------------------------------------------------------------------------------- C y b e r s p a c e P r o g r a m ------------------------------------------------------------------------------- ;OOO; ,OOOO, ,OOOOOOOOOO0OOOO,O080O;O;. ;OO0000000000000000000; .8;.00 ;8.,8, 08.,O.8808;8#.;#8;808;#8;8. 0OO,888888,O0,888080,8O .088 0. ,88 ,8 ;88;,8 8, ;O.# ;#.OO 8,O# O0.;O8 8. ;8 O0 8; ,0 8. .0080 0.;88# ,8 ,88#;,8 8OO8;0# ;# 0, O;.8;.O0;O8 8OOO08 O0 800008 8. .000,0 8O88,8 ,8,8888,,8 088,;#8 ;# 0, ;; 8#O 08O8 0000#8 O0 8#088O 8. .880.,0 888, 8 ,#80; 0;,8 8,;0 8# ;# O; 0;,888; 888 8,,;O8 O0 8O;,,0 8. ,88O ,0 O8, .# ,#8; 0;,8 8; #,.# ;#O,8;8,8#8,8;.,0 80O08# O0 88O008 8, .88O. ,0 8, ;8888#; ;#88888#8#80888###880##88#8#0OO08880808000000880O0O ,88; 0O 0. 08 ,8, ;8 .8; 0..8; ;8O,.8000,8#, 8; .0;.00OO8# 88008,80 ,88; O88 0. ;8.;8, ,8,.088 80O.8,.88,,8..O0.#, 8. ;0.8. ,;8 8, ;8 8. ,88; .00#8 0. ;8.;#O;O8..88#8 80#; 8;88,,8 .8,O, 8. ;0.80O8#8 8, ;8 #. ;88; .080;0 0.;8.,80O8O..80000 80;0O.8#8,,8 8,O, 8. ;0.#88888 88088,8O ;88; .000.,0 808 ;8,,08.,88O,;8 80; 0O 08,,8 ;8.8, 8. ;0.8 .,8 80O8;;#. O08; ,8O#0O0O 08 ,#. O0 .008..O0 0O8. 00 0,.8O08,O#, 80O8#O.80OO8# 8, .8.8O O00, ,000000000000O .O08####88######888##########################8,08;;88.80. ,;;;;;;;8####################################88880O8O ------------------------------------------------------------------------------- M a r i o n e t t e H a n d l e r ------------------------------------------------------------------------------- Marionette Handler a Mech Programming Game for the Sega Dreamcast Created and Published by Micronet in 1999 FAQ/Strategy Guide Version 0.1 October 11, 1999 Jeff "CJayC" Veasey You can always find the latest version of this document at: GameFAQs http://www.gamefaqs.com See the bottom of this document for Copyright, distribution, and contact information. ------------------------------------------------------------------------------- I. Introduction/Version History II. Getting Started III. Single Mode A. MARCS Login B. MARCS Menu C. Selection Menus D. Detailed Information E. Program F. Maintenance G. Shop H. Trial IV. Tournament Mode V. File Manager VI. Configuration VII. Administrivia ------------------------------------------------------------------------------- =============================================================================== I. Introduction/Version History =============================================================================== Did you ever play Carnage Heart on the PlayStation? Well, Marionette Handler is the next generation of the Mech Programming game. You buy and build the perfect robot, and then send it into battle. Just one problem: you don't have any control of the robot while it's fighting. You must create a program to hunt down and destroy enemy robots while staying alive on its own. This FAQ is a very early work in progress. I haven't even entered my first tournament yet, so I'm still learning the game myself. This guide should be enough to let those unfamiliar with Japanese get a good head start into the game and at least as far as getting their first Mech hunting and killing with ease. Version History --------------- V0.1 (10/11/99): First version. Most menu translations, full shop listing. =============================================================================== II. Getting Started =============================================================================== So, you bought this great game and you have no idea what you're doing or how to play the game? Just follow these simple directions to get started and you'll be blowing up stuff in no time! 1) From the title screen press Start and select "Single Mode". 2) Select a controller and VMU with at least 31 free blocks. 3) You'll be taken to the MARCS login screen to enter your name and handle. See Section III-A for more information. 