FIRE PRO WRESTLING D Complete English Guide written by Frank James Chan ----------------------------------------------------------------------- Revision 5.0 Updated 05/21/2001 ----------------------------------------------------------------------- For the latest revision, be sure to check the Fire Pro DreamWorld http://www.fighting-spirit.com/fireprod and http://www.gamefaqs.com This document contains English translations of the in-game text in Fire Pro Wrestling D for the Sega Dreamcast. Fire Pro D is a 2-D professional wrestling video game developed by Vaill Corporation and released by their parent company Spike Co., Ltd. in Japan on March 1st, 2001. Copyright (C) 2001 Frank James Chan Table of Contents ================= 01 .................................................. The Basics 02 .......................................... Mode Select Screen 03 ............................................. One Night Match 04 ........................................ One Night Tournament 05 ................................................. Open League 06 ........................................... Elimination Match 07 ................................................ Battle Royal 08 ................................................ Victory Road 09 ................................................... Edit Mode 10 ................................................ Network Mode 11 ................................................. Title Match 12 ...................................................... Option 13 ................................................. Memory Card 14 ........................................... Other Information 15 ..................................................... Credits Revision History ================ Revision 5.0: 05/21/2001 - A lot of things have come up besides the huge mess surrounding the site upgrades lately. I can't make any promises for many more updates past this one. - Added identifications for the extra head numbers 282 to 296, and Special Skills, thanks to Kilroy and Melfina. Revision 4.7: 04/23/2001 - Misc typo corrections thanks to Du Vong. Revision 4.6: 04/21/2001 - Added a code that unlocks 300 points for use with Wrestler Edit, thanks to Dreamcast Magazine, Vash the Stampede, and Russell. Revision 4.5: 03/31/2001 - Added note on pulling the lights off of the boards in Fluorescent Lights Deathmatches to the Basics - In-Game Controls section, and added a note on tagging out while holding opponents in the Front Headlock to the Front Grapples section. Thanks to Chip. Revision 4.4: 03/30/2001 - Misc corrections. Revision 4.3: 03/29/2001 - Added a complete list of wrestler heads to the Wrestler Edit section (including the ones used for the pre-made wrestlers in the game: numbers 1 to 220) thanks to Marbury513, edited by myself. - Theme music list (Wrestler Edit) additions thanks to Haya. Revision 4.2: 03/27/2001 - Completed the list of extra heads in Wrestler Edit, thanks to Hiro (Japanese fansite maintainer) and DAN/Crippler19. The hidden heads are the only ones remaining to be identified, some of which are just fictitious characters. - Completed and corrected the list of referees real names as well as their fake names. Revision 4.1: 03/25/2001 - Added a somewhat nitpicky note of my own about Joe Higuchi in the Referee list under Other Information. - Added preliminary information on the new Special Skills (numbers 10 to 22) under Wrestler Edit, thanks to Rhys Moses. Revision 4.0b: 03/18/2001 Evening - Very minor revision correcting typos. Thanks to HBKFan75. Revision 4.0a: 03/18/2001 Morning - Added the actual title of Theme Music #28 in the Wrestler Edit, thanks to Mek. Revision 4.0: 03/16/2001 Evening - Additions to the Theme Music list in Wrestler Edit thanks to Jason Louie. - Tons of typos corrected thanks to Bill Wood. Revision 3.9b: 03/16/2001 - Correction to the Wrestler Edit section: country of origin number 5 is Germany, not "Dutch" (Holland is already 18). This was an old mistake that has been there since Kagura's 6MS translations. Thanks go out to Single J for pointing it out. Revision 3.9a: 03/15/2001 Evening - Minor revision with additions to the Theme Music section of Wrestler Edit, thanks to Alex Jessup. Revision 3.9: 03/15/2001 - Added a small note on swinging around the corner post when standing on the apron to get to the apron on another side of the ring. High Flying - Corner Post Moves section of the Gameplay System guide under Basics. Thanks go out to spite for pointing this out. Revision 3.8: 03/14/2001 Morning - Very minor revision, fixing typos. Revision 3.7: 03/13/2001 Early Morning - Added Tree of Woe to the Corner Grapples section of the Gameplay System guide under Basics. This has been in past Fire Pro games but was overlooked when the section was written, so thanks go out to Dragon Heart for the reminder. Revision 3.6: 03/12/2001 Morning EST - Correction to the Skill Edit screen thanks to Y2JRULZ. Revision 3.5: 03/11/2001 at 10:30PM EST - Added Random Select to the Other Information section, thanks to NetRonin. Revision 3.4: 03/11/2001 Night - Very minor correction thanks to matmaniac. There was a small typo in the theme music explanation, there are a total of 28 themes as listed above that paragraph, not 37. Revision 3.3: 03/11/2001 Evening - Corrections to the extra heads list for Wrestler Edit thanks to Michael Walsh. Revision 3.2: 03/11/2001 - Added identifications of the theme music tracks in the Skill Edit area of the Wrestler Edit mode. - Added a few more identifications of the extra heads in Wrestler Edit, thanks to Bigdaddynero. Revision 3.1: 03/08/2001 - Very minor update fixing some small errors and adding the names of the default referees under the Other Information section. Revision 3.0: 03/07/2001 - Added a detailed Gameplay System subsection to the Basics section which includes all known gameplay elements (moves, the new apron grapples, etc.) Shoot system integrated into this section, thanks to Ian John (added to Credits). - Added translations of the pop-up menus in One Night Tournament and Open League modes. - Added note on Zooming and Moving the preview in the moves section of Wrestler Edit. - Added a translation of the Player Records function under the Other Information section. - Added the Staff Credits option for the Option screen (hidden until Victory Road is completed.) Revision 2.1: 03/04/2001 - Added translations of the new options for Special Skill in the Wrestler Edit, although their exact functions are still unknown at this point (we may need to wait for the guidebook to find out.) Revision 2.0: 03/03/2001 Afternoon - Added much more detail to the Memory Card section and the way data files are handled by the game. - Added hidden heads/bodyparts/costume pieces (which are unlocked by completing Victory Road) to the Edit mode section. - Moved Clean Pause trick to Tips and Tricks section under Other Information. - More of the Extra Faces/Bodies in Wrestler Edit mode identified by Michael Walsh. - Many other additions and changes throughout the guide. Revision 1.7b: 03/03/2001 Early Morning - Another minor revision with a correction on Open League, thanks to Madhat. Revision 1.7a: 03/03/2001 Midnight/Early Morning - Minor correction to Belt Edit thanks to Lukin. The three options for belt types in Belt Edit are Heavy, Junior, and No Weight Class Limitation. Revision 1.7: 03/02/2001 Evening - Extra Faces corrections thanks to Substance J. - Minor correction to Edit mode thanks to AJ 187. Revision 1.6: 03/02/2001 Noon - Added a list of the extra heads in Wrestler Edit (heads not used by the pre-made wrestlers in the game). Revision 1.5: 03/02/2001 - Added a detailed explanation of how to use the color section at the top of the MAKE (Appearance) screen in Wrestler Edit. Revision 1.2: 03/01/2001 Evening - Added a full translation of the CPU Logic section under Wrestler Edit. - Minor corrections to Deathmatch configuration. Revision 1.1: 03/01/2001 - Added more detail to the Memory Card section about how to use the Auto Update feature (the option at the top of the saving screen). Revision 1.0: 02/28/2001 - First public revision of the guide. There will likely be a lot of corrections and additions that will need to be made, but that's to be expected of a first release. -------------- 01. THE BASICS -------------- Menu Controls ============= A Button Choose/Confirm B Button Cancel/Go Back R Trigger Fast Scrolling Hold the R trigger to scroll faster on screens with long lists/categories. In-Game Controls ================ X Button Weak Used for weak strikes and holds. The exact move varies depending on situation. A Button Medium Used for medium strikes and holds. The exact move varies depending on situation. B Button Strong Used for strong strikes and holds. The exact move varies depending on situation. Y Button Run/Weapon This will allow you to voluntarily run (as opposed to being Hammer Thrown). When outside of the ring, stand close to the ring apron and press Y + direction toward the ring to grab a weapon from underneath the ring. If/when a weapon is dropped on the ground, it may be picked up again by standing "above" it and pressing Y + D-Pad Down. NOTE: In the Fluorescent Lights Deathmatch, you can grab the lights off of the boards on the corners by pressing Y + direction toward the corner. The light can then be shattered over the head of an opponent. D-Pad Walk The D-Pad directions are relative to the screen (Ex. pressing D-Pad Up will walk into the depth, or "toward the top of the screen") L Trigger Breathe/Tag Hold Breathe to catch your breath and avoid fatigue during a match. Knowing when and where to use this is part of the strategy. In Tag Matches, press L + D-Pad toward a partner, who is standing on the apron, to tag out. R Trigger 3D Walk Holding 3D Walk will modify the D-Pad directions so that they are first-person perspective rather than relative to the screen. (Ex. Holding 3D Walk and pressing D-Pad Up will walk forward in your wrestler's point-of-view) Analog Performance Every wrestler has up to four different Performances (taunts/poses). Each one is triggered by one of the Analog Stick's four directions: LEFT, RIGHT, UP, and DOWN. Some wrestlers may have a taunt assigned to more than one direction. Start Pause the game. Pause Menu: 1. Continue 2. Mode Select (Exit to Main Menu) If you choose Mode Select, you will be asked: OK? (to exit