Phantasy Star Online FAQ By OrochiJin- Tim Garza ExScanner@yahoo.com April 18, 2001 V1.8 This FAQ is copyright 2001 Tim Garza AKA OrochiJin. Phantasy Star Online : Copyright Sega and Sonic Team. -------------------- Table of Contents: -------------------- 1. Overview 2. Let's Get Started! (Character Creation/Online Help) 3. Controls 4. Start Menu 5. How to attack 6. MAGs are your friends 7. The Quest Walkthroughs 8. Side quests/ Download Quests 9. The Enemies (EXP chart after) 10. Boss Strategies 11. Items 12. Weapons 13. Armor 14. Techniques 15. Frequently Asked Questions 16. GameFAQs PSO player times (NEW!) 17. To Do List 18. Credits/Thanks ------------------------------------------------------------------------ 1. Overview ------------------------------------------------------------------------ Welcome to the world of Phantasy Star Online. Sonic Team seems to have created a true multiplayer console game for the ages. You are onboard the Pioneer 2, which was trailing its sister ship, the Pioneer 1. With your homeworld destroyed, Pioneer 1 was sent out first to locate a new home. They found it, the planet of Ragol. But then, the transmissions stopped, and Pioneer 1 hasn't been heard from since. As a Hunter on Pioneer 2, you have been given the task of finding out what has occurred. Also the principal's daughter Red Ring Rico is missing. Just remember, YOU ARE NOT THE ONLY HERO! Heh. The game feature 2 modes, offline and online. The advantages of each are thus : Offline – Quests to complete, all items for yourself, only way to unlock other areas for play online when you start the online game. Example: If you go online as soon as you start, you can only do the Forest. However, beating all Forest Quests and the Dragon will allow you to go to caves. Going back online, you'll now see that you can go right to the caves. Online – MORE FUN! Please note that beating an area/boss you haven't offline DOES NOT unlock that area for you offline. Oh and a little on me – Look for me online! Aerith Jin – Lvl 15 Hunewearl Faye Jin - Lvl 78 Racaseal Dreana Jin – Lvl 17 FOmarl The official GameFAQs area is Ophelia Block 15. ------------------------------------------------------------------------ 2. Lets Get Started! ------------------------------------------------------------------------ Well once you boot up, you'll be presented with the title screen. Your choices are as follows: New Game – Create a new Character Continue – Continue Options – Change language etc Website – PSO Official site If a new game, you see an introduction and then be taken to the Character creation screen. Here you select from one of nine characters. Per descriptions from the game/instruction manual/Sailor Bacon's FAQ: HUmar = Hunter + Human Good in close-range combat. Can do some recovery and attack techniques. Balanced growth potential. HUnewearl = Hunter + Newman Strong technique attack with good balance between technique usage and close-range combat. HUcast = Hunter + Android Strongest attack power, highest HP level. Uses multiple weapons but no techniques. RAmar = Ranger + Human Proficient with guns. Can do some recovery and attack techniques. Balanced growth potential. RAcast = Ranger + Android Can use all guns but no techniques. Attacking power is higher than RAcaseal. RAcaseal = Ranger + Android Can use all guns but no techniques. Evasive power is higher than RAcast. FOmarl = Force + Human Proficient with techniques and has the most balanced growth potential of all the Forces. FOnewm = Force + Newman Highest TP level. Can use all techniques. Potential to become a leader in battle. FOnewearl = Force + Newman TP/technique usage equal to Fomarl. Defense is higher but HP is lower. Weaker in close-range combat. Now you get some choices on how you want the character to look: Face Hair Costume Skin Color Proportion Character Name Please note there are two hidden costumes for each of the nine characters. I won't bother to list them. They are listed on GameFAQs though. Just enter the code into character name, press enter and you should here a noise. Check costumes to see two more colors Once complete you are assigned a section ID (look at the section ID if you want a specific one). Now either go offline or online. If you decide to go online and this is the first time, you will have to enter the serial number and password located under the CD in the case. You will only need to enter it the first time playing. Select the ISP # to dial, and then wait. Once on, select a ship, then block. Once in the lobby, walk up to the clerk and either join/create a game or go to another ship/block. If you decide to start a game, you can put a password if you wish to lock others except who you want out. You can also select a difficulty level but you can only do Hard mode if you are level 20 or above and Very Hard if you are level 40 or above. Welcome to the world of PSO! Have fun! ------------------------------------------------------------------------ 3.Controls ------------------------------------------------------------------------ Analog Stick – Move Character, Turn D-Pad – Used for chat shortcuts. In Start Menu, up/down used to highlight choices. X button – Action button. Set this to what action you want with the Customize feature in the Start Menu. After Selecting Chat window (Y button), switches to preset chat sentences which will display in other players languages. Hitting X again brings up your symbol chat signs. A Button – Action button. Set this to what action you want with the Customize feature in the Start Menu. Used to confirm in Start Menu and to move to next screen of Conversation. B Button – Action button. Set this to what action you want with the Customize feature in the Start Menu. Used to cancel selections and to back out of the Start Menu. Y button – Brings up a virtual keyboard. Hit X as listed above for more Options. L button – Reset camera behind you. R button – Moves to second menu of actions which can be set up with the Customization feature. Also used to trigger Photon Blasts. Start - Brings up Start Menu *NOTE* There is NO pause feature. If you have to pause, find a safe spot to stand. ------------------------------------------------------------------------ 4.Start Menu ------------------------------------------------------------------------ Once you hit the start menu, you will see the following: Item Pack Customize Techniques Chat Options Quit Game -------------------- Item Pack 1. Equip – Equip weapons, armor, shields 2. Items – Use an item, drop an item (quantity to drop) and sort. 3. Mag – Feed Mag, see photon blasts, drop Mag. 4. Area Map – Only active in dungeons. Can be set to fixed or non fixed. L and R will zoom in and out. This DOES show locations of other team members when online. Very useful to locate others. 5. Quest Board – Shows current quest and status. For instance, if asked to gather five items, this will show how many items you have collected and which ones. Customize You will be presented with 3 icons, each corresponds to an action Button (X,A,B). Selecting one will present you with a menu to choose from including attacks, spells and items. Pressing the R button will give you another row of action buttons to do the same with. When in game, hold R to bring this back row of icons to front so you can use them. Techniques Displays all techniques and allows you to cast them. Also lists spell level and TP usage. Chat 1. Shortcut – Set preset words and sentences as well as symbol chats to predefined keys on keyboard/D-Pad. 2. Symbol Chat – Create and edit symbol chat signs. Some real doozies can be made with this. 3. Guild Card – Edit your Guild Card or send it to someone. Card list displays all Cards for people you have received. You can search for each person. Search Results allows you to see if they are online. If so, you can send a small mail to them, or transport directly to them. 4. Simple Mail – send and receive small mail messages to friends no matter if they are in a game or the lobby. 5. Log Window – Show a chat window on the left side. Options 1. Map Direction – Fixed or not Fixed 2. Key Config – Changes L and R buttons. :P 3. Cursor Position – In menu, will cursor remember where it was. 4. Message Speed – Speed of message 5. Jump Pack – Make rumble feature active/inactive 6. Auto Disconnect – Time idle before disconnect Quit Game Used to exit game and save. Will log you off the network if online. Please note, this is THE only time the game saves. ------------------------------------------------------------------------ 5. How to Attack ------------------------------------------------------------------------ Attacking in PSO is based around a 3 hit combo. Depending on how you customized your action buttons, you normally have a normal attack and hard attack assigned. Some weapons may have a special attack as well, such as a gun that can steal HP from enemies. This will also have to be assigned to an action button. Onto the three hit combo though, there are many variations. Using the defaults, X is Hard attack and A is normal – AAA AAX AXA XXA XXX The speed of the attacks is different. Normal attacks are instantaneous, however hard attacks take a second to charge before coming out. Special attacks will take a second longer as well and usually have a low chance of hitting. Also you DO NOT have to complete the combo. A good example of this is a sword user against the sharks in the Caves. Trying for all 3 hits will usually get you hit as they attack before you recover from swinging, but 2 hits and then move away is usually safe. Magic is another type of attack. There are three kinds, single, line and area effect. Single will target one enemy. Line attacks depend on the spell. For example the Barta (Ice) spell will hit enemies in a row in front of you, where as Razonde (Lighting 2 spell) will hit one enemy and then hit all enemies nearby when they are nearby. Using magic, you'd want to really not be up close and personal cause the recovery time can be more than enough for the enemy to recover and still get a hit on you. ------------------------------------------------------------------------ 6. MAGs are your friends ------------------------------------------------------------------------ So you're probably wondering what that little thing floating over your shoulder following you around like a little puppy is. That is you MAG. MAGs have 3 abilities : Stat increases, Photon Blasts, and some IQ abilities. Feeding your MAG/Stat Increases – Every 5 to 10 minutes of game time, your MAG gets hungry. Go to Item Pack – MAG – Feed Items. Select an item, and the changes will be reflected in the stats window. When a meter fills up, your mag gains a level and adds a bonus to that stat for you. (Thanks to Chaoshunter@sega.net for the corrections) For every 1 DEF, your defense goes up by 1. For every 1 POW, your ATP goes up by 2. For every 2 DEX, your ATA goes up by 1. For every 1 MIND, your TP goes up by 2 and your MST goes up by 2. You'll also notice the two following: Synch – The higher it is, the easier it