue and is considered a close combat melee weapon. They offer significant advantages over other intermediate weapons and are easily carried. The weapon can be stored and is drawn from Hawk's back compartment. FIRE AXE: Used by fire fighters around the world for bashing down doors to get into burning buildings, this weapon is used in the same manner on oncoming enemies. This weapon is usually found in emergency boxes. Damage with this weapon is minimal but just as good as using a knife. This weapon is contained on the back compartment of Hawk and can be donned from there as well. SLEDGE HAMMER: Used for pounding slabs of concrete into the ground and doubles for smacking enemies around as well. This close to medium range combat tool is slower to swing but generates moderate to heavy damage to any unfortunate enemy that is in the way. This weapon is stored and equipped on Hawk's back compartment and is mainly a melee weapon. KATANA SWORD: Crafted and perfected in feudal Japan, this sword is the strongest melee weapon in Hawk's arsenal. This weapon is capable of slicing and dispatching an enemy with one clean slice at close range. This sword is sheathed on the back compartment of Hawk and can be drawn to attack in the same manner. ********************* SPECIAL CLASS WEAPONS ********************* FLAMETHROWER: This special class weapon can only be carried because of its size. It has a fuel compartment for ammo storage and with the click of the trigger liquid fuel is spewed out and ignited in a stream of flame. This weapon is capable of frying any enemy who decides to get in its path. It is a devastating weapon indeed, while the fuel in the tank lasts. MINI CHAIN GUN: This special class weapon can only be carried because of its size. It is capable of firing 30mm bullets and is the most powerful ballistic weapon and has the fastest rate of fire in the game. Here is the catch. To get the motor up and running takes about 2 seconds before a barrage of bullets start flying from the chamber. Also, movement is sluggish when carrying this weapon. Other than that, the mini chain gun is capable of clearing a room of enemies...quickly. /============\ ===== ===== SECTION 5: ITEMS AND KEYS ===== ===== \============/ KEYS: There are three types of keys that you will find in the game which will help you to open various types of doors. Blue Keys are the most commonly found in the game and open many of the common doors for you to advance through. Red Keys usually open doors that signal the end of a level. Finally, gold keys are few and far between but usually open or reopen locked doors from choosing a different path. HEALTH ICONS: These icons will come in handy when you have taken damage in battle. Some icons will give you a small health boost, while other might regain full health for Hawk. Some will be hidden in the most unlikely of places while others will drop an enemy has been defeated. You just have to keep your eyes open. /===========\ ===== ===== SECTION 6: GENERAL TIPS ===== ===== \===========/ Here a couple of tips that I have learned while rummaging through the game. Some of these tips may save your life in a dire situation so pay attention. 1. While you will find many guns and ammunition in the game, make sure that you try to conserve as much as possible because you never know when you might find more. Simple rule: Kill enemies that use guns. Pummel enemies that use melee and fisticuffs. 2. When using your guns, make sure that you use first person mode while the gun is equipped. Scan the enemy by using the red crosshair and try to target the head. When the crosshair turns yellow, fire your weapon to perform a one hit kill. Usually the head is the sweet spot. 3. Sometimes it is better to jump through (while the door is opening) a door in order to get blasted back through it. This way is you get hit you won't be blown back through the door because of recoil. Other times, it is good to just open the door and not follow through until you've scoped out the room in first person room. 4. Weapons and health icons might be stored in unlikely places like oil drums. Blow up oil drums using anything but your fists and feet unless you desperately have to. Example, low on health. 5. Finally, destroy everything that you can destroy. The more damage you cause, the more money you make, equals the more continues you will receive. The money total will flash when you have obtained a certain dollar amount. /==============\ ===== ===== SECTION 7: THE WALKTHROUGH ===== ===== \==============/ ================= MISSION 1 PROFILE ================= LOCATION: Bearing Steel. Philadelphia, USA TARGET: Tungsten CX, Prototype Metal Sample MISSION DETAIL: Surveillance has pin pointed the office where the metal sample is being stored. Locate the security safe and remove the Tungsten CX sample. This must be destroyed. The only way to destroy Tungsten CX is at 1000 degrees F in the main blast furnace. Eliminate all resistance. Si-Cops will update you with further information on a need to know basis. ++++++++++++++ STEEL MILL 1.1 ++++++++++++++ When you appear at the steel mill via the train, equip your knife and then take out the guard who is waiting for your arrival. He will drop a Blue Key card. Look and go to the left in the room and equip a grenade. Throw it at the oil drums to ignite them to blow up the crates and pick up the Grenades and the Knife that remain. Then, go to the right and destroy the lockers and the crate to reveal an Uzi, a Lead Pipe, and a Health Icon. Next, head through the door by using the Blue Key card. When you head into this room, a blue guard will emerge. Dispatch him with your kicks and then pick up the Blue Key Card that he leaves behind. Then, climb up on the ledges in the left off the room so that you can kick open the crate. Here, you will find a Baton. Your next move will be to head through the door to the right. When you open the door, you will have to defeat a red guard. After you have floored him, hoist yourself up and kick open the crate to reveal a Health Icon. Then, run to the back right corner and kick open the crate to reveal a Colt. Equip the Colt and adjacent to the crate there will be a ladder. Climb up the ladder and walk around the beam to the middle and jump up to the ladder in the middle and climb across to the crate sitting in the nook. Here you will find a Colt with 6 shots of ammo. Make your way back across, down the ladder, and back out the door you just came from. Equip your Colt and go through the door to the right with the Do Not Enter Sign and the Blue Key will open it for you. When the door opens you will see a grenade tossing guard on top of a stack of boxes and a red guard patrolling the area to the right and a blue guard patrolling from the left. Aim at the grenade tossing guard and squeeze the trigger. Next, kick the snot out of the two remaining guards until they have been defeated. The crate on top to the left contains Colt ammo. Then, jump down and bust open the crate on the ground to reveal a Health Icon. Next, climb the stack where the grenade guard was standing and pick up the Blue Key and the Knife. Finally make your way through the door to the right, using the Blue Key card. This room looks abandoned at first. Hoist yourself up and kick open the crate to the left to reveal a Knife. Next, beat down the blue guard who approaches from the left. Watch out for the two guards that run out from the door straight ahead of you. Beat them down and take the Blue Key card that the red guard drops. Then, head through the door on the left and use the Blue Card key. In this small room, blow up the oil drums with one blast from your colt and collect the Health Icon that appears by the dumpster. Then, blow up the oil drums on the right to reveal a Lead Pipe and kick out the other locker to reveal another Health Icon. Finally, proceed through the door that is straight ahead. When you enter this next room, you will see a big man who is not happy to see you. Let him charge at you and then kick the hell out of him until he advances no more. He will drop a Blue Key. Make your way up the steps that are straight ahead and blow up the oil drums to the left to reveal a Fire-Axe and a Baton. Fire-Axes are usually kept in those emergency red boxes. Finally, make your way, using the Blue Key card on the door to the right. When you enter this room, you will have to take down a blue guard to the left. Two more guards will advance from the door to the right. Kick them to death and then pick up the Blue Key card that drops when you drop the blue guard. Bust the crate in the nook to snag yourself some more Grenades. Then make your way to the left side of the corridor and bust the crate to gain some Colt ammo. Turn around a break down the air duct fan to reveal another Lead Pipe. Finally, head through the door on the right by using the Blue Key. When entering this office room, crack open the crate to the left to gain a Health Icon. Kick the chair to gain some Uzi ammo. Then, destroy the computer to the right to score some more Uzi ammo. Finally, head through the door to the right. Here you will enter another small room with stuff for you to break. First, destroy the copier and the crates to the left to reveal some more Uzi ammo. Then, crack the safe to the right to steal a Blue and a Red Key. Finally make your way through the door that is straight ahead. When you enter, you will have to deal out some punishment to another red guard. KO him and take his Blue Key. Next, break the second computer to the left to dispense a Health Icon. Kicking out the computer and the chair on the right hand side of the office to dispense two Health Icons. Finally, make your way through the door that is straight ahead, using the Blue Key. As you enter this room, a blue guard as well as a red guard will approach from the right. Disband them and then kick out the soda machine to dispense a Health Icon. Destroying the crate next to the printer will uncover a Knife for you. Make you way around the room to the right and kick out the crate in front of the file cabinet to gain a Colt with 6 slugs. Finally, make your way through the door to the left by going through it. As you enter this room, you will see a large guard with a scythe patrolling the computer with oil drums next to it to the left. Equip your Colt and shoot one of the oil drums taking out as well. Then, enter the door that is quickly to the right and beat down the blue guard patrolling the area. The bug guard with the scythe will also join the battle. Do the same to him. Busting open the red emergency box will reveal another Fire-Axe. Heading down the steps and kicking out the locker and the crate next to it will reveal a Lead Pipe and Colt ammo. Backtrack through the door and jump over the railing to the right. Make sure you don't get stamped by the Crusher as you run across the conveyor belt. Hop off to the left and plug the red guard patrolling the area above you to the left. Then, shoot the oil drums in the nook to uncover the Blue Key Card and some more Colt ammo. Climb up the ladder and kick out the red emergency box to reveal another Fire-Axe. Finally, pass through the door straight ahead by spending a Blue Card Key. Waiting in this room are two big guards with scythes. Smack the snot out of them and the once you drop the one by the computer, he will give up a Health Icon. Then, run down the corridor to the right and crack open the crates to the left to reveal a Knife and some Uzi ammo. Make you way through the next room with the door that is marked with a do not enter symbol. Go to the computer on the right and hack the computer by walking up to it and by pressing A to unlock the door. Accessing Steel Mill 1.4... ++++++++++++++ STEEL MILL 1.4 ++++++++++++++ Do a 180 degree turn and run through the door straight ahead that is now open to you. Two guards, one big guard with a scythe and a blue guard will come to be...I mean greet you. Defeat both guards by pummeling them and pick up the Blue Key that the big guard drops. Blow up the oil drums to the left and the locker will spit out a Fire-Axe for you. Take out the oil drums by the incline ramp on the left and the crates will reveal more Uzi ammo and another Knife for your collection. Destroying the lockers on the right of the incline will reveal another Lead Pipe for you. Otherwise, make your way up the incline ramp and open the door with the Blue Key. When you enter this room, one big guard with a scythe and two guards from the right will appear. Mix it up with them and take them down. Afterwards, look to the right where two more guards, one blue and one red will appear. Kick them around and attack the other blue guard who appears. When you drop him, he drop the Blue Key for you. Kicking out the two crates in front of you reveals six grenades and some more Colt ammo. Finally, make your way through the door to the left by using the Blue Key. When you enter this room, you will have to mix it up with another big guard. Just keep kicking. When he is defeated, he will drop a Blue Key for you and a Health Icon. Destroying the emergency red box on the other side of the room reveals a Fire-Axe. But look to the left and shoot out the oil drums to knock over the gate to the secret entrance. Follow the corridor as it bends to the right and kick down the next gate. Shooting out the group of oil drums, in this tiny room, explodes the crate to uncover some more Uzi ammo. Finally, backtrack and head up the incline ramp to access the door with the Blue Key. Instead of going up the ramp, look to the left and kick open the crates to reveal some more Colt ammo and a Health Icon. Kicking open the second locker to the right reveals a Lead Pipe. Now head up the ramp in the middle and go right by following the path. Make you way to the ladder and target the blue guard who is waiting patiently for you. Tag him with a shot. Before climbing up the ladder, kick open the crate if you want another Knife. Next, climb up the ladder. Then, climb up the next ladder that you see straight ahead. When you get to the top of this ladder to the right and blast the big guard patrolling the area. Bust open the crate to snag yourself some more Uzi ammo. Finally, make your way along the ledge to the next door which is to the left. Do not rush into this room. Kick the hell out of the big guard that approaches when you first enter. Then, gun down the oil drums to the left to ignite them, which will take out the red guard. He will drop the Blue Key for you. Blowing up the computers with a grenade to the right will dispense for you a Health Icon. Kicking out the locker will net you a Lead Pipe. Finally, use the Blue Key and enter into the next room. When you enter this room you will see a big guard. Take him down with some kicks. Kicking open the crate to the left snags you 6 grenades. Next, climb down the ladder straight ahead. When you reach the bottom, smack around the big guard and kick out the red emergency box to snag another Fire-Axe. Kicking out the locker to the left, grants you a Lead Pipe. Then, climb down the ladder to the left. You will have to kill a blue guard when you reach the bottom. A door will open the left where you will get to square off against three more big guards. After defeating the third guard, he will drop the Blue Key. Kick open the crate in the nook to uncover a Knife and then head through the door to the right using the Blue Key. When you enter this small corridor like room, shoot out both the red guard and the big guard by igniting the oil drums to the left. The red guard will drop the Blue Key. The crate to the right has more grenades in it. Kicking out the second locker to the right has a Health Icon in it for you. Finally, make your way through the door straight ahead by using the Blue Key. I have my Uzi equipped when walking into this room. Enter and you will have to duke it out with two big guards and one blue guard. Kick them until they drop or shoot them for fun. The big guard drops the Blue Key when you finally bring him down. Kicking out the crate to the left of the computers grabs you some more Uzi ammo. Kicking out the crate to the right nets you a Sledgehammer. Blowing up the lockers to the right will net you a Lead Pipe. Use the Blue Key and head through the door to the right. One big guard is patrolling this small corridor room. Knock him out and kick open the crate to the left to gain a Fire-Axe. Then head through the door that is straight ahead. Defeat the two big guards that are in this tiny red room. Crack open the crate to the right to gain for yourself a Health Icon. The other crate contains a Sledgehammer. Go back through the door and hop up to the passageway to the left. As you make your way through the corridor, blow up the oil drum to the right to knock out the fence gate. Go through the gate and defeat the advancing big guard to the right. Three kicks to the head will do it. Move towards the ladder to the right and toss a grenade down to explode the red guard at the bottom of the ladder. Climb down the ladder after you hear him groan. A Fire-Axe is there if you want it but now head to the right and time it right to pass through the electricity circle in the middle. Kick open the gate that lies straight ahead. Shoot the barrel to the right to ignite it and the gate will be blown out. Continue down the corridor to the right. Kick open the crate to the left to gain some more Colt ammo. Then answer your communicator. MISSION PROFILE - URGENT UPDATE: Analysis of Bearing Steel Complex shows that the blast furnace is not operating at the required temperature to destroy the Tungsten CX metal. WARNING - Mission Profile has changed: Primary target has become the generator regulating the power to blast furnace. Locate the control room and set controls to overload. Eliminate all resistance. Kick down the next fence gate and blow up the oil drums at the end of the room. This will break the fan that was spinning to the left and the emergency red box will explode to reveal a Sledgehammer. Jump through the fan opening to the left and then run down the corridor to the right. Run through the door and run all the way down the ramp. Make your way to the computer and hack into it by pressing the A Button to Unlock the door. Accessing Steel Mill 1.2... ++++++++++++++ STEEL MILL 1.2 ++++++++++++++ The door will open to the left. Run through the corridor and beat up the blue guard, that approaches straight ahead and take his Blue Key. Igniting the oil drums to the left uncovers Uzi ammo and a Health Icon. Use the Blue Key on the door straight ahead and get ready to knock around a blue guard and shoot a red guard toting a stun baton. But not so fast, a door will open up to the left and you will have to deal out some punishment to a set of blue and red guards. The last blue guard will drop a Blue Key after you have defeated him. Blow up the barrels to the left and the crate in the nook will reveal a Knife. The emergency red box contains a, say it with me, a Fire-Axe. Use the Blue Key on the door straight ahead and walk through it. In this small room, take out the two big guards that try to bring you down. The big guard that was by the computer will drop a Blue Key for you. Kicking open the crate to the left uncovers a Lead Pipe. Open the doors to the right and equip your Uzi. Shoot the blue guard with the stun gun and kick the crap out of the big guard. Aim up at the red guard and kill him before he has a chance to throw a grenade down at you. Then, two more guards will emerge from the door straight ahead. Defeating these two goons will yet you the Red Key. Destroy the oil drums to the right and hoist yourself up to grab some Uzi ammo. The crate in the nook nets you more Uzi ammo. The crates that are destroyed to the left will grant you a Lead Pipe and some grenades. Backtrack through the doors and head through the next door marked with the Do Not Enter sign by using the Red Key. When you enter this room, you will be on a ramp incline. A blue guard will approach with a stun gun. Plug him twice in the body with the Colt to knock him out. Then, attack the big guard with your feet. After the big guard is dropped, he will drop the Blue Key. Kicking out the first locker will grant you a Lead Pipe. Kick open the crate to the left before going through the door to discover a Fire-Axe. Finally, walk through the door straight ahead by using the Blue Key. Take the propane tank top the left out with two shots from your Colt To knock out the two approaching bug guards toting the scythes. Two more guards, one red, one blue will approach from the left. Defeating them will net you a Blue Key. Kick the crate to snag some Uzi ammo and kick the red box on the right to gain a Sledgehammer. Finally, make your way through the door straight ahead. This is a small room. Kicking out the lockers to the left snags you a Health Icon and a Lead Pipe. Kicking out the crate to the right of this small room grants you some Colt ammo. Finally, run through the door straight ahead by spending a Blue Key. In this room, two big guards will want to rumble with you first. Kick the snot out of them. After you are done playing with them, be sure to shoot the red guard before he stuns you with his stun gun. Blow up the computers to the left with a grenade and the crate that is to the left will give you a Health Icon. Proceed through the door straight ahead by using the Blue Key. When you enter this room, you will see a big guard patrolling the area. Defeat him and than beat up the crates to the left to reveal a Baton. Then, go the left and run up the ramp. Defeat the big guard that resides up here with a couple of kicks. The door will open to the right with a couple of red and blue guards for you to play with. After killing the red guard, he will drop the Blue Key. Smash the crate in the nook to reveal some Uzi ammo. The crate to the right of the computers is storing a Knife. Make your way back down the ramp and open the door with the Blue Key. Shoot the oil drum that is next to the emergency red box and blow all the drums up. Here you will find a new toy, the Shotgun! Also pick up the health icon and walk through the door to the left. Right when you enter this room, shoot out the oil drums to the right with your Colt and it will blow up the blue guard with the stun gun. Then deal with the red guard who approaches from the right via the ramp. He will drop a Health Icon. The two crates to the right have grenades in them. Defeat the guards that emerge from the door to the left, four in all in waves of two. When you drop the last red guard, he will kindly drop a Blue Key for you. Make your way up the ramp to the right and abuse the two lockers at the top to gain a Lead Pipe. Then use the Blue Key top open the door to the left. Tread carefully in this room and target the big guard with your Colt. Peg him and shoot the other big guard that approaches from the right. Don't fall into the green electrical goop. Jump up on the ladder and climb across. Look up and shoot the blue guard patrolling the top. Then walk towards the ladder and kick out the crate to gain some more Uzi ammo. Climb up the ladder in the nook and shoot out the oil drums to break open the crate. Walk along the ledge to the right, straight ahead, and then to the left, carefully. Then walk on through the door straight ahead. Walk along the ledge and target the oil drums that are below you and to the left. This will take out the big guard waiting for you to descend. Run to the ladder straight ahead and climb across using the ladder by jumping up. Kick out the crate to gain some more Uzi ammo to the right and then, head through the small door to the right. As you enter this room a red guard will approach you with a stun gun. Take him out with your Colt. Then, look down and to the right to gun down the blue guard with the stun gun patrolling back and forth. When you do him in he will leave a Blue Key for you. Shoot out the oil drums to reveal some more Uzi ammo. The crates contain some grenades for you. Make your way to the ladder on the left hand side of the room and climb down it. As you hit the bottom, jump on the ladder to the right and climb across the vat of electric goo. The crate to the right reveals a Fire-Axe. Walk through the door and defeat the big guard wielding the scythe. Blow up the oil drums to reveal a Blue Key. Then shoot out the drums in the corner to discover another Health Icon. Finally, backtrack through the door and pick up the Blue Key and walk through the door to the right. You will enter a tiny room with one big guard to mix it up with. After you take him down, a door will open to the right and a red and a blue guard will pour out. Knock them around and another red guard will appear. Kick the snot out of him and smash the crate in the nook to reveal another Health Icon. Finally, head through the next door will you will have to defeat another big guard. Pick up the Blue Key that he drops and shoot out the big guard that is patrolling below you to the right. Then, you will have to answer your communicator. MISSION PROFILE - UPDATE Continue with main mission objective, blast furnace is reaching critical state. Make your way through the door in front of you and hop on down the ramp to the left. It is time to hack into the computer that lies straight ahead. Press the A Button to Unlock the next door. Accessing Steel Mill 1.3... ++++++++++++++ STEEL MILL 1.3 ++++++++++++++ From here, hop on the conveyor belt to the right and jump on the ledge to the left to avoid getting crushed at the end of it. Shoot out the big guard with your Uzi and then start kick the hell out of the blue guard to the right. A door will then open up with an assortment of guards for you to play with. After defeating the five guards, the last one will drop the Blue Key. Smashing the crate in the nook will reveal some Uzi ammo. The crate and the red box to the left reveal some grenades and a Fire-Axe. Use your Blue Key on the door to the right and head on through it. Destroying all the crates in this small room will reveal a Sledgehammer, Uzi ammo, and Colt ammo. Proceed to the door with a fire pit with caution. Walk to the left of the fire pit and walk through the door. Immediately as you enter, tag the guard with the flamethrower until he is dead. Then, bust open the emergency red box to gain some Shotgun shells. The rest of the crates in this room contain a Knife, a Baton, and Uzi ammo. Hop on the ledge to the right and walk around the machine to advance through the next door. Immediately, go into first person mode and blow the crap out of the guard with the flamethrower. They are very dangerous. Then, kick the bug guard in the head a couple of times until he goes down. Afterwards, smash the crate to the left to gain some more grenades for your stash. Smash the next crate to gain the Health Icon en route to the door via the ledge to the left. Walk through this room and smash the crate behind the ramp in order to net yourself some more Colt ammo. Then target the guard that is tossing grenades down on you by looking up to the left and letting him have it. Afterwards, hoist yourself up and kick open the crate to reveal some Uzi ammo. Then hop back down and make your way through the door straight ahead. As you enter the room, shoot the big guard that is standing idle by the computer. Another one will approach from the distance to the right. After plugging these two, turn to the right and tag the two big guards that approach. You will have to gun down two more with stun guns afterwards. When the last red guard is defeated, he will leave a Blue Key. Smash open the emergency red box and it will spit out a Sledgehammer. Kick open the crate in the nook and you will discover a Health Icon. Then, run towards the next door but instead of going through it, kick open the crates to the right to uncover some grenades. Finally insert the Blue Key and head on through the next door. In this room, target the blue guard holding the stun gun to the left and the flamethrower guard that is straight ahead, and one big guard standing idle. Kill them fast or suffer third degree burns. After you take out these three guards, a door will open to the left with more guards for you to deal with. Take them all out with some kicks. After you have defeated all four guards, the red guard will drop the Blue Key. Pick it up and search the crate in the nook to score some Colt ammo. Then, destroy the oil drum to the right of the computer to gain some more Colt ammo. Use the Blue Key and head through the next door. Immediately shoot to kill the flamethrower guards that treads to the right. Then deal out some punishment to the two big guards that try to surround you. Then shoot with the Colt at the parade of guards that approach from the right with stun guns. Look to the left, and blow up the oil drums to reveal a Health Icon. The barrels to the left of the computer also contain a Health Icon. Finally, destroying the lockers and the crate to the right reveals for use a Sledgehammer and a Lead Pipe. Continue your mission through the door to the right where the parade of guards came from. The door will open and when it does, open fire on the flamethrower guard until he drops the Blue Key for you. Kicking open