the match) 1. Yes 2. No Gameplay System =============== The exact move your wrestler will execute depends on the wrestler's own move set and fighting style. However, the method used in order to perform those moves are universal. As a general rule, the moves you use should gradually advance from your weakest to your strongest over the course of the match. Doing strong moves at the opening of the match will usually be reversed/countered, but depending on the specific circumstance, it may actually work, although it is not recommended. The flow of a typical Fire Pro match simulates that of a properly worked pro wrestling match. **Striking Striking moves are done by simply pressing the attack buttons. Over time, players should become familiar with the distance at which you must stand from the opponent in order to land striking moves properly. Different strikes will reach different distances. [When standing, opponent also standing] 1. X (Weak Strike) 2. A (Medium Strike) 3. B + D-Pad in any direction (Strong Strike #1) 4. B (Strong Strike #2) 5. X + A simultaneously (Strong Strike #3) **Grappling Simply walk into your opponent to grapple. The moment the two wrestlers make contact, you will hear a small "smack" sound effect. Be the first to press a button or button+direction at/after the sound to win the grapple (which move is actually done will depend on which button or button+direction was pressed by that player). For beginners, it may seem hard at first, but once you are familiar with it, the timing becomes a completely natural reaction. NOTE: Repeated pressing a button rapidly will NOT win a grapple, it can cause you to lose it. Counters/reversals depend on many factors: in many cases, if an opponent is not worn down enough to take a big move, it will be countered/reversed automatically. If the two wrestlers press simultaneously, you will go into a Test of Strength -- the only instance where "button mashing" has any effect in this gameplay system. [Front Grapple] If you grapple an opponent facing you. 1. X (Weak Front Grapple Move #1) 2. X + D-Pad UP (Weak Front Grapple Move #2) 3. X + D-Pad LEFT or RIGHT (Weak Front Grapple Move #3) 4. X + D-Pad DOWN (Weak Front Grapple Move #4) 5. A (Medium Front Grapple Move #1) 6. A + D-Pad UP (Medium Front Grapple Move #2) 7. A + D-Pad LEFT or RIGHT (Medium Front Grapple Move #3) 8. A + D-Pad DOWN (Medium Front Grapple Move #4) 9. B (Strong Front Grapple Move #1) 10. B + D-Pad UP (Strong Front Grapple Move #2) 11. B + D-Pad LEFT or RIGHT (Strong Front Grapple Move #3) 12. B + D-Pad DOWN (Strong Front Grapple Move #4) 13. X + A simultaneously (Strong Front Grapple Move #5) * Y (Hammer Throw, aka. Irish Whip) UNIVERSAL: Used to throw opponent to the ropes. However, there are other variations to this depending on your own position: - Your back is facing a corner This will cause you to throw the opponent into the corner, so that they are hooked on it. See Corner Grapple for more. - Your back is up against ropes You will throw your opponent out of the ring. See High Flying Moves for more. - OUTSIDE: Your back is up against the apron You will throw your opponent back into the ring. * R Trigger (Front Headlock) UNIVERSAL: Used to take control of the opponent and walk wherever you please, useful to moving the opponent to the center of the ring. There is a new variation to this: - Your back is up against the ropes This will cause you to throw the opponent out to the apron (not down to the floor). This is useful for setting up an Apron Grapple move, see Apron Grapple for more. Also, in tag matches, you can tag out while holding an opponent in the Front Headlock, which can be useful for setting up double team maneuvers. [Back Grapple] If you grapple an opponent facing away. This is usually only possible if the opponent is standing dazed, or is busy fighting others in a multiplayer situation (ie. Battle Royals). 1. X (Weak Back Grapple Move) 2. A (Medium Back Grapple Move) 3. B (Strong Back Grapple Move #1) 4. B + D-Pad UP/DOWN (Strong Back Grapple Move #2) 5. B + D-Pad LEFT/RIGHT (Strong Back Grapple Move #3) 6. X + A simultaneously (Strong Back Grapple Move #4) * Y (Hammer Throw, aka. Irish Whip) UNIVERSAL: See Front Grapple Y above. * R Trigger (Hold for double-team striking) UNIVERSAL: Used to hold the opponent's arms back, allowing a partner to attack. * R Trigger + D-Pad UP (Shoulder Carry Setup) UNIVERSAL: Used to set opponent on your shoulders to setup for double team moves, such as the Road Warriors' Doomsday Device. When an opponent Back Grapples you, you can attempt to counter by pressing X or A. The timing for countering is the same as grappling offensively, as described at the top of this section. [Corner Grapple] When an opponent is hooked on the corner (see Front Grapple Y on throwing to corner) you can walk in and grapple them. 1. B + D-Pad UP (Corner Grapple Move #1) 2. B + D-Pad LEFT/RIGHT (Corner Grapple Move #2) 3. B + D-Pad DOWN (Corner Grapple Move #3) * R Trigger (Tree of Woe) UNIVERSAL: Sets the opponent up in the "Tree of Woe" (hooked upside-down on the corner). [Apron Grapple] This is a new category added in Fire Pro D. When an opponent is standing on the apron, walk into them to grapple just as you would for normal Front Grapple moves. See R Trigger under the Front Grapple section above for an easy way to get opponents out to the apron in order to setup for these moves. 1. Press either X, A, or B (Inside Apron Grapple Move) When an opponent tries to perform an Apron Grapple, you can try to counter: 1. Press either X, A, or B (Outside Apron Grapple Move) **Running Attacks Voluntarily run by pressing Y. [Running Moves] When you are running. 1. X (Running Attack #1) 2. A (Running Attack #2) [Run Counters] When an opponent is running (either voluntarily or after being Hammer Thrown/Irish Whipped). Keep in mind that you are also vulnerable to Run Counters when you run voluntarily. 1. X (Run Counter Move #1) 2. A (Run Counter Move #2) * L Trigger (Dodge) UNIVERSAL: Used to dodge a running opponent. Depending on your fighting style, this may be a leap frog or drop to the mat. Done often in professional wrestling particularly by Junior Heavyweights. [Corner Run] When an opponent is hooked on a corner (see Front Grapple Y on throwing to corner) you can run toward them for a move. 1. B (Corner Run Attack) **High Flying Moves High Flying Moves are not necessarily available to all wrestlers. Large heavyweights generally have less/no high flying moves while Luchadores generally have quite a few. For moves such as Missile Kicks, you can do them whether the opponent is dazed or not, although it would generally be wise to attempt such moves only when they are dazed. [Running Dive to Opponent Outside] When in the ring and an opponent is standing outside, run toward the ropes in the direction toward the opponent and hold the B button. [Slingshot to Opponent Outside] When in the ring and an opponent is standing outside, stand up against the ropes closest to the opponent and press B + D-Pad in the direction toward the opponent. [Slingshot from Apron to Opponent Inside] When standing on the apron and an opponent is in the ring, press B + D-Pad in the direction toward the opponent. [Corner Post Moves] Climb the corner by standing near it and pressing X or A + D-Pad in the direction toward it. All four corners can be climbed. You can also climb corners from the outside (commonly done by American heavyweights) by pressing X + D-Pad in the direction toward the corner when standing near it on the apron. Also, when standing on the apron, you can swing around a corner post to move to the apron on another side of the ring by pressing A + D-Pad in the direction toward the corner. 1. X (Post Move #1) 2. A (Post Move #2) 3. B (Post Move #3) 4. X + A simultaneously (Post Move #4) Which are aimed at standing opponents and which at downed opponents completely depends on each wrestler's moveset individually. [Run-Up Rebound Moves] Run toward a corner and hold the button. 1. X (Run-Up Rebound Attack vs standing opponent) 2. A (Run-Up Rebound Attack vs downed opponent) **Downed Moves When an opponent is down, you can do grounded strikes and submissions by standing over them. For most pro wrestlers, at least one of these moves should be a pin, depending on his style. Shoot fighters and shoot style workers should not have a pin at all. [Standing at the HEAD of an opponent facing UP] 1. A (Downed move #1) 2. B (Downed move #2) * X (Pick up to feet by the hair/head) UNIVERSAL: If the opponent is worn down enough, this is a way to set them up standing dazed in order to perform strong strikes or back grapples. * R Trigger (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the FEET of an opponent facing UP] 1. A (Downed move #3) 2. B (Downed move #4) * X (Roll over) UNIVERSAL: Roll opponent over to face down instead. * R Trigger (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the HEAD of an opponent facing DOWN] 1. A (Downed move #5) 2. B (Downed move #6) * X (Roll over) UNIVERSAL: Roll opponent over to face up instead. * R Trigger (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the FEET of an opponent facing DOWN] 1. A (Downed move #7) 2. B (Downed move #8) * X (Pick up to feet by the tights) UNIVERSAL: If the opponent is worn down enough, this is a way to set them up standing dazed in order to perform strong strikes or back grapples. * R Trigger (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Downed Running] Run toward a downed opponent and hold B. **Multi-Teaming Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves are done when more than one wrestler grapples an opponent. Such a situation may occur in Battle Royals or even Tag matches when partners are in the ring helping another partner. Situations for multi-teaming include: -Front Double Team (2 grapple an opponent from the front) -Front Triple Team (3 grapple an opponent from the front) -Back Double Team (2 grapple an opponent from behind) -Back Triple Team (3 grapple an opponent from behind) -Corner Double Team (2 corner-grapple an opponent) -Corner Triple Team (3 corner-grapple an opponent) **Mount System Shoot-style mounting is available to most shoot fighters and some shoot-style workers. The way to mount varies between fighters, although it is usually assigned as one of the grapples and/or one of the downed moves. [Mount Position] In the normal mount position, wait for the opponent's legs to wrap around, that is your signal to press a button (similar to the come-into-contact moment of a normal grapple). 