is to fill the Photon B. meter. IQ – The higher it is, the better the chance your MAG will cast a few offense/defense spells on you before a boss fight. Chance of invincibility too. Work on a stat that you really want. Find an item and stick to it. For example, I want more power, so I feed him nothing but Dimates and Sol Atomizers, which makes the power go up. Sometimes when you feed it an item, a stat will go down. Don't worry, the meter for that stat can be empty but it won't drop a level. Your mag will evolve when it reaches level 10, 35, and 50. Beyond that, well my MAG isn't there yet :P Here's some misc. Mag info from Nemesis: 1) MAGs can "de-evolve" in a sense, even after level 50. They don't really "get smaller", but rather, they just change into a different MAG if one of your stats surpasses another stat (for example, when my DEX was my highest Stat, my MAG was a Bhirava, but when the my MAG's POWER surpassed it's DEX, it turned into a Kama MAG). Basically, if you make a stat surpass another stat, then it has a chance to change into a different MAG. 2) MAGs evolve at level 100, because this has happened to me. They evolve at level 10, 35, 50, and 100, but they can also evolve every 5 levels if you change stats a lot. 3) Having another character class feed your MAG will do wonders. For example, I'm a RAcast, and my MAG was level 99, and still only had 2 Proton Attacks on it. So, in an experiment, I gave my MAG to a Force character, and they fed it until it reached level 100, and the MAG evolved again, and gained it's last Photon Blast (a Force blast, no less!). Now my MAG is a Force MAG with 2 Android Photon Attacks and 1 Force Photon Attack. You can do many things to get your MAG to be unique in the world of PSO. From Nemesis: The items next to each MAG attribute are what items that RAISE that attribute, not lower. Some items raise that specific attribute a lot, while some only raise that specific attribute by a small margin. It all depends on what kind of MAG you have, and what it likes. Experiment for best results. POWERING UP YOUR MAG: ------------------------------------------ MIND: Moon Atomizers, Monofluids, Difluids, Trifluids, Antiparalysis, Star Atomizers POWER: Monomates, Dimates, Trimates, Sol Atomizers, Star Atomizers DEX: Moon Atomizers, Antidotes, Star Atomizers DEFENSE: Antiparalysis, Sol Atomizers, Star Atomizers Finding more MAGs : Check Mines on any difficulty. Found 4 in one sitting on Normal. Photon Blasts: Notice how when you attack or get hit, the meter near you HP/TP meter slowly fills up in yellow? That's the Photon Blast meter (to be known as PB meter). When this hits 100% you can unleash a photon balst of your choosing (of the ones your current MAG has equipped) Keep in mind two things: 1. Exiting the stage back to Pioneer 2 resets your PB meter to 0. 2. The PB take over your R menu, which means if you really need to use something on that menu, you'll accidentally fire off the PB. There are six known PB: Farla – Circles your character, hitting all nearby enemies. Estilla – Fires straight ahead. Make sure to aim. Leilla - Full Heal. Worthless. Mylla + Youilla – Cast Shifta and Deband on you. Acts as high level versions of the spells. Pilla – Fires a beam upwards in the air. Comes down and hits all nearby enemies. Golla – Hits one enemy. Make sure you're up close and personal on this one. Chaining Photon Blasts (from Chaoshunter) You can chain photon blasts with multiple teammates (ie. having the number 1,2,3, and 4 beside your characters name indicates you chained a PB) which results in huge increase in effectiveness. If the PB deals damage, it will deal even more damage if you chain it with another PB. The second PB will also deal more damage since it was chained together with the previous PB. Try getting 3 friends together and all chain casting Pilla on a boss...you'll be pleasantly surprised ;) The IQ feature allows your MAG to do the following : Invincibility – Lasts for a minute Resta – Your MAG will heal Reverser – When you die, your MAG may revive automatically. Shifta and Deband – Enhanced attack/defense Aside from the heal/reverser which happens automatically, these may occur at these three points: 1. The PB meter is filled. 2. You enter a boss fight. 3. You get into very low HP This depends on your MAG. My ranger's MAG is Kama, which means when I get a full PB, nothing happens. But at the boss fight and for low HP, I get shifta and deband. My Force has a Naraka, which casts Resta for a full PB, low HP, and boss fight. It all depends on your MAG. Also, not all MAG's will revive. I was testing this and got killed repeatedly just to see and nope, my MAG wouldn't bring me back (This MAG was a Marutah I believe) ------------------------------------------------------------------------ 7. The Quests A. The Forest B. The Caves C. The Mines D. The Ruins ------------------------------------------------------------------------ A. Forest Quests – All must be completed before fighting the Dragon. This is the only way to unlock the caves. A word of advice on the first few quests where you have an NPC join you – Most of them use guns. Some can kill an enemy in one hit. Make sure you get a hit in on the enemy or else you won't be getting exp. After each quest make sure to return to the Hunter's Guild and talk to the client. Then talk to the Desk to get your meseta. -Magnitude of Metal – 500 meseta reward- Simple quest really. As soon as you teleport down, start heading toward the lower left area where the electric gate that leads to the warp for Pioneer 2 is located. In this room, take the left exit, which should lead you to Elenor. She is a pink android who was playing with the MAGs (the item to retrieve). She will give you a small help session on MAG's and what they do etc. Make your way back north to where the final MAG is. -Claiming a stake – 700 meseta reward- From start, make your way to the huge area in the middle. Here stands Racton, who you are to bring back. But he won't go without his three capsules. Very easy. South from him, open the gate that leads to the room with the blue fence. Go through the blue fence to locate 1 capsule. Go back to Racton's area, and take the north two exits to locate the other 2 capsules. Once done, return to Racton to leave. -Battle Training – 500 meseta reward- In this quest, you'll be teamed with Kireek. That makes this mission a cakewalk. After getting the quest, talk to Kireek, then the client again, and then leave. Once down, just make your way through the areas to the upper right. In the dead end here, you will find the injured hunter and the data disc. As you go for the data disc, you will be attacked by wolves. Make sure you get a hit in before Kireek murders them all for a share of the EXP. Go back to the injured hunter. Talk to Kireek and then leave. -Journalistic Pursuit – 1200 Meseta Reward- Again teamed up with an NPC, Nol by name. She wants to find out the truth about Pioneer 1. In Forest 1, make your way to the upper right of the map. Here you will find the teleport to Forest 2. From your start point in Forest 2 head north to locate the broken bridge to the weather computer. Nol will talk. Leave via the upper left exit and make your way south into the next room. Out on the water is the switch to the bridge. Hit it, and take the upper right exit back to the weather device. Check it, and then as you walk off, Nol will decide to stop searching and go back. Take the telepipe she creates home. -The Fake in Yellow – 800 meseta reward- You're looking for Dr. Guls on this mission. On beamdown, you'll see a RATHER LARGE Rag Rappy in front of you. Talk to it,and it will run off. From here on out you'll see nothing but Rag Rappys. In JVGfanatic's words, and I quote "friggin rappys!". In the next room, take the left exit and make your way through these areas. You'll see the large one again, and again talk to him and he will run off. More areas ahead, keep going. In the upper left are, you'll find him again. Talk to him three times, and he will give up the disguise. Before you leave though, go into the room south of you and pick up a few more items (mo money!). Then take the pipe home. -Native Research – 2500 meseta reward- 20 minutes to collect a sample from all 5 species. Here we go! BTW notice, the counter starts as soon as the quest is given. Don't dawdle! Beam down. First room, get the Booma data by killing them all. In the FAR south room behind the blue fence, there is a Monest/Mothmant, the plant with the bugs that shoot out. This will NOT always give you the sample, so you may not want to bother fighting it. Make your way to the upper right quickly, and to the room with the teleporter to Forest 2. Go to the room south of this first, and kill 3 Rag Rappys for the data. 2 down, 3 to go. Go to forest 2. From here, head north 1 room then take the right exit. Here are the wolves. Kill them for another data. Take the lower right exit. Go north immediately in to the room there and kill this Monest/Mothmant for a sure fire data (If it spat out any bugs, you have to kill them all before it gives you the data). Head south from here, cleaning house as necessary. Once done in this big area, go left through the now blue fence. Here you will face the Hildabear. Kill him for the last data. Feel free to go after any rooms you may have missed and leave when done since the time is stopped now. -Forest of Sorrow – 1500 meseta reward- The woman, Alicia, who sent you on the Native Research quest now comes along as a NPC. She wants to go to the Dome area, or Forest 2. Beam down, and again make you way to the upper right to the Warp to Forest 2. Once here, go south, and in the following room, there is a small alcove to your left. In here is a baby Hildabear. Talk to it, and it will run off. Continue on your way. Make your way to the far right area (the entrance is in the bottom right of the long hallway type area). Be prepared, as you will face MANY Hildabears here. 2 on screen at a time, and they are dangerous. I've fought a total of 5-9 in this room, and I don't know what made me get more to fight than the last time, possibly level? Either way, keep Alicia (the NPC) behind you, though she has a tendency to run forward and use spells. Try to stay between her and the enemy. Also, she has a limited amount of healing items. She gets hit too many times, and she may not be able to heal. Once done, head to the far right of the room and talk to the baby again. Alicia will give you a choice, though it makes no difference which one. Time to head home again. -Gran Squall – 1000 meseta reward- Your mission is to recover a survivor of a pleasure cruise wreck. Beam down and make your way far south behind the blue fence to meet Bernie. Get him to join along and the head towards the left. There is a door ONLY Bernie can open here, so you have to have him. Make your way to Forest 2, using the warp in the upper right area again (By now, you really should have that memorized :P). Once in Forest 2, make your way to the bottom right area again (where the baby was in the last quest). Again face the Hildabears, who should be no problem now. Go through the blue fence to the warp. You'll be taken to an area to face a few Monests and some other enemies. Clear it then head to the next room. A few enemies and a Hildabear later, and you'll find the survivor. Head back to Pioneer 2. ----------------------------- BOSS FIGHT TIME!!!!! ----------------------------- Go back to Forest 2, and to the location of the survivor from Gran Squall. Here you'll find a red teleporter. Use it, and be ready. Check the boss areas for steps to win. Once dealt with,pick up all the items in the boxes around, leave, and talk to the Principal to unlock the next set of quests, the caves. In hard, the Dragon will drop a special Weapon as well :) ------------------------------------------------------------------------ B. Caves Quests – ------------------------------------------------------------------------ Welcome to the caves. A few new hazards appear here that you haven't dealt with before: 1. Pillars: In the hallways you'll come across what look like targets on the ground. When all three rings on the target are red, a pillar will smash down. Just don't stand under these at that point and you'll be fine. Besides, they only do 20HP of dmg. 2. Floating explosives (aka traps): When you get near a door or treasure chest (heck some are just there to annoy you) a floating black item will appear. This will explode for some good damage, so either run away or gun it down. Androids have an advantage here as they can detect these traps from far away. They'll see the trap before anyone else. One last advantage androids have here : They don't get poisoned or paralyzed. -The Value of Money – 300 meseta reward- Either way, your client will basically want you to stop her husband from spending money on weapons. Run to the weapons shop and talk to the man walking around in front. He'll go on about how he has to have stronger weapons. He'll give you two choices, basically yes and no. Tell him no, you don't understand. He'll ask why? Three choices this time: I'm a fool, you're a fool, and another choice which really isn't important. Tell him he's a fool, and then he'll think about your words. Run back to the wife in the Hunter's Guild who will tell you to tell him no more shopping. Run back to the shops to talk to the husband one last time. Now go to the wife again and get your meseta. If you choose the wrong choice at any time you will have to run back to the wife to reset the quest as the husband won't talk to you again after a wrong choice. -Addicting Food – 1500 meseta reward- Seems that your client likes cake. Problem is the three cake sisters are gone. Your client heard there's some good sweets down on Ragol and sends you to retrieve some for her. Simple right? Well get ready for an extended journey. Head down into the caves and meet your new enemies. Check the enemies section below quests for help with them. Either way, make your way through Cave 1. In Cave 2, they get trickier, and you'll may need to rely on radar and your map to see where you haven't been. Pretty straightforward here. You'll come to a locked door. Trigger the switch, then take the warp nearby. Make your way through a few rooms, and hit the other switch to unlock the door. Eventually you'll find a room with three locked doors, each with two switches. However one of the two switches for each door has a trap. For androids, no problem as they'll see them right away. If you get hurt badly, go back 2 rooms to the healing ring there. You did open all the rooms on the way here right? One of the three now unlocked doors has a warp to Cave 3. And yes, you're still not done. Cave 3 is just more of the same, but beware of Pan Arms. Just work your way to the upper right area of the map. You'll see three pillars here in a hallway here. Take a right here and you'll find the cake sisters. Talk to the one behind the counter to get cake. -The Lost Bride- 2500 meseta reward- Cicil is getting married and needs to lose weight. You are to guide here to a location in the caves, specifically the waterfall in Caves 2. She doesn't want to use any healing items, so keep her out of trouble as much as possible. She is a force which means if she uses magic, she may be left open to get hit. I actually had her get hit a few times and still didn't fail the mission, so just don't overdo it. Anyway clear Cave 1 and go to Cave 2. The Waterfall area is the huge open area, trust me you'll know it when you see it. -Secret Delivery-4500 meseta reward You are to take a package to YN-0117 in Caves 2. Nothing much to say on this quest. You will see a few robots in containment units on the wall. Just let them be, or if you feel frisky walk up to them and you get three choices. The last choice YN-0117 will make them come to life and attack you. Sadly no exp for doing this, other than kicking robotic butt. In Cave 2 take lefts at the splits. You'll eventually see a fallen robot on the other side you can't get to. From here go up one and left one to a switch. Go back to a newly opened door which leads to a warp. A hallway and room later, you'll be at the cyborg, who also happens to be Elenor from the Magnitude of Metal quest in the forest. Once complete, time to leave. -The Grave's Butler- 3500 meseta reward- Matha's butler has disappeared. Matha will come along on this quest(Gun user?). Along the way you'll find messages left by Blant, the butler. Work your way to Cave 2. You'll find the last message pretty easily here. Once read run past it to have Matha want to go home. Leave. -Waterfall Tears- 1800 meseta reward- Your client's twin sister is missing. Others were sent to find here, but they are missing as well. Go to Caves 1. The next room following beamdown, you'll have two hunters to deal with, a Ranger and Hunter. Deal enough damage to either one, and the both will run off. Make your way to Cave 2. At the first split you see, go right to face the Dagger wielding Ranger again, and she wants your stuff!. BTW, it's Kroe's (your client) twin sister. She'll block a lot of your hits, but just stay on her, and you'll hit and she won't get a chance to attack. Once beat, she'll return with you. -Black Paper- 2000 meseta reward- Kroe says she is with the person responsible for corrupting her sister and the other hunters! The Guild gives you a letter which asks you to come meet them. To read the letter, go into Item Pack – Quest Board to read. When you reach the Waterfall room, you'll see Black Paper and Kroe, but they'll run off. He leave a Hunter for you to play with. Knock him out and keep going. Eventually you'll go to the warp to Cave 3. Go straight to find Black Paper again, who runs off AGAIN. Head right then down, and face another enemy. When he's down, go to the next room to find that Kroe has knocked out Black Paper and company. Go back to the guild to get your meseta. And prepare to face: ----------------------------- BOSS FIGHT TIME!!!!! ----------------------------- Make your way through to Caves 3. You shall find the red teleporter again, but THIS time you really may want to leave a Telepipe right here. See this boss is much harder than the dragon could ever be. You may die your first few times against him. See my boss strategies for ways to defeat/avoid attacks. Once dealt with, pick up all the items in the boxes around, leave, and talk to the Principal to unlock the next set of quests, the Mines. ------------------------------------------------------------------------ C. The Mines ------------------------------------------------------------------------ The mines are now open to explore. This area is fully mechanical. A new area also means new enemies. -Knowing One's Heart- 3500 meseta reward- Elly has been using the net to talk to someone on Pioneer 1. Of course Pioneer 1 assumed gone, but she is still receiving messages. She wants to go look for her net friend, Calus. Welcome to the mines. Here you will face new enemies, detailed in the enemies list below. Clear out room by room. Calus and Elly will be in contact with each other as the quest continues. Eventually there will be a few rooms with some tough enemies, just be careful. You'll notice a few enemies have a jump attack much like the Hildabear of the Forest. Except much more damaging. Eventually you'll find a dark room and Calus. I won't spoil it, but let's just say that your idea of someone on the net can be much different in person :P. Leave the room and head back to town. -Dr. Osto's Research- 5500 meseta reward- Three scientists ask you to locate Dr. Osto's research and give you a disc to bypass the security of the computers. Get all the treasure/items you wish, but make your way to the lower right area of the map. Here you will meet Sue, and you have to take her along as she is the only one who can open an unlocked door that has no switch. You'll find a S shaped room with Dublichs in it. Hit them once or twice to put a few down, then book it up the ramps, killing a few Gillchics as you go. At the top, you'll find the controller (circular with spikes). Destroy it to destroy all Dublichs in the room and open the doors. In the next room is Sue's friend, who seems surprised for some reason. After this room is the end of the mission. Sue wants a copy of the data as well, and then is about to ask you something, then doesn't. Hmmmm. Before you leave, she'll ask you for your name. If you want a shot at the Soul Eater, DON'T give it to her (see side quests for more details). Unsealed Door – Welcome to the hardest mission yet. See, one of the scientists from the previous quests has analyzed the data and wants to see Dr. Osto's specimen. However it seems to have killed quite a few people and then escaped into the drains. And according to the data, it mutates, grows, and can copy itself. The good scientist decides to come along (LVL 12, gun wielder). From start, go south, to switch, then go back and take the right exit. Work your way all the way down to the computer from the last quest for a cutscene. From here, go to the lower left of the map to find a warp to Mine 1. Here, reach the crescent shaped room. Go out the exit in the lower left corner that goes west. Small conversation with the scientist. Work your way north then straight west. Another conversation, then a warp to Underground Passage? Use a Telepipe and heal/sell/get items, specifically Star Atomizers if any are available. Come back and take the warp. You're about to have some fun. BOSS FIGHT!!!! Welcome back to the raft. Time to face the Caves boss again. Here's the downside. Your scientist friend doesn't take damage well. In fact, if he dies, you won't get a chance to revive him and you fail the mission. He can heal himself a few times, and the Star Atomizers you brought will heal you and him (you did bring them right?) He loves to stand still and fire at the boss, so stay on the move so he will. When the boss beaches himself, get a few hits and pray the tentacles target you and not him. If you're Force or magic