the crates to the left will snag you a Lead Pipe and some Uzi ammo. The locker will grant you a Lead Pipe as well. Now backtrack through the door and go left and then run to the door straight ahead and insert your Blue Key to gain access. You will enter a short room with nothing in it. Make your way through the next door where the heat is turned up. Target the big guard by the computer on the left with your Colt and drill him. Then jump up on the ladder and climb across to the center. Then jump on the ladder and climb across to the right. Then kick open the crate to the left and pick up the Blue Key. Then, climb back across to the center platform. Jump up and climb across the ladder and use the Blue Key on the door. Shoot the hell out of the flamethrower guard to the left and then blow the oil drums in the back of the room to take out the big guard to the right. He will then drop the Red Key for you. Smash the crate to the left to gain another new toy, the Power Glove. Then exit through the door from which you just came through. Jump up to grab the ladder, climb across to the center platform. Look to the right, jump and grab the ladder and climb across to the next door. Enter the room and take down the blue guard with some well place kicks. Pick up the Blue Key that he drops and shoot out the oil drums to the right to reveal some Colt ammo. Then, head through the door straight ahead and smack around the big guard by the computer. Next, target the red guard across the way with your Uzi and let him have it before he tosses a grenade at you. Then, leap across the gap and kick out the emergency red box that is to the right to gain a Fire-Axe. Then, climb down the ladder. Kick open the crate when you reach the bottom to pick up some more Colt ammo. Then look down and to your right and target the guard and shoot to kill. Then, jump over the gap and go through the door that is straight ahead. Take out the flamethrower guards first with your Colt and then the big guard to reveal a Blue Key. Then, descend down the ramp and use your Blue Key to walk through the door at the bottom. Finally, enter the room and follow the path to the left and get on the computer to hack another door by pressing the A Button to unlock the door ahead of you. Accessing Steel Mill 1.9... ++++++++++++++ STEEL MILL 1.9 ++++++++++++++ Now head on through the door that is straight ahead of you with your Uzi equipped. Once you enter the door you will be introduced, via a cut-scene to a big hulking man pounding a sledgehammer. His name is Hallowman and you have just ticked him off for interrupting his piece and quiet. This boss can be easily defeated and here is how. Remember all those bullets you have been conserving. Now is the time to use them. Point your Uzi at Hallowman and unload about 50 rounds on him and he will fall into the blast furnace. He will leave a Blue Key behind for you. Pick it up and head through the door on the left using the Blue Key. Shoot the oil drums to the left and discover another Blue Key. Insert the Blue Key into the next door and head up the ramp on either side. When you get to the top walk up to the blast furnace core and a cut-scene will ensue. Hawk will toss a grenade into the core. Afterwards, run through the door behind the core, hop in the elevator, and take the elevator up. This marks the end of mission one, enjoy the cut-scene and do not forget to save your progress on your VMU. ================= MISSION 2 PROFILE ================= LOCATION: Biocom Industries. California, USA TARGET: Clone Generation Facility - MAMA 3000 Super Main Frame System MISSION DETAIL: Bio-research plant is a cover operation for the Knackmiche Corporation. Illegal research into clone generation is taking place at this site using super computer technology. Locate the MAMA 3000 Main Frame system and destroy all records and experiments relating to clone research. Eliminate all resistance. Si-Cops will update you with further information on a need to know basis. +++++++++++ BIO LAB 2.1 +++++++++++ This mission starts off on the roof top of the Biocom Building and all that you have is a knife and a couple of grenades to start off with. Look to the left and destroy the three crates. You will find another Knife. Turn towards the other crates and smash them to net for yourself a Colt pistol with 8 slugs and two grenades. Next, hop on the elevator and take it down a flight. When you reach the bottom floor, equip your Colt and target the guard with the big guard with the assault rifle. Plug him and look up the ramp to the right. You will have to kill a green guard toting a machine gun, and then rumble with two big guards. After taking them out, watch your back and kill the two guards that come out from the door on the left from where you just got off the elevator. They are armed so shoot to kill. Afterward, the big green guard will drop the Blue Key. The crate in the corner contains a Knife. Blow up the six crates in the other corner with a grenade to reveal an Uzi and some grenades. Next, jump up towards the railing and hoist yourself up, straight ahead where it says Restricted Access. One of the crates gives you more Colt ammo. Jump back over the railing and run to the left and go into the room to the right to crack open some crates. Here you will net some more Uzi ammo. Exit the room and head up the ramp and look to the left. Blow up the oil drums with a shot from your Colt. This will reveal a ladder. Climb up the ladder and smash the two crates. The brown crate contains a Health Icon, while the gray crate contains more Uzi ammo. Backtrack to the door to the left and use the Blue Key to open it. When the door opens, open fire with your Uzi and plug the two big guards who try to return fire. The second guard will fall and the Blue Key will be yours to take. Head on through the next door by spending the Blue Key and kick the big guard that moves to the left. Another big green guard will join the melee from the right. After taking them down quickly, tag the rifle toting guard with a blast of your own. Then quickly shoot the white grenade tossing guard before he can toss the explosive at you. Next, stand b y the door with your Colt equipped and fire at the two big guards who come at you with assault rifles. After these two goons go down hard, one will drop the Blue Key. The cave from which they came from houses a crate. Crack it open to gain some more Uzi ammo. From here, cut between the test tubes diagonally to the left until you come to two doors. Go through the straight ahead, using the Blue Key, and take out the white guard first with your Uzi. Then, kick the crap out of the guard with the crowbar. Next, look to the left and gun down the two big assault rifle toting guards. Kick open the crate to the right to snag some more grenades and then gun down the remaining rifle toting guard diagonally to the left. When he croaks, he coughs up the Red Key. The crate by the door entrance contains Uzi ammo. Busting open the crate in the cave rewards you with a Health Icon. Exit this room through the way that you came in and proceed to enter through the door to the left. Then walk through the very small room and open the door to the next room. Immediately shoot the rifle toting guard that approaches from the left. And shoot and kick the crap out of the two grenade tossing white guards that try to ambush you from the left. He will drop a Blue Key for you. Kicking out the second blue locker on the left rewards you with a Health Icon. Proceed to the next locker in the left hand corner of the room and it will spit out a Lead Pipe for you. Turn to the right and kick out the two blue lockers on the left. The latter of the two will grant you another Health Icon. Finally, use the Blue Key and head through the door straight ahead. When you open the door, blast the white guard right away before he get to throw a grenade. Then, shoot the white guard to the left and collect his Blue Key when he is killed. Then, kicking out the two lockers on the left will snag you two Lead Pipes. On the other side, the four lockers contain two Lead Pipes and two Health Icons as well. Afterwards, make your way towards the door marked Restricted Access and answer your communicator. MISSION PROFILE - UPDATE We are losing your signal. Body tracker can not locate you. We will stay online - but your location will not be shown to us. Stay alert. Head on through the door and drill the green machine gun toting guard with fire. Then, run down and kick around the other guard with the crowbar. Kill the two big gun bearing guards that approach from the door on the left quickly and then smack around the green guard that approaches from the right. A door will open from the right and two more bi guards with guns will approach. Let them come to you and then kick the snot out of them. Kick open the crate to the left to reveal a Health Icon. The box in the nook to the right contains some Colt ammo. The crate in the right corner contains some Uzi ammo. And finally, the box in the nook on the left hand side contains some grenades. After collecting all of the goodies, hop on the elevator and take it down. Fade to black, loading Bio Lab 2.2... +++++++++++ BIO LAB 2.2 +++++++++++ When the elevator finally stops, equip your Uzi and target the white grenade guard at the bottom of the stairs. Upon killing him, kick the box that is to the right and grab the Fire-Axe if you want it. Follow the corridor as it bends to the left. Kicking out the second locker to the left rewards you a Lead Pipe. Destroying the next two crates gives you a Health Icon and some Colt ammo. Continue down the corridor and smash the crate for some more Grenades. As the corridor winds to the left, target the oil drums and explode them to take out the green guard with the machine gun. Look down the next corridor as it bends back to the right and head shot the white grenade guard. Then, pick up the Health Icon from the oil drums and kick out the middle locker to unveil another Lead Pipe. Go down the corridor and enter the room to the left. When the door opens, target the white grenade guard and do him in. Wait for the mutant clone to bust out and then continue to use your kick, kick, kick combo on him until he dies. Another one will bust out from the center so do the same thing to defeat the mutant clone. Then enter the room and you will have to face off against one more. Repeat the same process as the first two. He will drop the Blue Key when you drop him. The two lockers in the southeast corner contain a Lead Pipe. The lockers in the southwest corner of the room contain a Lead Pipe as well as some Grenades. After trashing the room exit and proceed to the left and use the Blue Key on the door. Proceed cautiously in this room and plug the machine gun guard with one shot. Next drill the green machine gun guard that approaches from the right. Afterwards, grab the Health Icon and the Uzi ammo by smashing the two crates in front of you and then head to the right. Then, smash open the gate with a well placed grenade that is on the floor. Then hop down to the next platform and then to the next. Find the latter and climb down it. Next, shoot out the proximity mines by targeting them and then turned around and kick the snot out of the mutant clone. Now continue along the green tunnel and jump up to grab the ladder and climb across. When you get to the other side, smack around the other mutant clone and then climb up the ladder. Shoot out the barrel to bring the gate down. Then, crack open the crate to grab some Grenades. Then turn around and shoot the crate and it will grant you some Uzi ammo on the ledge. Then, climb out of the hole and shoot the two green machine gun guards who are conversing in the corridor. There is a Katana Sword when you emerge if you want it. Smashing the big box to the left contains a Sledgehammer. Continue on down the corridor and go through the door on the left. Open the door and head on through. The two crates on the far left contain a Knife and a Health Icon. The crate to the right of the locket contains some Uzi ammo. After trashing this room, exit the room and head through the other door. The crates on the right when you first walk into the room contain a Knife. Smash the gray crate on the far left and Bingo! You get to play with a new toy, the Rocket Launcher. Put it away for now. The crate on the right contains a Lead Pipe. When you are done trashing the room, exit by using the door and head to the left. Backtrack down the ladder where the hole was at through the tunnel and back up on the other side. Go up the ladder and run down the corridor and go past the lockers on the left and open up the door on the left. Go through the door and shoot the white grenade guard that comes walking out. Wait for the mutant clone to bust out and then continue to use your kick, kick, kick combo on him until he dies. Another one will bust out from the center so do the same thing to defeat the mutant clone. Then pick up the Blue Key that the mutant clone drops and search the room. The computer monitor in the back center of the room to the right contains a Health Icon. Finally, exit through the door and go through the door on your left, using the Blue Key and hack the computer. Press A to unlock the door. Accessing Bio Lab 2.3... +++++++++++ BIO LAB 2.3 +++++++++++ Equip your Uzi and go through the door straight ahead which is now unlocked. Immediately shoot the machine gun guard that appears to the left and then shoot the other guard behind him. Get close to the door to the left and when it opens, kick the hell out of the machine gun toting guards. Smash the crates to the left and you will find some Uzi ammo, a Health Icon, and a Katana Blade. Kicking out the lockers reveals a Lead Pipe for you as well. Continue along the corridor and kick out the two sets of lockers on the left for another Knife and a Lead Pipe. Then destroy the crates at the end of the corridor to find another Knife and Lead Pipe. Open the door to the right and target the guard at the bottom of the hallway. After tagging him, blow up the oil drums on the right and also take out the proximity mines before proceeding down the corridor. Finally, head on through the next door straight ahead. When you enter through the next door, be sure to take out the machine gun guard first. Then two cloned mutants will try to attack you. But before you attack them, also take out the machine gun guard to the right in this room. Then, finish off the mutant clones with some swift kicking. The large box to the left is concealing some Grenades for you. Next, target the proximity mine to the left with your Uzi and shoot it to knock down the gate. Then, make your way through the corridor and it will bend to the left. Race down the yellow corridor and destroy the proximity mine at the end of it to knock down the gate. The corridor will then bend to the right. Destroy the proximity mine at the end of the corridor and knock down this gate as well. In this room you will find a lot of boxes. Let's tell Hawk what he's won! The gray boxes on the far right contain a Health Icon. All of the boxes on the left contain.....nothing! Stupid! You are so stupid! Sorry couldn't resist the UHF skit. However, the box on the right contains a Power Glove. Finally, kicking the lockers on the right will net you a Lead Pipe. Then, make your way through the door straight ahead. When you open the door, jump through an open fire on the two machine gun guards. Then, head through the door that is straight ahead. Kicking out the lockers on the right spits out a Lead Pipe for you. Smashing the boxes to the right reveals some Colt ammo. Smashing the boxes to the far left uncovers some Uzi ammo. Exit through the door from which you have just come through and make your way down the corridor to the right. As you run down the corridor, the crate to the left contains a Fire-Axe but the gray crate to the right contains some Rocket Launcher missile. Equip this and try it out on the machine gun guard straight ahead. May sure you lock on to him and the three others that pop out. You have to have a little fun with it. Destroying the crate at the end of the corridor reveals a Health Icon. The corridor bends to the left, so follow it and blow up the oil drums with a short burst from your Uzi. Then, head through the door on the right. Ignite the oil drums with a grenade on the left and from the fire will appear a Sledgehammer. As you walk forward, kick the green machine guard in the behind for good measure. Kicking out the lockers will only net you a Knife and a Lead Pipe. Follow the corridor as it breaks to the left and shoot the green machine gun guard as you advance. Then two more will try to flank you from behind. Continue pelting them with bullets and take out the next to from the door to the right. Pick up the Blue Key that the fourth guard drops and move on. Kick out the first crate on the left and then take out the proximity mine. There is a Knife in the lockers to the left. Swipe your Blue Key and go through the door. This room is filled with boxes galore, kinda like a treasure room. Target the guard that walks from left to right. Shoot him and then take out the barrel to the left. This will alert the dumb as dirt guards. When the white grenade guard and the machine gun guard appear from the left, mow them down with short bursts from your Uzi. Then pick up the Blue Card Key and destroy all of the crates in this room. Here is what you will find: 4 Health Icons, Grenades, Colt ammo, 2 Knifes, Fire-Axe, 2 Uzi ammo piles, and 2 Rocket Launcher missile piles. Afterward, head on through the next door to the right but destroy the four lockers to find two Lead Pipes. When you open the door, look to the left and toss a grenade to blow up the grate. Then look before you hop down and kick open the crate for more Grenades. Next, shoot out the crate that is on the ledge and collect the Uzi ammo. Then, toss a grenade down the ladder to take out the proximity mines. Then, jump down into the tunnel. Shoot out the proximity mines along the way as you are walking along. The first one is to the left and the second one is to the right. Then jump up on the ladder and climb across to the other side. Gun down the mutant clone and climb back up the ladder. Kick out the crate to the left to gain some more Grenades and then target the oil drums to knock out the crate. Then backtrack back out of the hole from where you tossed the grenade. From here, go through the door on the left and run down the long corridor until you see another door. Open the door and run through it until you get to another door. This room should look familiar to you. See that door straight ahead, run up to it and insert your Blue Key and the door will open. Pass on through and run down another long yellow and orange corridor. But do not forget to take out the proximity mines halfway along the way. Finally, when you pass the middle of the corridor, the screen fades to black. Loading Bio Lab 2.9... +++++++++++ BIO LAB 2.9 +++++++++++ Nothing to do now but to head up through the corridor and to walk on through the door that is now straight ahead. Run through the room and turn left and smash the two crates at the bottom of the ramp. They contain a couple of Health Icons, a couple of Grenades, a Shotgun and a Fire-Axe. Pick what you want and head on through the door with your Rocket Launcher equipped. You will now have to face three mutant clones that are super powered. Just watch out for their acid blasts from their hands if they get to close. Target the one in the middle and blast a missile at it. Three to four shots to each will do them in. If they get too close, kick the snot out of them and when you knock them down, fire off a rocket from the Rocket Launcher. Or if you want, you can dispose of them by blasting the hell out of them with the Uzi which will take them down after forty rounds a piece. Than, pick up the Blue Key up from the mutant scum and head on through the door that lies ahead. Then run through the corridor as it bends to the left and then to the right and then make your way through the next door that lies dead ahead. Jump on the elevator and take it out of this building to the rooftop. This marks the end of Mission 2. Enjoy the cut-scene and do not forget to save your progress on your VMU. ================= MISSION 3 PROFILE ================= LOCATION: Armatrans. Osaka, Japan TARGET: Cybernetic Weapon Prototype MISSION DETAIL: The factory complex is heavily guarded. You will enter the facility by the ventilation shaft system. Locate the design office and erase plans and technical personnel. Si-Cops will update you with further information on a need to know basis. ++++++++++++++++ TANK FACTORY 3.1 ++++++++++++++++ This mission starts off, by dropping you off on top of the tank factory, via a helicopter. As usual, your weapons will only consist of a knife and two grenades. Search the rooftop by turning to the left, and bash open the cabinets to reveal a Sniper Rifle. Next equip your sniper rifle, turn to the left, and look over the railing through the sniper lens. Target the guard pacing back and forth below and pull the trigger when the crosshairs turn yellow. Then turn left and climb down the ladder. Then, walk along the corridor to the left and punch the control panel to slow the fan down. This will stop the fan from turning briefly, and you will be able to pass through it quickly. Proceed straight ahead, and you will have to punch another control panel to the left. Once the fan slows down, pass through it and climb down the ladder that is straight ahead. When you reach the bottom of the ladder you will have to contend with two baton wielding guards and a heavy orange guard. Punch and kick the hell out of them until all three have dropped and you will have to fend off another heavy blue guard that approaches from the right. Two sets of three kicks will do the trick. Busting open the crates will net you nothing. Proceed to the right and crack open the fire emergency box, here you will find a Fire Axe then bust open the two brown crates in the corner to gain an Uzi. Next, turn to the left and walk into the red room. Enter the small nook to the left and kick open the crate to reveal a Health Icon. Then turn around, and look through the fan vent. Equip your Uzi, and shoot out the two mines that are behind the fan. Now that the path is cleared, push the control panel and slow down the fan so that you can proceed. Once through look through the next fan vent and repeat the process. After the land mines are cleared, punch the panel the left and when the fan slows walk through it. Finally, head up the ramp, take out a grenade and toss it into the fan that is blocking your progress. End of problem, proceed through the opening, take the lead pipe if you wish, and jump on through the hole. Right along the catwalk and go left where you'll see a crate and a ladder. Equip your Uzi look down to the left and tag the guard before descending the ladder. When you reach the bottom of the ladder, kick open the crate that's on the filing cabinet and you will find thirty rounds for your Uzi. Kicking open the crate in the corner, will net you another grenade. Busting open the chair and computers will reveal another Knife and eight rounds for your Colt Pistol. Walk around to the left side of the room and kick open the filing cabinet to the left to reveal a Blue Key Card. Finally busting open the crate that sits on top of the cabinets on the right side of the room will net you six more Colt rounds. Finally, use the blue key card at the door, walk through and knock out the guard that is in the next small room with kicks. Pick up the Blue Key Card that the baton guard drops, smash open the crates to the right and you will find Twelve Gauge Shotgun ammo and a Health Icon. Make your way through the door that is straight ahead by using the blue key card. When you enter the next room, will you have to defeat a yellow baton guard. After he has been dropped, kick away at the next approaching baton guard. After that guard has been dropped, pick up another Blue Key Card. Destroying everything in this room will uncover another Fire Axe and ten more rounds for your Uzi. Finally from where you entered the room, use the blue key card to gain access to the door to the left. Upon entering this room, kick the snot out of the yellow baton guard to the left and steal his Blue Key Card. Kick the copier and the crate to the left to snag another Knife and proceed through the door straight ahead by using the Blue Key Card. When you enter this room, you will have to defeat yet another yellow baton guard. After smacking him around, pick up another Blue Key Card. Then, throttle the soda machine until it dispenses a Health Icon. By destroying everything in this room you will gain ten more rounds for your Colt Pistol. Then enter through the door to the right via use of the Blue Key Card. Next, clobber the yellow baton guard to the left and take his Blue Key Card. Busting open the filing cabinets to the right will produce a Lead Pipe. Finally continue through the door straight ahead by use of the Blue Key Card. Before entering the room, equip your Colt Pistol then run and jump through the door and unload on yellow guard holding an Uzi. Then, kick the hell out of the guard wielding the baton. This guard will drop a Katana Sword and a valuable Red Key Card. Destroying the computers in the center will reveal two Health Icons. Annihilating everything else in the room will reveal a Fire Axe, and two Grenades. Next, in the right back corner of the room, jump on top of the desk and toss a Grenade down the cabinet sized opening. Doing so will defuse a land mine. Jump down the hole and kick open the fence straight ahead. Then crack open the three crates to snag for yourself a Health Icon, a Power Glove, and twenty rounds for your Uzi. Make your way out by climbing back up the hole and walk through the door that is now straight ahead. Now back track through the next three doors and when you pass through to the third door, make a left. Walk straight ahead and head through the next door that is now straight ahead. When you enter this small room you will have to deal with two yellow baton guards. Kick and punch them into submission. After they have been put away, a storage door will open to the left and you will have to fend off two more baton wielding guards. After kicking them into submission you will have to deal with four more guards that approach from behind you. After you have survived the battle royal, kick open the crate that was in the storage space to snag for yourself the coveted Assault Rifle! Finally, do not forget to pick up the Blue Key Card that is dropped by the final assailant in the battle royal. Destroy everything in this room to reveal some Colt Pistol ammo, a Health Icon, and in the storage space to the left more Colt ammo. Now back track and go through the door that is now on your right. After gaining access to the door on the right by using the Blue Key Card, run down the corridor and bust open through the door to the left and kick the crap out of "Tiny". Smash open the crate in this small room, to reveal more Grenades. Ignore the door to the right, there's nothing within. Exit this room and go through the door straight ahead. Take out your aggressions on everything in this room to find a Health Icon and another Power Glove. Before going through the door to the right equip your Colt Pistol, then proceed through the door. Upon entering through the door, shoot the hell out of the three guards that are wielding pistols of their own. After kill all three guards, proceed down the corridor as it bends to the right. Crack open the three crates to reveal more Cult Pistol ammo. Then open the doors to reveal an elevator shaft, proceed down the elevator shaft and shoot out the TV in the upper left hand corner of the shaft to reveal eight rounds of Cult ammo. Then, head on through the door that's straight ahead and make your way towards the left. Run down the corridor and it will break to the right, when it does break open the crate to uncover a Blue Key Card, and then proceed down the corridor to the left thereby going through another door which utilizes your newly found Blue Key Card. Equip your Cult Pistol and take out the guard patrolling behind the desk. Afterwards, put away your pistol and kick the snot out of the two baton wielding guards that approach. They will drop a Lead Pipe if you're interested. Then go behind the desk and pick up some Assault Rifle ammo, which the guard you capped behind the desk dropped. Kicking open the emergency box will reveal another Fire Axe. Finally, run and jump through the door to the left and take out the gun wielding guard with your pistol and then kick the crap out of the guard wielding the baton to the right just for interfering. Busting open all the crates in this room will net you some Uzi ammo, and a Health Icon. Your next move will be to run through the opening to the right and to open the door which will reveal a set of stairs leading up. Jump up and grab the ledges to hoist yourself up and proceed through the door. When you enter this room you will have to defeat another two baton wielding guards. After