4) After creating your login, you'll be taken to the MARCS Menu. Section III-B has more information about the menu. 5) The first thing you have to do is buy a Mech. Go to the Shop (the sixth menu option, third from the right). Section III-F has more info here. 6) As you enter the shop, you'll see the first Mech, Type I. Go ahead and buy it by selecting the mech from the menu on the right (highlighting it by moving the cursor over it and pressing the A button). 7) To check out, select the button in the far lower-left hand corner of the screen. Your money will be deducted, and your Mech will be delivered shortly. 8) Go to the Body Selection menu (the first item on the menu bar). 9) Once your Mech arrives, you'll get a chance to give it a different name. 10) Now, go to the Program menu (the second option on the MERCS menu). 11) You'll see the program menu now and a basic program for your Mech. Let's give it a try! On the Program Menu, select the second option from the right, and then choose the first option on that menu. 12) Tah-dah! Your robot will now enter simulation mode against an identical opponent and attempt to track it down and kill it. Of course, the initial program is kind of crappy, and your robot probably won't be able to find its hand in front of its face. But, you've now got a robot, a program, and the means to get it up and running. Read the rest of this FAQ for lots more information! =============================================================================== III. Single Mode =============================================================================== The single mode is the basic one-player mode of Marionette Handler, and it's probably where you'll be spending most of your time. To begin playing, select a controller and VMU with at least 31 free blocks. ------------------------------------------------------------------------------- A. MARCS Login ------------------------------------------------------------------------------- The first time you play Marionette Handler, you'll be asked to log in to MARCS, the Marionette Adjusment Reactive Control System. The first screen you see allows you to enter your name. The four options at the top of the screen are: -Hirigana- -Katakana- -Kanji- -English- You'll probably want to pick the English characters to enter your name. Press the Enter button to continue. The second screen selects your "Handle", a 10-character shortened version of your name. Only simple English text here. Press the "Shift" button to change betweeen an "ABC" and QWERTY keyboard, and press the Enter key when you've entered the handle you want. After login, and then after each time you play, you'll go to the MARCS menu. ------------------------------------------------------------------------------- B. MARCS Menu ------------------------------------------------------------------------------- The MARCS Menu is the main menu of Single Mode. There are seven options across the top of the screen, from left to right: -Body Selection- This allows you to change between your multiple robots (if you have them), as well as getting detailed information about your robots. -Program- This is the "meat" of the game, where you create the programs that determine how your bots will behave in battle conditions. -Weapon Selection- This allows you to change your Main, Sub, and Special weapons from all the ones you currently own. -Parts Selection- This allows you to change your various parts from all the ones you currently own. -Maintenance- This allows you to fix up broken parts as well as tweaking settings on some of your parts. -Shop- The shop is where you buy your bots and all their parts, as well as entering tournaments. -Trial- The Trial Mode is where you go to build up your ranking. Many tournaments and robot parts are only available to you if you have achieved a certain rank with your robots. -Exit- This option returns you to the title menu. ------------------------------------------------------------------------------- C. Selection