########## ### ##### ## ## ## ### ##### ##### ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ##### ## #### ## ## ## ##### #### ## ## ####### ## ## ### ### ####### ## ## ## ######## ## ## ## ## #### ## ## ## ## ## ####### <##################{=|=|=] EPISODE I [=|=|=}##################> ########### ##### ########### #### ##### ########### ##### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##### ##### #### #### ## ##### #### ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ##### ###### ##### #### ## ######## ## ####### Dave Maul's Guide To What You CAN Unlock In The Game ---------------------------------------------------- THIS GUIDE IS FOR THE SEGA DREAMCAST VERSION OF STAR WARS: EPISODE I JEDI POWER BATTLES. MANY OF THESE SECRETS ARE NOT UNLOCKABLE ON THE SONY PLAYSTATION VERSION. ********************************************************************* * Please Note: This guide to Jedi Power Battles Secrets has only * * been sent to the following sites: * * * * GameFAQs : www.gamefaqs.com * * Cheat Code Central : www.cheatcc.com * * NeoSeeker : www.neoseeker.com * * * ********************************************************************* --------------------------------------------------------------------- Contents --------------------------------------------------------------------- 1. History 2. About Me 3. Why a Guide? 4. Setting Up 5. Secrets 6. Cheats and Codes 7. Fun Glitches 8. Interview With The Developers 9. Feedback 10. Credits 11. Contact Info --------------------------------------------------------------------- 1. History --------------------------------------------------------------------- Version 1.0 - 29th January 2001 * Added Sections 1-11 * Sent Guide to GameFAQs Version 1.1 - 30th January 2001 * Updated Section 6 * Sent Guide to Cheat Code Central Version 1.2 - 31st January 2001 * Added more detail in Checkpoint Jump cheat * Sent Guide to NeoSeeker --------------------------------------------------------------------- 2. About Me --------------------------------------------------------------------- This is my first FAQ, so please understand it may not be as flashy as some others. Hello! I'm Dave Maul. I learnt a lot of these things from the guys over at the www.jediknight.net forums, so credit must be given to them. But I'm the one who decided others should know about these secrets, so that's why you're reading this. Please go and visit www.jediknight.net, it's a great place. Other great forums to visit for JPB information and help are: The Council Of Jedi ( http://pub19.ezboard.com/bthecouncilofjedi ) JPB.net ( http://www.jedipowerbattles.net ) My Forum ( http://pub24.ezboard.com/bstarwarsepisodeigames14777 ) Well, that's enough about me. So, how y'all doin'? --------------------------------------------------------------------- 3. Why A Guide? --------------------------------------------------------------------- I can guess what you're all thinking; "Where's the bathroom?" That, or why I would spend quality time writing a Secrets Guide for Jedi Power Battles. I mean, let's face it; it's not an amazing game. Not near as good as it could have been, with just a little more time. It's plagued with more bugs than your average Ant Colony. But there is in fact quite a lot to discover. Plus, there are so many rumours circulating the Web right now about 'supposedly' secret characters. Well, this is the guide that puts those rumours to rest. Gathered from expert gamers in the field, dedicated fans, and a little experimenting by yours truely, this is THE definitive Guide to what you can and can't unlock. Everything else is just pants. --------------------------------------------------------------------- 4. Setting Up --------------------------------------------------------------------- If I have to tell you how to turn on your Dreamcast, then the game is going to go straight over your head. Return it now and invest your cash in a job training program. The rest of you know the drill. Be sure the power is OFF before inserting or removing your Jedi Power Battles disc. Also make sure you're not standing in a puddle of water when changing a light bulb, and avoid adjusting your TV antenna during an electrical storm. If you have one, plug your Dreamcast Keyboard into Controller Port 3. You'll see why later on. --------------------------------------------------------------------- 5. Secrets --------------------------------------------------------------------- There are a total of 10 playable characters in the Main Game: * Obi-Wan (Automatic) * Qui-Gon Jinn (Automatic) * Mace Windu (Automatic) * Adi