the two have been pummeled into submission, you will have to defeat yet another guard. Next, head through the door to the right, walk across the catwalk and pick up the Gold Key Card. This card is useless because it simply opens the door that is straight ahead. Turn around and go through the door from where you came and you will be greeted by another guard who you will have to beat into submission. Kicking open the cabinets will reveal another lead pipe, continue your progress to the left and you get to beat up yet another guard. Afterwards you will get a message from your communicator. MISSION PROFILE - UPDATE: Analysis of site plans have shown that the weapons research block is linked to the main tank production line. Access this area by any means necessary. Si-Cops will update you with further information on a need to know basis. Kick open the crate to the right in the nook to reveal a Health Icon, and then kick open the fence that is located behind the computers to the left to reveal some crates for you to bash. Gather up the Cult and Uzi ammo and proceed through the door to the left. Before going through the door bust open the cabinet to the left to gain the Blue Key Card. Use the Blue Key Card on the door to the left and then approach the control console to the left. Press A to unlock door to access Tank Factor 3.2... ++++++++++++++++ TANK FACTORY 3.2 ++++++++++++++++ Head through the door to the right and pummel the baton wielding guard that comes down the ramp to the right. Bust open the cabinet on the right and kick the crap out of another guard and "Tiny". The cabinet reveals a Lead Pipe. Then turn to the left, towards the green lights, and knock out another guard that approaches. Back track and go up the ramp that was to the right, destroy the crate to uncover Uzi ammo. Next take out the guard that is firing upon you from two flights up. Then head down the lower ramp and go through the door at the bottom. Destroying the barrels and crate in this small room will net you a Sniper Rifle and more Cult ammo. Back track and go up the ramp that was to your right when you first walked into the room, and take out the barrels to ignite the computers. Then crack open the crates to reveal some Grenades, also the barrels will reveal a Health Icon. Last but not least, go through the door that is now on your left. Proceed through the door and kick the hell out of Tiny for turning his back on you, in return he will drop a Blue Key Card for you. Ransacking the room will gain you nothing, so exit through the door and make your way towards where you first saw the green lights. Use the Blue Key Card on the storage door and make your way down the ramp to the right that is in this storage area. Go through the door and follow the corridor as it bends to the left and shoot out the barrels and crates that are in this room to gain a Health Icon. Head back through the corridor and up the ramp. Kick out the three brown crates to your right, revealing a Health Icon and some Cult ammo. Destroying everything else in this room will give you another Lead Pipe and a Fire Axe. Next, proceed through the large storage door that's to you right. In this room you will have to deal with Tiny, kick and punch him 'till he's dead and then kick out the crates to the left of the room to reveal a Knife and a Lead Pipe. As it veers to the left you will have to deal with another baton wielding guard. Afterwards, equip your Cult Pistol and back track to where you first entered the room, gun down the guard with the pistol and kick the cybernetic guards that approach from the left and right. The gun toting guard will drop a Blue Key Guard. Jump onto the ledge to the left and a destroy the crates to reveal a Health Icon then search out the room that is adjacent to it (Red), destroy the crate to discover some Assault Rifle ammo. Destroy the cabinet in the middle and a secret passageway will reveal itself. Head through the corridor and is it bends to the right, kick open the fence, bust open the crate to reveal some Cult ammo. Turn around and head to the right, kick open the crate to reveal another Health Icon. Finally turn around and go to the right, kick down the fence, bust open the crate to reveal some assault rifle ammo. Then, back track through the corridor towards the big room and go down the ramp that is to the right. Walk through the corridor and destroy the barrels at the end by shooting them from a safe distance to reveal some Uzi ammo. Make your way back up the ramp and continue on to the right and follow it as it bends to the left and destroy everything that you see to reveal some Grenades and a slew of melee weapons. Go through the next storage door to the left thereby exhausting your Blue Key Card, Yay! When you enter through this door, Tiny will come running at you just kick him in the head and tell him to shut up. Do not get too close to the electrical conductor that is spinning ahead of you, it will shock you. Shoot all the crates from a distance to reveal a Lead Pipe, a Health Icon, and some Uzi Ammo. Next, head up towards the Ladder to the right and climb. When you get to the top, you will have to dispose of Tiny and another baton wielding guard. When you have disposed of these two, turn to the right and blast the gun wielding guard that is standing across above you to the left. Destroy everything you see up here to uncover a Health Icon, Assault Rifle ammo, Uzi ammo and a Lead Pipe. Afterwards, head back down the ladder and beat the snot out of the cybernetic guard when you reach the bottom. Then two more guards will approach from across the way, deal with them and run through the rotating generator to destroy it. Don't worry, it's an optical illusion walking into it will overload it. Finally, jump up the steps and head through the vent that you just created. This marks the end of Tank Factory 3.2... ++++++++++++++++ TANK FACTORY 3.3 ++++++++++++++++ After the screen is done loading, walk forward through the corridor and open the door, you will see two "Tiny" guards walking around, shoot both of them from a distance and kick around the other two that appear from a door straight ahead. Next walk down the ramp to the left and pummel another Tiny that appears, when he has been knocked out, he will drop for you a nice Blue Key Card. Busting up the cabinet and crate to the left will reveal a Lead Pipe and some Uzi ammo. Busting open the crate in the nook will reveal some Colt ammo, destroying everything else in this storage area will net you a new toy, the Rocket Launcher (three rounds). Drop your assault rifle and test it out on the tank to the left. It will auto target. Fire away and destroy it. When you are done playing around, head through the big storage door, which exhausts yet another Blue Key Card. Then for fun, take out the pistol wielding guards out with the Rocket Launcher. Next after blowing these guards to smithereens, kick and punch out the two guards that wield batons. They will appear from the left. Then kick out the cybernetic guard that approaches from the right. When he keels over, he will leave you with a Blue Key Card. Kick out the containers to the right to pick up some Colt ammo. Finally, walk towards the door with the "Do Not Enter" symbol on it and kick open the crate to the left. Pick up the Health Icon and then use your Blue Key Card to gain access to the next room. When you enter this room have your assault rifle equipped. Next, be prepared to kick down another Tiny that approaches from the right, then blow up the barrel that lies straight ahead to reveal another Health Icon. Next, two Tiny guards draw your attention to the left, after you're done beating the hell out of them, then one that you drop last will drop a Blue Key Card. Kick out the crate to the left to uncover some more Assault Rifle ammo. Then open the door that is adjacent to where the Tiny guards came out and bust open a crate to reveal (Paul Hogan voice) a Knife. Then, kick down the fence and raid the small room that lies ahead, which consists of some Grenades. Next, hop up the down ledges, and when you get up to the top shoot the barrels from a safe distance. Then blow up the land mines to the left inside the corridor to the right and make you way through the vent into a Blue room with a bunch of computers. Smashing everything in this room will reveal some Colt ammo, two Health Icons, and some Assault Rifle ammo. Then back track by hoping up into the vent, as it bends to the left and back through into the main room. Here, turn to the right and climb the ladder, when you get to the top you will have to silence a gun toting guard. He will then drop a knife when he croaks and breaking the cabinets will reveal a Sledge Hammer and another Lead Pipe. Finally, use the Blue Key card to gain access through the door that is in front of the ladder. Enter the room and dispose of Tiny who is standing by the computer twiddling this thumbs. Destroying the cabinets on the right side of the room will snag you some Rocket Launcher ammo and a Lead Pipe. Then proceed on through the next door which is on the right hand corner. As the door opens, proceed through and look through the railing. Equip your Assault Rifle, and fell the Tiny guard and the cybernetic guard. After taking out the two guards, destroying all the equipment will gain you a Lead Pipe, a Fire Axe and some Grenades. Head down the ladder and take out the various crates and boxes to reveal more Grenades and another Fire Axe. After a brief moment a door will open and you will have to defeat a Tiny guard. Afterwards kick open the crate that was in the nook to reveal a Health Icon. Now, turn around and kick the snot out of two baton wielding guards that approach from another door on the other side of this room. After these two guards have been defeated, one more will appear from the same door way, for your ass kicking pleasure, for your effort you will receive a Blue Key Card. Finally, use the door that corresponds with the Blue Key Card (By the way...it's to your left.) As the storage door opens, you will get to play around with a trio of assorted guards, just line them up and kick the crap out of them until they are no more. After you have disposed of them, two more guards wielding batons will appear from the right, redundancy strikes again, punch them around until they are defeated. Then do the same to one more that appears and he will reward you with another Blue Key Card. Smashing everything in this room will net you two Lead Pipes, some Colt Pistol ammo. Finally, use the key card on the storage door to the left. When you enter this room, you will have to take on a trio of cybernetic guards (scumbags come in threes.) After they have been defeated, continue to pound on anything in the room that can be destroyed and you will receive some Cult ammo along with a Lead Pipe. You will have to defeat another five guards before attaining another Blue Card Key. Claim the key and head on through the door that is in front of the tank, thereby using the key. In this room you will find a Tiny guard and a cybernetic guard standing to the right, do the world a favor and make quick work of these two guards. Upon murdering the cybernetic guard you will get another Blue Key Card (big surprise there...) Next, jump up the steps to the right and kick down the fence that lies straight ahead, ignite the barrels in the small room with shots from the Assault Rifle to obtain some more Assault Rifle ammo. Exit the room by using the stairs and chuck a grenade down to the lower floor. This will blow up a guard waiting below. Your next move will be to climb down the ladder and kick open the fence that lies straight ahead, run down the corridor while kicking down fences in between and at the end smash open the crate to reveal a Power Glove. Now climb up the ladder and look to the right, jump up and kick open the fence that lies straight ahead, walk into the small nook and you will net yourself some Grenades. Finally, use the Blue Key Card on the door that will be on your left. As you enter this rather large room, you will be greeted by two more guards that wish to do you in. Simply gun them down and walk about two steps forward. Here you will get an incoming message on your communicator. MISSION PROFILE - UPDATE Analysis of site plans have shown that the weapons research block is linked to the main tank production line. Access this area by any means necessary. Si-Cops will update you with further information on a need to know basis. Afterwards, you will have to deal with two more baton wielding guards which grace your presence from the left. After disposing of these two, another two guards will replace them, terminate them and another guard will appear from behind you. Then look to your right and you will have to kill another guard. Killing him will net you another Blue Key Card. Destroying everything in this room will provide you with some Grenades. Afterwards head down the ramp that is located in one of the corners of the room, follow the corridor as it bends to the right and blow up the barrels at the end. Snag the Assault Rifle ammo, then make your way through the corridor and back up the ramp. Thus, use the key card on the door that was behind the tank. When you enter through this door, don't go through the next door that is right in front of you. Instead, go through the small corridor to the right and walk up the stairs. When you get to the top, you will see a control console that you will be able to access. Hack into the computer and press A to unlock the door. This will allow you to gain access to Tank Factory 3.4... ++++++++++++++++ TANK FACTORY 3.4 ++++++++++++++++ After accessing the door, turn around, head down the corridor to the right, continue along as it bends to the left and open the door to the right. When you enter this room shoot out the barrels to the right to take out the Tiny guard, turn to the left and shoot out the barrels to total the cybernetic guard. Walk shortly and turn to the left, dispatch the two gun toting guards that appear from the left. Next, turn your attention to the right and terminate two more gun toting guards that approach from the right. Smashing open everything in this room will net you two Lead Pipes, some Cult ammo and a Blue Key Card that is found by smashing a crate, in a nook, to the right. Finally, use the Blue Key Card on the door that is in front of the tank. Right when you enter this room, shoot at the barrels to the right to dispose of the two baton toting guards, one will drop a Blue Key Card, which can be used on the door directly ahead of you. As you open the door, open fire on the gun toting guard that's on the other side before you get pegged. After terminating this pesky guard, look over the railing to the left and shoot out the barrels, which will take out two Tiny guards. Look over the railing on the right side and repeat the process, thereby eliminating another Tiny guard. Next, descend the ladder and retrieve the Blue Key Card that was left behind. By smashing all the objects on the ground floor, you will receive a Health Icon, a Fire Axe, a Lead Pipe and three Grenades. Head through the secret corridor that is in this room and follow it as it bends to the right, kick down the fence and follow the corridor to the left. Kick down the fence, smash the crate and pick up the Power Glove. Now, back track to the ladder, ascend it, and use the Blue Key Card on that door to your right. As the door opens, you will get to pummel another Tiny guard. In the middle of this room is a guided laser turret that tracks your movements (but not very well.) Run down the pathway to the left and a door will open revealing a Tiny guard to kick around. Defeat the guard and open the crate to reveal some more Rocket Launcher ammo. Next, equip the Rocket Launcher, auto target the turret in the center and show it the meaning of firepower. After dismantling it, take out the two guards which appear from the right. Once these two guards have been defeated, kick open the emergency box to reveal another Health Icon. You will have to defeat one more guard before entering the elevator in the middle of the room. Step onto the elevator platform and push down and the right trigger to make the elevator descend. When you reach the bottom floor, you will have to shoot out a gun toting guard and a Tiny guard which are patrolling to the right. After defeating these two, two more guards will approach from the door to the right. Kick the crap out of them and break open the crate to reveal another Health Icon. Afterwards, you will have to kick through two more guards which will net you another Blue Key Card. The guards drop two batons if you're interested, but as you exit the small nook you will have to defeat another cybernetic guard. Shooting at the barrels and crates in this room will net you a Katana Sword and some Uzi ammo. Afterwards, use the Blue Key Card on the big gray door straight ahead. As you enter this next room, you will have to mix it up with a Tiny guard and a cybernetic guard, also watch out for another one of those damned turrets. Simply take out your Rocket Launcher, auto target, fire and forget it. Afterwards, two more guards will approach from the right, simply knock them out with a series of kicks or punches. The fallen guard will drop a Blue Key Card. If you destroy everything in this room, you will find a Lead Pipe and a Baton. Enter through to the next room via use of the Blue Key Card and kick around Tiny who is patrolling the area. After defeating him you will have to take on another baton wielding guard and take out another turret with the Rocket Launcher. Breaking open the crate to the right will snag you some more Rocket Launcher ammo. Your next move will be to head down the ladder and when you've reached the bottom kick the hell out of the cybernetic guard because he will drop a Blue Card Key. Destroying everything in this small space will net you Grenades, a Lead Pipe, a Health Icon and a Secret Passageway to the left (trivial). Head back up the ladder and make your way through the door that is to the left. When you enter this room, have your Assault Rifle ready, gun down the trio of assorted guards that are in this room and they will produce another Blue Key Card. Smashing everything in this room will net you a Lead Pipe, a Health Icon, and some Assault Rifle ammo. Head though the door ahead of you which utilizes your Blue Key Card. As you enter this room, you will have to destroy another laser turret in the center of the room as well as defeat two tiny guards. After defeating the two Tiny guards, two baton wielding guards will emerge from a doorway to the right. Dispose of them quickly. Two more guards will replace the fallen. Dispose of these and the Blue Key Card is yours, use it on the door to the left. Before using the door to the left, kick open the crates to snag some Grenades and Uzi ammo. Head through the door and a trio of cybernetic guards will await you at the end of the room. Kick your way through them and the last one you fell will drop the almighty Blue Key Card. Destroying everything in this room will get you two Lead Pipes and some Colt ammo. The secret behind the cabinet to the left is trivial unless you need Uzi and Colt ammo, otherwise pay it no mind and keep moving through the door straight ahead. As you enter this room, whip out the Rocket Launcher and destroy the laser turret to the right. Then strap on your ass kicking shoes and kick the crap out of the two Tiny guards and the baton wielding guard in this room. After all three have been dropped, you will retrieve the Blue Key Card. Destroying the cabinets and crates in this room will net you a shiny new boomstick (twelve gauge shotgun), Uzi ammo and a Knife. Head through the door to the left using the Blue Key Card and shoot the guards in here because they were asking for it. Afterwards, turn the two baton wielding guards to the left into your personal punching bags, destroy the crate to get some Colt ammo and pick up the Blue Key Card (it NEVER ENDS...) Next, head through the door to the left. When you enter this room, there'll be another laser waiting for you on the right (terrorists have big defense budgets...) and three assorted guards. Dispose of them in any fashion and just when you thought you were done, two more guards will approach from a door that is straight ahead, be careful, they shoot back. So, gun them down, only meet another guard who has a Red Key Card for you (about damned time.) Lay waste to the room and be rewarded with Colt ammo, a Lead Pipe, and Uzi ammo. Back track through from where you just came in and in the center of the corridor, there's a door to the left, go through it. A Tiny will be waiting at the end of this room. Equip your Uzi and kill him promptly. Then turn your attention to the right and take out four guards that appear from a doorway to the left. After all the guards have been dropped, pick up the Blue Key Card, smash everything in the room to reveal a Grenade Launcher, and Uzi Ammo. Be careful, around the right corner is a laser turret, destroy it with the Grenade Launcher and proceed to the bottom of the ramp. Go through the door that is straight ahead and gun down the guard at the end of the hallway with your assault rifle. Look over the railing of the catwalk to the left and destroy the Tiny guards on each side with the Grenade Launcher. Then descend the ladder to the left, retrieve the Blue Key Card, destroy the equipment in this room to gain Shotgun and Colt ammo and make your way through the door to the left which utilizes your Blue Key Card. Hack into the computer to the left and press A to unlock. This will allow you to gain access to Tank Factory 3.9... ++++++++++++++++ TANK FACTORY 3.9 ++++++++++++++++ Now, you've gained access to the door to the left, go through it. Remember all that ammo you've been storing up? Now is the time to utilize it, this boss is one wicked looking cyborg that has six different arms attached to him. Heh, heh, heh, too bad he won't be able to get within ten feet of you (if you do this right.) He will talk some trash and take a spider like stance, beginning his assault which is doomed to fail. After he is done running this mouth take your assault rifle and unload like a bat out of hell. After firing a good twenty five rounds into this creature he will keel over like a dead spider and simply dissipate, leaving his cybernetic attachments behind. Pick up the Red Key Card and proceed up the stairs and through the door. Answer your communicator. MISSION PROFILE - UPDATE: Captures data shows that the Adadmax prototype is in an advanced state of development. Erase all date and technical personnel. Seek and Destroy the Adadmax weapon. We are losing your signal. Body tracker can not locate you. Switching to Geo-Sat network. Run down the corridor and continue to the right. The screen will fade to black and a cut scene will ensue, this marks the end of Mission 3. Be sure to save your progress on your VMU. ================= MISSION 4 PROFILE ================= LOCATION: South Pole, Carsons Bay. TARGET: No Data Available. MISSION DETAIL: Records show that the installation at Carsons Bay was a U.S. weather outpost, decommissioned 1964. Current lease shows Arktec Mining are operating from the base, but Knackmiche Corporation are funding the operation. Infiltrate the base and await further instructions. ++++++++++++++ POLAR BASE 4.1 ++++++++++++++ When you start of this mission as Hawk, you will be surrounded by snow and there will be a mechanic guard, holding a wrench straight in front of you. Also, you start the level off with just a lousy knife and 2 grenades once again. Start this mission off by turning to the left and jump kicking the guard who is toting a machine gun. When he tries to get up, dispose of him by continually kicking him. After his groans his final one, take his Assault Rifle with 40 rounds and turn around and dispose of the mechanic guard in the same manor. After you have dropped this hefty guard, he will leave behind a Blue Key Card for you to retrieve. Next, climb up the ladder in the far right corner and bust open the two crates at the top. You will snag for yourself, a Colt Pistol with 8 rounds. Foreshadowing dictates that ammo will be scarce on this level. After you are done blowing up everything that you can smash, head through the door with the yellow arrow markings on it. When the door open, jump through and look to the right, because a mechanic guard toting an assault rifle will want to feed you with lead. Immediately, kick the hell out of him until he perishes. Then, equip your Assault Rifle and shoot a couple rounds into the motion sensor gun that is above the door you have just entered. Afterwards, look to the right and shoot out the barrels when the mechanic guard is closest to them. The gat that has just dropped is where you are going to be moving to next. Run through the opening of where the gate was and defeat the mechanic guard that is patrolling the area. After this guard has been knocked out, you will retrieve another Blue Key Card. Destroying everything in this area will just get you dollar point. Use the Blue Key Card and always keep your Colt Pistol equipped just in case you have to use it. When you enter this next room, target the guard that comes into view from the right. Shoot him once to knock him down. Then run up to him and kick him to death before he can get a shot off from his Assault Rifle. Next, defeat the mechanic guard that was to the left with some well placed kicks. Next, head up the ramp to the right of the room and do the same to this mechanic guard. He will release a Blue Key Card for you. Destroying everything in this room will net you nothing but dollar points. Finally, head down the ramp and use the Blue Key Card on the door that is now to the right. When you walk through the door, wait for the two guards to approach you from the right. Crack them with a couple of shot from your pistol before they can get a shot off from their Assault Rifles. After you take out one, run up and kick the snot out of the other guard to conserve ammunition. Then, mix it up with the mechanic guards that are wielding wrenches. After the second of the two guards has been defeated, pick up his Blue Key Guard and head through the door to the left. When the door opens, rush the mechanic guard straight ahead and knock his teeth out. Afterwards destroy the crates and the ceiling fan in this room (with a grenade) to reveal a coveted Red Key Card and some Colt Pistol ammo. Next, exit the room, equip your Assault Rifle, run straight ahead, and jump through the door to the left, because you will get tagged when you show your face. Look immediately to the left and blast the two guard toting Assault Rifles. The barrels should be taken out as well. After they have been killed, run in and grab some Colt Pistol Ammo. Then, deal with the mechanic guard with some martial arts melee combat. Smashing everything in this room will reveal nothing else that is useful but dollar points. Finally, exit this room, make a left, and run down the ramp and run the door at the bottom. Take at the motion tracker gun in the center of the room with three shots from your Assault Rifle and then answer your communicator. MISSION PROFILE - UPDATE Locate and destroy the installation mainframe. The CPU is believed to be protected by a sophisticated shielding system. The processor is also believed to be very volatile and needs to maintain a constant temperature at all times. We believe the two circuits are located in the same area. Once the CPU is damaged it should cause a chain reaction so get the hell out of there. Eliminate all resistance. Now, look to the left and bust open the crates to pick up two grenades and a Health Icon. Next, run through the big door that is straight ahead and kick away at the mechanic guard that lurks inside. Destroying everything in this room will net you an Uzi with 30 rounds and another Health Icon. Afterwards, exit the room and make your way to the center of this room where the remains of the motion tracker gun was. It is an elevator. Press the Right Trigger and down to make the elevator descend. When it reaches the bottom, jump through the door that is straight ahead and gun down the guard that is shooting at you to the right. After you have knocked his behind down, kick him until he drops. Bust open the crates to the left to reveal a grenade and some Colt Pistol ammo. Next, enter first person mode and target the turret gun that is swiveling in the distance. Two shots from the Colt Pistol will suffice. If you think you are a good enough shot, target the guards that are along a way straight ahead. Six direct hits will drop both of them. Equip your Uzi and take out the barrels as well. Then walk over to the ladder. Shoot the guard that is patrolling below and then climb down the ladder. Take out the barrels to clear a path with a grenade and run straight ahead. The crates at the end contain nothing so climb up the ladder. When you reach the top, bust open all of the equipment to obtain a Shotgun (with only 2 rounds), Assault Rifle ammo, and Colt Pistol ammo. Finally, backtrack trough the room and hop on the elevator. Push the Right Trigger