Menus ------------------------------------------------------------------------------- There are three selection menus available from the MARCS menu: -Body Selection- (option 1) -Weapon Selection- (option 3) -Parts Selection- (option 4) Each of these three menus works pretty much the same, so I'll go over their basic operations all at once. On the Weapon Selection screen, you can choose from three options on the left side: -Main Weapon- This is your primary missile weapon. -Sub Weapon- This is your melee weapon. -Special Weapon- Your special weapons include grenades and mines. On the Parts Selection screen, you can choose from the following: -CPU- The CPU determines how fast your program is carried out. -Memory- Memory is where you store your programs. The bigger the memory card, the more instructions you can place on it. -Accelerator- The accelerator helps to determine how fast your robot can accelerate and stop on a dime. -Main Motor- The main motor determines the speed and agility of your robot. -Damper- The damper absorbs damage your robot takes from enemy fire. -Radar- Your radar is used to track enemy robots, obstacles, and incoming fire. -Energy Pack- The energy pack powers your robot. The more energy you have, the longer your robot can run and the more devices you can install at once. -Armor Plate- Your Armor Plate is, well, your armor that protects you from harm. To change robots, parts, or weapons, use the left and right arrows at the bottom (under the "Command" sign) and use the middle button to select. To get detailed information about your robot, hit the button on the right just underneath your robot's profile. ------------------------------------------------------------------------------- D. Detailed Information ------------------------------------------------------------------------------- The detailed information menu has five options under "Selection": -Body Information (1)- -Body Information (2)- -Weapon Information- -Electrical Parts Information- -Machine Parts Information- On each of these selections, the following detailed information is available: Body Information (1) -------------------- =Operation Ability= =Energy Quantity= CPU Clock Normal Memory Capacity Regular Enemy Search =Body Strength Acceleration Strength =Body Weight= Body Equipment Total Max Load Body Information (2) -------------------- =Action Ability= =Radar= Power Radar Angle (long) Jump Power Radar Angle (intermediate) Top Speed Radar Angle (near) Move Speed Radar Range (long) Burst Speed Radar Range (intermediate) Radar Range (near) Weapon Information ------------------ =Main Weapon= =Special Weapon= Shot Count Shot Count Weight Weight Firing Range Firing Range Power Power =Sub Weapon= Weight Power Electrical Parts Information ---------------------------- =CPU= =Radar= Power Consumption Power Consumption Weight Weight Clock Angle Effectiveness =Memory= =Energy Pack= Power Consumption Weight Weight Capacity Capacity Machine Parts Information ------------------------- =Accelerator= =Damper= Power Consumption Power Consumption Weight Weight Acceleration Power Damage Absorb Power =Main Motor= =Armor Plate= Power Consumption Supply Weight Strength Body Power Weight ------------------------------------------------------------------------------- E. Program ------------------------------------------------------------------------------- The program menu is laid out as follows: -Memory Switch- This lets you switch between Memory cards. -Range Select- After selecting a range (highlighted in green), the menu displayed is: -Move- -Copy- -Delete- -Paste- This command pastes a previously moved or copied range (via Range Select). -Undo- This un-does your last command. -Trace On/Off- This turns on or off the visual trace of the program code. -Automatic Debug- If you select this, any program chips that are not part of the current program will be automatically deleted. -Simulation