Gallia (Automatic) * Plo Koon (Automatic) * Darth Maul (Unlockable) * Queen Amidala (Unlockable) * Captain Panaka (Unlockable) * Ki-Adi-Mundi (Unlockable) * Battle Droid (Unlockable) To unlock Darth Maul, complete the game with Qui-Gon Jinn. To unlock Queen Amidala, complete the game with Adi Gallia. To unlock Captain Panaka, complete the game with Obi-Wan Kenobi. To unlock Ki-Adi-Mundi, complete all 7 Training Missions. The Battle Droid is a mystery. Some say that you need to complete the game with all 5 characters to unlock him, but here's what Darth Wart says: "What's up with my damn battle droid? He was just suddenly there. What unlocks him? And though I haven't played with him yet, he's at 9/20! How'd that happen? Then I played him through Level 1 straight, and it said "no awards"! Yet he's able to enter the final battle... another glitch?" If anyone can confirm how to unlock him, please E-Mail me. You'll be given full credit for your discovery. Dispite many rumors, Yoda is NOT part of the game. His name is in the credits because he talks in the end game cinematic. --------------------------------------------------------------------- There are a total of 22 playable characters in the Vs. Mode: * Obi-Wan (Automatic) * Qui-Gon Jinn (Automatic) * Mace Windu (Automatic) * Adi Gallia (Automatic) * Plo Koon (Automatic) * Ki-Adi-Mundi (Automatic) * Darth Maul (Unlockable) * Queen Amidala (Unlockable) * Captain Panaka (Unlockable) * Battle Droid (Unlockable) * Pilot Droid (Unlockable) * Rifle Droid (Unlockable) * Flame Droid (Unlockable) * Destroyer Droid (Unlockable) * Loader Droid (Unlockable) * Staff Tusken (Unlockable) * Rifle Tusken (Unlockable) * Ishi Tib (Unlockable) * Rodian (Unlockable) * Mercenary (Unlockable) * Weequay (Unlockable) * Gungan Guard (Unlockable) To unlock the Loader Droid, complete the game with Obi-Wan Kenobi. To unlock the other characters, play the game with any character. A few characters will be unlocked with each level you complete. This is taken from the interview from http://dc.ign.com, regarding Vs Mode characters: "That's my favorite addition, "Sarlacc vs protocol droid", can't beat that!" These characters ARE NOT unlockable in Vs. Mode, or any other part of the game. The developers must have seen how ludicrous the idea was, and scrapped it. --------------------------------------------------------------------- There are a total of 13 levels in the Main Game: 1. Trade Federation Battleship (Automatic) 2. Swamps Of Naboo (Unlockable) 3. City Of Theed (Unlockable) 4. Theed Palace (Unlockable) 5. Tatooine (Unlockable) 6. Coruscant (Unlockable) 7. Ruins (Unlockable) 8. Streets Of Theed (Unlockable) 9. Palace Cliffs (Unlockable) 10. The Final Battle (Unlockable) 11. Droidekas! (Unlockable) 12. Gungan Roundup! (Unlockable) 13. Survival Challenge! (Unlockable) To unlock Levels 2-10, play through the game with any character. The next level will be unlocked after completion of the previous. To unlock Droidekas!, complete the game as Plo Koon. To unlock Gingan Roundup!, collect all three Gungan Artefacts. They are hidden in three levels: 1. Level 2, Swamps Of Naboo. Towards the end of the level there are crevices. It is hidden in one of them, you should be able to see it clearly. 2. Level 5, Tatooine. In the middle of the jumping sequence, there is a large platform. Walk towards the bottom of the screen and walk off. You will find a path. Walk down the path and the artefact is floating above the house. 3. Level 7, Ruins. Towards the end of the level, by the pit where the droids appear, it is hidden behind a tree. To unlock Survival Challenge!, complete the game with Mace Windu. In the PSX version, there was an extra level called Kaadu Race!, which you unlock by completing the game with Adi Gallia. However, this does not appear to be in the DC version. Also in the PSX version, completing Gungan Roundup! gave you access to some Concept Art, some of which was really good. However, again it seems this has not made the conversion. --------------------------------------------------------------------- Some Miscellaneous Secrets: * Beating the Survival Challenge! will unlock the Ultimate Lightsabre. This, when activated, will destroy any enemy (except bosses) with one hit. Obviously, the lightsabre is supposed to do this anyway, but then what kind of game would you have bought?! * To get your characters skill up to 100, here are the point totals needed for each level, courtesy of Darth Wart: 1. 8K, 16K, 24K 2. 8K, 16K, 25K 3. 12K, 24K, 36K 4. 10K, 20K, 30K 5. 10K, 20K, 30K 6. 12K, 24K, 36K 7. 