and down to make the elevator descend to the next level. When it stops, get off and head through the door that is now straight ahead. When it opens, rush in and defeat the guard to the left who is trying to blow himself up with grenades. After he has been kicked to his demise, turn around and do the same for the other mechanic guard. Crack open the crates to the right to net for yourself a Health Icon and some Colt Pistol ammo. Then, defeat the last mechanic guard that is patrolling the area. Next, if you need too, climb up the ladder that is on the left side of this room. When you get to the top, pull out your Uzi and detonate the barrels that are straight ahead. The explosions will also take out the motion tracker turret gun. Walk straight ahead to uncover another knife, Shotgun ammo, and some Uzi ammo. Finally, backtrack through the room and once again hop on the elevator. Press the Right Trigger and down and the elevator will descend and take you to Polar Base 4.2... ++++++++++++++ POLAR BASE 4.2 ++++++++++++++ When the elevator finishes its descent, equip your pistol and head through the doors that stands before you. Gun down the two guards (a mechanic and an Assault Rifle toting guard. After they have been successfully dwelt with, jump kick the gun wielding guard to the right and pound him into oblivion with a series of kicks. After he has been defeated, retrieve his Blue Key Card. Demolishing everything in the room will net you some Assault Rifle ammo. Next, turn to the left where the next door awaits you. Jump through this door and peg the approaching guard from the right with a shot, then kick him into submission before he can get a shot off. Next, turn around and mix it up with the mechanic guard wielding a wrench. After he has been successfully defeated, pick up the Assault Rifle ammo and the Blue Key Cards that have been dropped by the two fallen guards. Destroying everything in this room will just net you dollar points so head through the door that is to the left of the computers, thereby exhausting your Blue Key Card. As you enter this room, make your way up the ramp and blow up the barrels that are to the left. You will then uncover a way through the ventilation shaft, Colt Pistol ammo, and a Health Icon. Climb up through the ventilation shaft if you are in need of a Health Icon. It will bend to the right but don't forget to shoot out the well placed landmine that sits here. Going to the right is more trouble than it is worth. If you decide to go here, you will have to defeat a guard at the top and a grenade throwing guard at the bottom. Hardly worth is for five rounds of Shotgun ammo and a lousy knife. Instead crawl out of the ventilation shaft and continue your progress to the left with your Colt equipped. Open the door and kick away at the mechanic guard that approaches. Next, lean and look to the left and shoot out the approaching guard toting Assault Rifles. You will automatically switch to your Assault Rifle when the Colt ammo has been spent. After the two have been cleared from this nook, pick up the Assault Rifle ammo and kick the crap out of the other two guards as they appear from nowhere. Next, pick up the Blue Key Card and follow the ramp to the left as it slopes uphill, the left, and another uphill ramp to the left. When you reach the top, demolish everything in this room, including the air conditioners to reveal a Health Icon and a Sniper Rifle. Finally, leave the useless Rifle they and head through the door that now lies straight ahead thereby exhausting the Blue Key Card. Time to go back outside. Wait and ready your Assault Rifle. When the machine gun toting guard walks right to left, peg him with a couple of rounds. Do the same to the grenade throwing guard. Then, destroy the crates to the left to get a small stash of Assault Rifle ammo. Next, blowing everything else up will reveal some much need Uzi ammo. Retrieve the Blue Key Card and make your way through the door that leads back inside. Too cold out here. With your Assault Rifle equipped, tag the mechanic guards that rushes you from the right. Then, run to the left and squeeze off two rounds to knock the oppressing guards down. From there, kick the snot out of them until they do not exist. Two more guard will appear and replace them. Continue to kick away until they have been defeated. Then pick up the Assault Rifle ammo and destroy everything that is on the top floor to uncover a secret passage. Only explore this path if you are desperate for a Health Icon. Your next move will be to climb down the ladder and to defeat the mechanic guard that is holding a wrench. After he has been kicked to death, smash open the crates to reveal a Rocket Launcher for your pleasure, a Shotgun (useless), and some Uzi ammo. Continue to the right and head through the door. DO NOT KICK THE MISSILES ON THE RIGHT HAND SIDE! Unless you are psychotic. BTW, it spells instant death if you are curious. This is where things get tight and very interesting. Watch the use of gunfire here because if anything explodes, you will die instantly. Can you say nuclear winter? Okay, run to the left corner in the distance and shoot off a round at a time from your assault rifle at the guards to knock them down. Then, kick away till they have been defeated. Don't worry if you get hit by the wrench from the mechanic guard. It won't hurt as much as a bullet. Then, kick away at the two guards when they replace their fallen comrades. After these two machine gun wielding guards have met their maker, you will have to defeat one more that appears. After this guard has been disposed of, pick up the Blue Key Card that he leaves behind. Exit, the nook and open up the door to the left. Run through this door, burning your Blue Key Card and avoid the grenade that was just tossed in your direction. Then blast the guard until he has been defeated. Kick open the crates located here to reveal a much needed Health Icon. Then, run up to the mechanic guard, via the ramp to the left and begin pummeling him into submission. After he has been disposed of, walk through the door that now lies straight ahead and equip that Rocket Launcher of yours. Target and fire upon the two guards that are straight ahead in the distance and inch your way out and look up and to the left. Target the motion tracker turret gun and eliminate it as the guards previous to it. Afterwards, run down to where the guards once stood and retrieve the Blue Key Card to open the door that now lies straight ahead. Stand to the left when you open the door and you should be able to see the arm of an assault rifle toting guard who will fire into the wall. Take him down with three shots from your Assault Rifle and then enter the room and look to the left and immediately open fire on the assault rifle guard and the grenade tossing guard. Six rounds should do the trick. Afterwards, blow up the barrels to reveal 20 rounds of Assault Rifle ammo and pick up the Blue Key Card that the fallen grenade tossing guard has left behind for you. Finally, turn around and use that key on the door that was adjacent to you when you first walked into this room. Keep your guard up when you enter this room. Make your way about halfway up the ramp and target the door that is straight ahead and a little bit to the left. Just sit there and pick them off like ducks on a pond. Twenty one rounds of Assault Rifle ammo and seven guards later, run up the ramp and pick up the Blue Key Card. Then, demolish all the equipment in this room to discover Colt Pistol ammo, a Baton, and a Health Icon. Your next move will be to use your Blue Key Card on the door to the left. Here, jump through the door and gun down the assault rifle toting guard that is hiding to the left. Be quick and avoid the grenade tossing guard that is to the right. After these two jokers have been delicately dwelt with, destroy the computers to gain a Health Icon for yourself. After that, use brute force on the gate to kick it down and make your way into the room. Shoot out the barrels to the right to gain another Health Icon. Then, head up the ramp that is straight ahead and make your way through this door. As you enter, you will encounter a green electric shield and guard in front of it. Shoot out the mechanic guard that is straight ahead and do the same for the machine gun guard that approaches from right to left. After these two have been dwelt with, climb down the ladder that is to the right and beat the hell out of the mechanic guard that is lurking below. Toss a couple of grenades to destroy all of the computer equipment regulating the shielding temperature and climb back up the ladder. Now you have done it, you have deactivated the shields and it is now time to get the hell out of there! Run through the door that is now straight ahead. Don't stop and keep running. Go to the left and through the door. Run down the corridor that is straight ahead and peg the two guards that are waiting for you in the corridor. Run like hell as it bends to the left. Do not stop for anything! Run and jump over the crates and by the two guards and dive down the slide before the explosion incinerates you! This slide leads down to Polar Base 4.9... ++++++++++++++ POLAR BASE 4.9 ++++++++++++++ When you reach the bottom, you will see this mechanical beast that is humongous. It has two mechanical cyborg arms that could crush or cut through any enemy. Too bad this boss is also not intelligent. There are two ways to beat this monstrosity. One involves gunning, while the other, my way is a glitch. Either way first, kick both posts that are green and turn them red. This will drop food down for the beast and he will not pay any attention to you. When his head drops down, shoot him directly at the skull and he will shake. Usually you will get a little shocked. You can do this until the sucker is dead or do what I did. When his head drops to get the meat, Yummy!, run by his left arm, even if you get hit and keep jumping through the fence until it lets you pass! The door behind the beast will open and all that you have to do is run right through it! Much simpler then trying to waste it with the little ammo that you had left. A cut-scene will begin to play and you will finally be extracted. This marks the end of Mission 4. Be sure to save your progress on your VMU. ================= MISSION 5 PROFILE ================= LOCATION: Indian Ocean, Ohai Atoll TARGET: Skythunder Satellite Weapon. MISSION DETAIL: Kanckamiche are launching the Skythunder satellite in two hours from their remote island base. This looks like an attempt to control international space trade and the satellite must not be allowed to launch. Locate the launch center control room and destroy the guidance systems. Erase key personnel. +++++++++++++++ JUNGLE BASE 5.1 +++++++++++++++ You will start this stage right outside what looks like an Aztec temple and immediately, you will have to fend of two guards with some melee combat. Equip your knife, and go to town on the two guards standing here. After you have dropped the second guard, he will drop a Blue Key Card for you. Pick it up and kick open the crates in this small area to reveal a Shotgun with 8 rounds and a Colt Pistol with 8 rounds. Equip your Colt Pistol and gain entrance to the temple err base by using the Blue Key Card. As you enter the base, you will see two guards rushing up on you to the left. Shoot the guard toting the machine gun twice to eliminate any chance of getting shot. Then run to the right, ignoring the rushing guard on the left and kick the crap out of the other machine gun guard lurking in the corner. Watch out for falling rocks. Next, knockout the guard that is still remaining with some well placed kicks. After he has been disposed of, he will dispense a Blue Key Card. Pick it up and head through the door to that is straight ahead via the Blue Key Card. The objects in this room contain nothing but money points, so don't waste your time. When the door opens, you will see two henchmen standing guard above you. One will notice you and start coming down the stairs to the left towards you. Careful, he is armed with grenades. Run towards him and peg him in the head with a shot from the Colt Pistol. Then, when he is down, kick him until he perishes. The other guard will take notice and try to mix it up with you. Simply, kick his sorrowful self until he drops the blue Key Card. Your next move will be to pick up the Blue Key Card and then head up the stairs to the right. Shooting the barrels will net you nothing but points but smashing the crate will guarantee you a Health Icon. Make you way up the steps and smash the light post at the top to reveal another Health Icon. Finally, make your way through the door that is to the right and at the top of the steps. When you open this door, you will see a very steep ramp that is straight ahead of you. Look up and to the right to see a guard near barrels. Take out your shotgun and shoot two rounds into the barrel to take both of them out. Run up the steps to the left and be prepared to take on three guards at once. Don't hesitate because the guard closest to you is toting grenades. Take him out first with a one shotgun blast. Then take out the other two guards in the same fashion. Run over to the barrels to pick up the Uzi with 50 rounds and immediately look behind you. Two guards will approach from a wall door and will be wielding machine guns. Use your last two shells from your shotgun on them to clear the way. Your next move will be to head on through the wall door which reveals a secret entrance. Run through the tunnel as it bends to the left. Kick down the fence and continue up the steps that are now to the left. Jump up the steps and it will bend one more time to the left. When you reach the top, you will see a couple of crates in the right hand corner. Bust them open to reveal 2 more grenades and a Health Icon. Backtrack back down the stairs from which you just came and through the tunnel. When you leave the tunnel, walk to the center of the room until you see that this is an elevator! Press the Right Trigger and down to make the elevator descend to the next level. When the elevator reaches the bottom, you will have to run through a small, shall we say, obstacle course. You will see three pillars in front of you on chains that will rise and fall trying to stomp you! As the first one hits the ground, and starts to rise, run like hell and don't stop. Run through the door unscathed and you see a guard patrolling in the distance. Run up to him, since he is unarmed, and proceed to pummel the stuffing out of him until he drops. Immediately turn around and pepper the barrels to the left with gunfire from the Uzi to ignite the barrels, which will kill all three guards in the explosion! Run up to the barrels and look to the left where there is an opening. Gun down the machine gun toting guard and finish him off with some kicks. He will drop a Blue Key Card. Next, kick down the fence and shoot out the landmine with one blast from the Uzi. Kick down the next fence and the corridor will bend to the right to a secret room. What you want to do here is run along the catwalk to the right and continue progress along it when it breaks to the left. Run past the darts when you see it bounce of the wall to avoid damage. When you get to the crates, crack them open to uncover 40 rounds of Uzi ammo and another Knife. Kicking open the final crate in the other corner will net you a Health Icon. Now backtrack via the catwalk and through the tunnel. When you come to the room where you destroyed the three guards with the exploding barrels, run and jump up the steps that are now straight ahead. When you reach the top, use the Blue Key Card on the door that is to the left. As the door opens, take notice to the turret gun that is swiveling in the middle. Take it out, but peppering it with shots from your Uzi. Then, you will have to fend off two amazon woman guards as well as a normal guard. Continue to take turns kicking them until all three have been defeated. Be careful, the amazon guards are good fighters. If you want, you can even pick up stones that have dropped from the ceiling and throw them at them! Another amazon will approach from the right. Dismantle her as well and she will drop the Blue Key Card that you need. Do not run in the middle of the room because the ground will fall out from under you and you will be impaled. Destroying everything in this room will net you nothing but points, so make your way through the door straight ahead by using the Blue Key Card. As you open the door, wait until the amazon guards come to you. When they do, have fun kicking and punching the snot out of them. After you have disposed of both of them, they will leave behind a Blue Key Card and a Health Icon for you. Next, run up the steps to the left and avoid getting hit with the darts. Remember, move forward after the dart bounces of the wall. When you reach the top, all that you have to do now is head through the door by exhausting your Blue Key Card. As the door opens, you will see a small pyramid in front of you and the screen will fade to black. This is the closing scene of Jungle Base 5.1... +++++++++++++++ JUNGLE BASE 5.9 +++++++++++++++ The pyramid will start spinning and a voice will boom out, "A curse is passed on those who trespass here! You are without hope!" The pyramid will finally stop spinning and a figure will appear. Run around the room when the figure starts spinning because he will unleash a powerful blast from his staff. After he misses with his blast, he will thrust his staff down and lightning will shoot from the heavens and three dead minions will rise. Do not waste any ammo on this mid boss. Instead, kick the hell out of the three skeletons until they fall and disappear. After the third one drops, circle around the mid boss and he will try to hit you with another blast from his staff. Again, he will run around and make three more the dead rise. See the pattern yet? Good. After kicking and punching the crap out of twelve skeletons and dodging four blasts from the staff, the figure will try to draw power from the gods for a finally time and will end up overloading himself. The only thing left of the figure will be a Blue Key Card and Red Key Card to pick up. Go get it and when they have been retrieved, the screen will fade to black. This signals the end of Jungle Base 5.9... +++++++++++++++ JUNGLE BASE 5.3 +++++++++++++++ Instead of heading through the door that is straight ahead, with the green light, turn around and go through the door that is in the orange light. (This is the door where you first entered when fighting the boss.) We are going on a gun and ammo run. Run down the steps that are two the left and watch out for the dart gun trap. When you reach the bottom, go through the door that is straight ahead. Run straight ahead through this blue room and open the door that lies straight ahead. As the door opens, run down the ramp which is now to the right and when you reach the bottom, turn left and go through the door which is now accessible to the right. Equip your Uzi and ignite the barrels that are to the right in this blue tinted room. It will also take out the crates which will reveal a Baton and some Colt Pistol ammo. Be careful entering the next room because you will have to shoot out a swiveling turret gun to the left. Afterwards, smash open the crates to the right and you shall find two grenades, 20 rounds of Uzi ammo, and a Health Icon. Make your way by turning to the left and run down towards the other end of this room. Shoot out the barrels to the left so that the landmines are taken out. Now that you have a clear path, Crack open the crates to uncover a Health Icon and an Assault Rifle. I stuck with the Shotgun (don't know why) but the Assault Rifle is your if you want it. Take out the swiveling turret gun if you wish and then backtrack back to the boss room. Once here, head on through the green lit door that is now straight ahead. Once through, target the machine gun guard patrolling the area at the bottom of the stairs. Once your target is yellow in first person mode, fire and dismantle him in one shot. If you miss, be prepared to fire until he drops. Head down the stairs and mix it up with the guard that approaches from the right. Stay in the right corner and watch out for falling rocks! After the guard has been killed, he will drop a Blue Key Card. Destroying the computers will leave you a Baton. Run through the plank in the middle and try not to get hit by darts. After you use the Blue Key Card on the door, immediately run in and kick the machine gun toting guard in the back so he cannot get a shot off. After you have knocked out the guard, continue down the steps and make sure that you do not get hit by those damn darts that keep firing out of the wall. When you reach the bottom unscathed, use the Blue Key Card on the door. When the door opens, two regular guards will start to pursue you. Stand in place and do not move. Kick for all you are worth until both guards have been defeated. Then, equip your Shotgun. Look to your left and nail the guard who is ready to chuck a grenade at you. If he got the grenade off, you had better dive out of the way. Pick up the Blue Key that he leaves behind and head on through the door that the grenade guard was blocking thereby exhausting the Blue Key Card. Jump through the door and tag the grenade throwing guard that is sitting to the right with a blast between his eyes. Next, shoot out the barrels to the left which will bring some rocks crashing to the ground. If you are lucky, you will take out the amazon patrolling the area as well! After defeating the amazon, pick up the Blue Key Card and bust open the crate that is in the corner. This will net you some Colt Pistol ammo. Then, look towards the door and toss a grenade to clear out the landmine. Now that the path is clear, head through the door by using the Blue Key Card. When the door opens, you will have to run through what I have dubbed the Slashing Gauntlet. You will see that you will have to safely cross a path of three swinging blades. To make matters worse, you will have to jump across gaps safely in order to avoid a fiery death. This will not be easy. Run up to the first blade. Time it so that when the swinging blade passes directly in front of you, this is your cue to run and jump the gap to the next ledge. Repeat the process three times in order to safely pass. When you finally reach the other side, head through the door. Creep a step or two and turn to the left (There is a guard on both sides). Shoot the guard dead with three shots from the Colt Pistol. Immediately, turn around and shoot the crap out of the other guard until he perishes. Each guard will drop an Assault Rifle with 10 rounds. Pick them up and continue running through the room where the crates are in the center. One of the crates houses a Health Icon for you. Finally, walking onto the center of big gray square, which is an elevator. Press the Right Trigger and Down to make the elevator descend. When the elevator comes to a stop, open the door and aim with your Assault Rifle at the swiveling turret gun that above you and to the right. After firing two shots and turning the turret gun into scrap metal, inch your way out and turn to the left. Blast the machine gun toting guard and then finish him off with a series of kicks. Then, look up and destroy the swiveling turret gun in the distance with two blasts from your rifle. Destroying everything in this room will uncover a Shotgun, a Sledgehammer, and an Uzi. Finally, head on through the door that was straight ahead when you first entered the room. (It is a brown door.) When you enter this room you will see a guard that rushes you and a door on both the left and right sides in the center. Defeat the rushing guard with some martial arts and then head on through the door that is to the right. You will see two guards in this room. Run up behind the guard walking down the ramp and let the grenade tossing guard chuck a grenade at his own man! Then, kick the crap out of the grenade guard. Destroy everything in this room to gain some money points and then exit this room through the door from which you just came. Finally, make your way to the right and by destroying the computer terminal, you will gain another Health Icon. Then, head through the door and hack into the computer to the left. Press A to unlock and you will then gain access to Jungle Base 5.2... +++++++++++++++ JUNGLE BASE 5.2 +++++++++++++++ This is the final leg of this level so let's get rolling. Head on through the door which now lies straight ahead. Open the door and run to the left where you will proceed to beat the hell out of the guard patrolling here. Then, kick open the fence to the left and run down the corridor by hugging the left side to avoid the landmines on the right. When you reach the end, turn to the right and kick over another fence. Then continue down the corridor as it breaks to the left. Run down the stairs and stay on the left side to avoid another landmine. Run across the catwalk and into the room. Busting open the crates will reveal a Katana Sword, a Knife, and 8 rounds of Colt ammo. Backtrack and enter the big room to where you first began this level. Shoot out the machine gun toting guard and the turret gun to the left. Then, bash apart the crates to reveal a Health Icon and a Power Glove. Finally, run through the door which is straight ahead now that the room has been cleared. When the door opens, walk through and answer an incoming message from your communicator. MISSION PROFILE - UPDATE Thermal Imaging GE has detected multiple rocket motor ignitions. Locate the launch pad and destroy the rocket before it launches. Wait for the guard on the left to approach the barrels and when he is right in front of them, blast the barrels with a round from your Colt. This will take both the barrels and the guard out! Next, make your way around the walkway to the ladder and climb up it. When you get to the top, defeat the knife wielding guard with your fists and your feet. Next, kick open the crate to snag a Grenade Launcher with eight grenades. Now the tricky part. Smash all three control panels, don't climb down the ladder but jump down the ledge and run like hell through the door. Jump over the steel girdles as they fall and do not look back. Jump through the next door and tag the guard while running through. This might take half of your health away because you just blew the core up. Next, defeat the guard in this room with swipes from your Katana Blade. He will drop to his knees and the Blue Key Card will be available to you. Have a little fun with the Grenade Launcher and blow up everything in the room. You will find a Lead Pipe, Colt Ammo, and a Knife. Finally, head through the door by using the Blue Key Card. Be careful, as you head through this door, look up. There is a swiveling turret gun that you must take out with two shots from your Colt Pistol. After turning it into a scrap heap, pick up the much needed Health Icon that it drops. Then look into the distance to the left. Target the guard and shoot him with a one hit kill. After he is dropped, inch your way straight ahead and pay attention to your left. When in range, take out the turret gun to the left that has not spotted you yet. After the coast is clear, head towards the ladder that is to the right and climb down it. Turn towards your right when you reach the bottom and shoot out the fence. Jump into the nook and walk along the corridor. Kick out the fence and enter the room. Destroy everything in this room to uncover...nothing but points?!? Climb up the next ladder that is straight ahead. Ah, bulls eye! Destroying everything in this room will get you a Katana Sword, a Shotgun, an Uzi, and a Health Icon. Now all that there is to do is backtrack back through the two fences. Then, climb up the ladder to the right and follow the corridor as it leads to the left and then right to the door. Next, head through the door and perform a one hit kill on the grenade guard that stands there to the left. Then, bum rush the other guards that stands there guarding the ladder to the right. After defeating the guard, climb up the ladder and when you reach the top, destroy all the crates in this small room. You will find a Health Icon, a new toy (Flamethrower), a Lead Pipe, and another Health Icon. After choosing which weapons you want to carry, climb back down the ladder and continue moving by going to the right. Jump through the door and pepper the awaiting machine gun toting guard with some firepower of your own. After, he has been defeated head up the ramp to the left and gun down the guard that is guarding the gate. Afterwards, knock the gate down, and head on through the storage door that now lies straight ahead. It looks like nobody is home but the Rocket Ship in the middle. Destroying the crates in this room will reveal an Assault Rifle, more Grenade Launcher ammo, a Health Icon, and a Rocket Launcher. Move on through the large corridor and head on through the door at the end of this. After opening the door, you will be presented with a choice of two pathways. This is where the story splits. If you choose the left path, the game is