1. X (Mount Position Move #1) 2. A (Mount Position Move #2) 3. B (Mount Position Move #3) If you are on the receiving end of a Mount, you can counter by pressing any of the three buttons (X, A, or B) at the signal. This will execute your Mount Position Counter Move. [Front Facelock Shoot Tackle Counter Position] When you counter a shooter's attempt to tackle you for a Mount Position, you will have him in a front facelock. You will struggle for a moment and then hear a small "smack" sound, that is your signal to press a button. 1. X (Front Facelock Move #1) 2. A (Front Facelock Move #2) 3. B (Front Facelock Move #3) If you are on the receiving end of a Front Facelock, you can counter by pressing any of the three buttons (X, A, or B) at the signal. This will execute your Front Facelock Counter Move. [Back Mount Position] In the back mount position, wait for the mounting fighter to raise both fists, that is the ready position which is your signal to press a button. 1. X (Back Mount Position Move #1) 2. A (Back Mount Position Move #2) 3. B (Back Mount Position Move #3) If you are on the receiving end of a Back Mount, you can counter by pressing any of the three buttons (X, A, or B) at the signal. This will execute your Back Mount Counter Move. **Performance (Taunt/Pose) Performing can be useful depending on your wrestler's fighting style. Every wrestler has four different performances using the four directions on the Analog Stick. 1. Analog Stick LEFT (Taunt/Pose #1) 2. Analog Stick RIGHT (Taunt/Pose #2) 3. Analog Stick UP (Taunt/Pose #3) 4. Analog Stick DOWN (Taunt/Pose #4) **Exiting and Entering the Ring To exit the ring to go out to the floor or entrance ramp, simply stand up against the ropes and press X + D-Pad in the direction toward the ropes. Do the same up against the ring apron to go back inside. Rather than exiting directly down to the floor, you can also exit out to the apron first by using A instead of X. Doing so again will jump down to the floor. Similarly, you can use A to climb up to the apron before going directly inside. **Weapons To acquire a weapon, go outside to the floor, stand up against the ring apron, and press Y + D-Pad toward the ring to grab a weapon from underneath the ring. Weapons are dropped voluntarily by pressing Y again. They can also be dropped when grappling, when an opponent strikes, when an opponent runs into you, etc. You can, however, use Breathe when holding a weapon without dropping it. To pick up a dropped weapon, press Y + D-Pad DOWN when standing just slightly "above" the upper rim of it. **Staying Down on the Mat If you would like to stay down on the mat, hold the A button while you are downed. If you are in the process of getting up to your feet, holding A will keep you in a squatting position for a limited amount of time, which could be useful for dodging strikes when an opponent is expecting you to get up. **Voluntarily Releasing a Pin/Submission/Illegal Hold If you would like to either release a pin or hold to continue punishing your opponent, or are performing an illegal act on a fatigued opponent and would like to avoid the 5 count (if the Disqualification Count is on), press the A button. **Kicking Out of Pins and Escaping Holds The most efficient way to kick out of a pin attempt is to simply hold the A button. Similarly, to escape a submission holds more efficiently, simply roll the D-Pad around in different directions rapidly. Rapidly tapping all the buttons ("button mashing") actually decreases your chances of kicking out or escaping a hold. ---------------------- 02. MODE SELECT SCREEN ---------------------- The game's main menu. One Night Match Victory Road One Night Tournament Edit Mode Open League Network Mode Elimination Match Title Match Battle Royal Option Memory Card [BOTTOM: Description of highlighted mode] ------------------- 03. ONE NIGHT MATCH ------------------- Configure a professional wrestling match. -Initial Screen Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch/Fluorescent Light Boards Deathmatch Gruesome Fighting (Octagon Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match (Battlarts-style Rules) Mode Select (Exit) Normal Match ============ -Configuration Screen Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Exploding Cage Deathmatch ========================= -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Time 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit (Time limit of the match itself) Explosion Time 1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Explosion (When the explosion will happen) Match Fall 1 Fall only Ring Special Deathmatch Ring only Match Location Kawajima Stadium (Kawasaki Stadium) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check - (not implemented in this mode) Lumberjack - (not implemented in this mode) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count - (not implemented in this mode) Outside Count - (not implemented in this mode) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Barbedwire Deathmatch ===================== -Configuration Screen Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Corner Option Barbedwire, Fluorescent Light Match Fall 1 Fall only Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Yurakuen Hall (Korakuen Hall) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Gruesome Fighting ================= -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall only Ring Octagon only Match Location Bayside Colosseum (Fictional) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check - (not implemented in this mode) Lumberjack - (not implemented in this mode) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count - (not implemented in this mode) Outside Count - (not implemented in this mode) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - SWA Official Rules Match ======================== -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count OFF only Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - ------------------------ 04. ONE NIGHT TOURNAMENT ------------------------ Single-elimination tournament format: Participants are paired up to face each other, and only the winner advances. -1st Screen Continue (resume a previously saved tournament) Setup New Tournament Mode Select (Exit) -Match Type Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch) Gruesome Fighting (Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match End (Back to previous screen) -Name Entry Enter a name for your tournament. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field. -Match Configuration Screen Which options are greyed out depends on the Match Type you chose. Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap) Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -Single Elimination Tournament Brackets Use d-pad up/down to choose a slot, left/right to choose who will control the wrestler in this slot (CP, 1P, 2P, etc). Press A to choose a wrestler for that slot. Repeat this until you have setup your desired tournament brackets. When finished, press d-pad right until you reach the last option (Entry Finished) and press A on it. Must have a minimum of 3 participants chosen. You will then be asked: Are you finished with Wrestler Entry? 1. Yes 2. No If you choose yes, your entries will be finalized. Once it has been finalized, press A to start a match or B to bring up the following pop-up menu: 1. Continue (Close Menu) 2. Automatic 3. Quick Save 4. End (Exit Tournament) If you choose Automatic, the entire tournament will be run automatically, so you won't have to press anything in between matches. This can be useful if you are running a CP vs CP Tournament to test CPU Logic. --------------- 05. OPEN LEAGUE --------------- Round-robin tournament format: Each participant will face all of the other participants, the one with the most points tallied up in the end will be victorious. -1st Screen Continue (resume a previously saved tournament) Setup New Tournament Mode Select (Exit) -Match Type Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch) Gruesome Fighting (Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match End (Back to previous screen) -Name Entry Enter a name for your open league. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field. -Match Configuration Screen Which options are greyed out depends on the Match Type you chose. Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap) Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Point Type 2 Point win, 5 Point win Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -League Grid Use d-pad left/right to choose who will control the wrestler in the highlighted slot (CP, 1P, 2P, etc). Press A to choose a wrestler for that slot. Repeat this until you have setup your desired league grid. When finished, press d-pad right until you reach the last option (Entry Finished) and press A on it. Must have a minimum of 4 participants chosen. You will then be asked: Are you finished with Wrestler Entry? 1. Yes 2. No If you choose yes, your entries will be finalized. Once it has been finalized, press A to start a match or B to bring up the following pop-up menu: 1. Continue (Close Menu) 2. Ranking (View the current league standings) 3. Automatic 4. Quick Save 5. End (Exit Tournament) If you choose Automatic, the entire tournament will be run automatically, so you won't have to press anything in between matches. This can be useful if you are running a CP vs CP League to test CPU Logic. --------------------- 06. ELIMINATION MATCH --------------------- Teams of five face each other in singles matches. -1st Screen Match (Start an Elimination Match) Team Edit (Create a custom team of 5) Mode Select (Exit) Match ===== -Elimination Match Type Team War (Normal elimination) Marathon (Winner stays to fight next opponent) Rank Elimination (Captain vs Captain, and so on) End (Back to previous screen) -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall only Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -Choose Team Choose from one of the pre-set teams or a team made using Team Edit (chosen at the first screen of this mode). Team Edit ========= -Name Entry Enter a name for your team. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field. -Participant Select Use d-pad left/right to highlight one of the slots. Press A to choose a wrestler for that slot. To exit, bring up the following menu by pressing B: Decision (Save it) Cancel Back to Name Entry -Save Edit Team Use d-pad up/down to choose a slot to save your EDIT Team in. To exit without saving, press B and you will be asked if you are sure you don't want to save: 1. Yes 2. No ---------------- 07. BATTLE ROYAL ---------------- Every man for himself with up to eight participants in the ring at one time. When all but one of the participants are eliminated, the one remaining is declared winner. -1st Screen Normal All start in the ring together, eliminated participants must leave. Endless Eliminated participants stay to continue fighting. Over The Rope Elimination via getting thrown out or falling out of the ring. Difference Time Participants come out separately, similar to the format of the AJPW January Battle Royals and WWF Royal Rumble, except the total number of participants is still limited to 8. Mode Select (Exit) Normal/Endless/Over the Rope ============================ -Configuration Screen See One Night Match. Options not applicable to the mode will be greyed out. -Wrestler Select Use the d-pad directions to highlight one of the 8 slots. Press A on a highlighted slot to choose who will control it (player/CP/None). If you choose a player or CP to control that slot, you will then choose a wrestler for it. If you chose None, the slot will be empty (this is useful if you would prefer to setup a Battle Royal with less than 8 participants). Once you are finished assigning all the slots, press START for the following menu: Begin Match Cancel End (Back to previous) Difference Time =============== -Configuration Screen See One Night Match. Options not applicable to the mode will be greyed out. -Wrestler Select Use the d-pad directions to highlight one of the 8 slots. Press A on a highlighted slot to choose who will control it (player/CP/None). If you choose a player or CP to control that slot, you will then choose a wrestler for it. If you chose None, the slot will be empty (this is useful if you would prefer to setup a Battle Royal with less than 8 participants). Once you are finished assigning all the slots, press START for the following menu: Order Select Cancel End (Back to previous) -Order Select Choose the times when each participant will enter the match. The first two will always be 0 min (start of the match). When you are finished, bring up the following menu by pressing START: Begin Match Cancel Wrestler Select (Back to previous) ---------------- 08. VICTORY ROAD ---------------- Choose your wrestler(s) and fight through the different organizations for each weight class to earn hidden wrestlers and additional items for use in Wrestler Edit. -1st Screen SWA Heavyweight Singles Championship SWA Heavyweight Tag Championship SWA Jr. Heavyweight Singles Championship SWA Jr. Heavyweight Tag Championship SWA 6Man Tag Championship SWA 8Man Tag Championship Mode Select (Exit) NOTE: It is now possible to allow the CP to control your wrestler for you in Victory Road. Brushing up on your CPU Logic programming skills could be valuable in completing this mode. -Victory Road Pre-Match Screen Before the match begins, you will see a screen with three options: [ Next Match | Quick Save | Exit ] The opponent for your next match is displayed on this screen. Choose Next Match to start the match. After having completed matches in this mode, choosing Quick Save will "lock in" the progress you have made. Keep in mind, however, that it will NOT write to the VMS/VMU card yet. Choosing Exit will allow you to write it to the card, so it would be wise to exit after every match won if you want to be sure that you don't lose your data. ------------- 09. EDIT MODE ------------- The heart of the Fire Pro games. It allows players to keep the game up-to-date in many areas of the pro wrestling business, providing infinite replay value. -Edit Submodes Menu Wrestler Edit Group Edit Referee Edit Wrestler Rename Wrestler Group Affiliation (update the rosters) Wrestler ReCostume (edit pre-made wrestlers' appearances) Mode Select (Exit) Wrestler Edit ============= -Wrestler Edit Menu Select Model Wrestler (ORG LOGO) (WRESTLER) Name Entry Wrestler Make (Appearance) Skill Edit (Character Profile) (NAME) Parameter Edit (Attributes) (Nickname) Skill Equipment (Moves) (Finisher Name) CPU Logic (Tendencies when CPU-played) (Height) (Origin) Data Protection (Load/Save/Delete) (Weight) (Birthdate) End (Exit Wrestler Edit) **Select Model Wrestler This function allows you to choose one of the pre-made wrestlers as a base for a new wrestler. This may be useful for making alternate versions of a wrestler under a different gimmick or style. The Model Wrestler's name, appearance, statistical information under Skill Edit, moves, and CPU Logic will all be loaded. However, anything in Skill Edit that uses points (Critical, Special Skill, Body Part strengths, etc.) as well as the Parameter Edit (Attribute Points) will not be loaded so you will have to fill them in. **Name Entry Assign a nickname and ring name for the wrestler. [Nickname________________] [Name1__] [Name2_____] [Flip on/off] [Separator ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done [ Current Name Shown at bottom ] You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field, Y to move to the next field. Press A to choose characters. Flip Box: The Flip Box is used to control whether Name1 or Name2 will come first. Separator: This determines what character will come in between Name1 and Name2. There aren't enough spaces for many names when naming in English, so this is very useful. For example, if a wrestler's name is very long, you can enter it separately and then choose the last separator (none) to merge Name1 and Name2 together. **Wrestler Make [Appearance Menu] Stance: 1-Strong 2-Technic 3-Amaresu (Amateur Wrestling) 4-Power 5-Lucha 6-Shooting 7-Mysterious 8-Koppou 9-Ko-budou (Old Budo) 10-Boxing 11-Mix Style Size: 1-Male S 2-Male M 3-Male L 4-Female Face: 1-281 NOTE: Most of the faces are the pre-made wrestlers in the game while the remaining ones are extras made for use in Edit mode. With creative use of faces combined with the right bodyparts and colors, you can make virtually any wrestler on the face of the planet. If you would like to use the wrestler that the face belongs to as a base, you can hold the X button while scrolling through the heads with d-pad left/right. 1-Tatsumi Fujinami 2-Kensuke Sasaki 3-Shiro Koshinaka 4-Junji Hirata 5-Kengo Kimura 6-Osamu Kido 7-Takayuki Iizuka 8-Manabu Nakanishi 9-Yuji Nagata 10-Tadao Yasuda 11-Osamu Nishimura 12-Yutaka Yoshie 13-Jyushin Thunder Lyger 14-El Samurai 15-Koji Kanemoto 16-Shinjiro Ohtani 17-Kendo Ka Shin 18-Tatsuhito Takaiwa 19-Shinya Makabe 20-Masahiro Chono 21-Keiji Mutoh 22-Hiroyoshi Tenzan 23-Satoshi Kojima 24-Scott Norton 25-Super J 26-Tatsutoshi Gotoh 27-Michiyoshi Ohara 28-Hiro Saito 29-AKIRA 30-Antonio Inoki 31-Riki Choshu 32-Kazuo Yamazaki 33-Animal Hamaguchi 34-Kotetsu Yamamoto 35-Tigermask 36-Dynamite Kid 37-Kuniaki Kobayashi 38-Black Tiger 39-Mitsuharu Misawa 40-Kenta Kobashi 41-Toshiaki Kawada 42-Akira Taue 43-Jun Akiyama 44-Hiroshi Hase 45-Takao Omori 46-Yoshihiro Takayama 47-Tamon Honda 48-Jun Izumida 49-Masao Inoue 50-Kentaro Shiga 51-Stan Hansen 52-Vader 53-Steve Williams 54-Johnny Ace 55-Mike Barton (formerly Bart Gunn) 56-Jim Steele (formerly Wolf Hawkfield) 57-Johnny Smith 58-Taiyo Kea (formerly Maunakea Mossman) 59-Masanobu Fuchi 60-Yoshinari Ogawa 61-Tsuyoshi Kikuchi 62-Masahito Kakihara 63-Yoshinobu Kanemura 64-Giant Baba 65-Jumbo Tsuruta 66-Dory Funk Jr. 67-Bruiser Brody 68-Terry Gordy 69-Gary Albright 70-Hayabusa 71-Masato Tanaka 72-Hiromichi Fuyuki 73-Mr.Gannosuke 74-Tetsuhiro Kuroda 75-Hisakatsu Ohya 76-Jado 77-Kintaro Kanemura 78-Gedo 79-Ricky Fuji 80-Jinsei Shinzaki (aka. Hakushi) 81-The Great Sasuke 82-Gran Hamada 83-4th Generation Tiger Mask 84-Gran Naniwa 85-Minoru Fujita 86-Curry Man (Fallen Angel Christopher Daniels' masked gimmick) 87-Magnum TOKYO 88-CIMA 89-Dragon Kid 90-SUWA 91-Sumo Fuji 92-Ultimo Dragon 93-Shadow WX 94-Ryuji Yamakawa 95-Tomoaki Honma 96-MEN's Teioh 97-Abdullah the Butcher 98-Super Delfin 99-Dick Togo 100-Takehiro Murahama 101-Genichiro Tenryu 102-Shinya Hashimoto 103-Yoshiaka Fujiwara 104-Atsushi Onita 105-Tarzan Goto 106-Mr.Pogo 107-Yoji Anjoh 108-Naoki Sano 109-Mitsuhiro Matsunaga 110-Mitsuya Nagai 111-Daisuke Ikeda 112-Masao Orihara 113-Masaaki Mochizuki 114-Hawk Warrior 115-Animal Warrior 116-Tiger Jeet Singh 117-Sabu 118-Rob Van Dam 119-The Great Kabuki 120-Steve Austin 121-The Rock 122-The Undertaker 123-Triple H 124-Big Show 125-Kane 126-Ken Shamrock (Kenneth Wayne Shamrock) 127-Billy Gunn 128-Road Dogg 129-X-Pac 130-Rikishi 131-Davey Boy Smith 132-Chris Benoit 133-Chris Jericho 134-Dean Malenko 135-Eddy Guerrero 136-Tazz 137-Chyna 138-TAKA Michinoku 139-Shoichi Funaki 140-Andre the Giant 141-Shawn Michaels 142-Mick Foley (Mankind/Cactus Jack) 143-Vince McMahon 144-Bill Goldberg 145-Hulk Hogan 146-Ric Flair 147-Randy Savage 148-Bret Hart 149-Kevin Nash 150-Scott Hall 151-Sid Vicious 152-Sting 153-The Great Muta 154-Rick Steiner 155-Scott Steiner 156-Diamond Dallas Page 157-Jeff Jarrett 158-Bam Bam Bigelow 159-Mike Awesome 160-Kaz Hayashi 161-Terry Funk 162-El Hijo Del Santo 163-Negro Casas 164-Dr.Wagner Jr. 165-Dos Caras 166-Mil Mascaras 167-Kiyoshi Tamura 168-Tsuyoshi Kousaka 169-Yoshihisa Yamamoto 170-Bitsadze Tariel 171-Volk Han 172-Hans Nyman 173-Akira Maeda 174-Manabu Yamada 175-Masakatsu Funaki 176-Yoshinobu Takahashi 177-Semmy Schilt 178-Yuki Ishikawa 179-Alexander Otsuka 180-Mohammad Yone 181-Minoru Tanaka 182-Ikuto Hidaka 183-Naoya Ogawa 184-Kazushi Sakuraba 185-Kazuyuki Fujita 186-Nobuhiko Takada 187-Masaake Satake 188-Enson Inoue 189-Rumina Saito 190-Kazunari Murakami 191-Aleksandr Karelin 192-Igor Vovchanchin 193-Mark Kerr 194-Rickson Gracie 195-Royce Gracie 196-Don Frye 197-Peter Aerts 198-Ernesto Hoost 199-Mike Bernardo 200-Andy Hug 201-Roland Bock 202-Lioness Asuka 203-Chigusa Nagayo 204-Kyoko Inoue 205-Shinobu Kandori 206-Aja Kong 207-Dynamite Kansai 208-Yumiko Hotta 209-Manami Toyota 210-Akira Hokuto 211-Takako Inoue 212-Bull Nakano 213-Karl Gotch 214-Lou Thesz 215-Rikidozan 216-Takeshi Rikioh 217-GOEMON 