10K, 20K, 30K 8. 12K, 24K, 36K 9. 4K, 8K, 12K 10. 5K, 10K, 15K NOTE: Completing the level with Panaka gives you no bonuses, dispite you reaching the benchmark. His skill remains at 0. However, Ki-Adi-Mundi can recieve bonuses for reaching the benchmarks, like the five Jedi can. The Battle Droid remains at 20 skill throughout the game. I have yet to confirm the situation with Amidala and Maul. --------------------------------------------------------------------- 6. Cheats And Codes --------------------------------------------------------------------- This is taken from the interview from http://dc.ign.com: "We are also heeding the cries of the masses and adding features like...a ton of cheat modes that will let you muck with many aspects of the game." Well, as of now, the only codes I know of that "let you muck with many aspects of the game" are the ones for the Keyboard. However, LucasArts usually releases codes for its' games six months after the release, to enhance replayability. So, maybe in six months I'll do a hefty update. But for now, here are the codes that have surfaced... --------------------------------------------------------------------- Event: Jump To Previous Checkpoint Discovered By: Official Release From LEC Code: If you lose all your lives during a level, continue your game, enter the same level, and pause the screen. Now press LRLLRRLRRL. You will be transported to the last checkpoint you touched before you died. However, you lose all your points from your last attempt. --------------------------------------------------------------------- Event: Jedi Power Battle Mode Discovered By: Unknown Code: Start (or load) a two-player game. During a level press and hold R+X+Y+B, then tap A. A message reading "Jedi Power Battle On" should appear if you have entered it correctly. --------------------------------------------------------------------- Event: Radar Screen Discovered By: Darth_Chaos ( kkaos_eoj@hotmail.com ) Code: Pause the game and press: Up, Down, Up (all on the D-Pad), L-Trigger, R-Trigger, L-Trigger. You'll have a radar at the top of the screen that shows enemies and hostages (Handmaidens in Lvl 4, Pilots in Lvl 9). --------------------------------------------------------------------- These codes need a Dreamcast Keyboard (thanks to Oceang13 for these): Plug your Keyboard into Controller Port 3. Press the ¬ key on your Keyboard, and a window will open. JPB Version 1.003 Sep 8 2000 14:54:05 ] You should see that on the screen. Press and hold Shift, and press up or down to resize the screen, and left or right to adjust the brightness. Now you need to start the program. Type rbpcchsf3 on the keyboard. The screen should look like this: JPB Version 1.003 Sep 8 2000 14:54:05 ]rbpcchsf3 Then press enter. NOTE: On the UK version of JPB, the code needed is rbpcchsf4. Your screen should look like this: JPB Version 1.003 Sep 8 2000 14:54:05 ]rbpcchsf4 After pressing enter, some more text will appear. It will look like this: JPB Version 1.003 Sep 8 2000 14:54:05 ]rbpcchsf3 Welcome to Jedi Power Basic! Type "help" for help! Congratulations, you're in! Now, type the commands below and have fun! cls - Clears the text in the screen list - Lists out the current program run - Runs the program card - Sets the mem card "card 0" to use dir - Tells you whats on the mem card save - Saves your program to memcard "save hello" load - Load your program back in "load hello" exit - Turns off the screen power check # - Jumps you to a check point in the level! "power check 3" power points - Shows statistics about the level you're on node # # # - Changes the size of the character. "node 0 8 3" makes its head really big, and "node 0 12 3" makes another part big. The second number in the part and the third number is how big cameras shake # - Makes the camera shake. The higher the number the more violent it shakes cameras set # - Changes the camera position. There doesn't seem to be a pattern anim play # - Makes the character do a move. Some are attacks Here are the drawing commands: line, point, circle and sclear erases everything. line 100 100 200 200 circle 200 200 50 point 200 200 point 300 300 5 5 line 100 100 205 205 2 It doesn't draw anything spectactular, but it shows you how it works. --------------------------------------------------------------------- 7. Fun Glitches --------------------------------------------------------------------- What a bad choice of words; most glitches in JPB aren't fun at all. In fact, they're more likely to make you pierce the LCD screen of your VM than make you utter a giggle. Anyways, you