easier, and you have a better time blasting zombies in the Chemical Plant. If you choose the right path, the game is harder, and you get to fight your way through a barrage of inmates in The Prison. The choice is yours. Either way, both ways are covered in this guide. This marks the end of Mission 5. Be sure to save your progress on your VMU. SKIP DOWN TO PRISON IF YOU CHOOSE THE RIGHT PATH TO CONTINUE WITH MAIN GAME PROGRESS. OTHERWISE READ ON. ================= MISSION 6 PROFILE ================= LOCATION: Chemcorp U.S. Texas, U.S.A. TARGET: No Data Available MISSION DETAIL: Chemcorp U.S. has been developing chemicals for the Knackamiche Cyborg Project. An accident at the plant is releasing a toxic gas into the air and the town of Kleinville has been exposed. Enter the factory and locate the research laboratory. Destroy the computers and erase all research data. Si-Cops will update you with further information on a need to know basis. ++++++++++++++++++ CHEMICAL PLANT 6.1 ++++++++++++++++++ This level starts off outside a gas station in Texas. As usual, you start off this level with a Knife and two Grenades. Turn your attention to the left and proceed to kick the crap out of the zombie that lurches towards you. After he has been dismantled, turn to the right and repeat the process on another zombie. After he goes down for the final time, retrieve the Blue Key Card that he drops. Destroying everything in this large area will uncover a Twelve Gauge Shotgun, a Health Icon, five Grenades, a Lead Pipe, and a Colt Pistol w/ sixteen rounds. Afterwards, walk through the doors that are located beneath "North Oil" sign. After you have entered the garage there will be two more zombies to kick around. They 'sploosh' when you kick 'em. Smashing everything in this room will net you another Lead Pipe, a Fire Axe and a Health Icon. Your next move will be to make the SUV in the center rise to reveal a secret entranceway, kick the control panel that is to the right of the emergency box. Finally, jump into the pit and you will pick up an Uzi. Once in the pit, ignite the barrel to knock down the fence that is straight ahead. Then, climb down the ladder that is now in front of you, when you reach the bottom floor immediately turn to the right and shoot out the barrel to knock over the three zombies that are patrolling here. Continue to beat the hell out of them, until they stop coming at you. Finally, destroy everything in the room to reveal a Knife, an Assault Rifle w/ nine rounds, a Rocket Launcher, a Katana Blade, and some more Uzi ammo. After deciding which weapons you will carry with you, climb back up the ladder and then climb back out of the pit. Exit the garage through the big doors and continue walking to the left. Use the Blue Key Card on the doors to the left and enter into the corridor. Equip your Assault Rifle and ignite the barrels in front of you to take out the zombie cop, when he has been dispatched, he will drop a Blue Key Card. After retrieving it, look to the right and dispose of the three zombies that are lurking about in any fashion. After all three zombies have been defeated, use the Blue Key Card on the door straight ahead and another zombie will try to eat you. Be sure to take him out fast, because a cop zombie to the left is firing his weapon at the propane tank to the left of you. After his attempt has failed, shoot him with a couple rounds from your Assault Rifle. After he has been killed, retrieve the Blue Key Card that he leaves behind. If you need health, bust the cabinets to the right to obtain a Health Icon, otherwise use the Blue Key Card on the door to the left, NOT the one that is straight ahead. As you enter another small corridor, four more zombies will try to stop your progress. Proceed to use any means necessary to stop them. After all four zombies have been disposed of, destroy everything in this corridor to uncover a Fire Axe, a Health Icon, and a Mini Chain Gun. To pick up the Mini Chain Gun, toss your shotgun out of your inventory. Your next move will be to enter through the garage door that is on your left, when you enter this room go into First Person Mode and open fire on the two zombies that are patrolling down below. After both zombies have been defeated, smash open the crates to reveal a Sledgehammer, some Colt Pistol ammo, and a Knife. On your way out, smash the crate on the catwalk above you to gain six Grenades. Afterwards, climb out of the pit by using the ladder and exit through the garage door. Use the Blue Key Card on the door to the left and take out the barrels which will in turn take out the zombie straight ahead. Next, turn to the left and eliminate both zombie cops with extreme prejudice. Then, turn to your right and mow down the two zombies that are limping towards you. After these two zombies have been eliminated, retrieve the Red Key Card that they drop. A thorough search of this area will reveal a Health Icon and a Lead Pipe. Backtrack to the door where you just used the Blue Key Card and go through it. Run down the corridor, and continue your progress as it breaks to the left. Run through the door that is straight ahead and open the door that will be coming up on your left. When you enter this area, gun down the zombie and two zombie cops in any fashion you choose. After these three zombies have been made dead again, destroy everything in this area to uncover some Colt Ammo and a Lead Pipe. Your next course of action will be to run down the corridor to the right, where the propane tanks are sitting. In front of the propane tanks there is a garage door to the right, enter through it and annihilate the two zombie cops that are patrolling the area. After both of them have been defeated, smash open the crates to gain a Health Icon and some Assault Rifle ammo. Exit this room and run across to the door that WAS on your left by the propane tanks. Use your Blue Key Card here and enter the room, defeat the zombie that is waiting for you here and then destroy the other zombie that occupies this room. Destroying everything in this room will reveal another Health Icon as well as another Fire Axe. After the room is clear, use the doorway that is to your right. When you enter this corridor, turn to the left and kill the two zombies are patrolling the area. After these two goons have been defeated, gain entrance to the doorway to the right and open fire on the two zombies that are rummaging about in the small room. After the two zombies have been read their last rights, pick up the Blue Key Card and Health Icon. Exit through the garage door and run down the corridor to the garage door that is now straight ahead of you and open it with your Blue Key Card. See that ladder in front of you? Descend it, and when you reach the bottom you will get to play with another zombie. After you've taught him to play dead, run down the corridor to the right and go through the door. Follow the corridor when it forks and defeat the zombie by any means necessary. Busting open the crate that was behind him will reveal some Twelve Gauge Shotgun ammo. Turn around and meet Mr. Grumpy, after you've met this acquaintance, beat the hell out of him and continue down the corridor. Here you will meet his pissed off friends, two more zombies. Show them that the feelings are mutual and gun them down with your Mini Chain Gun. Afterwards, smash open the crate to reveal a Flamethrower. (I'll just stick with my Mini Chain Gun - Psycho) Afterwards turn around and make a right at the corridor, then another right down the next corridor, and finally through the door that is straight ahead. Turn to the left, and run down the corridor, as it breaks to the left you'll have to deal with another zombie. After he has been defeated, smash open the crates, and pick up four Grenades. Finally turn around and run down the corridor as it breaks to the right, then a left and to the right again, to the ladder. When you reach the ladder, defeat the zombie that was left behind and then climb up the ladder. When you reach the top, there will be a fence on your left hand side (smashy - smashy). After the fence has been knocked over, open fire on the zombie cop and guard that are patrolling near the propane tanks. After the zombie cop is made dead, pick up the Uzi ammo that he leaves behind. The other zombie, of course, will leave you a Blue Key Card. If you need health and a Grenade Launcher, then blow up the barrels that are in the right hand corner of the room, otherwise, use the Blue Key Card on the garage door to the right. When you enter this large area, shoot out the propane tanks and barrels on the far side of the room to kill off the zombies. Destroying the barrels will uncover another Health Icon and a Fire Axe, while the last zombie you killed will leave behind a Blue Key Card. Use the Blue Key Card on the garage door to the right and enter through it. Thus, hack into the computer that is on the right side of the room and press A to unlock. This will gain you access to Chemical Plant 6.2... ++++++++++++++++++ CHEMICAL PLANT 6.2 ++++++++++++++++++ Now that you've gained access to the door go through to the left, defeat the three zombies that occupy this room. After all three zombies have been wiped from the face of the earth, destroy everything in the room to reveal a Lead Pipe, a Boom stick, and some more Grenades for your stash. After you're down redecorating the room, use the Blue Key Card on the door to the left. Two zombies occupy this room (Minions R' Us had a sale on the undead), after you've sent these zombies to the clearance rank, take the Blue Key Card that they leave behind and smash open the create for a Health Icon. Next, enter through the door that is straight ahead by using your Blue Key Card. When you enter this room, you will have to mow through three zombies, who aren't too happy to see you. Afterwards, retrieve the Blue Key Card from their dead carcasses and smash everything in the room. Here you will find some Assault Rifle ammo, a Lead Pipe, more shotgun ammo and two Health Icons. Use the Blue Key Card on the door that is now straight ahead. Ah, the stench never ends, for you will have to mow down three more zombies that occupy this area. After all three abominations have been destroyed, smash everything in the room to gain another Lead Pipe and then head through the small door, the door is located on the left. Smashing open the crate as you enter this room will reveal a Power that you will be able to equip. Continue walking along the room and destroy the objects in this room to reveal a Fire-axe and a another Lead Pipe. Follow this corridor as it breaks to the right and continue as it breaks right again. This will lead you to a smashable crate which contains Uzi ammo. Turn around and follow the corridor and it break to the left and enter through the door to the right. Don't bother smashing the water pipes on the right or the equipment on the left. Instead, continue going straight through the door that lies straight ahead. When the door opens, there will be a door to the left but instead look to the right and run down the corridor that is darkened. When you're at the forked corridor head to the right. Smash everything in this room just to gain some dollar points. Exit this room and run down the corridor and kick open the emergency box to reveal another Fire Axe. Afterwards look to the right and enter through the door where there'll be a zombie embedded right in the middle of it. Equip your Shotgun and blow up the barrels to the left, and the zombie with them. After the smoke has cleared there will be a Flamethrower available to you if you choose to pick it up. Otherwise exit through the door, run down the corridor to the left, make a right and run down the corridor, head through the door to the right, here you will see a ladder on a catwalk. Ignore it for now, and head through the door that is straight ahead. As you look to the right, there will be a zombie for you to blast through. After knocking his ass to the ground, head through the door on the left where you will get to mix it up with another zombie. After knocking him out, destroy everything in the room to reveal two Lead Pipes and Shotgun ammo. Finally, exit this room through the door and turn to the right. Continue walking and head through the door to the left and descend the ladder you'd passed earlier. When you reach the bottom of the ladder, there will be two crates to destroy. One crate leaves you with a Rocket Launcher, the other crate reveals a much sought after Blue Key Card. After you've retrieved the Blue Key Card, climb up the ladder, look to the right and walk through the door. When you exit this room, head through the door that is straight ahead of you and run straight through another door until you enter a small room with one zombie occupying it. Dispose of the zombie and smash the crate to reveal some Grenades and then exit the room. From here run to the left, as it breaks left continue onward until you reach the door, walk through and use the Blue Key Card on the door that is now to your right. When the door opens, you will have to clear another zombie infested room. After the three zombies have been shot to hell, destroy everything in the room and you will find some Uzi ammo. Thus, head through the door on the right by exhausting your Blue Key Card. As you open this door, there will be two more deadite wannabes to trash. After they've been properly disposed of, they will drop the Blue Key Card which opens the door straight ahead of you. Upon entering this next room, you will see a zombie that is just begging to die...again. Blow him away and divert your attention to the zombie cop and the zombie that are watching you on your left. Introduce them to your Shotgun and steal the Blue Key Card from the dead zombie. Blowing up everything in this room will reveal some Colt ammo and two Fire Axes. Since you got the Blue Key Card, run through the door that is now straight ahead. When you enter this room, shoot out the barrel to the right to kill off the one zombie. Then shoot the cop zombie in the back of the head for a one shot kill. After he's been disposed of, look to the left and ignite the other barrel to knock off the other zombie occupying this room. This barrel will contain a Health Icon and the zombie will drop a Blue Key Card for your convenience. Enter through the next door by using the Blue Key Card and open up a can of whoop ass by using your Shotgun on the three zombies in the room. Smash open the crate in the left corner of the room to gain some Shotgun ammo and then kick open the fence on the right side to find the secret entrance. Next, follow the red corridor as he breaks to the left and jump up onto the ramp shaped blocks to make your way to the upper floor. Explore all three secret passageways by kicking down the fences and busting open crates. In all the crates you find Colt ammo, a six pack of Grenades, Assault Rifle ammo a Rocket Launcher, and the coveted Mini Chain Gun. After you're done exploring this back alleyway of secret red rooms, head back to where you first started and head up the ramp to where you will gain access to the door by use of the Blue Key Card. Incase you're lost, the ramp is in between two propane tanks. When you enter this room you will surrounded by three more zombies that you of course must shoot to pieces. After you've brutally assaulted all three zombies, they will drop a Blue Key Card for your use. Destroy everything in this room to find for yourself the coveted Chain Gun. 86 your Shotgun and pick up the Mini Chain Gun, but it will only have thirty rounds, also a Flamethrower is available if that is your choice of weapon, otherwise, head through the door that is to your left. When you enter this small corridor there will be three zombies waiting for you and also there will be three barrels. Remember that Chain Gun you picked up, unload on the barrels and zombies until everything has been other killed or destroyed. Now that you've cleared the air, pick up the only thing that is left standing which is a Blue Key Card. Use this card on the next door and blow away everything that exists in this room, which includes two zombies and a bunch of equipment. Once everything has been cleared in this room, you'll find for yourself a Fire Axe, Colt ammo, Uzi ammo and a Blue Key Card. Use that card on the door straight ahead and whack all three zombies that are roaming the snack food area. Be careful, some will shoot back. After all three zombies have been mummified, bust open all you can and you'll be rewarded with Grenades, and a Health Icon. Finally, enter the kitchen through the door on the right. When you enter this room, kick the snot out of the zombie chef and afterwards, pick up the Knife while smashing the crate on the left. Next, enter the small door in the back of this room and enter the door that is located on your left. Once in the meat locker punch around the meat like Rocky Balboa. Then, take out the zombie by sparring with him, afterwards bust open everything in this room to reveal some Grenades, Shotgun ammo, a Health Icon and a Fire Axe. Continue to explore the freezer and you will find two more zombies that need to be dealt with, by busting open the crates in these two small rooms, you'll find a Flamethrower, a Lead Pipe and more Colt ammo. Afterwards, head through the back door and run straight ahead to the next door, upon opening this door, there'll be two doors to choose from. Enter first through the small door straight ahead of you to enter an office area. Destroying the crate in this small room will leave you with some Uzi ammo. Exit the office, bust open the crates and copier to reveal Colt ammo and a Katana Blade. Next, enter through the door that is now on your right, here you will find another zombie to dispatch and a cop zombie to your left to shoot out. After he's been gunned down look to the right and dispatch the zombie that resides in this small office space. From the office space exit the door and pick up the Blue Key Card that the zombie cop left behind, knock over the soda machine to grab a refreshing Health Icon and walk through the door that is now straight ahead. This will be another small office with another zombie cop. After you've thoroughly thrashed him, kick open the crate to the left to attain the sought after Red Key Card. Now, run all the way back to the meat locker and then take the door to the left. This is where you first entered the refreshments rooms, continue your progress through the door to the left, walk straight ahead through two doors, and finally use the Red Key Card to the door that is to your right. In this room hack into the computer that is to your right and press A to unlock. This action will gain you access to Chemical Plant 6.9... ++++++++++++++++++ CHEMICAL PLANT 6.9 ++++++++++++++++++ Run through the door to the left and answer your communicator for a mission profile update. MISSION PROFILE - UPDATE This is a national emergency situation. Toxic gas cloud is now traveling at speed towards the west coast. Locate the control room controlling the production of the chemical. Destroy the computers and shut down the chemical leak. Now that you've got your order, kick open the crate to the left to gather up some Shotgun ammo, fifteen rounds to be exact and jump across the toxic gas that's straight ahead. Jump across the platform, through the next door that's straight ahead, if you like, kick open the crate to the right to find a Grenade Launcher (Not really necessary). Next, make your way through the next door that's straight ahead and open the crates to find a Flamethrower, Uzi ammo, a Assault Rifle ammo. Finally, make your way into the room by accessing the door to the left, time to meet the bad guy. You will hear a 'thudding' noise, the ceiling will shake and a "work of art" will burst through the door. This boss has two heads and is twice the size of Hawk, if you will notice, there are four service elevators in this room. Two are on the left and two are on the right. Above each elevator is a signal light, pay close attention to these lights. When one is flashing green that means that a barrel of explosive goodness is being brought up. When you see one of the elevator lights has turned green, run over to it as fast as you can and pick up the barrel. This means you must put all your weapons away so that you can use your bare hands. After picking up a barrel, make your way to the beast and throw the barrel at the beasts head when you see the red flashing arrow. If you miss, the beast will unleash one of two attacks on you. Most attacks are avoidable by running around the room and dodging fire. The first attack, the beast will shot a laser from its head that will cut anything in its path. You can avoid taking damage by jumping over it. The second of the two attacks will entail the beat nodding its head up and down and shooting a laser beam straight down, thereby exploding anything below its head. Now, when the barrel finally connects, and by this I mean the beast catches it with it's mouth, it will start crunching on it like a chew toy. The surprise for the beast is that when he chomps through it, it'll take damage from the explosion. Successfully throw a barrel into it's mouth three times to bring down this monstrous work of art. After the beast crumbles to the floor for the last time, the only thing left of it will be a Red Key Card, head through the small door and enter the computer room. Hack into the computer in this room, press A to unlock and access Chemical Plant 6.3... ++++++++++++++++++ CHEMICAL PLANT 6.3 ++++++++++++++++++ You are almost home free now. Head through the door that's to the right and equip your Shotgun. In this room destroy all the barrels to uncover another Flamethrower for your barbequing needs. Your next move will be to make your way through the door that is on your left. When the door rises, there'll be some barrels in front of you. Take them out and continue down the corridor. When it breaks to the left, you will be able to dismember three zombies that are blocking your path, also there will be a Health Icon located to your left. Next, jump down the pit that is straight ahead and destroy the barrels located here for the sheer fun of it. Doing this will net you a Health Icon. Pull yourself back up, bust open the crate that is in this narrow hallway, it will reveal to you some Uzi ammo, finally head through the door that is located to your left. When you enter this room you'll notice a couple of platforms in this room as well as chemicals below it, unless you want to turn into what you've been fighting, stay out of the pool. Jump across the platform that is straight ahead and then jump to the right platform where the door is located. When you enter this room, make sure to look up, because there's a grenade toting zombie that wants nothing more than you in little fun sized pieces. Next, shoot out the two zombie cops on your right, after disposing of the two, make sure to smash the barrels for more Uzi ammo. Your next move will be to jump up to the stairs that are to the right and finish off the zombie guard located at the top. After he's been defeated, cut across the catwalk to your left and bust open the crate at the end of it. This will reward you with a Health Icon. Make your way to the next room, via the door and kick at the zombie guard until it's dead. Pick up the Blue Key Card that it drops and kick out the crate to the left to reward yourself with Uzi ammo. Finally, backtrack back down the stairs, when you reach the bottom, turn right and enter through the door using the Blue Key Card. In this small archway, crack open the crate to the left to grab a six pack of grenades and open the door that's straight ahead of you. IN this room, you're given the chance to gun down two more zombies with your new Uzi. After both zombies have been dealt with, you will be rewarded with another Blue Key Card. Go through the door that is located to the left by using the Blue Key Card. In this storage area, you'll be able to take your frustrations out on three zombie guards. After this room has been cleansed, pick up the Blue Key Card that has been left behind. Destroying the crates in this room reveals Grenades, Assault Rifle ammo, Katana Sword, and a Flamethrower. After you've nitpicked at your weapons, exit this room, continue your progress to the left, here you'll be able to use your Blue Key Card to gain entrance to a small door. In this small area, corner the zombie and kick around the zombie, next, look up and take out the guard above you by either your Assault Rifle or exploding the barrels behind him. Next, jump across the moving conveyor belt and go a couple of rounds with the zombie. After he has been knocked down, he will drop a Blue Key Card. Use that Blue Key Card on the door that's to the left of you. And as you enter this room, there are more zombies that you'll have to deal with, three to be precise. Kick them, punch them, and shoot them, whatever floats your boat. After you've disposed of all three zombies, hop up onto the ladder and climb across the chemical vat. Once you reach the other side, get onto the elevator, press the R trigger and press UP to make the elevator rise. When you reach the top, destroy all the equipment and anything that moves. Whatever weapons you have left, now is the time to use them because this is the end of the level. After you've caused some serious property damage and you've racked up a ton of money points, blow out the barrels that form a line along the fence. Thus, this will cut a path to you need to be, which is on that helicopter that is straight ahead of you. Finally, run up to the helicopter and a cut scene will ensue. This marks the end of Mission 6, be sure to save your progress on your VMU. SKIP DOWN TO SALVAGE RIG TO CONTINUE WITH MAIN GAME PROGRESS. ================= MISSION 7 PROFILE ================= LOCATION: Alcatraz 2 Prison Island. San Francisco Bay, U.S.A. TARGET: Dr. Tiberius Lue MISSION DETAIL: Knackamiche Corporation are hiding the rogue French Scientist Dr. Tiberius Lue in Alcatraz 2, the world's most secured prison. Plans show the target to be held in Block D, Level 1. Access the area by any means necessary and locate the cell where Dr. Tiberius Lue is being held. Erase Dr. Tiberius Lue. ++++++++++ PRISON 7.1 ++++++++++ "They gonna build another prison for you and me...oh Baby you and me!" -System of the Down. You start this level off by hitching a ride through the bay by submarine and by climbing up to the rooftop of Alcatraz 2. When you finally have control of Hawk, immediately equip your Knife and start slashing away at the baton wielding guard. After he has been defeated, turn around and do the same to another prison guard. After he has been disposed of, bust open the crates and barrels to uncover a 12 Gauge Shotgun with 8 shells, a Baton, a Rocket Launcher with 5 missiles, and a Colt Pistol. Next, head up the steps to your right and enter first person mode with the Shotgun to take out any landmines that are hidden. Destroying the crate on the right will reveal a Fire-axe, while busting the crate on the left will reveal 4 Grenades. Pick off the grenade tossing guard above you on the right with a one hit kill. Then, raid the crates to snag, a Knife? That's it? Then, move to the left side of the roof and take out the guard on top of the tower in the same fashion. Smashing the boxes below him reveal a Flame Thrower, Colt Pistol ammo, an Uzi, and the coveted Blue Key card (from the ignited oil drums). Afterwards, use the Blue Key Card to open the door that is on the roof. When this door opens, you will be presented with two guards that are wielding batons. They will begin to rush you on sight. Simply kick the crap out of them until they have been defeated. After they have been defeated, pick up the Blue Key Card and the Baton that they drop. Equip your Uzi and use the Blue Key Card on the door that is straight ahead. Hop on the elevator and push the Right Trigger and Down to make the elevator descend. You're in! When the elevator makes its first stop, get off and march through the yellow door. Don't worry about destroying the barrels, there is nothing but dollar points in that venture. Open up the next door that lies straight ahead and be prepared to take on a guard and an inmate. After both guards have been defeated, they will leave a Baton behind. Head up the ramp to the left where the fence is and kick it down to find a secret corridor. Break open the crates in here to reveal Shotgun Ammo. Also, make sure that you disarm the mines by shooting them. Next, kick down the next fence and start walking along the corridor. Keep your eyes open for two landmines before kicking down the next fence. After this fence, target the landmine and destroy it. To the left of it are some crates to smash. There is nothing but a Health Icon here. Head through the final fence to the left and cap the guard in the head to the left with your Colt Pistol, as you enter the room. Smashing the two crates will net you a Baton and some Grenades. Next, head down the steps and open the big doors to the right. You will have to contend with another guard and inmate. After both of the them have been defeated, they will leave a