218-Mammoth Sasaki 219-Kurt Angle 220-Booker T The following are the referees: 221 - Tiger Hattori (NJPW Referee) 222 - Kyohei Wada (AJPW Referee) 223 - Ted Tanabe (MPro Referee) 224 - Yuuji Shimada (PRIDE Referee) 225 - Earl Hebner (WWF Referee) 226 - Daichi Murayama (ARSION Referee) 227 - Mr.Soranaka (Old UWF Referee) 228 - Joe Higuchi (NOAH Referee) The following are extras (heads that aren't used by any pre-made wrestlers in the game): 229 - Seiji Sakaguchi 230 - Masa Saito 231 - Super Strong Machine 232 - Jyushin Thunder Lyger (vs Heavyweight costume) 233 - Norio Honaga 234 - Masakazu Fukuda 235 - Umanosuke Ueda 236 - Dick Murdoch 237 - Rusher Kimura 238 - Haruka Eigen 239 - Sataru Asako 240 - Giant Kimala 241 - Scorpio 242 - Tiger Mask II (Misawa) 243 - Onryu 244 - Shiryu II 245 - TARU 246 - Kenichiro Arai 247 - Shinya Kojika (Great Kojika) 248 - John Zandig 249 - Wife Beater 250 - Naohiro Hoshikawa 251 - Daioh QUALLT 252 - Kengo Nagasaki 253 - Akira Shoji 254 - Sasuke the Great 255 - Sanshiro Takagi 256 - Naomichi Marufuji 257 - Satoru Asako 258 - Bubba Ray Dudley 259 - D-Von Dudley 260 - Brian Christopher 261 - Scotty 2 Hotty 262 - Ted DiBiase 263 - Susumu Mochizuki 264 - Kanda 265 - Tommy Dreamer 266 - Vampiro 267 - Tito Ortiz 268 - Frank Shamrock 269 - Nobutaka Araya 270 - Ricky Marvin 271 - Mayumi Ozaki 272 - Devil Masami 273 - Mima Shimoda 274 - Etsuko Mita 275 - Kaori Nakayama 276 - Emi Motokawa 277 - Mariko Yoshida 278 - Chaparrita ASARI 279 - Ayako Hamada 280 - Megumi Kudo 281 - Keiji Mutoh ("Skinhead" Mutoh; Bald Version) The following are hidden, unlocked by completing Victory Road: 282 - Generic Sumo Wrestler 283 - Stalker 284 - Generic Female 285 - Screaper Nishihara (Stoker Ishikawa) 286 - Masked Angel Rosetta 287 - Tiger Mask (Animated Series version) 288 - Bear Mask 289 - Kuma (Bear) 290 - Kappa 291 - Skull Mask Man 292 - Full Body Tights Man 293 - Monkey 294 - Anime Girl 1 295 - Anime Girl 2 296 - Anime Girl 3 Chest: 1-Normal 2-Body Paint 3-Amaresu 1 (Amateur-style Singlet Top) 4-Amaresu 2 (Amateur-style Singlet Top) 5-One Shoulder (One-Shoulder Singlet) 6-Plain T-Shirt 7-Ele with T Shirt (Thermal T-Shirt) 8-Kaiser Suit (Lyger Suit) 9-Ninja Dogi 10-Karate Gi 11-Fire Suit 12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate) 13-Cross Scar 14-Striped Shirt (Referee) 15-Joshi (Female) One Piece 1 16-Joshi (Female) One Piece 2 17-Joshi (Female) Turtleneck 1 18-Joshi (Female) Turtleneck 2 19-Joshi (Female) T-Shirt 20-Joshi (Female) T-Shirt 2 21-Joshi (Female) Bikini 22-Joshi (Female) Separate *HIDDEN: All below are unlocked by completing Victory Road* 23-Builder 24-Kuma Waist: 1-Short Tights 2-Belt with Tights 1 3-Belt with Tights 2 4-Flag 5-One Point (Decorated on back) 6-Shima Stripes 7-Side Line 8-Panther Tights (Tigermask tights) 9-Body Paint 10-Amaresu 1 (Amateur-style Singlet Top) 11-Amaresu 2 (Amateur-style Singlet Top) 12-Belt with Amaresu 13-One Shoulder 14-Kaiser Suit (Lyger suit) 15-Ninja Dogi 16-Karate Gi 17-Fire Suit 18-T-Shirt+G Pan (T-Shirt tucked into Jeans) 19-Bare+G Pan (Jeans with no T Shirt) 20-Shirt+Shima Tights 21-Shirt+Plain Tights 22-Trunks 23-Maoshi (Sumo Sash) 24-Jersey 25-Scar with Short Tights 26-Scar Trunks 27-Striped Shirt + Spon (Referee) 28-Joshi (Female) One Piece 1 29-Joshi (Female) One Piece 2 30-Joshi (Female) One Piece 3 31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans) 32-Joshi (Female) Bloomer 33-Joshi (Female) Bikini 34-Joshi (Female) Separate *HIDDEN: All below are unlocked by completing Victory Road* 35-Builder 36-Kuma Upper Arm: 1-Normal 2-Arm Band 3-Supporter 4-HAN So-de (Shoulder of T-Shirt) 5-Fire Suit 6-Bolo So-de (Shouder Cutoffs) 7-NAGA So-de (Elbow length of T-Shirt) 8-Kaiser Suit 9-Ninja Dogi 10-Shoulder Pat 11-Tattoo 12-Scars 13-Scars + Supporter 14-Striped Shirt (Referee) 15-Joshi (Female) Normal 16-Joshi (Female) Supporter 17-Joshi (Female) NAGA So-de 18-Joshi (Female) Low Sleeves 19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt) 20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt) *HIDDEN: All below are unlocked by completing Victory Road* 21-Builder 22-Kuma Lower Arm: 1-Normal 2-Wristband Small 3-Wristband Large 4-Supporter 1 5-Supporter 2 6-NAGA So-de (Sleeves of Shirt) 7-Kaiser Suit 8-Ninja Dogi 9-Scar 10-Scar + Wristband Small 11-Scar + Supporter 1 12-Scar + Supporter 2 13-Joshi (Female) Normal 14-Joshi (Female) Wristband Small 15-Joshi (Female) Wristband Large 16-Joshi (Female) Supporter 1 17-Joshi (Female) Supporter 2 18-Joshi (Female) NAGA So-de *HIDDEN: All below are unlocked by completing Victory Road* 19-Builder 20-Kuma Wrist: 1-Barehanded 2-Finger Taping 3-Glove 1 4-Glove 2 5-Boxing Glove 6-Joshi (Female) Gloves *HIDDEN: All below are unlocked by completing Victory Road* 7-Kuma 8-Soft Glove 9-Meatball Glove Thigh: 1-Normal 2-Knee Supporter 3-Long Tights 4-Kaiser Tights 5-Line Tights 6-Fire Tights 7-Arrow Tights 8-Panther Tights (Tigermask tights) 9-Shima Stripes Tights 10-Thunder Tights 11-Hikawa Tights (Misawa tights) 12-Kazama Tights (Kawada tights) 13-Spats (Biker Shorts) 14-Short Spats 1 (Short Biker Shorts) 15-Short Spats 2 16-Karate Gi 17-G Pan (Jeans) 18-Trunks 19-Jersey 20-Scar 21-Scar + Knee Supporter 22-Scar + Trunks 23-Joshi (Female) Bare Legs 24-Joshi (Female) Spats 25-Joshi (Female) Short Spats 1 26-Joshi (Female) Short Spats 2 27-Joshi (Female) Knee Supporter 28-Joshi (Female) Long Tights 29-Joshi (Female) Line Tights 30-Joshi (Female) G Pan (Jeans) *HIDDEN: All below are unlocked by completing Victory Road* 31-Builder 32-Kuma Knee: 1-Bare Legs 2-Bare Legs+Knee Pat 3-Normal Shoes 4-Short Shoes 5-Open Shoes 6-Knee+Shoes 1 7-Knee+Shoes 2 8-Long Tights 9-Long Tights+Shoes 10-Mexican Tights 1 11-Mexican Tights 2 12-Karate Gi 13-Pantaron (Long Pants) 14-G Pan (Jeans) 15-G Pan+Western Boots (Jeans+Cowboy Boots) 16-G Pan+Knee Pat (Jeans+Kneepads) 17-Ninja Dogi 1 18-Ninja Dogi 2 19-Shima Stripes 20-Shima Stripes+Knee Pat 21-Leggers (Kick Pads) 22-Amaresu Shoes (Amateur Wrestling Shoes) 23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads) 24-Western Boots (Cowboy Boots) 25-Leg Warmer 26-Jersey 27-Scar 28-Scar + Amaresu Shoes 29-Joshi (Female) Bare Legs 30-Joshi (Female) Bare Legs+Knee Pat 31-Joshi (Female) Normal Shoes 32-Joshi (Female) Knee+Shoes 1 33-Joshi (Female) Knee+Shoes 2 34-Joshi (Female) Long Tights 35-Joshi (Female) Long Tights + Shoes 36-Joshi (Female) G Pan 37-Joshi (Female) G Pan + Knee Pat 38-Joshi (Female) Leggers 39-Joshi (Female) Amaresu Shoes 40-Joshi (Female) Amaresu Shoes + Knee Pat 41-Joshi (Female) Socks 42-Joshi (Female) Socks + Knee Pat *HIDDEN: All below are unlocked by completing Victory Road* 43-Builder 44-Kuma Ankle: 1-Bare Feet 2-Ankle Taping 3-Shoes 1 4-Shoes 2 5-Panther Shoes 6-Kung Fu Shoes 7-Amaresu Shoes (Amateur Wrestling Shoes) 8-Leggers (Kick Pads) 9-Arabian Boots (Pointed Toe) 10-Western Boots (Cowboy Boots) 11-Socks *HIDDEN: All below are unlocked by completing Victory Road* 12-Kuma 13-Meatball Shoes [Color Section (Top of Screen)] NOTE: For the purpose of clarity, the color section is not translated literally (terms used are not the "official" words that the game refers to them by.) At the top of the Make Menu, press up again to go up to the color section at the top of the screen. These color boxes control the colors/shades of the wrestler's skin tone, costume pieces, etc. Once you go up to the color section, a white bar and an arrow will appear to show you what is highlighted. The white bar shows the current COLOR SET while the arrow points to the current INDIVIDUAL SHADE. ___________________________ | | | R: (Red value) | | G: (Green value) | | B: (Blue value) | |---------------------------| | Color Clipboard | | [] Individual Shade | | [ ] Color Set | |---------------------------| | Pre-Set Color Sets | | Set: (Set Number) | |___________________________| *COLOR SETS (Highlighted by the white bar) Color Sets control the color that an entire costume piece will appear to be. They are actually sets of different SHADES which will give the illusion of a color with shadows. See INDIVIDUAL SHADES below for an explanation of how to manipulate them separately. There are many pre-set Color Sets that you can choose from. Hold Y+L Trigger: COPY highlighted Color Set to CLIPBOARD Hold Y+R Trigger: PASTE from Color Set CLIPBOARD L Trigger: Change to previous pre-set Color Set R Trigger: Change to next pre-set Color Set *INDIVIDUAL SHADES (Highlighted by the rotating arrow) Sometimes, you may want to manipulate each Individual Shade Box separately in order to achieve certain effects (ie. tights with unique designs). Hold X+L Trigger: COPY highlighted Shade Box to CLIPBOARD Hold X+R Trigger: PASTE from Shade Box CLIPBOARD A Button: Press to enter the RGB settings area. -RGB Settings- Colors on screens are created using the three basic light colors: Red, Green, and Blue. This concept should not be new to you if you have any experience with computer programs such as Adobe Photoshop. In FPD, each of the Individual Shade Boxes are controlled by values of 0 to 31 for each of the three light colors (RGB). Use d-pad up/down to move between Red, Green, and Blue. Press d-pad LEFT to decrease the value. Press d-pad RIGHT to increase the value. -When finished- A Button: Done (Exit the RGB settings area and keep your changes) B Button: Cancel (Revert to the RGB settings before your changes) When you are finished with the entire color section, press the B button to return to the Appearance menu. **Skill Edit This is the wrestler's profile, ranging from fighting style and the endurance of bodyparts, to voice and entrance music. Belonging to Group (Organization): 1-VIEW JAPAN (New Japan) 2-OLIVE JAPAN (All Japan) 3-SUPER NOVA (Pro Wrestling NOAH) 4-New Generation IW (FMW) 5-Yukiguni Puroresu (Michinoku Pro) 6-Super Dragon Pavilion (Toryumon) 7-ZIP JAPAN (Big Japan) 8-Kansai Puroresu (Osaka Pro) 9-FREE (Freelance) 10-WFW Puroresu (WWF) 11-WWC Puroresu (WCW) 12-THREE A (AAA) 13-Gongs (RINGS) 14-High Class (Pancrase) 15-Fighting Expedition Battration (BattlArts) 16-Joshi (Women) 17-LEGEND (Legends of Wrestling) Class (Weight Class): 1-Heavy Class 2-Junior Heavy Class 3-Free Class Height 150cm - 220cm Body Weight 40kg - 250kg Year of Birth Unknown, 1900 - 1999 Month of Birth 1 - 12 (N/A if Year is Unknown) Day of Birth 1 - 31 (N/A if Year is Unknown) Birthplace: 1-Parts Unknown 2-Japan 3-America 4-Canada 5-Germany 6-Mexico 7-England 8-France 9-Brazil 10-Russia 11-Puerto Rico 12-India 13-Sudan 14-Jordan 15-Cuba 16-Finland 17-Croatia Republic 18-Holland 19-Italy 20-Spain 21-Switzerland 22-China 23-South Korea 24-North Korea 25-Mongolia 26-Thailand 27-Australia 28-New Zealand 29-Bulgaria 30-Botswana 31-Republic of South Africa 32-Tonga Fight Style: 1-Orthodox (Typical Professional Wrestler) 2-Technician (Good at technical skills; small package, etc.) 3-Wrestling (Amateur Wrestler) 4-Ground (Good at ground attacks, tackling, etc.) 5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.) 