could argue that JPB is a glitch in itself, but here are some of the highlights. --------------------------------------------------------------------- Ki-Adi-Mundi And The Ultimate Lightsabre ---------------------------------------- This is a doozy...Ki-Adi-Mundi actually TAKES DAMAGE whilst blocking shots with Ultimate Lightsabre activated. Dave Felton, one of the testers of the game, had this to say: "I'm guessing most of you have found that Ki-Adi takes damage blocking with Ultimate Saber on. Well, on the JK.net forums someone posted (I forget who) about how we told the programmers, but missed it on Ki-Adi. We did spot this glitch with Ki-Adi the next day, and notified the programmers again to make sure they knew. They said they'd fix it for the final version. Surprise surprise, they didn't, and we honestly don't know why. They said we never notified them, but Alex (Neuse, the lead tester) assures us that he did. So, dunno what else I can say about that one, but there we go." --------------------------------------------------------------------- Snowstorm On Naboo! ------------------- Here's Darth Wart's discovery: "Every time I go to Level 7, "Ruins," with Ki-Adi, the terrain fails to load. I mean, the grounds still there, but all the color and texture of the grass and walls are gone. It's like a blizzard hit overnight. I've turned the stupid thing off for awhile and loaded again... Is this happening to you guys? The same thing happened with this character on level 1, but I was so giddy to play with him that I really didn't think much of it. But now the giddiness has worn off... Looks kinda cool actually, but DAMN!" I have yet to check this one out. --------------------------------------------------------------------- 8. Interview With The Developers --------------------------------------------------------------------- This is an interview from http://dc.ign.com with the developers of Jedi Power Battles DC. They mention a lot of new features. --------------------------------------------------------------------- IGNDC: What in game differences will there be between the PlayStation version and the upcoming Dreamcast version? Kevin Boyle: The graphics are being updated to take advantage of the capabilities of the Dreamcast. This means more polygons for characters and backgrounds, as well as textures of a much higher resolution and color depth. There are some minor changes being made to gameplay involving ease of character control, the difficulty of some of the jumps, the frequency of checkpoints. There is also a versus mode being added to the game. Robert Blackadder: We are also heeding the cries of the masses and adding features like a playable double-bladed maul and a ton of cheat modes that will let you muck with many aspects of the game. We've also added a series of training missions which will let players hone their jumping and blocking skills. Taking advantage of the higher resolution we've also added a whole new interface to the game that's really hot. IGNDC: Which characters will gamers be able to control in this version? RB: There are five Jedi to choose from. You can play as Obi-Wan Kenobi, Qui Gon Jinn, Mace Windu, Adi Gallia or Plo Koon. Each of the Jedi has their own force powers and combos unique to their character. There are also differences in the attack speeds and the amount of damage each player does with a given attack. Plo Koon's attacks, for example, easily do more damage than any other character but he is also the slowest. There's also the addition of Ki Adi Mundi as an unlockable character. IGNDC: Are there any plans to expand on the co-op play for the Dreamcast version? KB:The new multiplayer option available in the Dreamcast version is a versus mode, in which players can pick Jedi or enemies from throughout the game to fight against each other. RB: That's my favorite addition, "Sarlacc vs protocol droid", can't beat that! IGNDC: How much mileage is there in the two-player co-op mode? Kevin Boyle: From the start we knew it would be important to include a two-player cooperative mode. A lot of the classic action arcade games that inspired us just wouldn't feel right as a single-player only game, and we felt the same about Jedi Power Battles. Although the game has been made more difficult in the two-player game, there is a definite advantage to playing with a friend. IGNDC: Certainly the PlayStation game could be tough in parts -- how long do you anticipate it should take gamers to get through the game? RB: There are 10 levels, each of which should take about 30 minutes for a seasoned