using character, the Resta spell will help. If you're an android, well Star Atomizers may be you're only hope. Once done with this mission it's once again – ----------------------------- BOSS FIGHT!!!! ----------------------------- Make your way through to Mines 3. You shall find the red teleporter again, but this is a cakewalk. This guy is pathetic compared to the caves boss. See the boss stratagies for more. Once dealt with, pick up all the items in the boxes around, leave through the warp. This time, you'll notice you end up in front of a door. Check the light by the door to learn it is sealed and you need to activate three pillars to open this. ----------------------------- Pillars ----------------------------- The locations are: Forest 2 Caves 2 Mines 2 I can't tell you where, as they all seem to be different. For instance Forest 2. With one character, it's the room where you last find the baby Hildabear. With another char, it was in a room with just treasure boxes. Once found, just press A to activate. After the mines 2 pillar, it's time to fight Vol Opt AGAIN. Waste him just as easily as before, take the boxes, and go through the warp. The door is now open. Go in, and welcome to the ruins. Go back to Pioneer 2, and see there are now more quests to do. ------------------------------------------------------------------------ D. Ruins ------------------------------------------------------------------------ -Doc's Secret Plan- 5500 meseta reward- Doc has a new weapon he wants tested. Elenor will be with you on this quest. There are three testing rooms set up in the ruins. There's no real help to be given here. Just go room to room. When you enter a test room, Elenor will warn you. Complete all three rooms and leave. -Find my Master- 6000 meseta reward- Shino is looking for her lost master, who went to the Ruins. Enter the Ruins 1, and make your way through them. Eventually Shino will tell you that the master is not here, and may be further in. Proceed to ruins 2. Once here, you will start to find the master's swords. There are three, and not all of them are necessary to find to complete the quest, they just give more story. Eventually you will find Shino's master on the ground, dying. This will be in a LARGE room. Be prepared, as many enemies will attack you in this room. Once clear, speak to the master again, and then leave to complete the quest. -From the Depths- 8000 meseta- Your task is to locate a research team who has been missing since a large earthquake. You'll start off in Ruins 2. Head to the room where the Find my Master quest ended. You'll face off with a NPC here (a force? HAHAHAHAHA) Anyway, continue to Ruins 3. As soon as you enter, you'll see the Hunter from the original battle training mission, and he's beefed up. He'll be a great asset to clear out the rest of the ruins. Your goal is in one of the rooms where there is a platform in the middle of the room. The crystal on that platform is what is causing the earthquakes. You can't reach it directly the first time you see it, so you will have to go further in to the ruins. Then head back. Completing all of this lets you face off with.. ------------------- BOSS FIGHT!!!! ------------------- Make your way back into the ruins to Ruins 3. You'll know you're getting near Dark Falz when you reach a LONG hallway followed by a room with a crystal in the middle followed by a HUGE room full of enemies. Form here there are three exits. Two lead to rooms with treasure boxes, and the third leads you to.. DARK FALZ! As soon as you warp, you'll be in a peaceful serene place. One of the most graphically beautiful places I've ever seen in a game. You can run around all you like, but you need to head to the pillar in the middle. Once there, get ready! *Check boss strategies for more info* ------------------------------------------------------------------------ 8. Side Quests/Download Quest ------------------------------------------------------------------------ How to gain Akiko's Frying Pan: Enter into an offline game where you have all quests unlocked (beat normal mode for example, then go back into normal). Start the Secret Delivery quest, and as soon as you exit the Hunter's guild, a man will be in front of you and slightly to your left. Talk to him, and he'll begin to babble about strong weapons and such. You'll get two answers to his questions, either !! or ??. Answer !! to both, and he'll discuss WEAPONS with you. He'll give you the first approval and says there are 4 more that you must get, but he doesn't know where they are. Well here they are: Claiming a Stake Value of Money Gran Squall Lost Bride Enter these quests and then look talk to all townspeople. Each quest has one of the four approvals.Please note that in all quests including the original Secret Delivery, you must beat the quest. You cannot enter, get approval and then exit. Once complete go back to Secret Delivery and talk to the original man. He'll tell you to talk to the boss. His 'boss' happens to be a woman over near the bank. Talk to her to gain the Frying Pan. Feel free to cancel this mission now, as you do not have to beat it again. ----------- Soul Eater ----------- To complete this quest you must follow these instructions. 1) Play through the game on any difficulty Go to Dr. Osto's Research and beat the quest. At the end when Sue asks you your name, don't tell her. If you have told her and saved the game, then you can no longer gain the soul eater and will have to do it on another difficulty. 2) Do the Unsealed Doors quest. Go into the room south as soon as you enter the S shaped room. 3) Go and complete the Waterfall Tears quest. Beat Anna in the rainbow room, and continue north from here. There should be an arrow for an NPC not too far up. It's Kireek, the Black Hound. Defeat him. 4) Go to the Black Paper quest. On the way to Cave 2, you will face Kireek again. Defeat him and then the quest. 5) Go to From the Depths. Finish the quest to where Ash leaves you in front of the crystal causing the earthquakes. Continue from here further into the Ruins. Face Kireek for the last time. Once beaten, he should relinquish the Soul Eater. All classes may use this weapon :) --------------------------------------------------- Download Quest – Letter from Lionel – 4500 meseta --------------------------------------------------- Here's the basics. The BEE system allows for direct contact from the surface to Pioneer 2. The hunter's guild has received a letter from Lionel, who seems to be unable to move via the BEE system. Go to items – quest board to read his letter and clues. Clue 1 – In a well Go into Forest 1, and make your way to Forest 2. Find the warp in Forest 2 that gets you to the area where the boss teleporter is. You'll find a ranger here who says he found something valuable to sell then runs off. Take the warp. In the first room you'll notice there is another warp across from where you appear. Go down this warp to a small room. This is the well. You'll find an androids head. Go to Items- Quest board to talk to the head. Seems Lionel was attacked by a huge monster and ripped apart. He has beacons in his other parts to help locate his other parts. He also gives you: Clue 2 - In something soft, and there is sometimes a burning sensation On your way to the well, you probably saw a locked door which usually would open for you any other time. It's in the long hallway type area in the middle of Forest 2, the upper right hand area. Go in and face a hildabear. Kill him to recover the arm. Talk to the head again, and get: Clue 3 – Legs – One is in cold underground water, the other is in the open air in water. The open air in water clue will take you back to Forest 1. The huge room in the middle of Forest 1 has one of the legs. For the other, take the boss teleporter which sends you not to the dragon, but to Caves 1. Clear Caves 1, and go to Caves 2. In caves 2, you'll have to locate a warp which will lead you to the other leg. Talk to the head and find out: Clue 4 – My body is on the move Remember the ranger from Forest 2? That's what he found. Head back to Pioneer 2 and find him near the entrance to the guild. After talking to him, he'll feel bad and give over the body. Once done, enter the guild, talk to Lionel, and get your money. ------------------------------------------------------------------------ 9. The Enemies Some information listed contributed by RuneX and Chaoshunter. Note! N=Normal H=Hard VH=V Hard! The number is the amount of HP. Another thing we've noticed is that online, they have more HP – Booma in normal has 60, but online gets 80-100. Rag Rappys go from 30 offline to 60 online. ------------------------------------------------------------------------ Forest Enemies ------------------------------------------------------------------------ Boomas GoBoomas GigaBoomas Pops out of ground. Boomas and their family are slow and lumbering. They shouldn't pose much of a threat unless they really gang up on you. At first in hard, two can take you out so make sure to stick and move. Savage Wolf Barbarous Wolf Jumps into the area from the bushes. Wolves will only attack you from the back and sides, rarely from the front, and they miss a good deal of the time. When left almost alone, they will cast Shifta and Deband on themselves, though it won't help much. Monests Mothmant Monests are huge plant like things with a hole at top. Mothmants come out of this. In normal one attack will kill a mothmant, and then focus on the monest. In Hard, pray. If too many mothmants come out, you could easily be killed. And if you can't get a clear shot at the Monest, they'll just keep on coming. Good source of EXP if you want to take the risk as more Mothmants will continue to come out. Rag Rappy Al Rappy Frickin' Rappys! These chicken looking enemies drop down from the sky. If you are far away, they'll just sit on the ground. Hitting them now will cause them to run off (no EXP). If you get closer they will come at you. Once down, they will come back to life later. Hitting them again at this point before they run off makes them leave an item/meseta. Hildabear Hidablue Jumps onscreen from afar. Huge lumbering monkey type enemy. Take out from afar if possible. Otherwise try to hit in back by running circles. His punch HURTS. The fireballs also track a bit, but aren't near as deadly as the punches. Dragon See bosses ------------------------------------------------------------------------ Caves Enemies ------------------------------------------------------------------------ Evil Sharks Pal Sharks Guil Sharks Teleports into area. Be very careful where you are, as they could end up circling you when they appear. Slow and lumbering Booma type enemies. Beware, if using a normal, normal, hard combo (AAX) you may not get the X off in time and suffer a hit. Grass Assasins Teleports into area. Huge bug like enemy. If you see him shooting the web stuff at your feet, hit him quickly to knock him out of it. If successful, you can't move, but you can try to turn and attack. If he rears back, he