6-American (Typical American Wrestler; Power, Heel, etc) 7-Junior (Modern Junior Heavyweight) 8-Luchadore (Lucha Libre-style wrestler) 9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses) 10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta) 11-Shooter (Shooting style wrestler, UWF style) 12-Fighter (Kickboxer, Karate-do) 13-Grappler (Judoka, Jitsuoka, No holds barred style) 14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha) 15-Giant (Giant wrestler, immovable; ie. Andre and Baba) 16-Vicious (Strong Style, e.g; Inoki aggressive fighting style) Return Skill (Defensive Skill): 1-Orthodox 2-Technician 3-Power 4-American 5-Junior 6-Luchadore 7-Heel 8-Mysterious 9-All-Round (Combination of Junior and Technician) 10-Shooter 11-Fighter 12-Grappler 13-Giant 14-Vicious Critical: 1- +0 Points Finisher (Only the move marked as Finisher can "CRITICAL!") 2- +20 Points Suplex (Back Drops, Front Suplexes, etc. can "CRITICAL!") 3- +20 Points Power (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!") 4- +25 Points Technical (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!") 5- +30 Points Striking (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!") 6- +30 Points Submission (Any submission or stretch hold can break joints) Special Skill: 1- +0 Points None 2- +15 Points Stardom (Involved with crowd support and repeats popular moves.) Requirement: Do Performance/Taunt (Analog Stick) when your remaining power is at 0 (fatigued). Effect: +10% Offensive Power. 3- +15 Points Quick Return (Player may stand right up even after a major attack.) Requirement: Remaining power is at 5% to 20%, Spiritual Strength is above 60%. Effect: You will stay on the ground 1/8 of the time you normally would. 4- +15 Points One Hit Reversal (Repeated reversals result in greater damage each time.) Requirement: Remaining power is below 10% and Spiritual Strength is above 30%. Effect: The rate of Criticals is doubled. 5- +15 Points Start Dash (Able to end the match earlier than normal.) Requirement: Remaining power is above 70%. Effect: The offensive power of Advantage (Special) Moves are increased. 6- +15 Points Guts (Will not give up easily.) Requirement: Remaining power is 0%. Effect: Will only receive 1/2 the Spiritual damage normally taken when then opponent uses a submission hold. 7- +15 Points Strike Back (Rejuvenates strength when opponent shows signs of fatigue.) Requirement: Remaining power is below 5%. Effect: The offensive power of all moves are increased. 8- +15 Points One Hit Finisher (Extremely effective finisher.) Requirement: When you use Finisher the first or second time in a match. Effect: The offensive power of your Finisher is increased by 150%. 9- +15 Points Blood (Bleeding increases spirit.) Requirement: You are shedding blood. Effect: The offensive power of all moves are increased by 5%. 10-+15 Points Hardcore - 100% (Weapon specialist) Effect: +3 to attack and defense parameters with weapons. 11-+15 Points Concentrated Strength - 100% (Resistance) Effect: Strike, Submission, and technical critical rates are halved. 12-+15 Points Adaptability - 100% (Roll with big attacks) Effect: Suplex and power critical rates down by 75%. 13-+15 Points Hardbody - 85% (healthy/tough body) Effect: Harder to get a pin unless with 'big' moves. 14-+25 Points Superstar - 90% Effect: Stardom + One hit Finisher. 15-+25 Points Wild Warrior - 95% (Fast kill and quick stand) Effect: Combination of "Quick Return" and "Dash". 16-+25 Points Second Wind - 85% Effect: One hit reversal + Quick Return. 17-+25 Points Great Counter Attack - 85% Effect: Counter Attack + Quick Return. 18-+25 Points Abandonment - 90% (Concentration in battle) Effect: One hit reversal + Concentration. 19-+35 Points Fighting Spirit (Toukon) Effect: Stardom + One Hit Reversal + counterattack. 20-+35 Points Monster Effect: Stardom + One hit finisher + Adaptability 21-+35 Points Burning Fire Strength - 95% Effect: One hit reversal + fortitude + counterattack. 22-+35 Points Neverending Spirit - 90% Effect: Fortitude + Concentration + Hardbody. Recovery Power: 1- +0 Points Slow 2- +6 Points Medium 3- +12 Points Fast Recovery Power(Bloodshed -- When Bleeding): 1- +0 Points Slow 2- +3 Points Medium 3- +6 Points Fast Respiratory Mood/Breathing: 1- +0 Points Below 2- +6 Points Medium 3- +12 Points Above Respiratory Mood/Breathing (Bloodshed -- When Bleeding): 1- +0 Points Below 2- +3 Points Medium 3- +6 Points Above Spiritual Strength/Awareness: 1- +0 Points Poor 2- +6 Points Medium 3- +12 Points Strong Spiritual Strength/Awareness (Bloodshed -- When Bleeding): 1- +0 Points Poor 2- +3 Points Medium 3- +6 Points Strong Neck Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Arm Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Waist Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Foot Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Movement Speed (Speed of the Wrestler): 1- +0 Points Slow 2- +2 Points Medium Slow 3- +6 Points Medium 4- +12 Points Medium Fast 5- +20 Points Fast Ascent and Descent Speed (Speed Climbing the Ringpost): 1- +0 Points Slow 2- +1 Points Medium Slow 3- +2 Points Medium 4- +3 Points Medium Fast 5- +4 Points Fast Ascend/I run and Ascend (Ability to climb top turnbuckle): 1- +0 Points I cannot ascend (All climbing ability disabled) 2- +2 Points I can ascend (Normal climbing ability enabled) 3- +4 Points I can ascend while I run (Normal climbing ability enabled plus the ability to climb by Running toward the corner and holding the B button) Theme Music: While many of these identifications are arguable, a few of them are blatantly obvious (ie. 11 as Team No Fear, 13 as Sasuke, 18 as Steve Austin, and 23 as Manami Toyota). See below for an explanation of the identifications. 1-Antonio Inoki (NJPW) 2-Riki Choshu (NJPW) 3-Shinya Hashimoto (FREE: Zero-One) 4-The Great Muta (NWO Version) 5-Jyushin Thunder Lyger (NJPW) 6-Giant Baba (AJPW) 7-Jumbo Tsuruta (AJPW) 8-Mitsuharu Misawa (NOAH) 9-Kenta Kobashi (NOAH) 10-Stan Hansen (AJPW) 11-Team No Fear: Takao Omori and Yoshihiro Takayama (NOAH) 12-Tamon Honda (NOAH) 13-The Great Sasuke (Michinoku Pro) 14-Atsushi Onita (FREE) -- based on "Wild Thing" 15-CIMA (Toryumon) 16-GENERIC 17-Goldberg (WCW) 18-Steve Austin (WWF) 19-The Undertaker (WWF) 20-GENERIC 21-Eye of the Tiger (Hulk Hogan in NJPW) 22-Old UWF Theme 23-Manami Toyota (Joshi: AJW) 24-GENERIC 25-GENERIC 26-GENERIC 27-Magnum TOKYO (Toryumon) 28-ACTUAL MUSIC used by Borisov Igor at PRIDE 10 (Symphony No.9 Op.95 "From The New World" by Antonin Dvorak -- public domain) (Press A to preview the currently selected theme) EXPLANATION: Many of the theme music tracks in FPD are based on actual theme songs used by real wrestlers. While every theme is assigned to more than one wrestler in FPD (since there are hundreds of wrestlers and only 28 theme tracks), there is usually one particular song that each track was really based on, and others whose themes sound somewhat similar are also assigned that same track in this game. Ex. number 13 is clearly based on The Great Sasuke's real theme song. While Jun Akiyama also uses it in the game, it is still really Sasuke's FPD theme, and is therefore listed as being Sasuke's. The ones marked GENERIC are not really close enough to any single person's theme to be considered their's. Voice 1/Voice 2 Kind: (Voice Category; Press A to preview) 1-Nihon-jin 1 2-Nihon-jin 2 3-Nihon-jin 3 4-Nihon-jin 4 5-Gaijin 1 6-Gaijin 2 7-Gaijin 3 8-Joshi (Female) 1 9-Joshi (Female) 2 10-Joshi (Female) 3 Voice 1/Voice 2 Selection: (Voice Sample; Press A to preview) 1-4: 0-190 (Nihon-jin) 5-7: 0-82 (Gaijin) 8-10: 0-48 (Female) **Parameter Edit Numerical settings for offensive and defensive ability in the different areas. Controls: Use d-pad directions to move between categories. Hold the A button and press d-pad left/right to add and subtract points in the highlighted category. B to exit. ATTACK DEFENSE Punch Punch Kick Kick Suplex Suplex Submission Submission Stretch Stretch Power Flying Instant-P Crush Arm Power Versus Lariat Technic Technic Rough Rough Ground Techniques Ground Techniques PUNCH: Attack or defend against Hand strikes, punches. KICK: Attack or defend against Kicks, Knee Kicks. SUPLEX: Attack or defend against Throws. SUBMISSION: Attack or defend against submission holds. STRETCH: Attack or defend against pulling submissions. POWER: Attack horsepower. INSTANT-P: Instant Power-Short burst of power. ARM POWER: Attack power of the arm. FLYING: Defend against jumping or flying attacks. CRUSH: Defend against attacks where opponent's full body weight is used. VS LARIAT: Defend against Lariat or Clothesline attacks. TECHNIC: Attack or defend against technical moves, small package, etc. ROUGH: Attack or defend against illegal weapons or head butts. GROUND: Offense and defense with grounded maneuvers Regarding Total Points in Edit Mode By default, you are only allowed a total of up to 150 points for use with the Skill Edit and Parameter screens in Edit mode. The bottom of both screens will display your current total used and total allowed. You may earn additional points in Victory Road mode. When creating pro wrestlers, keep their status in mind. Main Eventers' total point count should be much higher than undercarders. It should reflect their likelihood of winning (ie. how matches are likely to be booked) for worked matches, rather than in-ring ability. Although in the cases of some organizations, wrestlers' status happens to reflect their actual in-ring ability, but the status is the primary concern when assigning these points. Most pre-made undercarders are assigned a total of around 100 to 120 points, it's recommended that you stay consistent with that range when making undercard wrestlers. Similarly, shoot fighters' points should also