Test- This allows you to test out your program against an exact copy of your robot and program. The four options are: -Inactive Opponent, No Obstacles- -Inactive Opponent, No Obstacles- -Active Opponent, Obstacles- -Active Opponent, Obstacles- -Return- This returns you to the MARCS menu. Positioning your cursor over a program space and pressing the A button brings up the chips menu. The menu reads as follows: -Movement- Moves, turns, jumps and stops your robot. -Acceleration- Speed up, quick stop, and drop from the sky. -Attack- Use your weapons against your enemies. -Search- Use your radar to find your enemies, obstacles, and shots. -Branch- These chips allow your robot to make decisions based on your radar scans and other current situations. -Label- These labels allow you to jump between portions of the program at any point. Each of these chips menus contain a wide array of program options. These are: Movement Chips -------------- First Row: Move Forward 0.5M Move Forward 1M Move Forward 1.5M Move Forward 2M Move Forward 3M Move Forward Second Row: Move Right 0.5M Move Right 1M Move Right 1.5M Move Right 2M Move Right 3M Move Right Third Row: Move Back 0.5M Move Back 1M Move Back 1.5M Move Back 2M Move Back 3M Move Back Fourth Row: Move Left 0.5M Move Left 1M Move Left 1.5M Move Left 2M Move Left 3M Move Left Fifth Row: Turn Right 15 Turn Right 30 Turn Right 45 Turn Right 60 Turn Right 90 Turn Right 180 Sixth Row: Turn Left 15 Turn Left 30 Turn Left 45 Turn Left 60 Turn Left 90 Turn Left 180 Seventh Row: Long Jump Forward Long Jump Right Long Jump Back Long Jump Left Long Jump Stop Eighth Row: Short Jump Forward Short Jump Right Short Jump Back Short Jump Left Short Jump Acceleration Chips ------------------ Accelerate Sudden Stop Sudden Descent Attack Chips ------------ First Row: Attack(Main) -10 Attack(Main) -5 Attack(Main) Attack(Main) +5 Attack(Main) +10 Second Row: Attack(Sub) Use Special Search Chips ------------ First Row: Front Search Short Front Search Intermediate Front Search Long Right Search Short Right Search Intermediate Right Search Long Second Row: Rear Search Short Rear Search Intermediate Rear Search Long Left Search Short Left Search Intermediate Left Search Long Branch Chips ------------ First Row: Check - Enemy Check - None Check - Obstacle Check - Wall Check - Shot Check - Move Second Row: Check - Random(1/2) Check - Random(1/3) Check - Random(1/4) Check - Random(1/5) Check - Random(1/6) Check - Enemy Move Third Row: Check - Batt(5%) Check - Batt(30%) Check - Batt(50%) Check - Damage(5%) Check - Damage(30%) Check - Damage(50%) Fourth Row: Check - Enemy Height(Low) Check - Enemy Height(Midair) Check - Enemy Height(High) Check - Height(Low) Check - Height(Midair) Check - Height(High) Fifth Row: Check - Timer Check - Enemy Mark Check - Mark Check - No Weapon(Main) Check - No Weapon(Special) Label Chips ----------- First Row: Go to Start Go to Label 1 Go to Label 2 Go to Label 3 Go to Label 4 Go to Label 5 Second Row: Start Label 1 Label 2 Label 3 Label 4 Label 5 Third Row: Halt ------------------------------------------------------------------------------- F. Maintenance ------------------------------------------------------------------------------- (I haven't done too much here yet. More info to come.) ------------------------------------------------------------------------------- G. Shop ------------------------------------------------------------------------------- On the left side of the shop screen, you'll see the following buttons. "Buy" is pressed by default. -Basic Set- -CPU- -Memory- -Accelerator- -Main Motor- -Tournament Registration- -Damper- -Radar- -Buy- -Energy Pack- -Armor Plate- -Sell- -Main Weapon- -Sub Weapon- -Special Weapon- -Checkout- -Maintenance Products- To buy things from the shop, select them from the scrolling menu on the upper left of the shop screen (the selected item will be highlighted in yellow, and