may rush. He'll move faster and his nose are will have a blue spark on it. Up close, a scythe like attack. Nano Dragon Teleports into area. Very nasty. Will not do anything from far away. Once you get close it will try and beam you. If you see it rear back, dodge quickly as the beam does massive damage. If you get a few hits, it may go airborne. Usually it will land elsewhere, but sometimes it will fire an air laser. It also seems to like to attack other enemies. Poison Lilly Nar Lilly Teleports into area. Up close will atacks with bites, otherwise laughs like a psycho when it gets someone with paralyze or poison. If in multiplayer, let an android distract it and everyone else attack it. IF by yourself, try rushing it when it fires a poison attack and go on offense. Pofuilly Slime Pouiilly Slime Just appears in area. Unconfirmed, but it seems magic tends to make it want to split more often. Can only be hit when standing up. Projectile isn't even a bother. Pan Arms Migium Hidoom Hides in ground, but visible on radar. Get very near it to make it appear, then MOVE BACK. Magic does some damage to it, but not much. Otherwise all attacks do 0 dmg. The beams do good damage, so watch out. Stand back and it will just stay in place. Then it will split. This is your chance to do damage. They like to rush, just focus on one then the other. Here's some info from RuneX< runex@asianavenue.com> on the Pan Arms: "About the PanArms, I hit this monster with a Photon Blast which did 500 damage. He didn't die. But once they split apart, a single hit kills them." Yes, it can be killed before it even splits. You have to be pretty high level, but it is possible. The team I was playing with last night did this repeatedly in Hard Mode. (Thnx to PS4Rune for reminding me. Left it out of my notes.) Del Rol Le See Bosses ------------------------------------------------------------------------ Mines Enemies ------------------------------------------------------------------------ Gillchics Dubchics Controller Found waiting for you or will teleport into area. Gilchics are robots that can launch two close range attacks at once. Very bad if you are surrounded. Sometimes, their attacks will cause you to slow down. They can also fire a long range laser beam which is even stronger, but it has a pretty long charge time. Dubchics are robots which are very hard to defeat. It may seem they are dead, but they can come back to life with all the parts you destroyed. Instead, try to find the circular drone-type thing. It has about 300 HP, and it kills all Dubchics all at once. This is your best choice since Dubchics only give you 3exp each. With either of the two listed above, one hit will make them fall down. You can hit them 1-2 more times as they fall to do more damage, making them easier to get rid of. In the case of the Dubchics, they'll just get back up after you. The controller is a circular disc with spikes on it. Usually sits high up in the air, and a hit will knock it down. Once destroyed, all Dubchics will die as well. Canadine Canane Canadines have both a close range and long range attack, both lighting- based attacks which do average damage. Some of them can float up high in the air so you can't hit them with hand-to-hand weapons, but after a while they will float back down and try to attack you. Sometimes, a stronger Canane will come with other canadines in a circular pattern. If the Canane is destroyed, the rest of the canadines with try to go toward you and self-destruct. Does medium damage, but they are weaker when they do this. Sinow Beat Sinow Gold Sinow Beats are large robots with strong two-hit close range attacks. They can also jump from a long distance and strike you. Their attacks can also cause you to be confused, be very cafeul of this. It also has the ability to split into mirror images of itself, just look for the one you can target and fire. Sinow Golds are upgraded Sinow Beats that are slightly stronger and can heal him as well as others around him if you don't kill him fast enough. Garanz Garanz are HUGE robots (Looks like Belgdor from Virtual On) that can launch two missles. They travel pretty slowly though. They can also fire an explosion type weapon that has medium range and is very, very strong. Each hit you land on this robot will cause its outer shell to fall, but it's attack power will be stronger. Vol Opt See Bosses (Mines Info courtesy RuneX) ------------------------------------------------------------------------ Ruins Enemies ------------------------------------------------------------------------ Dimenians La Dimenians So Dimenians Dimenians are like Evil Sharks, but they are stronger. They move at the same speed as well. La Dimenians are stronger versions of DIMENIANS, and can resist a little more magic. So Dimenians are stronger versions of LA DIMENIANS, and can resist a little more magic. Don't let any of these Dimenian guys surround you Delsabers Delsabers are ugly looking warriors with a sword and a big claw. They can attack close range with both the sword and their claw, which are both strong. They can also do a jumping long range attack with their swords. Its a pretty strong attack but for some reason it barely connects. Delsabers can also block your attacks, but in a slow manner. Don't EVER let them surround you. If they block your attack twice in a row, chances are they wont ever block again. Dark Belras Dark Belras are big stumpy looking guys with claws. Their claws can be shot at you at long range with strong damage. They use both arms to attack close range. They have a lot of HP, but they are VERY, VERY slow. If you see their long range claw from a distance (They charge it up) then you can safely move out of the way. Claws Claws are floating, well, claws. They are weak, but are usually in big numbers. Just attack as normal and don't let them surround you, even though their attacks are slow and weak. Bulk/Buclaw Bulks are what keep the Bulclaw together. If you didn't notice already, Bulclaws are 4 claws, attached to this guy, the bulk. You will only see Bulks if they detach. For that to happen, it has to attack you twice. Once that happens, it will detach, making 4 claws and a bulk. Very easy kill at this point. Bulks will be killed in a single hit. Try it. Even on V-Hard, as a force, unarmed. Kill it before it turns back into a Bulclaw. Hit the thing once and it's gone. You get no exp. though, oh well =P If you kill the bulk, or at least one claw, it will never go back to a bulclaw (Unless there are a couple of other claws in the room that can replace the one you killed) Dark Gunners Dark Gunners are sentries that are immune to normal attacks when they aren't charging up attacks, but they are vulnerable to magic attacks. They charge their long range guns by showing a colored ball above them. Once this happens, you can attack them.Their beams are pretty strong. Target the one with the red eye first. If you hit it, all the others will not fire and are easy targets since they're paralyzed. Otherwise, prepare to get blasted by multiple blasts. Chaos Sorcerers Chaos Sorcerers are sorcerers with two crystals by their sides. One is used for fire and ice magic, one is used for healing. Attack these guys immediately, their magic is devastating. ----------------------------- Enemies on V-HARD ----------------------------- Wonder what it's like to fight on V-hard? Thanks to RuneX, here's an idea of what you will face. Keep in mind they all get much higher HP: Booma/Gobooma/Gigoboomas : Have much faster speed Evil/Pal/Guil Sharks : Have much faster speed. Gilchics/Dubchics shoot their rays much quicker and use it more. They can now charge up the ray and shoot it a second after. Sinow/Gold Sinows use their special technique (Multi-image, healing) more often. Garanz despite being stronger (Just like everyone else is) have the same exact range on their missles as the difficulties before. Dimenian/La Dimenian/So Dimenian are on crack on V-hard. Their speed is ludricrous, they run AS FAST as you do, and attack faster. Claws don't seem to attack much, but they are faster. Delsabers are faster and meaner than ever before. They use a three hit combo with their swords, which is devastating. Dark Gunners :If they are not hit, will fire twice in sucession without moving. Dark Belra's Claws move faster. Chaos Bringers are incredibly fast. If you don't see his horse-charge, forget it, it is lightning fast. He also has a new attack, in which if you don't kill him after a while, a green grid will cover the floor and he will charge up a fireball. It isn't very big, but the damage is insane (It did a critial against my level 70 RAmar with 435 HP, took it down to 53) Just run another direction and it shouldn't hit you. ----------------------------- TRAPS ----------------------------- Thanks to Rune X for the following :) TRAPS: Traps are found everywhere except for the forest. Unless you're an android (They can detect traps automatically) you're going to need the Trap Vision item, which costs 100 meseta. Traps are something to take seriously, especially in the Ruins. You'll notice on Hard and V- hard modes that the trap visions don't stay on as long as normal. So, here's the guide. PILLAR CRUSH: Found only in caves. By far the most painful looking trap, but also one of the weakest. You probably can't see it close up, but there is a hexagonal shape on the ground with 3 gray ones inside. If it turns green, you're ok; at least for a second you are. You'll have time to move out of it's path as long as those three hexagons don't turn red, and if that happens and you're standing on it, bam! Very weak bam, actually. It does extremely weak damage, so if someone sets a telepipe on one of these and you get hit, laugh, and get on with the game. As the level progresses, the hexs will go quicker to red. HOVERING MINES: Placed just about everywhere. In corridors, hallways, near treasure boxes, etc. All mines have a beeping sound when they are about to explode. If you get near one, you'll notice you will get into attack mode, even though you might not be able to hit it unless you have a ranged weapon. This is a major drawback for your character. Red- Has a bright red core surrounded by a darker red. Found everywhere. I noticed that in caves, the traps are detected quicker, and detonate much slower. If you are within range of the red mine (Pretty short) then it will explode, causing damage. Damage for these mines are ranged; You'll see that if you're wandering around aimlessly down a corridor, the mines do less damage, while if there's an item box or switch, it will do more damage. In multiplayer mode, sometimes these mines will hover over your character, making you slow to move since your character will want to destory it. Use a zonde technique to get it off, or get one of your teammates to blast it off for you. Yellow- A gray mine with a yellow lines outlining the mine. These are found everywhere, not so much in caves. These cause a wide variety of effects. There's a lot of these that make effects, so here's