be logically assigned. **Skill Equipment (Moves) Choose the wrestler's moves. Upper Lefthand Corner of the Screen: Primary Attack Strength: () <-- Number is based on the settings in parameter edit that you set. ( ) <-- Specifies which offensive part of your parameter settings is used (ie. Punch, Kick, Suplex, Submission, Technic, etc.) Secondary Attack Strength: () <-- Number is based on the settings in parameter edit that you set. ( ) <-- Specifies which offensive part of your parameter settings is used (ie. Punch, Kick, Suplex, Submission, Technic, etc.) (______): [LETTER] <-- Specifies how adaptable the wrestler's Fight Style (set in Skill Edit) is to the move, on a scale from A to E. A = The most suitable. ie. If the fight style is Power and you choose Moonsault Press, the letter given would be "E". Lower Half of the Screen [Voice][Status] [Move Category(Default Column)] [ MOVE SELECTION ] Controls X Voice Column: Assign VOICE 2 (as many moves as you like). Status Column: Set Move as a SPECIALTY (up to 4 moves). A Voice Column: Assign VOICE 1 (as many moves as you like). Status Column: Set move as FINISHER (one move only). Move Selection: Choose the highlighted Move for this Category. Default Column: Replace the move currently chosen. B Move Selection: Cancel (revert to default move chosen). Elsewhere: Exit Y Preview Move (You can use this on the default, status, or voice column to view the move that's currently chosen for that category, or in the move selection column to the right to preview a move before you choose it. If you have assigned a voice to the move, the voice will also play during the preview of the move's animation.) Zooming/Moving Preview You can zoom and move your wrestler at this screen using the Analog Stick. Analog UP zooms out, Analog DOWN zooms in, Analog LEFT/RIGHT moves left and right. Move Selection Standing X Standing A Standing B + D-Pad any direction Standing B Standing X + A Running X Running A Counter X Counter A Running to Corner B Running to Out of Bounds B Rope Slingshot to Out of Bounds B Apron to Slingshot Inside B Post X Post A Post B Post X + A Grappling X Grappling X + Up Grappling X + Left/Right Grappling X + Down Grappling A Grappling A + Up Grappling A + Left/Right Grappling A + Down Grappling B Grappling B + Up Grappling B + Left/Right Grappling B + Down Grappling X + A Back X Back A Back B Back B + Up/Down Back B + Left/Right Back X + A Back Defensive X Back Defensive A Opponent Downed, Face Up, Head A Opponent Downed, Face Up, Legs A Opponent Downed, Face Down, Head A Opponent Downed, Face Down, Legs A Opponent Downed, Face Up, Head B Opponent Downed, Face Up, Legs B Opponent Downed, Face Down, Head B Opponent Downed, Face Down, Legs B Opponent Downed, Running B Corner Grappling B + Up Corner Grappling B + Left/Right Corner Grappling B + Down Front Two Platon Front Three Platon Back Two Platon Back Three Platon Corner Two Platon Corner Three Platon Mount Position Attack X Mount Position Attack A Mount Position Attack B Mount Position Counter Front Facelock Attack X Front Facelock Attack A Front Facelock Attack B Front Facelock Counter Back Mount Position Attack X Back Mount Position Attack A Back Mount Position Attack B Back Mount Position Counter Corner Run-up Rebound Attack X Corner Run-up Rebound Attack A Inside Apron Grapple Outside Apron Grapple Front Avalanche Setup Counter Back Avalanche Setup Counter Performance ANALOG-Left Performance ANALOG-Right Performance ANALOG-Up Performance ANALOG-Down **CPU Logic Controls the wrestler's tendencies by percentages when controlled by the computer. A popular feature used to simulate dream matches. Standing Small Damage Large Damage <>Grapple <>Stand Back <>Circle the Opponent <>X Attack <>A Attack <>B Attack <>B+dpad Attack <>X+A Attack Front Grapple Small Damage Medium Damage Large Damage <>X Move <>X+up Move <>X+left/right Move <>X+down Move <>A Move <>A+up Move <>A+left/right Move <>A+down Move <>B Move <>B+up Move <>B+left/right Move <>B+down Move <>X+A Move <>Y Button (Hammer Throw) <>R Trigger (Front Headlock) Back Grapple Small Damage Large Damage <>X Move <>A Move <>B Move <>B+up/down Move <>B+left/right Move <>X+A Move <>Y Button (Hammer Throw) Opponent is Thrown to Ropes Small Damage Large Damage <>Running X Move <>Running A Move <>X Counter <>A Counter <>L Trigger Counter (Dodge) Opponent is Dazed in Corner Small Damage Large Damage <>Perform Running B Move <>B+up Corner Grapple Move <>B+left/right Corner Grapple Move <>B+down Corner Grapple Move Opponent is Down Near Corner Large Damage Near Death <>Attack Normally <>X Post Move <>A Post Move <>B Post Move <>X+A Post Move <>Corner Run-Up Rebound A Move Opponent is Down in Center or Ring (Away from Corner) Large Damage Near Death <>Attack Normally <>Perform Running B while Opponent is Down Move Opponent is Down, Face Up Small Damage Large Damage Near Death <>Pick Up <>Roll Over <>Near Head A Move <>Near Legs A Move <>Near Head B Move <>Near Legs B Move Opponent is Down, Face Down Small Damage Large Damage Near Death <>Pick Up <>Roll Over <>Near Head A Move <>Near Legs A Move <>Near Head B Move <>Near Legs B Move Opponent is Standing Dazed Near Corner Large Damage Near Death <>Attack Normally <>X Post Move <>A Post Move <>B Post Move <>X+A Post Move <>Corner Run-Up Rebound X Move <>Perform Apron-to-Inside Move (B button + toward) Opponent is Standing Dazed Near Center of Ring (Away from Corner) Large Damage Near Death <>Attack Normally <>Running X Move <>Running A Move Opponent is Standing Dazed Small Damage Large Damage Near Death <>Grapple Opponent from Behind <>B Attack <>B+dpad Attack <>X+A Attack Opponent Grapples from Behind -No Subcategories- <>X Back Counter <>A Back Counter Opponent is Outside the Ring -No Subcategories- <>Follow Opponent Outside <>Slingshot to Outside B Move (eg. Plancha) <>Running Dive to Outside B Move (eg. Tope Con Hilo) <>X Post Move <>A Post Move <>B Post Move <>X+A Post Move <>Wait for Opponent to Return Mount Position Small Damage Large Damage <>Mount X Move <>Mount A Move <>Mount B Move Front Facelock Position Small Damage Large Damage <>Front Facelock X Move <>Front Facelock A Move <>Front Facelock B Move Back Mount Position Small Damage Large Damage <>Back Mount X Move <>Back Mount A Move <>Back Mount B Move Performance (Taunts/Appeals) Opponent Standing Dazed Opponent Down Opponent Outside of the Ring On the Top Turnbuckle <>Analog Stick LEFT Performance <>Analog Stick RIGHT Performance <>Analog Stick UP Performance <>Analog Stick DOWN Performance <>Do Not Perform Personality Traits Everytime I am Particular (Entertainment) The first entry is particular about the development of the match. When the percentage is high, the wrestler is clumsy. For example, more likely to cause an opponent to fall out of the ring. When it is low, he's reliable. Serious Time (Discretion) When the percentage is higher, the wrestler's tactics are purely for the purpose of winning. For example, often drags an opponent to the middle of the ring when they're down near the ropes to avoid a rope break. When it's low, tactics are more aimed at entertaining than winning. Flexibility This percentage sets his adaptability to the opponent's style. Cooperation Used for Tag Matches, when this percentage is set higher, more likely to do Double Team moves and work with a partner. <>High <>Low Other Tendencies Outside Return Count How long the wrestler will stay outside the ring before going back in. <>Fast <>Slow Touchwork How long before the wrestler will tag a partner in during a tag match (based on the amount of damage taken.) <>Fast <>Slow Weapons How likely the wrestler will get and use weapons. <>Use Weapon <>Don't Use Weapon **Data Protection (Load/Save/Delete) Quick Load Quick Save Quick Delete End (Back) Choose Quick Load/Save/Delete, and the following menu will appear: System Data (16 Slots) Expansion Edit Data 1 (50 Slots) Expansion Edit Data 2 (50 Slots) Expansion Edit Data 3 (50 Slots) Expansion Edit Data 4 (50 Slots) NOTE: Each of the Expansion Edit Slots requires an additional 64 blocks on a card, so be sure to manage it wisely based on the number of cards you have access to (and the amount of free space you have on each). Keep in mind that space on the cards will also be needed for System Data, Rename Data, ReCostume Data, Group Edit Data, and any add-ons (moves, etc) you may download from Spike. Group Edit ========== -Group Edit Menu Name Entry Group Logo Design Data Protection (Load/Save) End **Group Logo Design Design a logo for the organization. **Data Protection (Load/Save) Quick Load (5 slots -- each saved as a separate file, Quick Save see Memory Card section) End (Back) Referee Edit ============ -Referee Edit Menu (REFEREE) Name Entry Referee Make (Appearance) Skill Edit (Character Profile) (NAME) Data Protection (Load/Save) End (Exit Wrestler Edit) **Name Entry [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field. **Referee Make See Wrestler Make under Wrestler Edit. **Skill Edit Fall Count Slow, Medium Slow, Medium, Medium Fast, Fast DQ Count Slow, Medium Slow, Medium, Medium Fast, Fast Ring Out Count Slow, Medium Slow, Medium, Medium Fast, Fast Walking Speed Slow, Medium Slow, Medium, Medium Fast, Fast Run-in Time Check Slow, Medium Slow, Medium, Medium Fast, Fast Conflict Down Time Slow, Medium Slow, Medium, Medium Fast, Fast Voice Nihon-jin (Japanese; Male) 1-4, Gaijin (Foreigner) 1-3, Joshi (Female) 1-3 **Data Protection (Load/Save) Quick Load (8 Slots available) Quick Save End (Back) Rename ====== This submode allows you to rename all of the game's pre-made wrestlers and organizations to their real names. The column on the left lists all of the organizations while the column on the right lists the wrestlers in the one that's currently highlighted. Use d-pad left/right to switch between the two lists. Press A to choose a highlighted Wrestler or Organization to rename. -Name Entry See Name Entry under Wrestler Edit above. Wrestler Group Change ===================== [All pre-made wrestlers listed vertically] [Group Affiliation] Press A on a wrestler to change their group affiliation in the box on the right. All the default organizations, plus any that you may have saved in the Group Edit will be listed. To "delete" a wrestler (one that you may have replaced with a more updated version using Wrestler Edit or simply want to get rid