you can un-select it by hitting the A button over it a second time). Once you have select all the goods you want, press the "Checkout" button. It may take several seconds for your goods to actually be "delivered", and your assistant will let you know when they arrive (with a sound cue as well). The various items for sale are: Basic Set ========= Name Max Load Body Weight Body Strength Price ------------------------------------------------------------------- Type I 9,500 3,800 60 9,800 Type II 17,000 6,800 100 9,800 Type III 13,000 5,200 80 12,800 Type IV 12,750 5,100 120 15,400 Type V 18,000 7,200 100 18,000 Type VI 11,250 4,500 80 17,500 CPU === Name Class PowCon Weight Clock Price ------------------------------------------------------- CZ240-33 E 8 120 33 1,980 CZ340-50 D 10 160 50 2,280 CZ560-60 C 12 160 60 2,980 CZ720-66 B 13 160 66 3,680 CZ880-100 A 15 200 100 11,800 FT-Z-33 E 4 80 33 2,000 FT-II-50 E 4 120 50 2,200 FT-II-60 D 6 120 60 3,400 FT-IV-60 D 7 130 60 4,000 FT-IV-66 C 6 140 66 5,000 FT-IV-75 C 8 140 75 6,800 FT-IV-100 B 12 140 100 7,800 MC500-20 E 2 80 20 2,200 MC500-30 D 3 80 30 2,800 MC500-50 C 5 80 50 3,400 Memory ====== Name Class PowCon Weight Cap Price Size ------------------------------------------------------------ 150ST E 4 60 150 1,500 15X10 300FJ D 6 80 300 3,000 ? 500VM C 6 100 500 4,000 ? 600VM-II C 8 100 600 5,000 ? Accelerator =========== Name Class PowCon Weight Pow Price ------------------------------------------------------- AC-200LT E 140 260 150 2,600 AC-200 E 140 300 200 2,200 AC-200E E 140 340 250 2,400 AC-300 D 140 380 300 3,000 AC-300EX C 140 400 350 4,000 MAC-100 E 170 200 100 1,800 MAC-166 E 170 240 166 2,000 MAC-200 D 170 260 200 2,200 MAC-233 C 170 280 233 2,600 MAC-266 C 170 320 266 3,800 HC-300 D 220 310 300 3,200 HC-350 C 220 320 350 3,600 HC-400 C 220 440 400 3,800 HC-433 B 230 320 433 4,200 HC-500 A 235 380 500 5,000 Main Motor ========== Name Class PowCon Weight Pow Price ------------------------------------------------------- M300 E 60 350 320 1,200 M500 E 74 450 500 1,800 M800 D 90 600 800 2,400 M1200 C 105 800 1200 3,200 M1500 B 120 950 1500 4,800 HM-300 E 45 420 320 1,400 HM-500 E 55 580 550 2,000 HM-800 E 65 760 950 2,600 HM-1200 D 80 980 1280 3,400 HM-1500 C 95 1120 1500 5,000 LMT-I D 90 210 300 1,800 LMT-II C 110 320 480 2,500 LMT-III B 130 420 750 3,200 LMT-IV A 150 550 1120 4,500 LMT-V S 170 620 1400 6,000 Damper ====== Name Class PowCon Weight Pow Price ------------------------------------------------------- SA-2 E 0 120 10 1,000 SA-22 E 0 140 12 1,300 SA-7 C 0 200 8 1,500 SAT-2 E 0 200 20 1,800 SAT-2S E 0 210 24 2,200 SAT-4 C 0 240 30 1,800 SAT-44 B 0 260 35 2,200 SAT-8S A 0 300 42 2,400 SA-2ACT E 5 80 20 4,000 SA-4ACT D 10 160 42 4,800 SSA-2ACT D 2 60 15 8,000 SSA-22ACT C 4 100 35 8,200 SSA-4ACT C 4 150 38 8,800 SSA-44ACT A 4 160 40 9,200 SSA-88ACT S 8 200 45 10,800 Radar ===== Name Class PowCon Weight Range Angle Price -------------------------------------------------------------- RA-22A E 30 200 1100 60 1,600 RA-22B D 30 180 500 180 1,600 RA-22C D 30 200 700 90 1,600 RA-24C C 35 220 800 90 2,400 RA-26B B 40 250 600 180 2,600 SRA-L22A E 20 250 1000 72 1,800 SRA-L23A E 22 250 1100 72 2,400 SRA-L24B D 28 280 650 165 2,600 SRA-L24C B 28 300 800 120 2,800 SRA-L25C C 34 320 900 120 3,000 HRA-M44A D 40 200 1100 60 3,200 HRA-M45A C 45 260 1200 60 3,800 HRA-M48D C 48 340 1400 30 6,000 HRA-M50E B 70 340 1000 135 8,200 HRA-M50E B 80 380 1200 135 9,800 Energy Pack =========== Name Class Weight Capacity Price --------------------------------------------------- U-1000 E 1000 1000 1,200 U-1500 E 1200 1500 1,600 U-2000 E 1400 2000 2,000 U-2500 E 1600 2500 2,400 U-3000 E 1800 3000 2,800 SU-3000 D 1780 3000 3,200 SU-3500 D 1980 3500 3,800 SU-4000 D 2180 4000 4,400 SU-4500 D 2380 4500 5,000 SU-5000 D 2580 5000 5,600 HU-5000 C 2500 5000 5,800 HU-5500 C 2600 5500 6,800 HU-6000 C 2700 6000 7,800 HU-6500 C 2800 6500 