a chart to compare them: Caves- Poison Mines- Posion, Slowdown, Confusion Ruins- Poison, Slowdown, Confusion, Barta, Paralysis Watch out for Barta! PSO likes to set barta mines in places where you fight a decent amount of enemies. This mine will freeze you for around 3-4 secounds, until you are thawed out or you are killed. Just make sure you have trap visions. Green- Has a green cross in the middle. The best traps in the game =P. Get near these, and they will explode will lights of resta. This gives you a huge amount of HP (I got 500 in V-hard caves) I have only found these in the caves. SWITCH TRAPS: Found everywhere. Watch your step, these explode very fast. Floor buttons: Hope you have trap vision, or you're going to have to guess which button opens up the door/light. If you choose the wrong one, oops =P Once you press on these rigged buttons, the mines will explode a split second later. I was actually able to avoid this trap (Only once, so don't try it, hehe) These are usually rigged with red mines, doing the stronger damage. Don't bother shooting the mines hovering over these buttons, since they almost never open the door/light for you. If you have trap vision on, just leave the alone. In the ruins, some are rigged with yellow mines. Electric fences: Found sometimes in caves, mostly in mines, and sometimes in ruins. These are probably the strongest mines in the game. They are rigged with red and yellow mines. They don't explode that fast, so if you can, close the fences and RUN. (Not recommended) EXPLOSION CAPSULES: Has a round red top and brownish outside. Found only in ruins. These can get very annoying. They don't do as much damage as the stronger mines, either. You cannt detect where they will hit, although in some locations it is totally obvious where they will hit (Treasure boxes, corridors) These traps will come down on you pretty quickly. They entrap you in the capsule, not letting you move, and explode around 2-3 seconds later. You will hear a sound right before it, like a huge door opening. The best thing you can do, is once you hear the sound for this trap, move your analog pad the other way. For example, if you are running straight (Analog up) then go backwards (Analog down). This works most of the time, as long as you hear the sound. If a capsule narrowly misses you, get out of the way! They can explode, giving you the same amount of damage as if you were in it. PURPLE MIST: Only seen in one single room in the ruins. A purple mist will envolope the whole room, causing continous damage to you every second. Here's the comparison: Normal: 1 HP every sec. Hard: 2 HP every sec. V-Hard: 4 HP every sec. The switch can be found behind a bunch of boxes. This trap isnt much of a problem, unless you don't have much HP or when you get to V-hard. In that case, turn it off immediately. It's your choice really, I can tolerate the damage in normal and hard modes. POISON BLOB- Found only in Ruins. Usually in front of doorways, concealing buttons, or hiding behind boxes. It is constanty shooting out purple energy-like substances, but it will only do damage if it spits it out, or you get too close. The only effect it can do is poison. One hit will destroy them. Just don't get too close to them and kill em. DARKNESS: Found everywhere. Darkness envolopes the entire room, so you can't see a darn thing, except for a few steps in front of you. This can be a a deadly trap, especially if the room is combined with mines also. If you want the room to be luminated again, there is usually some kind of button, switch that will bring light back to the room. Fortunately, you should be able to see all mines in the dark as long as you have trap vision or if you are an android. You should also be able to see the switch that lightens the room again (Sometimes, but rarely, the switch will be in another room adjacent to the one you are in) TIPS FOR TRAPS: -Don't panic, unless you are surrounded and you are hit by a barta mine =P But seriously, traps are just a way to expand the gameplay in PSO. -Always carry trap visions, unless you're an android. Don't think you can use two of them for a longer effect. If you use a trap vision while your other trap vision is still in effect, it will disable trap vision altogether (Unless you use yet another one) Just make sure to use trap visions at their full effect. -I've found a few ways to avoid the hovering mines. If you've played for long enough, you'll know when mines will appear. I have a few strategies: Menu mode: Press star, and leave this on while you move around. The whole reason why your character slows down is because they want to destroy the mines. For instance, those long hallways with 6-8 mines, just leave your menu on and run through it. You shouldn't be damaged at all, since your character wont slow down to target them. This only works for hovering mines, don't try it with rigged switches. No attack spells: If you have all support and heal spells using all three buttons, normal and when you're holding the R trigger, leave it and you should be able to run past them without a problem. For instance, I have shifta, resta, and deband on my R trigger menu. If a mine encounters me, I should be able to run, since there are no attacks/attack spells that you I use against the mines. Same as above, they will only work on hovering mines. ------------------------------------------------------------------------ Enemy Experience Points Chart (More info from Qlix666, Jonathan Brown) Enemy Normal Hard Very Hard ------------------------------------------------------------------------ Booma 5 42 90 GoBooma 6 43 92 GigaBooma 7 45 94 Rag Rappy 4 40 Al Rappy 100 Monest 6 43 92 Mothmant 1 36 82 Savage Wolf 5 42 90 Barbarous Wolf 7 45 94 Hildabear 10 49 100 Hildablue Dragon 350 2000 4100 Evil Shark 10 49 100 Pal Shark 12 52 104 Guil Shark 14 55 108 Poison Lilly 10 39 100 Nar Lilly 165 Grass Assassin 17 60 114 Nano Dragon 15 60 110 Pan Arms 6 26 52 Hidoom 4 23 48 Migium 4 18 48 Pofuilly Slime 10 39 100 Pouilly Slime De Rol Le 700 2500 4700 Gillchic 18 61 116 Canadine 18 58 112 Canane 17 60 114 Sinow Beat 20 64 120 Sinow Gold 20 64 120 Garanz 22 67 124 Vol Opt 1100 3000 5300 Dimenian 22 67 124 La Dimenian 24 70 128 Sol Dimenian 26 73 132 Claw 26 92 92 Buclaw 24 70 128 Delsabers 25 72 130 Dark Belra 28 79 136 Dark Gunner 16 64 120 Chaos Bringer 30 79 140 Chaos Sorcerer 24 70 128 Dark Falz 1500 3500 5900 ------------------------------------------------------------------------ 10.Bosses ------------------------------------------------------------------------ ---Forest Boss – The Dragon! The Dragon! The Dragon!--- /end of Animaniacs joke He has 5 primary attacks : 1. As he walks he stomps. Just don't be too close to his feet. 2. Fire breath – Don't stand in front of him when he does this, else you can get hit TWICE quickly. 3. He'll jump in the air and crash down. Again, don't stand very close. 4. He'll jump in the air and blast fire balls – Now stay close or to the sides and then dodge when he comes down. 5. Finally he will burrow underground and come after you. Go to the nearest wall and stay there. Dodge WHILE staying near the walls as necessary. He attacks this way three times before coming out of the ground again. How to win: Go for the feet. Attack there as much as possible. When he falls down, go for the head. Repeat. On HARD mode, you HAVE to hit the head, though hitting him in the feet does no damage it will still knock him down. ------------------------------------------------------------------------ ---Caves Boss – De Rol Le--- ------------------------------------------------------------------------ He has 6 primary attacks: 1. Spikes which surround 1 player. Destroy them fast or eat explosion damage. 2. Spikes which land all over platform. Do the same as above. 3. A purple gas which swarms the raft. 4. A HUGE purple laser which fires in a straight line. 5. Beaches himself(?) and attacks with 4 tentacles. 6. Fly at you and drop rocks for a good amount of damage! How to win: Using guns? Let him have it at every chance. You can hit him (just at a low accuracy) anywhere. When he fires the laser, shoot a few shots, then move out of the way. Repeat. When beached attack a few times, then run around. Fire after the tentacle is buried in the raft. Once he pulls it out, run around until he does it again. This happens 4 times. Using melee weapons, your only chance is to really pound him when he's beached. Again beware of the tentacles. A force user? He really doesn't like a high level Razonde or Gizonde. Especially since you will target ALL 9 possible parts of his body. When I faced him, I did 65*9 parts for over 550 dmg each spell. A little more info from Chaoshunter(chaoshunter@sega.net) "Against De Rol Le, if your RaFoie spell is the same level as your RaZonde, then RaFoie will deal more damage to all 9 parts of his body." Good luck! ------------------------------------------------------------------------ --Mines Boss – Vol Opt (Strategy provided by RuneX)-- ------------------------------------------------------------------------ Primary Attacks: First Form 1. Tesla coils – Lightning attacks (can be destroyed) Second Form 1. Missles 2. Crush attack 3. Glowing green ball Recommended equipment: Monomates, Dimates, Monofluids, etc. A gun, preferably with Machine% bonus and a close range weapon, preferably with Machine% bonus. When you start out, you are in an octagonal-shaped room. There will be computer monitors on the sides, and the boss on top. If you shoot it enough, it will fall to the floor. In every corner, there are tesla coils that pop out of the ground with a decent amount of HP. Prepare to heal, since there are a lot of them and it's almost impossible to destory them all before they attack you with lightning. After they go back into the ground, you should notice an orange dot going around the map. That is Vol Opt in the computers. Find it, and destroy the computer it is in. It should be in red once it reaches a computer. Once Vol Opt has taken enough damage, it will take its second form. It is very intimidating, but in fact this is one of the easiest bosses in the game. Equip your close range weapon, and combo it a couple of times until it faces you with it's two rocket pods. Just run around Vol Opt in a circle, the missles will never catch you. Its second attack, you will see a beam follow your every move. Don't be alarmed. Just run around Vol Opt in a circle again, and three pillars will come striking down on the floor. Just keep running, don't ever stop because these pillars will punish you. Combo Vol Opt some more, and its next attack it will look like as if it is healing itself, but it isn't. It's just charging up another attack. The blue portion of Vol Opt will face you, and will charge a glowing green ball to go after you. Once again, run around Vol Opt and it will never get to you. Just keep running and comboing in between attacks, and this guy is no problem at all. Update from CRaZYPiNoY – When those Tesla Coils come out to attack, if you look at the