Baton behind for you. Exit this room the same way you came in and head through the next set of big doors which are now straight ahead. Again, more of the same. Kill both the guard and the inmate that are patrolling in here and pick up the Blue Key Card that the inmate drops. Then, use the Blue Key Card on the door that is straight ahead of you What do you know, more of the same. In this room, pummel both the guard and the inmate (sounds like a bad joke) into submission. After the two of them have been knocked out, kick open the crate on the left to reveal an Assault Rifle with 90 rounds. Equip the Assault Rifle and head through the next door cautiously. Shoot out the landmine in first person mode and the explosion will clear all the barrels in this room. Simply head through the next door and hop onto the elevator. Press the Right Trigger and Up to make the elevator rise. The screen will fade to black and the elevator will take you to Prison 7.2... ++++++++++ PRISON 7.2 ++++++++++ Wait for the elevator to come to a complete stop. When it does, open the door and aim at the landmines that are blocking your progress. Shoot them to clear them with a blast from your Assault Rifle before running into the room. When you enter this room, be sure to read the sign, "No Weapons Beyond This Point." Yeah right! Run through the security sensors and keep jumping forward to continue your progress. A green shield around you will try to slow your progress and you will be fired upon by the two turret guns above you. By the way they cannot be destroyed so keep moving! After you make it to the door and take just a little bit of damage, walk through by opening the door. Run through this small room and just open the door into the next room. Enter first person mode and dismantle the two swiveling turret guns that are above you with two rounds a piece from your Assault Rifle. After they have been scraped, mix it up with the two baton wielding guards that have turned their attention towards you. After these two guards have been dropped for a final time, two more guards will approach from a door that rises straight ahead. After these two guards have keeled over, two more guards will replace the fallen comrades. Afterwards, look to the left and head through the door that is straight ahead. When you enter this room, be sure to enter first person mode again and dismantle the two swiveling turret gun that are above you with your Assault Rifle. Then, rush in and beat up on the lone baton wielding guard that is patrolling the area. There will be two doors in the middle, one on the right and one on the left. They are holding inmates. Check the computer to see who is in there. First, check the door on the right. Enter the room and dish out some police brutality to Parker. Afterwards, he will drop a Baton. Next, check the door on the left and enter to mix it up with Tonge. He will come at you with a knife. After he has been defeated, take his Health Icon and exit the room. Then turn to the left and continue marching until you reach the next door. Open this door and be sure to enter first person mode again and dismantle the two swiveling turret gun that are above you with your Assault Rifle. Then, rush in and beat up on the lone baton wielding guard that is patrolling the area. He will drop a Mini Chain Gun containing 25 rounds. There will be two doors in the middle, one on the right and one on the left. Check the computer to see who is in there. First, check the door on the right. Enter the room and dish out some pain to a Baton wielding guard in the alert room.. Afterwards, he will drop a some Colt Pistol ammo. Next, check the door on the left and enter to mix it up with Smith. He will come at you with a knife. After he has been defeated, he will drop nothing so exit the room. Then turn to the left and continue marching until you reach the next door. Open the door and take out the two turret guns that are straight ahead with four rounds from the Assault Rifle. This looks like a corner. Take out the lone guard that sits on the right side of the corridor. Then turn around and defeat the guard that comes running out of the door. After he has been defeated, kick the crate to pick up four grenades and then immediately open the door and fire up the turret that is behind the secret door. Afterwards, kick the snot out of the three guards that pursue you afterwards. The crate below the dismantled turret gun contains Assault Rifle ammo. Exit this room and run straight ahead towards the next big door. Also, pick up the Health Icon along the way on the right by busting open the Green Medic Box. Afterwards open up the door that is straight ahead. When the door opens you will have to defeat a baton wielding guards that rushes at you. Pummel him to death and then re-enter the room. Enter first person mode and dismantle the two swiveling turret guns that are above you in the distance with two rounds a piece from your Assault Rifle. After they have been scraped, run straight ahead and when you reach the end of the corridor, look to the left and grab a hold of the ledge that is in the red colored nook. Hoist yourself up and crash open the two crate to reveal a Health Icon and some Colt Pistol ammo. Next, jump back down and open the door in front of you. When you enter this part of the corridor, be cautious. Enter first person mode and take out the two swiveling gun turrets that are strategically placed in this area. Then, kick the crap out of the baton wielding guard that is patrolling the area. The destruction will leave a Mini Chain gun with 25 rounds and a Baton in the middle for you to pick up if you wish to. Check out the inmates that are in the doors to the left and right of you. The door on the left contains Snakey. Enter his cell and pound the stuffing out of his knife wielding behind. After he has been defeated, enter the cell across from him and take out some aggression on Ivesson. After this knife toting inmate has been killed, exit the room, and continue running to the door on the right. Second verse, same as the first. Enter this area and take out the two swiveling turret guns that try to impede your progress with blast from the Assault Rifle. Then smack around the baton wielding guard that rushes in. After he has been defeated, he will drop a Baton for you. Check the door in the center of the room to the left, and beat on Avory who attacks you with his bare hands. Then, exit the cell and check the door that was on the right. Enter the cell and pummel Lockley into submission. After the inmate has been defeated, exit the cell and run towards the door on the right. Punish the baton wielding guard that rushes in on you (this is getting old) and take out the two turret guns that are above you with gunfire from your Assault Rifle. He will drop a Baton when he croaks and there is a Min Chain Gun with 25 rounds, sitting in the middle. Enter the cell in the middle to the right and kill the inmate that is named "the Matrix". Then pick up the Health Icon that the inmate drops, exit the cell, and run across to the cell that is on the other side. You will need a Red Key Card to enter this cell. This might be the one that the target is being held in. Instead, head through the door that is to the right. Again, take out the two turret guns and the baton wielding guard that rushes in and enter the cell to the right that contains the inmate Pullen. After making quick work of this punk, take the Lead Pipe that he drops if you wish and exit the cell. Run across to the cell that was on the left and enter the cell to kick the hell out of Scott. After this knife wielding assailant has been defeated, exit the cell and continue your progression through this boring level to the left where the door is located. Head through the door and take out the lone turret gun and guard that are guarding the area. Then check the computer on the right cell to find out that Tiberius Lue is supposed to be in this cell. But alas, as you try to enter this cell, you will find out that you need a gold key!?! Insert (expletive) here! Check the cell on the left and you will have to contend with inmate Davis. After taking your frustrations out on him, he will leave in his wake, a Baton. Exit his cell and run to the door on the left. Now we have reached another corner of this godforsaken prison. Take out the two turret guns and the gun turrets patrolling the area. Then, take on the two baton wielding guards that come out from the door that opens to the left. After these guards have been taken out, two more guards swinging batons will replace them. Also, somewhere in the fray, you will also have to beat up two inmates that want you dead. After they have all been dropped, kick open the crate in the nook to uncover some Uzi ammo. Then from there run straight ahead to the next door. Along the way, there is a Health Icon in the Green Medic Kit on the right wall. Also, check out the showers to the left and grab one if you need one. When you reach the door, it will be more of the same. Take out the turret guns and the guard. Afterwards, there is another Medic Kit on the wall to the right and a nook where you need to hoist yourself up to on the left. When you reach the top, break open the crates to uncover some Grenades, a Health Icon, and some more Assault Rifle ammo. After collecting all of these goodies, jump down and run through the door that is straight ahead. Clear this room like you have done to the others and pick up the Blue Key Card that the baton wielding guard drops. Beat up the guard in the small control room to the right and you will gain the almighty Gold Key Card!!!!! Exit the room and beat the snot out of this inmate. Afterwards, rejoice with glee, exit the cell, and travel through the door to the left. In this room, kill the baton wielding guard, trash the turret guns that hover above you, and enter the cell to the right which contains Oldrieve. Beat him up, take his Knife, exit the room, and check out the other cell. Enter this cell, smash the Smasher, grab the Health Icon that he drops, exit the room, and continue running to the door to the left. As you enter this room, you will finally come full circle which means you are back to where you first started this level! Enter through the pitch black opening to the right and blow up the mine to knock over the fence. Run forward and kick down another fence and following the small passage way as it breaks to the right. Pull out your weapons of choice and take out the turret gun and landmines that are waiting for you down in the distance. Breaking the crates reveals a Sledgehammer, some Assault Rifle ammo, some Grenades. Also, take out those landmines that litter the corridor. When you see the ramp rise, you will hear gunfire. Take out the gun turret at the end of the corridor before proceeding. Keep running along this corridor as it dips down and up again. When you finally reach the end, where the air conditioner is at, take aim at the prisoner, Tiberius Lue, and put a bullet right between his eyes. Guess what, he drops the Red Key Card for you when he keels over! Only problem is, do you remember that Gold Key Card you found, you will have to backtrack all the way around the prison corridors and open his cell to retrieve it. The good news is that you have killed everyone and everything along the way. Backtrack back to his cell with no resistance! After grabbing the Red Card Key in his cell, exit the cell and run to the left through the big door. Keep running straight ahead and open the yellow door that is on the right side of this room. (A Sigh of Relief is Heard.) Enter this room and hack the computer that is sitting on the left side of the room. Press A to Unlock and you will then gain access to Prison 7.3... ++++++++++ . PRISON 7.3 ++++++++++ After you are done accessing the computer head through the large door that is now straight ahead and get ready to smash some heads in. Three rather large inmates will be coming in to smash your skull in. Turn the table on them and defeat them with some kicks and punches. If you get overwhelmed, shoot them. Pick up the Blue Key Card that their dead carcasses leave behind and smash all the objects in the room. The busted crates are housing a Knife and a Lead Pipe. Afterwards, run through the door that is straight ahead by using the Blue Key Card. Make your way through the small lead way and also run through the next door. When you bust into this area, you will see a door to your left and two baton swinging guards. Dispose of the guards by kicking them from the doorway. Don't walk out top far or you will get whack by the turret gun which senses movement. After these guards have been killed, they leave a Baton. However, there will be two more guards to mix it up with. They come from the door to the left. Deal with them and pound them without mercy. After they have been killed, two more will come to their aid. After you have brought the death toll to six, pick up the Blue Key Card that is left in the wake, and lean out and look to the right. Peg the turret gun with two shot from your Assault Rifle to junk it. Then, kick open the crate in the nook to the left to grab some Grenades. Finally, turn around and head through the door which is past the turret gun. This will exhaust your Blue Key Card. When you enter this room, you expect something to happen....then nothing. There are two ways to go in this maze of a prison, straight ahead, and to the right. Run through the door that is straight ahead. When the door opens, look up and tag the turret gun with two rounds from the Assault Rifle. Then, kick around the baton wielding guard that rushes in. The guard leaves behind a Blue Key Card and a Baton. Take the Blue Key Card and use it on the door that is straight ahead. Run through the door and look up as you do it. Shoot out the turret gun that is above you and then pummel the Baton guard that is charging towards you. After the guard has been disposed of, take the Blue Key Card that he leaves behind and use it by walking through the door that lies ahead. Tread cautiously as you enter this next room. Look up and to the right and tag the turret gun with some firepower of your own. Then, immediately look to the left in the distance and target the other turret gun in this room. After the turret gun has been dismantled, the only thing left to deal with are two baton wielding guards that are trying to make a name for themselves. After they have been kicked to the curb, pick up the Blue Key Card that is left behind. Then destroy everything that can be destroyed in this room to gather a Health Icon and a bushel of money points. There are three ways to go in this room. They are left, right, and straight. With Blue Key Card in hand, walk through the door that is to the left. Then run through the small lead way and jump through the next door. Immediately take out the turret gun that is blindly firing at you from above. After it has been disassembled, mix it up with two baton wielding guards. After the two guards have been banished, two more guards will arrive from a door that open down the hall. Immediately take them out with some Assault Rifle rounds, or else possibly suffer the consequences from some shrapnel from the grenades they toss. After these two guards are sent to the reaper, two more baton wielding guards will take their place. As always, let your feet do the butt kicking. When they have been defeated, retrieve the Blue Key Card that they drop and destroy the crates in the nook to collect some more Grenades. Afterwards, use the Blue Key Card on the door to the right. This will start to get predictable. Enter this room and aim up to take out the turret gun with some Assault Rifle rounds. Then, kick and mame the guards into submission. After these two have been dwelt with, two more will run in from the right to take their place. Continue the beatings until they have been crushed. After the last on has been dropped, he will leave a Blue Key Card for you. What is there, a Blue Key Shortage?!? Anyway, smash everything in this room to snag for yourself a Shotgun. Then, open the door to the right and let the inmate out. He will thank you by trying to kill you. Dispose of him and pick up the Knife that he drops. Then, run through the door that now lies straight ahead. As you enter this room, dejavu. Take out the turret gun, which is the second object on the ceiling, not the motion sensor, with two rounds from the Assault Rifle. Then, bully the guards around and show them that their batons mean nothing. After they have both have been knocked out, destroy everything in this room to uncover some Colt Pistol ammo, and the inmate in the left room (Health Icon). Do not forget to pick up the Blue Key. After you have collected your bounty, use the Blue Key Card on the door that now is straight ahead. Surprise, Surprise. Once again, a good example of repetition. Take out the turret gun, which is the second object on the ceiling, not the motion sensor, with two rounds from the Assault Rifle. Then, bully the guards around and show them that their batons mean nothing. After they have both have been knocked out, pick up the Blue Key Card that the fallen guard leaves behind and head through the door on the left. Give the inmate some Tae Bo exercise by kicking and punching him. He leaves behind a Baton. Exit the inmate cell and get ready for a twist. Keep your target on the top of the door that is across the way and when the door opens, squeeze off two rounds to destroy the gun turret. Sneaky. Then, spar a couple of rounds with the two Baton guards that leap out to greet you. After their spirits have been crushed, two more guards will follow suite. Take them out with some martial arts moves of your own. After the guards are defeated, they will drop a Blue Key Card for you. Smash the crates in the nook where the turret gun was to discover Assault Rifle ammo and some Rocket Launcher Ammo. Then, exit the nook and bust open the Green Medic Kit to the right to gain a Health Icon. Now, we backtrack because this is a dead-end. Exit this room through the door. Then run straight ahead through the next door. Then run straight ahead through the next door. Before going to through the door to the left, run straight ahead and jump up to hoist yourself up onto a small secret are. Bust open the two crates to uncover a Knife and 50 rounds of Assault Ammo. From here, jump down and head through the door that is now to the right. Then run through the small lead way and run through the door. This room looks familiar. Time to head through the door that is straight ahead. You will have to walk around the pillar to get to the door that is straight ahead. When you walk through the door, you will enable access by using your Blue Key Card. Run through the small lead way and rush through the door that is straight ahead. Enter this room and take out the turret gun with two rounds for your Assault Rifle. Then clear the room of Baton wielding guards that are here for your amusement. After they have both been disposed of, wait a second for the door to open straight ahead. Two more guards will appear from Guards R Us. Take them down with some kicks and they will leave behind a Baton for you. (Useless Weapon) After you are done finishing off they two guards, two more will replace them. Defeat the two guards in any manner, and when they keel over, politely take the Blue Key Card that is left behind. Then head through the small nook to the right in this room and hoist yourself up. Smash open the crates to reveal a Health Icon and some Uzi ammo. Finally, hop back down and head through the door that now lies ahead by using your Blue Key Card. As the doors fly open, take aim at the turret gun that is hovering above you with shot from your Assault Rifle. Then, match up with the two baton wielding guards who want nothing more than to hurt you. After you are finishing dishing out pain to them, pick up the Blue Key Card that they leave behind. Kick open the box on the wall to the left to gain some more Uzi ammo. Then, enter the door to the cell on the right and pay Ricard a visit. After you are done knocking the snot out of him exit the cell and continue to the right through the door. Use the Blue Key Card and jump through the door. Make sure to take out the turret gun above you by blasting it. Then beat up the two baton wielding guards that rush you. After they stop moving, pay attention to the door on the left. The guards will emerge in waves of two. After four guards have been sent their walking papers, pick up the Blue Key and smash the crate in the nook to uncover some Colt Pistol Ammo. Then, kick the box on the left wall to gain some Shotgun Shells. Enter the cell to the right and pummel the inmate that resides inside. After he has been defeated, he will drop a Health Icon for you. Finally exit his cell and run through the door that is to the right. As you enter this area, take out the turret gun in the distance with your Assault Rifle. Then, tackle the two guards that approach straight ahead of you. After the two guards have been successfully dwelt with they will leave a useless Baton. Enter the cell door to the right and pay Lewis a conjugal visit. After he has been beat up enough, he will leave behind a very useful Red Key! Pick up the Red Key and exit the cell, carefully. As the door opens across the hall, you will have to defeat two more Baton wielding guards. After they have been dropped, run into the nook and a door will open. Surprise! Blast the turret gun as quickly and efficiently as possible. Then kick the crap out of the two remaining guards until they drop the Blue Key. Then, crack open the crates to net yourself some Uzi ammo, some Rocket Launcher ammo, and 50 rounds of Assault Rifle ammo. Exit the nook and walk to the left. Smash open the Green Medic Kit Box to discover a Health Icon. Once again, it is time to backtrack. Turn around and run through the door that is straight ahead. Continue running through this room straight ahead and go through the door. Continue running straight ahead and run through the door that lies ahead. Make a right as you head through the door and run straight ahead through the next two doors. As you make your way into the main branch off area, head through the door that is to the right. This is the only door you haven't gone through yet. Go through the next door via the small silver lead way. As you enter, wait for the two baton guards to try to attack you. When they are close enough, pummel the hell out of them. After the second guard has been nicked, pick up they Blue Key Card that he leaves behind. Destroying all the computer equipment in this large room will net you nothing but a lot of dollar points. Head through the secret passage way that is to the right and toss a grenade to take out the landmines. Open the door and jump out to where you will kick out the fence. Walk around the corner to the left and smash the crate to gain some more Assault Rifle ammo. Kick open the fence to the right and toss a grenade to clear the landmines and the barrels. Continue walking as it breaks to the left and you shall find a fence that leads to a door that opens up to the right! You also hear a horrible sound. Backtrack to where you just destroyed all the computer equipment because you have already defeated everything in these corridors already. When you leave the nook, continue your progress to the right and use the Blue Key Card on it to gain access. Head through another silver lead way and walk through the door that is straight ahead. Be ready to fire your Assault Rifle. There will be two turret guns side by side on the other side of this door. You know what to do by now. After reducing both turret guns to scrap metal, defeat the guard by kicking the snot out of him. After, he has been kicked around, retrieve the Blue Key Card that he drops and some more Colt Pistol ammo. Then, use the Blue Key Card on the door that now lies straight ahead. When you enter the next room, answer your communicator. MISSION PROFILE - UPDATE Chemical Stockpile must be destroyed. Eliminate all resistance. Simple enough. Continue to be alert and open the door that lies straight ahead. Defeat the one turret gun on the left with firepower from your Assault Rifle, for it will be side by side in the center of this room. Run underneath the turret gun and lean around the corner to the left. Take aim at the turret gun on the left side of the corridor and nail it with two rounds from your assault rifle. After it has been dismantled, follow the corridor as it breaks to the right. Run down the ramp and keep your eyes peeled to the right. When you reach the green portion of the corridor, dismantle the turret gun on the right before it does you in. Afterwards, smash open the crate to the right to gain a Health Icon. The only thing left to do is run through the door that is straight ahead. Follow along the catwalk to the left and smash the crate along the way to snag a Lead Pipe. Also smash the crate by the door to gain a Sledgehammer. Next, walk through the door. And hop onto the elevator. Take the elevator down, by pressing Right Trigger and down, and see how far down the rabbit hole goes. Fading to black will mark the end of Prison 7.3... ++++++++++ PRISON 7.4 ++++++++++ By now, you are probably wondering why you choose this way. Don't worry it will soon go away, but for now....going insane! When the elevator comes to a complete stop, get off and head through the arch, which leads into the corridor. Here you will get to mix it up with three inmates who are just walking around. Kick them all until they have been defeated. Afterwards, retrieve the Blue Key Card. Destroying everything in this area will net you a Shotgun and some Uzi ammo. Run down the long corridor, which resembles something out of aliens and use the Blue Key Card on the door straight ahead. When the door opens you will have to fend off two hideous abominations. After you have plugged the two abominations with two rounds a piece, pick up the Blue Key Card and run down another long corridor. When you reach the door, open the door and switch to your Rocket Launcher. Target the two abominations in the distance and fire away. With any luck, this will take them both out. Run down another long corridor and pick up the Blue Key Card that they have left behind. Then, use the Blue Key Card on the door that is straight ahead. In this room, straight ahead are steps. Run up the steps and mix it up with the four baton wielding guards that are patrolling the area. After all four have goon done for the final count, destroy the crates on the left to net some Uzi ammo, and a Power Glove. Destroy the barrel next to the crates on the right to discover a Health Icon and a Knife. Jump up and enter the nook up the crates and destroy the crates to uncover a Katana Blade. To the right, hop up and kick down the fence. Run to the end of the ventilation shaft and crack open the crates to reveal another Knife. Now backtrack through the shaft and jump out of the nook. Run up the steps that are straight ahead and run up the steps to the right. Continue running up the steps as they break to the left. When you reach the top, turn right and cap the abomination. After you kill it, continue running up the steps and they will bend to the right. When you reach the top, look to the right and whack the abomination sitting at the top of the stairs by taking out the landmine that is to the right of it. Continue running up the steps and it will break right. Keep going to avoid a grenade thrown from a guard. As it the stairs bend right, kick the crap out of the guard for trying to kill you. Watch out for the landmine on the left. Continue up the steps and shoot the landmine with your Colt Pistol. Look up to the right and one hit kill the abomination above you and to the right. After he is kill, stealthy climb up the stairs and pay attention to the opening to the left. Equip your Grenades and toss one in there to tackle out the two guards that are camping. Throw another one in to kill the guards that replace their fallen comrades. After they have been defeated, they leave a Shotgun behind. Finally, run up the steps straight ahead via exiting the nook. Take out one final landmine along the way. When you finally reach the top, continue your progress through the opening to the left. As you enter this area, you will have to contend with four baton wielding guards that attack in waves of two that come from the left. After defeating the fourth guard, he will drop a Blue Key Card for you to pick up. Destroying everything in this area will net you some Rocket Launcher ammo and a Fire-axe. Head through the door that is to the left by use of the Blue Key Card. When the door opens, there will be another door in a small walk way straight ahead. Walk through the door by opening it. When you open the door, you will have to fend off an abomination that attacks from the right. Kill it and shoot a Rocket at the abomination that is charging at you straight ahead. Destroying everything in this room will give you a Sledgehammer, and a Knife. There are two doors in the center, one on the left, and one on the right. Equip your Colt Pistol and open the door to the right. Drop the abomination with two slugs