8,800 HU-7000 C 2900 7000 9,800 Armor Plate =========== Name Class Supply Strength Weight Price ---------------------------------------------------------- ABS E 0 10 105 2,000 CA RESIN D 0 40 175 2,800 CFRP D 0 30 140 2,800 GFRP B 0 40 160 6,200 GFRP B 0 40 160 6,200 MAGNESIUM ALLOY E 0 50 224 4,000 TITAN ALLOY E 0 90 420 5,200 ML DURALUMIN C 0 65 260 5,200 ALGFRM C 0 30 90 12,000 MPC E 0 25 132 2,800 SF CERAMICS C 0 70 350 6,800 CN CERAMICS C 0 100 650 7,800 GFRC B 0 80 350 12,000 NDFRC S 0 96 355 28,000 SF PAPER D 0 2 20 1,800 SOLAR CP C 20 10 500 7,800 SOLAR C/PI A 30 20 320 22,000 Main Weapon =========== Name Shots Weight Range Power Price ------------------------------------------------------------- LASER REVOLVER 38 200 2 200 3,900 ROCKET GUN 24 700 5 250 7,200 SHOT GUN 30 600 3 250 5,200 BEAM RIFLE 25 500 6 250 12,800 MISSILE LAUNCHER 16 700 3 350 8,800 SUB MACHINE GUN 96 400 10 150 6,900 NEEDLE GUN 90 800 3 200 11,600 Sub Weapon ========== Name Weight Power Price ------------------------------------------ VM KNIFE 90 150 2,000 LASER SWORD 100 250 4,800 POWER KNUCKLE 70 265 4,600 STUNGUN KNUCKLE 80 275 5,000 EX SPEAR 200 300 9,800 BATTLE BLADE 150 200 3,200 Special Weapon ============== Name Shots Weight Range Power Price ------------------------------------------------------------- GRENADE 12 260 20 300 2,000 LAND MINE 6 140 25 500 3,000 BOMB 8 380 20 600 4,000 D BOMB 6 140 20 500 6,000 AA BOMB 7 400 25 500 7,000 BALL BOMB 6 260 30 250 10,000 DUMMY UNIT 3 170 35 0 6,000 BEAM SHIELD 8 140 10 0 12,000 JAMMING BOMB 8 540 40 0 5,000 Maintenance Products ==================== Name Lot Price -------------------------------- Lever Kit 30 1,500 Oil 30 1,500 Cleaning Kit 30 1,500 Key: Class - The required class (E,D,C,B,A,S) to purchase the item. PowCon - Power consumption Cap - Power capacity ------------------------------------------------------------------------------- H. Trial ------------------------------------------------------------------------------- The trial mode is where you raise your class. Each class has eight "challenges" that must be overcome in order to increase your rank. You begin at class E, and you must complete all eight class D challeneges to move to class D. (Coming soon: A listing of the challenges and how to beat them) =============================================================================== IV. Tournament Mode =============================================================================== (I haven't tried this yet. Please be patient) =============================================================================== V. File Manager =============================================================================== The file manager menu is laid out as follows: -Full Load- -Body Load- -Body Save- -Member Change- -Exit- =============================================================================== VI. Configuration =============================================================================== The configuration menu is laid out as follows: -Exit- Button Setup Sound Setup -B: Cancel A: Select- -Stereo- -Monaural- -B: Select A: Cancel- Cursor Speed -Slow- Medium- -Fast- =============================================================================== VII. Administrivia =============================================================================== Contacting Me: Everything I know is already in this doc. I'm not taking any additional questions right now, sorry! On the other hand, if you have stuff to add, please do send it along to cjayc@gamefaqs.com for inclusion in the next revision. Copyright Notice: This document is Copyright 1999 Jeff "CJayC" Veasey. It may be reproduced electronically on the Internet or other on-line services so long as the content of this document is NOT altered in any way, and no fee is charged either directly or indirectly for the viewing of this document, and every effort is made to display the latest version. -EOF-