front of them, they will be one of two colors, blue or red. The blue ones are there to be a decoy, when the red one will be the one who will shoot the lightning at you. By attacking the red one first, you should be able to prevent the lightning from hitting you. Another item of info from PS4Rune: "You might also want to note that at De Rol Le and Vol Opt, a shotgun- type weapon is a ranger's best friend. My Lv. 71 RAcaseal teaches those bosses the meaning of fear while doing about 1000-1200 damage per shot (200 per hit times 5-6 pieces at a time) with a Crush Bullet+9." Yep, I forgot shotguns will target multiple areas. ----------------------------------------------------------------------- Ruins Boss – Dark Falz – Final Form strategy/pattern from Aaron Jones ----------------------------------------------------------------------- Your first battle will pit you against hundreds of spikes. Don't be stationary, as two spikes can hit you at the same time and you're a goner cause you're stuck in the hit frames and can't heal. Immediately turn and run for the outer edge of the platform. You'll only need to dodge 1-2 spikes while out here as opposed to the whole group. Locate the ones you can target and destroy them. After about five, they will all disappear and Dark Falz will appear. Now he's a three headed dragon or something. Concentrate on the head in the middle, as it spits out those little spikes you were just dealing with. You should be able to destroy them with no problem and still continue to get hits on the head. Be careful as he uses Rabarta and Rafoie on you. Once a goner, he morphs again. Now he's on the outer edge of the platform. You can only hit him when the bulb part at the bottom is visible. When it's below you, get ready. He uses nothing but techniques in this form, as well as a soul stealer. Just have plenty of heal items, maybe an armor or shield good against freeze, cause that's your biggest worry. If he freezes you, you may be a goner, as he get's free hits and you can't heal. This is a good time to have a scape doll or two just in case. Don't have one? Go to the items shop. If it's not selling one, go back to a level, then go back to the items shop. See Nemesis' info in the Q&A below to see how often they will appear. Once dead, CONGRATULATIONS! If offline, go to the next difficulty. If online, enjoy the pic of you and your friends! Yes there is another form in Hard and V-Hard. In this form, DF has three primary attacks. 1. He'll swipe at you and repeat up to three times around the area. 2. He'll cast grants, which will do insane light damage to ALL. 3. He'll use a soul steal, which is instant death. 4. Fires balls of energy at one player. Here's a great strategy/patter from Viper : 1.Dark Falz will stay at your level & move to 3 different points inside the donut. When he first appears, he's blue & you can hit him. He'll shimmer before he moves to the 2nd point inside the donut. You can't hit him while he's shimmering. Wait until he's moved to the 2nd point & becomes blue again. Fire with reckless abandon until he shimmers again & moves to the 3rd point inside the donut. Fire when he turns blue at the 3rd point. If you're near Dark Falz when he's at any of these 3 points he WILL swipe you with his arm. Be prepared to use Resta or a 'mate item. If you can't survive the swipe with full health, you need to level up before fighting him again. 2.After he's gone to the 3rd point, he'll rise into the sky fairly quickly. You CAN'T hit him while he's in the air. Once he's in the air he'll immediately unleash a wave of blue energy balls at you. START RUNNING! The energy balls DO show up on your radar so look at it & start running around the donut, circling his body. If you run along the arc of the donut, the energy balls will pass you by & you will NOT get hit by them. WATCH YOUR RADAR. It's easy to run to the edge of the platform & get stopped by mistake if you're not looking at the radar while you're running. If you get stopped, you're probably as good as dead. 3.Immediately after he's launched the energy balls he'll cast Grants on you. You can't dodge Grants. You have to be able to survive this attack if you have any hope of beating him. (Now you see why I said use a 4- slot armor or frame & fill at least 3 of them with Resist/Saints.) After he casts Grants, immediately heal yourself while he drops back down to your level again. He'll start the pattern all over again starting with Step 1. ------------------------------------------------------------------------ 11. Items ------------------------------------------------------------------------ (Contributions by Chaoshunter) Monomate – Heals 70HP Dimate - Heals 200HP Trimate - Full Recover of HP Monofluid - Restore 70TP Difluid - Restore 200TP Trifluid - Full Recover of TP Scape Dolls - Allows player to die, and then come right back with full HP/TP Antidote - Eliminates Poison Status Antiparalysis – Eliminates Paralyzed Status Trap Vision - Detect all traps within room Telepipe - Creates portal to Pioneer 2. Color is that of who used It. Will stay open until creator comes back from town through it. Moon Atomizer – Revives one teammate Sol Atomizer - Eliminates all Status effects from player Star Atomizer – Recovers all HP for all players in a small area around user. HP Material - Raises Max HP by 2 DEF Material - Raises Max DEF by 2 Evade Material- Raises Max EVA by 2 Hit Material - Raises Max ATA by 2 Power Material- Raises ATK by 2 Mind Material – Raises MIND by 2 Luck Material – Raises Luck by 2 Monogrinder - Adds 2 ATP to a weapon. Digrinder - Adds 4 ATP to a weapon. Trigrinder - Adds 6 ATP to a weapon ------------------------------------------------------------------------ 12. Weapons (Descriptions from the game) Check credits for Contributors The Number in parentheses is the highest the weapon can be upgraded to using grinders. Special thanks to Nicholas Heiter for this info : NOTE! Seems some weapons can be upgraded past the limit listed. Not all the time though. ------------------------------------------------------------------------ --Guns— ------------------------------------------------------------------------ Arms - An exceptional shotun. Has amazing power. (+10) Assault - A machine gun with good power and accuracy(+25) AutoGun - A small gun with good accuracy and power(+50) Beam - A superior rifle useable only by masters(+35) Blaster - An extremely high performance rifle(+45) Bravace - (+9) Cannon - An extremely high performance shotgun(+15) Crush Bullet – A legendary shotgun made with concentrated pure Photons - (+9) Custom Ray - (+9) Final Impact – (+9) Gatling - A superior machine gun usable only by masters(+20) H&S25 Justice- A legendary gun from the Justice Corp. Its special attack freezes enemies.(+9) HandGun - A gun that fires Photon Bullets(+75) Justy-23ST - (+9) L&K14 Combat – (+9) Laser - An exceptional rifle. Has amazing power.(+25) Launcher - A superior shotgun usable only by masters.(+15) LockGun - An extremely high performance small gun(+35) M&A60 Vise - A legendary machine gun from the Vise Corp. (+9) MechGun - A machine gun that fires a hail of photon bullets. (+25) Meteor Strike- (+9) RailGun - A superior small gun useable only by masters(+25) Raygun - An exeptional small gun. Has amazing power.(+15) Repeater - An extremely high performance machine gun(+20) Rifle - A long range gun that fire Photon Bullets(+65) Shot - A shotgun that fires a spread of Photon Bullets. Shotgun - A shotgun that fires a spread of Photon Bullets(+20) Sniper - A rifle with good accuracy and power(+55) Spread - A shot gun with good accuracy and power(+20) Varista - A legendary high-performance pistol. Its special attack causes paralysis.(+9) Visk 235W - A legendary rifle crafted by the Visk, one of three masters. Its special attack paralyzes enemies.(+9) Vulcan - An exceptional machine gun. Has amazing power. (+15) Wals-MK2 - (+9) --Swords/Throwing— Berdys - A superior long sword usable only by masters(+20) Blade - An extremely high performance great sword(+35) Blade Dance - (+9) Bloody Art - (+9) Brand - A sword with good accuracy and power(+50) Breaker - A large extremely high performance sword(+30) Brionic - (+9) Buster - An extremely high performance sword(+35) Calibur - (+10) Claymore - A superior large sword useable only by masters(+20) Cross Scar - (+9) Cutter - An extremely high performance throwing blade(+15) Dagger - A short Photon sword. Attack enemies twice(+65) Diska - An exceptional throwing blade. Has amazing power(+10) Diska Liberator-(+9) Diska Braveman- (+9) Dragon Slayer – A legendary sword borne by one who defeated a dragon. Add an explosive fire attack.(+9) Durandal - (+9) Edge - A superior short sword usable only by masters.(+25) Flowen's Swd - (+9) Gae Bolg - (+9) Gigush - A large sword with good accuracy and power(+40) Gladius - An exceptional sword. Has amazing power(+15) Glaive - An extremely high performance long sword(+25) Gungir - An exceptional long sword. Has amazing power(+10) Halbert - A long sword with good accuracy and power(+30) Kaladolg - (+9) Knife - A short sword with good accuracy and power(+50) Last Survivor – (+9) Pallasch - A superior sword useable only by masters(+25) Partisan - A long sword with Photon blade. Hits mult. enemies(+35) Ripper - An excceptional short sword. Has amazing power.(+15) Saber - A short Photon blade(+75) Sawcer - A suberb throwing blade usable only by masters.