from the Colt and exit the cell. Now go through the door on the left and dot the same to the abomination that is residing here. This is optional. Thus, head through the door that is straight ahead in the distance. As you enter this next room, you will have to fend off two more abominations that decide to charge you. Shoot the hell out of them to drop them and then bash everything in the room to retrieve a Katana Blade, some Uzi Ammo, a Flame Thrower, and a grenade Launcher. There are two doors on the left and the right. First, go through the door on the right and pop a couple of slugs into the abomination. Afterwards, exit the cell and enter the room or cell on the left. Kill the abomination and exit the cell. Killing the abominations in the cells once again are optional. Choose your weapons wisely and head through the door that is now straight ahead. I choose to keep the Colt Pistol, the Grenade Launcher, and the Rocket Launcher. After opening the door, you will see two abominations that have to be dwelt with. One that jumps out from the right and one in the distance. Pop them both with your Colt Pistol, five rounds should do the trick, and destroy the crates in this room. You will uncover a much needed Health Icon, some Rocket Launcher Ammo, and an Assault Rifle with 50 rounds. Pick this up later. Check out the cell door on the right and equip your Grenade Launcher. Lob one in and explode the abomination. Exit this cell and check out the cell that is on the left. Launch a grenade when the door is fully open and set the abomination on fire. This is optional of course but don't let that Grenade Launcher ammo go to waste. Now, break for the door and get rid of the Grenade Launcher and pick up the Assault Rifle. Walk through the door which now lies straight ahead. Finally, run through the room and go right. Hack into the computer and Press A to Unlock. This is the end of Prison 7.4 and will gain you access to the final leg of the Prison Tour... ++++++++++ PRISON 7.5 ++++++++++ Once the computer is done loading, the door will open in front of you to show you the way. Enter the room and take out the two Baton guards that occupy the area. After these two guards have been slain, look to the door on the left and shoot a Rocket from your Rocket Launcher to snuff both of them out. Two more guards will approach from behind you. Kick the crap out of them for trying to ambush you. After all three guards have been given a thrashing, explore the large room and break all the objects in here to find the Blue Key Card and some Batons from the fallen guards, a Fire-Axe, a Knife, some Grenades, and Colt Pistol ammo. Your next move is to head through the door that is to the right. When you enter, you will see a long corridor. Pull out your Rocket Launcher and fire it at the abomination that is lurking in the distance. Kick open the crates to reveal another Knife. In the center of the room there are two doors. The one on the right contains nothing. The door on the left contains an abomination and a secret entrance to the left with a fence in front of it. Kick over the fence and run through the narrow passageway. Toss a grenade by the ladder to clear the landmine. Now, climb up the ladder. When you reach the top, kick over the fence and exit through the door on the right. Kill the abominations as you open the door with some blasts from your Assault Rifle. After the room is clear, bust open the crates to the right to gain some Colt Pistol ammo and some Shotgun ammo. Check the cell that now lies straight ahead from the door through which you just came. Open it and kill the abomination. There is a fence to the right of it. Kick it over and run through it. This will ignite the landmine. Head back out of the cell and go through the door that is located on the right. Pull out your Rocket Launcher and launch two missiles to turn the three abominations into mush. Head back into the cell you were just in and toss a grenade in the secret passageway to take out the mine. Run through the corridor and shoot the landmine out to the left to knock over the fence. Kick out the abomination in this cell and exit through the door to the right. When you open the door, take out the two abominations that lurk here by any means necessary. Afterwards, destroy everything here to net for yourself, some Shotgun Ammo and some Grenades. Next, head through the door that was straight ahead and kill the guard inside. He will drop the coveted Red Key Card. Exit this small room and head through the door that is now to the right. As you enter this room, you will need to take out two more abominations staking out the room. After defeating them with blasts from the Shotgun, destroying the objects in this room to uncover some Colt Pistol ammo and a Fire-Axe. Check out the doors on the left and the right in the center of the room to take on an abomination in the left. There is nothing in the cell on the right. Only if you wish to. Otherwise, run through the door that lies straight ahead. Stand in the doorway as you open the door and kick away at the abominations that try to charge you. After they have been killed and fade away, walk into the room and cause some damage to the objects located here. You will find a Health Icon in the cell to the left by igniting the landmine on the bed and some Colt Pistol ammo that is in the crate by the door. Next, run through the door that now is straight ahead of you. In this corridor, bust a couple of caps in the asses of the two abominations that are rummaging about here. Make a left and run down the long corridor. Shoot the barrel when the second abomination comes charging at you. This will ignite the barrels and leave the abomination unidentifiable. Run down the long corridor and at the end, you will find an elevator one floor below you. Jump down to the elevator (you will take a sliver of damage) and head through the door to the left. Open the door and wait by the door for the abominations to come to you. Shoot out the two abominations that charge you. After they have been dismantled, kick out the crates in the middle which hold some Colt Pistol ammo and a Health Icon. Then, ignore the cells on the left and the right and head through the door which now lies straight ahead. As you open this door, two more abominations (again) jump out and try to take you out. Simply feed them with some lead from your Colt Pistol and make your way to the center of the room. After they have been made dead, cracking open the crates will net you a Katana Blade. Explore the cell to the right and shoot out the landmine on the bed by the crate to retrieve a trio of Grenades. The cell on the left contains another abomination so ignore it and head through the door which now lies straight ahead. Run straight ahead through this corridor and go through the cell door on the right and climb up the ladder that is located in the nook. When you reach the top, exit through the cell door on the right and continue running by taking the door that is located on your left. As you enter this room, there will be a cell door on the left and the right of you and barrels and crates to smash in the middle. The crates contain a Katana Blade and a Fire-axe. The cell door on the right contain a Health Icon. Shoot out the barrels to ignite the crate. Exit this cell and continue your progress by taking the door that is on your right. Equip your Rocket Launcher and take aim at the charging abominations. After turning both of these creatures into mush, ignore the cell doors on both sides and head through the door that now lies straight ahead. Smash the crate along the way to gain some more Colt Pistol ammo. Jump down into the elevator shaft and run through the only way that you can go. Run straight ahead through the large ahead and open and pass through the door that lies straight ahead. Then run straight until you reach the next door and pass through it. Finally run through another door and make a right through the door to the right. Bingo! Use whatever ammo you have left in any of your guns top defeat the two abominations that are lurking here. The crates to the right contain a baton and a Health Icon. Finally, run through the door straight ahead and disregard the baton wielding guard that is just standing there to the right. Just run straight ahead and hop into the hovercraft to trigger the cut-scene. This will take you to the submarine! Thankfully, this moment marks the end of the Mission 7. Hope you enjoyed the tour. Be sure to save your progress on your VMU. ================= MISSION 8 PROFILE ================= LOCATION: South China Sea TARGET: Manta Ray Salvage Rig MISSION DETAIL: Knackamiche Corporation are searching for the wreckage of the Darkwing, Dr Zengs's personal jetliner. Thought to be onboard are DNA codes needed to complete the Cyborg Project. The rig must be sunk and the codes destroyed. +++++++++++++++ SALVAGE RIG 8.1 +++++++++++++++ When you make you way into the salvage rig, you will be in the middle of a pool, treading water and you will have your trusty Knife and 2 Grenades to start with in this level. Also you will notice that there is a big cyborg guard in front of you. Equip your Knife and slice and dice the cyborg until he drops. Then, immediately turn around and slice away at the blue pistol toting guard that tries to hit you in the back. After he has been disposed of, pick up the Blue Key Card that he releases. Then, destroy all the crates and barrels in the room to find a Lead Pipe, 2 Grenades, an Uzi with 20 rounds, and a Power Glove. After you have stocked up with this decent equipment, use the Blue Key Card on the big door that is straight ahead and also equip the Uzi. Right as the door open, look up and take aim at the turret gun above you. Bombard it with Uzi fire (10 rounds) to fully dismantle it. It will drop a Health Icon for you. Pick up the Health Icon and follow along the bridge to meet two guards that want to do you harm. The green guard should be your main concern because he is carrying a firearm. After you have defeated the guards, smash open the crate on the right to obtain 25 rounds of Uzi ammo. Blow up the barrels with a grenade to discover another He3alth Icon. You will come to a split where you can go left or right. You will need to go right because the door on the left need a Blue Key Card. After running through the door on the right, you will have to defeat a blue guard that carries a wrench. He will also open the door behind him to bring some of his pals out. Defeat the guard in the nook first because he is toting a pistol. Then, take out the guard with the wrench. After these two have been defeated, one more guard with a gun will appear in the nook. Take him out by getting close and pummeling him with kicks. Then, break open the crates that are to the right of the ladder. Their contents are a Shotgun with four rounds and a Crossbow with 4 rounds. Equip the crossbow and stand back as far away from the ladder as possible. Wait for the guard above you to get in your sights and kill him instantly when the target is locked on. After you take him out with a single shot, climb up the ladder. When you reach the top, defeat the guard carrying the wrench by performing a couple of kicks to the head. After he has been knocked out, retrieve the Blue Key Card that he drops and destroy the crate in the room. You will gain some Uzi ammo. Afterwards, climb back down the ladder and run through the door on the right. Next, go right and use the Blue Key Card on the door to the right, down the hall. Right as you enter this room, shoot out the barrels to the right with the Uzi to defeat the charging wrench guard. Next, take out the turret gun that is swiveling in the distance. After reducing it to scarp metal, pick up the Colt Pistol gun with 10 rounds and bum rush the guard after doing so. After he has been kicked to death, smash open the crate in the right corner to gain a Health Icon. Now, that you got the proper equipment, head back into the other room and climb up the ladder once again. When you reach the top, look to the left and kick over the fence. Walk through the small walkway and take out the landmine along the way. When you get to the ladder at the end, toss a grenade down before climb down the ladder. At the bottom of the ladder you will find another Health Icon and an Assault Rifle with 30 rounds of ammo. Climb back up the ladder and go back through the small walkway. Equip you Assault Rifle and run straight ahead, then make a left and hop onto the elevator. When you hop on, hit the Right Trigger and Up to make the elevator rise. When it reaches the top, you will have to deal with two cyborg guards and a human guard. Tackle the cyborg guard closest to you with a levy of kicks to the head. Then, do the same to the other two. After all three guards have been taken care of, they will leave you with two Health Icons and a Blue Key Card. Pick all of these items up and head through the door which now lies straight ahead. As you head through these doors, two armed guards will approach from the right and run near the barrels take at the barrels and jump kick into the guards if you miss. After you are done sparring with them, pick up the Health Icon an immediately take aim at the turret gun in the distance. Two shots from the Assault Rifle will destroy it. Finally, jump and kick away at the two guards that approach from the door on the left. One is armed and one is not. After they have been properly disposed of, kick the crate in to gain a Health Icon and pick up the Colt ammo that the guards have also been nice enough to drop for you. Next, exit the nook and stand under the destroyed turret gun. Toss a grenade down at the guard that is just standing there doing jack. He will leave you the Blue Key Card. The crate contains some Shotgun Shells so smash it open. Finally, hack into the computer to the right and press A to unlock the door. Accessing Salvage Rig 8.2... +++++++++++++++ SALVAGE RIG 8.2 +++++++++++++++ Make sure that Uzi of yours is equipped because when you open that door to the left, be prepared to take on the mini boss of this level. Take a deep breath and walk on through the door. When you enter, you will see a metal sub robot in the middle that will laugh at you. It also has a crane arm attached to it. First, run around the pool and smash all of the crates to the left to gain a Health Icon for later. Then continue running to the right and then right again to dodge the grenades that it tries to toss at you. This way, they bounce off the wall and hit the robot itself. Looks like this robot isn't too bright. Smash the other crate in the room to net some Uzi ammo and another Health Icon. By the way, the robot is called Nemo. When you get a chance, concentrate your fire on the red button below the arm of the robot. Be careful, it will try to grab you a drill into your body like a screwdriver. So try to keep running around in a circle at all times. Also, if you still have the Colt Pistol, make those shots count as well. Seven to eight direct shots to the red sensors will finally dismantle this mini boss robot. Enjoy the fireworks. The screen will fade to black and will begin accessing Salvage Rig 8.3... +++++++++++++++ SALVAGE RIG 8.3 +++++++++++++++ When you re-appear, run through the door that is now open to the right. Equip your Colt Pistol and shoot out the barrel by the crates to discover a Health Icon, and some more Colt Pistol Ammo. Next, climb up the ladder to the left and when you reach the top, urgently turn to the right and shoot the gun bearing guard to knock him over. Then, run up and kick him to death. Afterwards, continue to beat up the other guard to retrieve his Blue Key Card. Destroy the crate to replenish your grenade stockpile and use the Blue Key Card on the door that is now straight ahead. Equip a grenade and let it fly when you enter this room. There will be three guards that will rush in from the right and will stand at the top. If your grenade doesn't kill them, let your shotgun do the talking! After the three guards have be killed in combat, wait for another gun bearing guard to approach from the door on the right. Show him what your boom-stick can do and after killing him exit the room and aim at the rafters above you. Do you see the two patrolling guards? Good. Snipe them in first person mode and perform a one hit kill on them. Afterwards, head back through the room where you took on the three to four guards and slowly draw the fire of the turret gun in the nook on the right. When the firing stops, Strafe in and squeeze off two shots to destroy it. Bash the crate behind it to uncover a Sniper Rifle and a Blue Key Card. Exit the nook and jump kick the fence three times to knock it down, thus ignoring the door on the right for now. After the fence has been kicked over, jump up and hoist yourself up. Run through the ventilation shaft and kick open the crate that is straight ahead to reveal a Power Glove. Next, kick down the fence to the left and shoot out the landmines before moving forward. Now that the coast is clear, run forward and run through the door that needs to be opened to the left. If you didn't take the guard out, jump through the door and peg the guard in the head with a blast from your Colt Pistol. After the guard has died and untimely death, pull out a grenade and ignite the barrels and the crates. Here you will find a Health Icon, a Shotgun with 2 rounds, and an Assault Rifle with 40 rounds! Backtrack through the ventilation shaft and use the Blue Key Card on the door that is now to your left. As the door open, look up and shoot one round from your Assault Rifle into the cyborg that is above you. Then, shoot another round into the one that lurks on the same ground as you. When you knock it over, run up and make Bruce Lee proud with some well place kick to the cyborg. After these two have been wiped from virtual existence, climb up the first ladder you see. When you reach the top, enter first person mode and snipe the patrolling guard with your Assault Rifle. When the crosshair turns yellow, fire, end of guard. Next, climb back down the ladder and when you reach the ground, run over to the other ladder and climb up it. When you reach the top, break the chairs by kicking them to gain a Health Icon. Then, run through the door on the right. When the door opens, jump through and let off a barrage of bullets flow from your Assault Rifle. There are three gun bearing guards here, so don't miss! After you have narrowly missed getting your head blown off, pick up the Blue Key Card that one of the guards drops. Afterwards, run up the steps and use the Blue Key Card on the door that is straight ahead. As you enter this long corridor, enter first person mode and target the grenade tossing guard down in the distance. One shot kill him and then break open the crate to the right to net yourself some grenades. The platform you are standing on happens to be an elevator. Do not go down it yet. Instead, run down along the corridor, bust the computer on the wall to the right to earn a Health Icon, and open the door that lies straight ahead. Shoot the barrels to the left to blow up the guard that approaches from the right. Breaking the crates reveals 20 rounds of Assault Rifle ammo but don't snag it yet unless you want to get blown up. Kick out the next guard in the doorway until he has fallen. Then turn to the right and try to one hit the grenade tossing guard in the right hand corner. If he get a grenade off before you can target him to get the crosshair yellow, simply perform a back flip backwards through the door, and re-enter to try it again. After you finally tag him, (patience is a virtue) pick up the Assault Rifle ammo. Then, turn to the right and aim at the turret gun. Two shots from the Assault Rifle will do the trick. In this room, run and jump onto the ladder to climb across to the crate. The rig will start fallen apart just a little bit here. Shoot the crate and the landmine to gain a Health Icon. Next, look down to the right and shoot the barrel out below you which will also trip and detonate the landmines. Next, make your way across the ladder and climb across. This was originally on your left. When you make it across, kick open the crate under the destroyed turret gun to obtain some more Shotgun Shells. You cannot go through the door yet because you will need the Red Key Card. Climb back across the two ladders. Next, climb down the ladder that is to your right. When you reach the bottom, turn around and take the Uzi ammo with you if you need it. Then head through the door that is straight ahead. Open the door and blast the guard that tries to take a run at you. When you have disposed of him, take the Blue Key that he drops and use it on the door that lies straight ahead. When you open the door to this room, you will see a cyborg and a guard on you left and a cyborg that walk into view from the right. Aim at the guard that is standing on the left and one hit kill him. The cyborg that walked into view from the right will be alerted. It will probably get a shot off. Run up to it and begin kicking the hell out of it. After it has been disassembled, shoot out the last cyborg guard on the left. After you have trashed it, retrieve the Blue Key Card that it drops. Before leaving this room, trash the computers on the left to gain some Colt Pistol ammo. Also, demolish the crate in the back to discover a much needed Health Icon. Finally, exit the room and head straight through the two doors that are in front of you. As you re-enter this room, climb back up the ladder. When you reach the top, climb across the two ladders until you reach the previously inaccessible door. Finally, head through the door by using the Red Key Card. Upon opening this door, you will be met with two shipmates who want to pick a fight with you. Blast them with your Assault Rifle or defeat them with kicks quickly to clear the way. But don't relax yet because their will be a gun bearing guard that runs down the ramp ahead from left to right. Immediately blast him to knock him over and then run up to him to beat him senseless with your boots. After you have disposed of the guard, kick open the crates to uncover a Grenade and some Colt Pistol ammo. Then, slowly turn to the left and target the turret gun at the top of the ramp. Tag it two times to render it useless and run up the ramp. Claim your Health Icon that the gun kindly dropped and then toss a grenade at the crates to explode them. There is a landmine sitting under them. There is a doorway to the left but let's see what is in the ventilation shaft straight ahead first. Jump up and walk carefully through the ventilation shaft. Take out any landmines along the way before proceeding. Also, look up as you are walking and remember to take out the turret gun that is slightly above you. When you reach the opening at the end of the ventilation shaft look down to find a ton of barrels and landmines. There are enough explosives here to launch fireworks at the Fourth of July parade! Toss a grenade down and watch everything explode! Now it is safe for you to jump down to the brown catwalk in the middle. Then, safely hop down to the ground floor. Jackpot! Here you will find an Assault Rifle with 10 rounds, a Grenade Launcher with two rounds, and Shotgun Shells. After you decide what to take, (I took the Shotgun and the Assault Rifle) jump and climb out and backtrack through the ventilation shaft. Head through the archway that is now on your right. When you reach the ramp, take out the grenade tossing guard with a shotgun blast. After making it up the ramp, pick up the Colt Pistol ammo and open the door that is on your left. After opening the door, watch the guard that runs to the lever and enter first person mode to shoot him in the head with a one shot kill. After he is dead, climb on either one of the ladders to the left. When you reach the top immediately jump towards the barrels. You'll probably take a hit from the grenade tossing guard but ignite the barrels with shot from your Shotgun. Then quickly take out the cyborg guard and gun bearing guard, both to your right. Usually the cyborg will drop and you will get an opening to kill the gun guard when he goes to reload his weapon. Afterwards, pick up the Blue Key Card that the gun bearing guards drops, and jump diagonally to the right. Don't fall in the pit! After successfully landing, trash the computers to score a Health Icon. Then, head through the door that lies straight ahead behind the small yellow ramp. As the door opens into this room, shoot out the three guards that gather here while continually moving towards them with blasts from the Assault Rifle. If you run out ammo, get in close and kick for all you are worth. After they go done for the finally count you will receive a Health Icon, Assault Rifle ammo. Then, run back down the steps and hide underneath. The final two guards will try to hit you with a shot from his pistol. Simply jump up and fire a round until they are killed. The crate to the left of you is holding 10 round of Assault Rifle ammo. Use it wisely. Run back up the steps to the left now that the room is cleared of guards and pick up the Blue Key Card that the guard relinquishes upon dying. To the left is a red corridor. Break open the crate to uncover a Grenade Launcher. The crate in the nook at the end of the red corridor is hiding some Grenades for you. Now backtrack through the corridor and use the Blue Key Card on the door that is to the left. As you walk through the door you will get a message from your communicator. Answer it. MISSION PROFILE - UPDATE Seismic sensors show seabed is becoming unstable. Time is running out. (Like we didn't know that!) Explore this large room and destroy all the equipment in it to reveal a Blue Key Card, a Health Icon, and 35 rounds of Assault Rifle ammo from the two television monitors hanging in the left hand corner! Afterwards, walk through the door that is straight ahead by spending the Blue Key Card. When you enter this long hallway, enter first person mode an aim at the guard who is way down the hall. You know the drill by now. After dropping him with one bullet, walk down the hall a couple of paces and run through the door to the left. One hit kill the guard that is standing inside and crack open the crates in this room to gain a Health Icon and some Uzi ammo. Exit the room and continue walking down the hallway to the left. Destroying the barrels net you a Grenade Launcher with one grenade. Hardly worth it, keep moving. When you reach the end of the hallway, open the door to the left. Immediately shoot out the gun bearing guard on the left so jump through this door and do so. Afterwards, kick the snot out of the green guard who tries to mix it up with you. Then, breaking the two crates on the left will net you 40 round of Assault Rifle ammo. The crate at the end of the hallway will afford you with one Grenade Launcher round. Pick it up an equip it. You get go through the door on the left yet because you need a Blue Key. Look to the right and see why. After the guards finally cut through the steel to get to you, blow them to hell with the Grenade Launcher! Then clean up whoever else comes out with blast from the Assault Rifle. After you mow down four guards in all, the Blue Key will appear and it will be yours to take. Take it and head through the door that is on the left. Upon opening this door, shoot out the barrels on the left for the hell of it. Next, strafe out and look to the right. Whack the patrolling guard with a one hit kill from your Assault Rifle. After you off the guard, it's Christmas time! Unwrap all of the crates to get a Grenade Launcher, a Lead Pipe and a Health Icon. In the middle of the room, look up and one hit kill the guard that is standing in the rafters. Do it so it doesn't rain grenades on you. After he dies, finish opening the crate to reveal another Health Icon and the coveted Blue Key Card. Head through the door that is straight ahead and whack the guard that tries to rush you. He will drop a Gold Key Card!?! Exhaust the Blue Key Card by heading through the door that is to the left. As you go through the room, you will notice a ramp that goes up and then right around a corner. Around that corner are landmines to be taken out first. Then, two turret guns will need to be taken out as well. Peek around the corner and take the turret gun out with two blasts a piece from the Assault Rifle. This will be just a tad tricky. After they have been demolished, also kill the guard that waits for you at the top of the ramp. The other way is to jump up the ramp and keep jumping until you bypass the guns (Less aggravating!) Either way, kill the guard at the top and use the Gold Key on the door at the top to pass through. Finally, hack into the computer that is on the right side of this room. Press A to Unlock and it will begin accessing Salvage Rig 8.9... +++++++++++++++ SALVAGE RIG 8.9 +++++++++++++++ When the level finally loads, you will only be able to go through the door that is straight ahead. Head through the door and prepare to take on the pirate boss of this level. He will power up by drawing green energy from a box that is located behind him. This is the key to his power and just so happens