of), highlight their name on the left column, press A to choose them, and then scroll to the bottom of the organizations list to the right and you will find the option to hide the wrestler. They will not show up in the wrestler selection screen if this is chosen for them. Press B to exit this mode. Wrestler ReCostume ================== -1st Screen Choose a pre-made wrestler and then one of his four costumes to edit. -ReCostume See MAKE (Appearance settings) under Wrestler Edit. For the color settings, you will be allowed to scroll through the different pre-set colors using L/R but you are not allowed to set the RGB values manually. See the MAKE section for more on colors as well. ---------------- 10. NETWORK MODE ---------------- Allows players to access Spike's Official Fire Pro homepage to exchange wrestler data, download new moves, etc. Note that the downloads at this page can only be accessed from within this mode. --------------- 11. TITLE MATCH --------------- Decide your champions. -Championship Select Title Match View Championship History Title Surrender (Erases Belt Data) Belt Edit Mode Select (Exit) Belt Edit ========= -Name Entry [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press B to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use X to backspace on the entry field. -Belt Appearance [TOP-LEFT: Belt Name] [TOP-RIGHT: Plate (#)] [MIDDLE-RIGHT: Side Plate (#)] [MIDDLE-LEFT: Preview Window] [BOTTOM-LEFT: Color Palette] [BOTTOM-RIGHT: Belt (#)] TOP-LEFT Belt Name This area shows the current name of your belt. MIDDLE-LEFT Preview Window This area shows the actual appearance of the current settings you have chosen. BOTTOM-LEFT Color Palette This area will allow you to alter the color box chosen for each part of the belt. TOP-RIGHT Plate Boxes to choose colors for the big center plate. [] COLOR 1 [] COLOR 2 [] COLOR 3 MIDDLE-RIGHT Side Plates Boxes to choose colors for the plates on the sides. [] COLOR 1 [] COLOR 2 BOTTOM-RIGHT Belt Colors (the strap) Boxes to choose the colors/shades of the strap. [] COLOR 1 [] COLOR 2 Press B to bring up the following menu: Decision Cancel Back to Name Entry -Belt Settings TOP-LEFT: Choose the Championship Type: Singles Tag 6Man Tag 8Man Tag 2nd MENU: Choose Weight Class: Heavy Junior No Weight Class Limitation 3rd MENU: Match Type in which Belt can be won: Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch/Fluorescent Light Deathmatch Gruesome Fighting SWA Official Rule Match 4th MENU: Confirm your choices: Decision Cancel -Save Belt Belt Data will be included in your System Data file. [ 8 slots listed vertically ] [ Bottom: END (Exit) ] ---------- 12. OPTION ---------- Options Screen ============== 1. Sound Settings Stereo Monaural Cancel 2. Volume Settings Match BGM (Background Music) OFF Low Medium High Cancel Wrestler Theme OFF Low Medium High Cancel Cancel 3. Entrance Scene Settings OFF ON (Default) Cancel When this is on, pre-match entrances will be shown. 4. Save Confirmation Setting OFF ON (Default) Cancel When this feature is on, it will ask you whether you would like to save every time you exit any of the game modes. See the Save Confirmation section below. 5. Screen Alignment Re-align the screen for your TV/monitor if necessary. 6. Staff Credits (Hidden until Victory Road is completed) 7. Mode Select (Exit) Save Confirmation ================= When the Save Confirmation setting is ON, you will be asked if you want to save data when you exit any game mode: 1. Yes 2. No If you choose yes, you will be able to choose a file to save it in. See the Memory Card section's Data Management for a translation of the screen. --------------- 13. MEMORY CARD --------------- Manage the data on your VMS/VMU. -1st Screen Load (See "Data Management" for next screen) Save (See "Data Management" for next screen) Mode Select (Exit) NOTE: Fire Pro D loads data automatically on boot, so there's no need to use the Load function every time you play it. Data Management Screens ======================= You will come across this screen if you choose Load or Save under the Memory Card mode. You will also encounter it whenever you exit a game mode if the "Save Confirmation" setting under Option mode is ON (it is ON by default.) 1. Auto Update Load/Save If you are just updating your data (ie. this isn't the first time you're saving any of the files below) you can simply use this function. For loading, it simply loads all FPD data in every available cards (which is also done in the game's boot sequence). FPD Data is organized into separate files on your VMU/VMS card: 1st column (File) 2nd Column 3rd Column Filename Used ----------------- ---------- ---------- -------- ---- 2. System Data [status] [card] FIREPROD.SYS (36blocks) 3. Rename Data [status] [card] FIREPROD.REN (27blocks) 4. ReCostume Data [status] [card] FIREPROD.REC (21blocks) 5. Edit Group Data 1 [status] [card] FIREPROD.P01 (26blocks) 6. Edit Group Data 2 [status] [card] FIREPROD.P02 (26blocks) 7. Edit Group Data 3 [status] [card] FIREPROD.P03 (26blocks) 8. Edit Group Data 4 [status] [card] FIREPROD.P04 (26blocks) 9. Edit Group Data 5 [status] [card] FIREPROD.P05 (26blocks) 10. Expansion Edit 1 [status] [card] FIREPROD.E01 (64blocks) 11. Expansion Edit 2 [status] [card] FIREPROD.E02 (64blocks) 12. Expansion Edit 3 [status] [card] FIREPROD.E03 (64blocks) 13. Expansion Edit 4 [status] [card] FIREPROD.E04 (64blocks) (these last two columns are not actually shown on-screen; included for your information) Unused files will appear grey. Add-on wrestlers from Spike are just normal edits distributed as Expansion Edit files (64 blocks each). Add-on moves from Spike will not be listed on this screen, but they are also stored as separate files on your card. Their size varies, but are generally small, and their filename extension is W followed by two numbers. For example, the first two add-on moves they released were the following files: Filename Used -------- ---- FIREPROD.W00 (6 blocks) FIREPROD.W02 (4 blocks) First Time Saving Files modified for the first time are shown in YELLOW. When any of the files is modified for the first time, you will need to choose a card for it to be saved to and loaded from. For example, if you chose the first slot on controller 1 for Rename Data, "A-1" will appear as Rename Data's card on the far right column. You will not be allowed to use the Auto Update function at the top if any of the files is modified for the first time, because you haven't chosen a slot for it yet. When none of the files are modified for the first time, but you would like to save one of the files on a different card, you may choose a card again using the same procedure. Use d-pad up/down to highlight a slot and press B to save to it. NOTE: The game is said to REQUIRE only 36 blocks because the system file is technically the only file that's really necessary. It stores your options, Victory Road progress, Belt Edit Data, the first 16 Edit Wrestler slots, records, etc. The other files are considered additions, but realistically, most Fire Pro fans will make use of most of them as well. --------------------- 14. OTHER INFORMATION --------------------- Default Referees List Eight pre-made referees are available by default at the Match Configuration screens. Real Name On-Screen (Fake) Name --------- --------------------- 1. Tiger Hattori (NJPW) Panther Tattori 2. Kyohei Wada (AJPW) Kouhei Saga 3. Ted Tanabe (MPro) Batt Watanabe 4. Yuuji Shimada (PRIDE) Shuuji Imada 5. Earl Hebner (WWF) Luck Kesler 6. Daichi Murayama (ARSION) Ooki Kugayama 7. Mr.Soranaka (Old UWF) Mr.Mitzunaka 8. Joe Higuchi (NOAH) JOE Hiroshi NOTE: Higuchi now works for NOAH, but he only works backstage, not as an active referee. Since none of NOAH's currently active referees are in the game, he is used as a substitute, which is why you may have noticed that he is used for all NOAH matches in the Victory Road mode. Technically, this is his AJPW self. Any referees made in the Referee Edit mode will appear after the defaults. Clean Pause Screen When the game is paused, press X + Y simultaneously to remove the pause menu. This will allow you to get a clean freeze-frame, which is extremely useful for taking better screenshots. Player Records You can keep player records that correspond to the win/loss history of a position (ie. 1P, 2P, etc). To enter the player records screen, press A when highlighting the Blue Corner or Red Corner option, which can be found at the top of most Match Configuration screens. A player must be currently chosen for that corner, you cannot keep records for CP. The following menu will appear: 1. Change Records 2. View Records 3. New Records 4. Delete Records 5. Configure (Back to Previous Screen) Use New Records if it is the first time you are using this feature. You can then enter your name/initials, and choose a slot to save your player records. Random Select At the Wrestler Select screen, press the START button to let the computer make a random suggestion for you. Unlike the Random Select feature in many fighting games, this only highlights the wrestler without actually selecting them yet, so you are free to choose someone else or use Random Select again. CHEAT CODE - Unlock 300 Edit Points (Without Victory Road) Normally, you can unlock up to 300 edit points for use with Wrestler Edit mode by simply completing all of Victory Road. However, Dreamcast Magazine (the Japanese publication) has revealed a simple code to do so: At the Mode Select (Main Menu) screen, highlight the Edit mode and press L Trigger + R Trigger + Y Button simultaneously. This combination must be pressed together, holding L and R and then pressing Y will not work. If done right, you will hear a tone. ----------- 15. CREDITS ----------- Written by Frank James Chan Contributors ============ The Mysterious Kagura Allen Shoikhetbrod Tenbatsuzen Freakshow DAN/Crippler19 Px316xK Haya DeanoMachino Substance J AJ 187 Lukin MadHat Michael Walsh Kilroy Ian John Bigdaddynero matmaniac NetRonin Y2JRULZ Dragon Heart spite Alex Jessup Single J Jason Louie Bill Wood Mek HBKFan75 Rhys Moses Marbury513 Tome Nage Chip Dreamcast Magazine (Japan) Russell Vash the Stampede Du Vong Melfina This file may be redistributed so long as due credit is given to the author, Frank James Chan. ----------------------------------------------------------------------- Copyright (C) 2001 Frank James Chan (End)