player to get through -- possibly longer. This adds up to five hours of play to finish the game with one of the five Jedi. Players who want to revisit levels to get a higher score in the interest of unlocking more combos, Force powers and bonuses will obviously take longer. IGNDC: What enemies are set to feature in the game? RB: We have all sorts of battle droids and modified battle droids, destroyer droids, a loader droid, a starfighter droid, carnivorous plants, Tusken raiders, Jawas, mercenaries, probe droids and a bunch of others. A good way to fight most of the battle droids is to reflect their blaster fire back at them by blocking their shots just as they are about to hit you. Drawing them into each other's crossfire is another good tactic. IGNDC: How did you create the game's sound? KB:We mostly relied on John Williams for our music. Our sound guys have done a great job of putting together the voice, sound effects and music. As far as voice talent is concerned, although there isn't a lot of talking in the game, we did manage to get Jake Lloyd as the voice of Anakin and Ahmed Best as the voice of Jar Jar. IGNDC: From what camera viewpoint will gamers see the action? Reeve Thompson: The camera is defined by the area the players are in. It works in a manner similar to a sidescroller, however it's smarter about framing relevant elements. That said I think it's important to note that the game is not simply a sidescroller; we have taken advantage of the fact that the game is 3D with regards to the layout of the levels. KB: As far as graphics are concerned, we have really made the most of the capabilities of the Dreamcast. We have areas in the game where players can fight up to a dozen enemies at a time. Our programmers made tools to let the artists know exactly what the limits are to maintain a steady frame rate -- we have managed to stay as close to that limit as possible without crossing it! IGNDC: Which titles do you think offer any competition to JPB, both now and in the future? What do you think of this genre -- is there much future in it? RT: Games like Gauntlet: Legends and Fighting Force 2 would fall into the same genre as JPB. I was disappointed that Fighting Force dropped the two-player mode. I'm looking forward to having time to check out Gauntlet for Dreamcast. RB: As far as the future of the genre, I hope JPB is a boost in the right direction. I'd like to see more games with cooperative play. It's a lot more fun to me to get together with some friends and hack our way through some adventure than to always play the dark and dreary hero. But having said that, I still love to play Resident Evil Dreamcast-style! IGNDC: What do you think of PlayStation 2 in terms of future LucasArts products? KB: LucasArts is aggressively looking at all next generation consoles and the PlayStation 2 is no exception. I can say that the power of the platform, combined with the excitement the console is getting in the developer community, made it a pretty safe bet that you'd be seeing something from LucasArts on the PlayStation 2 in the future. IGNDC: How far are you from completion? Is there anything you'd love to add but can't at the moment? RB: We're still a few months out, lots of work on improving special effects and tweaking and speeding up the gameplay. I'd love to add a 4-player mode, but man, that's a lot of work. IGNDC: How do you feel about the DC overall? RB: The Dreamcast has been a lot of fun to work on, lots of texture space and really nice graphics hardware. --------------------------------------------------------------------- 9. Feedback --------------------------------------------------------------------- Any questions I receive from you readers will be posted here. Please contact me (see Section 11). --------------------------------------------------------------------- 10. Credits --------------------------------------------------------------------- Contributors To the Guide: * Darth_Chaos ( kkaos_eoj@hotmail.com ) * Darth Wart ( gnossie13@msn.com ) * Jerec350 ( Jerec350@mindspring.com ) * Oceang13 * All the members of the JediKnight.net forums Special Thanks: * GameFAQS ( www.gamefaqs.com ) for displaying this Guide * Cheat Code Central ( www.cheatcc.com ) for displaying this Guide * NeoSeeker ( www.neoseeker.com ) for displaying this Guide --------------------------------------------------------------------- 11. Contact Info --------------------------------------------------------------------- Name: Dave Maul E-Mail: davemaul1138@aol.com Forum: http://pub24.ezboard.com/bstarwarsepisodeigames14777