to be the important key to defeat him. Don't bother unloading clips of ammo into him. That would just be a waste of perfectly good Assault Rifle ammo. Instead, run to two switches on the left and right sides of the door. Don't worry if the pirate hits you. He won't do much damage at all and it will just delay the inevitable. Hit the two switches and so that they are both red. When this happens the pirate will be held in place by a green electricity field. This is your chance to unload your Assault Rifle round into the box. If you are out of ammo, punch and kick the snot out of the box. Do it quickly! For it only lasts for a couple of seconds. The pirate will laugh and start coming after you again so you will have to hit the switches again to restrain him. Then go after the box. After doing this process two or three times, the box will finally swing open and create a vacuum that will suck the pirate back into the box, forever. Time to get the hell out of here. Run out the door from which you first entered and run through the door to the right. The screen fades to black so enjoy the cut-scene. This marks the end of Mission 8. Be sure to save your progress on your VMU. ================= MISSION 9 PROFILE ================= LOCATION: Knackamiche Corporate Head Quarters. Tokyo, Japan. TARGET: Cyborg Life Form. MISSION DETAIL: We have you on the scope. Access the main laboratory levels. Erase all data and key technical personnel. Seek and destroy the Cyborg Life Form. Eliminate all resistance. ++++++++++++++ SKYSCRAPER 9.1 ++++++++++++++ "Uh-Oh, end of the line." --Hawk. This is the final mission of the game. You will get dropped off on the roof of Knackamiche Head Quarters building. You start of with just a Knife and 2 Grenades. Equip that Knife, run to the left and get ready to mix it up with four guards in a melee brawl. The two black guards are unarmed by armored, but the two black guards are packing. Immediately target these guys first and don't worry if the blue guards hit you. After you have dropped the two black guards that are packing, kick the crap out of the unarmed black armored guards to seal the deal. After all four have been defeated, pick up the two Colt Pistols that are dropped as well as the Uzi and the Blue Key Card. Also before making your way towards the Blue Doors, explore the roof and crack open the crates. You will find a much needed Health Icon to replenish the health lost during the beating you just took. Also, you will find an Assault Rifle with 20 rounds and Uzi ammo as well. Now, head towards the door and smash open the computer on the wall, to the left of the door, to pick up the Health Icon. Then, smash open the crates and the fuse box to the right of the door to gain more Grenades, a Shotgun, and a Health Icon. Finally, walk through the Blue Door by using the Blue Key Card. Now that you are fully prepared and fully healed, the door opens and you should have your Assault Rifle equipped. Get into first person mode and take out the guard with a one hit kill who is standing guard in front of the door straight ahead. He will drop some Colt Pistol ammo when he is terminated. An elevator door will open to the right. Open fire on the two suits (one male, one female) who are packing assault rifles as well. After you knocked them down, run in and pound the hell out of them until they are eliminated. After they perish, pick up the Blue Key Card and the Assault Rifle ammo that they leave behind. Kick out the fuse boxes and the televisions above you to find a Health Icons. Finally, use the Blue Key Card on the door to advance. Jump through this door and open fire on the suit to the right. Make quick work of him. Shoot the other suit to the left and ignore the female assassin for now. Stand over him after you knock him down and kick him to death. They aren't playing around. Take out the female assassin with kicks. After you make them all dead, pick up the Blue Key Card that they leave behind as well as some Uzi ammo. Destroying everything in the room will net you a Health Icon, a Katana Blade, and a Rocket Launcher with three missiles. Use the Blue Key Card on the Blue Door. Equip the Rocket Launcher and open the door by don't run through it. When the black guard approaches from left to right into your view, auto track him and fire away. Two more will approach after you kill the initial guard. Do the same to these two unrelenting punks. After you kill all three guards, the only thing that will remain of the three is a Blue Key Card and some Uzi ammo. Get rid of the Rocket Launcher and pick up the Shotgun. Finally run through the door and pick up the Blue Key Card. Run up the steps and when you reach the top, have your Assault Rifle equipped, because there is a turret gun that needs to be take out around the corner to the left. Jump out and fire two rounds in the gun to destroy it. After it is turned into scrap metal, shoot the air conditioners above you, in this room to grab a Health Icon and a Grenade Launcher. Finally, turn away and run through the door that is underneath the remains of the turret gun. In this small lead way, destroy all of the equipment in this area to receive a Rocket Launcher, and two more Health Icons. Afterwards, walk through the door that is straight ahead. Equip the Rocket Launcher and the fire the only missile at the guard in the distance. After he has been killed, discard the Launcher and get the Shotgun in the lead way. Then, re-enter and immediately kick the snot out of the two guards that emerge from the door the open to the left. Also, take out the turret gun in the middle of the room with two rounds from the Assault Rifle. Afterwards, use the Blue Key on the blue door to the left. When you enter this orange tinted office, shoot the suit that approaches from right to left and tag him when he reaches the stair with a blast or two from the Assault Rifle. Make sure you kill him quick because he is armed with a machine gun. After he bites it, pick up the Colt Ammo he leaves behind. Then, take out the gun bearing guard on the lower level. Upon killing him, he will grant you with a Red Card Key. Explore and destroy everything in the lower level of the office to uncover Uzi ammo. Destroying everything in the top will waste ammo and only get you dollar points. Exit the office. Pick up the Rocket Launcher on the right with two rockets, equip it, and run up the steps. Open the door and auto target the guard on the left. When locked, fire away. Then, auto target the guard on the right and do him in as well. After the guard on the right crumbles, he will leave you with a Blue Key Card and some Uzi ammo. Then, open the door on the left first but don't walk in. Target the black suit guard, in first person mode, right in front of you and peg him with three shots from the Colt Pistol. Then, target the female assassin as she walks back and forth in the background. Kill her with a one hit kill. Then, target the suit on the left and also perform a one hit kill. Now you can move in. First, pick up 5 rounds of Colt Pistol ammo straight ahead. Then retrieve 5 more rounds of Colt Pistol ammo and the Gold Key Card from the slain suit on the left. The female assassin that you killed left you a Katana Sword. Smashing everything in the room will just net you dollar points so exit the room and head through the Blue Door on the left. By using the Red Key Card. Just stand in the doorway and enter first person mode with your Colt Pistol equipped. Target the first guard that is by the desk at the bottom of the stairs. After whacking him with one bullet, watch as the turret gun comes out of the ceiling to the left. Shoot out twice with the Colt Pistol to junk it. Finally, target the suit that is pacing back and forth below you to the left. After you put a cap in his ass, run down and pick up the spoils of war which are a Blue Key Card, a Health Icon from the computer screen to the left, Uzi ammo, and another Health Icon by kicking the fuse box around the corner to the left. Time to check out the next orange tinted office, by using the Blue Key Card on the Brown Door that is adjacent to the bottom of the steps. Stay in the doorway and target the suit that is going to try to run down the stairs on the right. Peg him with three rounds from the colt to terminate him. Then, focus your aim on the security guard in the middle, below you. Inch just enough to get a bead on him. Shoot him with one bullet as he paces back and forth. When that crosshair turns yellow, fire. This will take him out with one shot! If you miss, he won't hesitate to chuck a grenade at you. Afterwards, head up the stairs to the left to pick up some Colt Pistol ammo. Nothing but dollar points will be gained by destroying everything on the top floor. So check the bottom floor instead. The guard left behind a Red Key and 10 rounds of Colt Pistol ammo. After picking this up, exit this office. Then, run to the right and open the door by walking through it. Destroying the fuse boxes with kicks will net you a Rocket Launcher and a Health Icon. You will not need a Blue Key Card to head through this door (because it doesn't exist) so it is time to backtrack. Turn around and exit through the door from where you just came in. Then, run back up the step to the right and go through the blue door at the top of the stairs. Then, run through this room and head through the gray door on the left. This will be another orange tinted office that we haven't conquered yet. Open the door and target the suit as he paces in the upper right hand corner. After you get him in the crosshairs, shoot him with one bullet from the Colt Pistol. Then perform the one hit kill method on the suit pacing in the lower level as well. Room is cleared and it is time to search the office. Destroy the crates in the lower level to gain Uzi ammo dropped by the suit, Shotgun ammo, and more Uzi ammo. Search the upper level of the office to find Colt Pistol ammo from the fallen suit. After doing so, hop on the elevator in the lower level of this office which is right next to the crates and push the Right Trigger and down to make the elevator descend to Sky Scraper 9.2... +++++++++++++++ SKY SCRAPER 9.2 +++++++++++++++ When the screen fades back into view, you will find that you are in a small corridor. Kick open the crate, beside you to give you some more Colt Ammo. Then, jump through the gray door that is straight ahead and focus to the left. Whack the black guard with some shots from the Uzi and get in close to finish him off with kicks. Then focus on the orange suits who are trying to knock you around. After this room has been cleared of bad guys, search the room and destroy everything you see. You will find a Health Icon and a Grenade Launcher in this room. Afterwards, jump through the door on the left or else be knocked back out of it from gunfire from the guard waiting for you inside. Once inside, jump kick him behind the desk, and then stand over him and kick the crap out of him when he tries to get up. Then, pick up the Uzi ammo that he leaves behind and turn around and defeat the other guard that is in this room that was to the right. If he hits you with his firepower, he won't do much damage. After you are done sparring with him, pick up the Blue Key Card that he drops as well as the Uzi ammo. Kicking out the fuse box on the left of this room will net you a Rocket Launcher and taking out the computer monitors and the red box in this room will grant you a Health Icons. Finally, exit the room. Run across the room and make your way through the door straight ahead by using the Blue Key Card. Creep over to the railing with your Colt Pistol equipped and watch the patterns of the two guards below, while they pace back and forth. When you get a read on both of them, execute them both with one-hit kills. After they have both been killed, kick out the fuse box to the left to obtain a Health Icon. Then, climb down the ladder located on the left. When you reach the bottom, they will be one more gun bearing guard to take out. Jump kick into him to knock him over. When he is knocked over, continue to kick him back down. After he has been disposed of, pick up the Blue Key that he leaves behind. Next, blow up the barrels in this room to uncover an Assault Rifle with 20 rounds. Destroying everything else in the room will net just a Baton. Use the Blue Key on the door that is straight ahead on this level. As you enter this small room, you will see an orange suit and an unseen gun bearing guard on the left. Wait a second and don't move until the turret gun drops down from the ceiling. Destroy this first with two rounds from the Assault Rifle ammo. Then, jump diagonally to the left and proceed to kick the snot out of him until he doesn't get back up. Next, dispose of the orange suit in the same fashion. He will drop the Blue Key Card so pick it up when he does. Afterwards, shoot the computers in the middle and the fuse boxes in the middle of the room to obtain Health Icons. Finally, make you way through the door that is across from where you came into the room. Tread carefully and stop in the doorway. Enter first person mode and aim your Assault Rifle at the two guards who are guarding the next doorway in the corridor. Pick them both of with one bullet a piece. After both of them have been dropped walk slowly towards the Blue Key and the Uzi ammo that they dropped and keep looking up as you do. Do this because a turret gun will drop from the ceiling half way into the corridor. Junk it by tagging it with two shots from the Assault Rifle and then destroy the televisions that are up in the rafters to get a Health Icon and more Colt Pistol ammo. Pick up the goodies that the guards left for you and use the Blue Key card on the door that lies straight ahead. Jump through this door and run down the ramp on the right. Ignore the two guards who are unarmed and take down the Uzi toting guard who is trying to shoot you. After you have defeated him, mix it up with the two unarmed guards who should be no match for you. After you have disposed of all three guards, retrieve the Blue Key Card and the Uzi ammo that they leave behind. Then, destroy the fuse box and the air conditioner in the middle to obtain another Health Icon. Finally, run through the door that is to the right by exhausting your Blue Key Card. Open the door and enter into first person mode to aim once again. Stand in the doorway and terminate each of the two orange suit guards that just stand there looking at you. Also, a turret gun will drop down so be sure to take care of the first. I guess that is why the two guards were standing there. They figured the turret gun would take you out. After disposing of the two orange suits guards, demolish everything in this room to find a Baton, two Health Icons, Shotgun Shells, and more Shotgun Shells. Thus, head through the door that is to the right. Jump through this door and take out the first of three guards to the left. Take him down first because he is armed and won't hesitate to shoot. After defeating him with some gunfire from your Uzi, take out the other Uzi toting guard in the middle by jumping him and pummeling the snot out of him with kicks. Afterwards, pick on the orange suit guard who won't fight back more some reason. After you have cleared the room of guards, retrieve the Gold Key from one of the fallen guards. Then, destroy everything in this room to gain Assault Rifle ammo and a trio of Health Icons. After you are down trashing the room, exit this room and run to the door on the left. Then run down the hallway and use the Gold Key Card on the door that is now straight ahead. When you open the door to this room, get ready for a good ole fashioned street fight. Your opponents are the three suit guards that occupy this small room. Kick, punch, it's all in the mind! After you are done sparring with a three suits guards, pick up the Blue Key Card as a reward for winning the fight and smash the two crates in this room to snag some Grenades and 20 rounds of Assault Rifle ammo, and a Health Icon from the fuse boxes. Next, open up the door to the left and jump kick through to take out the gun bearing guard occupying this tiny room. After you have eliminated him, kick open the fuse boxes to obtain some more Colt Pistol ammo and some Uzi ammo. Exit this tiny room and run straight ahead through that door and use the Blue Key Card to access it. Jump through the door and either jump kick or shoot the gun wielding guard on the right. Ignore the guard and suit that are unarmed for now. After you take out the shooter, take his Uzi ammo and finish off the orange suit that tries to attack you with punches. Also, defeat the unarmed guard, who tries to do the same. Afterwards, pick up the Blue Key Card that is dropped and destroy the crate in the room to reveal a Grenade Launcher. Finally, run through the door to the right by using the Blue Key Card. When the door opens, stand at the top of the ramp and pick off the machine gun wielding guards that approach from the door and the bottom. Shoot them out and continue moving forward. A guard will also join in from the left. After these three guards have been terminated, pick up the Red Key Card and the Health Icon. There are still two more guards to be dwelt with here so pick them off when they emerge from the nook. After they have been made dead, head back up the ramp and through the door from which you just came. Destroying anything in the lower level would just get you dollar points, anyway. It is time to backtrack. After walking through the door, run through the door that is on the left. Then as you enter through this room, run through the door that is on the left. When you enter this room, run up the ramp and head through the dark gray door on the right. Run through this long corridor and run through the door that lies straight ahead. Finally, open the door not to the right but the one that lies directly ahead and get ready for some gunplay. When you enter the corridor you will notice three guards in the middle of the hallway. Two of them, the guards in black are packing. The guard in the orange is unarmed. Use your Colt Pistol to take out the two armed guards first. After they have been eliminated, run up to the orange suit and unleashed a fury of kicks to defeat him. After all three guards have been defeated, pick up the Blue Key Card that is dropped and run through the door at the other side of the corridor. This part of the game is unique and fun. Get ready to enter a virtual reality type game. The only problem is that the bullets are real so you can die here! Get ready to play by entering the blue grid room. The first game you will play is virtual human battle tank. You will have unlimited ammo so blast away at the first two set of orange tanks. Aim in first person mode and destroy the two tanks on the left. Then, do the same to the two tanks on the right. When moving around try not to run into the energy pulses that are running about along the ground. You will have to take out six more tanks to complete the first part of this room. The grid will change from blue to green. Here is the second part of the room. You will get to play a game of human virtual asteroids. You are the ship and the asteroids are coming to get you. Shoot out about twelve asteroids that will break apart into smaller ones and watch where you step because there are also pulses of electricity running along the grids on the floor. After you have finally completed destroying all the asteroids and saving the day, the virtual grid will flash and finally change back into reality. In my opinion, this room was the coolest and most fun parts of the game. They should have made it an un-lockable mini game. Anyway, the screen fades to black and Sky Scraper 9.9 will begin loading... ++++++++++++++ SKYSCRAPER 9.9 ++++++++++++++ When the game is finally done loading, equip your Uzi and head through the door to exit the virtual arena. As you run through the corridor, you will see a scientist in white and a cut-scene will ensue. The full automatic cyborg life form will break away from it shackles and will kill the scientist by choking by snapping his neck. Guess what, he isn't done yet. He is coming for you next! Shooting it would do you no good. Instead, run around him and go through the door on the left. In here, destroy all of the colored crates to obtain a Health Icon, a Mini Chain Gun with 50 rounds, and some Colt Pistol ammo. Then head through the door that is straight ahead because you are being stalked by the terminator. When you enter this room, bust open the crates to find a Grenade Launcher, Assault Rifle ammo, a Rocket Launcher, Shotgun ammo, Uzi ammo, and another Health Icon. Keep moving and head through the door that is straight ahead. Run along the corridor as it bends to the right and run through the door that is straight ahead. Finally, run past the two green energy fields on either side of you and wait for the cyborg life form to pass through them. When he finally passes through them, he will suck the energy out of them and morph into a super mutated cyborg life form. Get the hell out of there and run through the door behind you! Even in this form, it cannot be damage by the ordinary weapons that you carry. Run down the ramp and open and run through the door at the bottom of it. Run over to the control panel on the left side of the room and you will notice a pink bar in the upper left corner of the screen. Push A to get into the computer and the red target receptacle will appear. Place it in front of the door to the ride and when it opens, push the trigger and a ball of energy will circle around and rain down a massive energy blast. The pink energy bar is the amount of energy that the energy weapon has! It takes three seconds to charge the shot, then the concentrated energy rains down. After you hit it once, run out of the control panel and run around to the left hand corner of the room in the distance. Don't worry, the energy weapons recharges itself. Lead the mutated cyborg to you and then run along to the other corner to the right and then bolt for the energy weapon control panel. Grab the controls and place the target receptacle three steps in front of the mutated cyborg and fire. When it hits this monster, the screen will flash and blue fire will shoot out of the monster. Repeat the process described above. You will have to hit the mutated cyborg six times to ensure victory. Make sure you are patient and you will knock out the min boss of this left. But it isn't over yet, so don't celebrate. Make you way through the door on the left. Finally, run through the corridor as it break to the left and hop on the elevator that is at the end of it. Press the Right Trigger and up to take the elevator up to Skyscraper 9.3... ++++++++++++++ SKYSCRAPER 9.3 ++++++++++++++ It doesn't get any easier from here. This part of the game will frustrate a lot of people but keep going. You're almost there! When the elevator finally reaches the top, take out your Colt Pistol and shoot out the two turret guns that are up here. After reducing them to scrap metal, run down the corridor to the left and jump over the laser beam. Jump over the second laser beam and run under the turret before it can get a shot of. Bust open the fuse box to the left to obtain a Health Icon and then shoot out the turret gun from underneath. Go to the right and two purple laser bars will block you from going back. Here, you will have to smash the control panel with kick and punches or any ammo from any gun that you have left. Watch out for the pink energy pocket that is circling around in the fusion chamber. When it is directly in front of you it will emit a pink lit electricity field at you. Simply time it right and jump over it. Keep pounding away at the control panel and jump over the pink electrical charge that it emits and then watch it finally explode! The screen will flash in an orange like glow. Turn around and run through the now unlocked door. Hop on the elevator and push the Right Trigger and Up to make the elevator rise to the next level. When it reaches the top, forget destroying the fuse box, and run to the right, underneath the turret gun and run through the laser beams and the grenades. Trust me, you will take only a little bit of damage and the turret gun at the end will be destroyed in the explosion! When it the corridor breaks left go left and the purple energy bars will come up yet again that will block you from going back. Here, you will have to smash the control panel with kick and punches or any ammo from any gun that you have left. Watch out for the pink energy pocket that is circling around in the fusion chamber. It spins around a lot faster this time! When it is directly in front of you it will emit a pink lit electricity field at you. Simply time it right and jump over it. Keep pounding away at the control panel and jump over the pink electrical charge that it emits and then watch it finally explode! The screen will flash in a green like glow. Turn around and run through the now unlocked door. Hop on the elevator and push the Right Trigger and Up to make the elevator rise to the next level. Destroy the fuse boxes at the top and pick up the 50 rounds of Uzi ammo. Equip this because you are probably out of everything by now. Run to the right and run and continually jump forward through the energy beams. This might hurt a bit but believe me this is the best way to make it through without taking too much damage. When it the corridor breaks left go left and the purple energy bars will come up yet again that will block you from going back. Here, you will have to smash the control panel with kick and punches or any ammo from any gun that you have left. Watch out for the pink energy pocket that is circling around in the fusion chamber. It spins around faster than the other two this time! When it is directly in front of you it will emit a pink lit electricity field at you. Simply time it right and jump over it. Keep shooting away at the control panel with a steady stream of bullets emitted from the Uzi and jump over the pink electrical charge that it emits and then watch it finally explode! The screen will flash in a blue like glow. Turn around and run through the now unlocked door. Hop onto the elevator and take it up to the final part of this level, Skyscraper 9.4... ++++++++++++++ SKYSCRAPER 9.4 ++++++++++++++ This is the final chapter of the game! When the elevator finally reaches the top floor after a long ride up, kick open the fuse boxes to the left to gain an Uzi that contains 100 rounds and equip it. It isn't much but you will need it. Exit through the door that is now straight ahead and run behind the computer desk to trigger the turret gun to drop from the ceiling. When it rears it ugly head, fire 8 blasts from the Uzi into it to render it useless. Do not worry about destroying anything in this room because you will get nothing but dollar points. Instead, run up the ramp, that is in front of the computer desk and run through the door. Run along the long blue corridor and enter through the door at the end of it. It is now the time to destroy the big super computer. Run up to it and position yourself in front of it and to the left. Empty all of your Uzi ammo into it. The computer will keep speaking over and over again, "Intruder!, Intruder!" A laser will emit from the red eye in the center but since you are buried in the left hand corner, they won't even touch you. Keep pounding away at the super computer with a series of combo kicks. The computer will take damage and will keep saying, "In-tru-der!, In-tru-der!" This means that you are wearing it down. After you have finally trashed it, the computer will explode and the alarm sirens will sound. It is time to get the hell out of there. Exit this room and run like the wind back down the long blue corridor. This place is gonna blow! Exit through the door and run through the door to the right. Don't stop and don't look back. Continue running down the orange corridor and it will break to the right. Run through the door at the end of it and it will trigger the final cut-scene. Congratulations! You have finally taken down the Knackamiche Corporation! Sit back and enjoy the ending sequence and the credits! Do not forget to save your progress on your VMU. After the credits roll, you'll notice that now the start game screen has fireworks that are exploding around the building. Also, you will also notice that you have now unlocked Expert Mode. If you are brave enough check it out. Like going through the game the first time wasn't hard enough! /===============\ ===== ===== SECTION 8: ACKNOWLEDGEMENTS ===== ===== \===============/ This guide was originally started in April of 2003. I was originally going to scrap it. Instead, it got shelved for five months. So I recently picked it back up and decided to finish it. My hope is that it will help somebody out who may have gotten stuck in this game at one time or another. Special thanks go out to the people who have given me the motivation to dust this guide off and complete it. As always, I would like to thank Gamefaqs.com for continuing to provide a platform to write and post strategy guides. The only left to say is, "See you next guide..."