(+15) Slicer - A throwing blade that hits multiple enemies(+20) Slicer of Assassin - A legendary throwing blade used by elite assassins. Its special attack can kill instantly. (+9) Spinner - A throwing blade with good accuracy(+20) Sword - A large weapon with a Photon Blade(+50) Vjaya - (+9) --Canes/Wands— Baton - A superior magic cane useable only by masters Battle Verge - A legendary battle cane made so forces can hold their own in a fight. Halves enemy HP Cane - A cane usable only by Forces. Has low attack power Club - An exceptional cane. Has amazing power. Mace - A superior cane useable only by masters Pillar - A superior battle cane usable only by masters Pole - A battle cane with good accuracy and power Rod - A battle cane made only for forces Scepter - An exceptional magic cane. Has amazing power. Staff - A magic cane with good power and abilities Staff of Laconium Stick - A high-quality cane with average power Striker - An exceptional battle cane. Has amazing power Wand - A magic cane for Forces. Boosts mind energy ----------------------------- Special Weapons (more info from Nemesis, PS4Rune and Qlik666) ----------------------------- Double Saber - A double-bladed Photon sword. Max +20 Agito - AUW model. Made by ???. There are 16 versions, 15 being fake Years include – 1975,1977,1980,1991,1997,2001 The true one is 1975. Oritiagito - AUW 1975 model. Made by Dousetsu. It's special Attack halves enemy HP. Max +9 Photon Claw - Claws with photon blades for quick attacks with right hand. Its special attack steals enemies' HP. Max +9 Akiko's Frying Pan – The ultimate weapon? – hard yet supple and Smooth Max +9 Bare Knuckle - Max +55 Brave Knuckle - Gear for the fists and feet to boost attack power for unarmed combat. Its special attack causes paralysis. Soul Eater - A cursed sickle that drains HP from the user. Its special attack drains HP for a powerful strike. Max +35 Inferno Bazooka - Max +9 Delsaber's Buster - Max +9 Holy Ray - Max +30 Flame Visit - A flamethrower that incinerates enemies with huge fireballs. Max 15 Fire Scepter Agni - A legendary magic cane containing the power of fire. Its special attack adds fire damages. Egg Blaster - Max 99 (?) Sting Tip - Max +30 Technical Crozier - Max ?? Magical Piece - Max ?? Spread Needle - A custom shotgun that shoots countless needles. Its special attack paralyzes enemies. Max 15 Twin Brand - The ultimate double-bladed sword, only for masters. Its special attack halves enemy HP. Max +9 DB's Saber - A sword with "DB" carved into the hilt. Can use TP to launch a strong special attack. Max +9 Oritiagito - AUW 1975 model Made by Dousetsu. Its special attack halves enemy HP. Max +9 Chain Sawd - A large Sword with small spinning photon blades.Its special attack steals enemy HP. Max +30 S-Beats Blades - Made from the hands of a Sinow Beat. The special attack can kill an enemy with one strike. Max +25 Suppressed gun - A small gun that fires Photon bullets. Max +40 Stag Cutlery - A legendary double-bladed sword usuable only by male Hunters and Rangers. Causes Confusion. Max +15 Photon Claw - Claws with photon blades for quick attacks with the right hand. Its special attack steals enemies' HP. Max +20 Silence Claw - Legendary claws that kill silently. It's special attack can fell enemies with a single blow. Max +15 --Weapon Special Attacks— Thanks to MetroidMoo for info I was missing! These attacks, while useful, tend to miss quite frequently due to low accuracy rates. Also, they take up one of your action buttons to use. Bind - Hold Can paralyze an enemy where they stand. Draw - Drain - Fill Steal % of enemy HP and gives to user. Heart - Mind – Soul - Geist Steal % of your TP from enemy and gives to user. Panic – Riot – Havoc – Chaos Causes confusion. Fun to watch enemies fight to death! Fire – Heat - Flame – Burning Roasts an enemy with a special attack Shock – Thunder – Storm - Tempest Lighting based special attack Ice – Frost – Freeze – Blizzard May freeze an enemy Dim – Dark - Shadow – Hell Chance of killing in one hit Charge Uses meseta to launch a powerful attack. I did find a Charge Railgun. Used 200 Meseta but did 275+ to Sharks in Hard mode. Good tradeoff? You decide :P Master - Lords - King EXP stealer Devil – Demon Cuts enemy HP by 50% ----------------------------- Arms ----------------------------- Thanks to Parisul for the following info: The following enemies drop items Dr. Montague can forge into weapons. To do so, open up an offline game where you have completed the game and have access to all quests. Go to Unsealed Door where the Doc is around town. He'll turn it into a weapon for you. DelSabre – left arm creates shield, right arm is sword Sinow Beat – Creates S-blades - Daggers Chaos Bringer – C-Bringer – Rifle for Rangers ------------------------------------------------------------------------ 13. Armor (Descriptions to Come) ------------------------------------------------------------------------ --Body Armors— Absorb Armor Celestial Armor Cross Armor - Protective gear for the body. Boosts defense for Hunters and Rangers. Dragon Frame - High-performance protective gear for the body. Boosts defense for all classes. Frame Giga Frame Grand Armor - High-performance protective gear for the body. Boosts defense for Hunters and Rangers. Imperial Armor - Superior protective gear for the body. Boosts defense for Hunters and Rangers. Hyper Frame - High-performance protective gear for the body. Boosts defense for all classes. Holiness Armor - Superior protective gear for the body. Boosts defense for Hunters and Rangers. Guardian Armor - Superior protective gear for the body. Boosts defense for Hunters and Rangers. Ultimate Frame - Superior protective gear for the body. Boosts defense for all classes. PARASITE WEAR: De Rol - Parasitic armor that boosts defense, but decreases HP. Not equippable on Androids. Solid Frame - Protective gear for the body. Boosts defense for all classes. Protect Frame - High-performance protective gear for the body. Boosts defense for all classes. Brave Armor - Protective gear for the body. Boosts defense for Hunters and Rangers. --Shields— Core Shields Divine Shield Giga Shield - A shield for the left hand. Boosts evasion for Hunters and Rangers. Glorious Shield Ultimate Shield Guardian Shield - A superior shield. Boosts defense for Hunters and Rangers. Celestial Shield - A superior shield. Boosts defense for Hunters and Rangers. Hard Shield - A shield for the left hand. Boosts evasion for Hunters and Rangers. Solid Shield - A shield for the left hand. Boosts evasion for Hunters and Rangers. INVISIBLE GUARD - A transparent shield that isn't much to look at, but significantly boosts defense. --Barriers— Flame Barrier - An advanced protective screen for the left hand Boosts defense, fire resist for all classes. Plasma Barrier - An advanced protective screen for the left hand. Boosts defense, lightning resist for all classes. Protect Barrier - An advanced protective screen for the left hand. Boosts defense for all classes. Soul Barrier - A protective screen for the left hand. Boosts evasion for all classes. Psychic Barrier - An advanced protective screen for the left hand. Boosts defense for all classes. Freeze Barrier - An advanced protective screen for the left hand. Boosts defense, ice resistance for all classes. Brave Barrier - A protective screen for the left hand. Boosts evasion for all classes. --Armor Plug Ins—- (Thnx to RuneX, Nicholas Hieter for more plugins) "Please note each one can enhance a different amount. For instance you may have two Knight/Power, one increasing by 3, the other by 4." This is because of the suffix that can be attached to the end of the name. There are four possible suffixes: "++", "+", "-", and "--". Each plus or minus indicates how many points are added to the effect. "++" adds 2, "+" adds 1, "-" subtracts 1, and "--" subtracts two. Just wanted to help you out." Thanks to Clayton Eckstrom for pointing out the above info which I forgot to add :) Ogre/Power - A reinforcing unit for protective gear. Boosts attack power by when equipped. Adds to power. Trap/Search - Automatic Trap vision Master/Ability - Adds extra DEF and ATA Digger/HP - Adds Extra HP Dragon/HP Knight/Power – Adds to ATK Warrior/Body – Adds to DEF Metal/Body God/Body - +40 DEF Priest/Mind - Adds to MIND General/Mind - Adds to MIND Wizard/Mind Angel/Mind God/Mind - +25 MST Marksman/Arm – Adds to ATA (Accuracy) General/Power- Adds to ATA God/Power - +25 ATP God/Arms - +25 ATA General/Legs - Adds to EVP Thief/Legs - Adds to EVA God/Legs - +25 EVA Elf/Legs - + EVA God/Luck - +10 LCK General/HP - Adds to HP Resist/Fire - Adds to fire resistance Resist/Cold - Adds to ice resistance Resist/Shock – Adds to lightning resistance Resist/Light – Adds to light resistance Resist/Dark - Adds to dark resistance HP Restorate - Heals HP as you walk long distances. HP Generate - More than Restorate HP/Revival - +1 hp, fast TP Restorate - Heals TP as you walk long distances. TP Generate - More than Restorate TP/Revival - +1 tp, fast PB Amplifier - Boosts PB as you walk long distances. Sounds like it fills your Photon Blast Meter automatically. PB/CREATE -+1 pb, fast Master/Ablility - +10 all stats (atp, ata....) Hero/Ability - +15 all stats God/Ability - +20 all stats Resist/Burning - +11 Fire resist Resist/Blizzard - +11 Ice resist Resist/Storm - +11 Lightning resist Resist/Holy - +11 Light resist Resist/Devil - +11 Dark resist Resist/Status - Resist all status Resist/Freeze - Resist ice spells Resist/Thunder - Resist lightning spells All/Resist - +3 all resist Super/Resist - +7 all resist Perfect/Resist - +11 all resist Wizard/Technique - +1 all spells Devil/Technique - +2 all spells God/Technique - +3 all spells General/Battle - weapon speed increased 10% Devil/Battle - weapon speed increased 20% God/Battle - weapon speed increased 30% State/Maintenance- prevents status disorders ------------------------------------------------------------------------ 14. Techniques (descriptions from the game) ------------------------------------------------------------------------ In the Techniques screen, the spells are broken into 5 groups: ---------- Simple ---------- Foie - A fire technique. Ball of fire burns a single enemy. Barta - An ice technique. A penetrating linear ice attack. Zonde - A lightning technique. Strikes a single enemy from above. ---------- Normal ---------- Gifoie - A fire technique. Ring of fire burns any nearby enemies. Gibarta - An ice technique. Freezes enemies with ice projectiles. Gizonde - A lightning technique. Strikes enemies in a chain reaction. ---------- Hard ---------- Rafoie - A fire technique. Large fiery explosion burns all nearby enemies. Rabarta - An ice technique. Launches arrows of ice to freeze nearby enemies. Razonde - A lightning technique. Strikes all surrounding enemies. Grants - A light technique. Strikes one enemy with countless arrows of light. Megid - A dark technique. Strikes an enemy with a curse of death. ---------- Heal ---------- Resta - HP restoration technique. Helps nearby teammates at higher levels. Anti - Status restoration technique. Helps nearby teammates at higher levels. Reverser - A revival technique. Revives 1 fallen teammate back to life. ---------- Support ---------- Shifta - Attack-enhancing technique. Also helps teammates at higher levels. Deband - A defense boost technique. Helps teammates as well, at higher levels. Jellen - Attack-weakening technique. Can affect enemies near the target. Zalure - Defense-weakening technique. Can affect enemies near the target. Ryuker - Opens a teleport gate to the city until the creator returns through it. ------------------------------------------------------------------------ Enemy Technique Resistance – Info provided by Skippy ------------------------------------------------------------------------ Thanks to Skippy for all the research on this. Using high level spells, Skippy went out to find what magic resistance each enemy has. The list below: Forest Enemies Booma: Easy to fry on normal or hard. Hard Boomas take half Lit damage and zero/minimal ice damage. Gobooma: weak vs Lit attacks. Hard Goboomas take zero/minimal fire or ice damage Gigobooma: Normal Gigoboomas can be hurt fairly well by any magic atack (Lit does the most damage) Hard ones take zero/minimal fire damage and half lit damage. Ice attacks appear to do the most damage then. Rappy: Normal rappy's take heavy damage from any magic (fire does the most) the only resist they have is half lit damage on hard. Wolves: They take heavy fire or lit damage on normal and hard. They take very little Ice damage on normal and almost none on hard. (side note: B. Wolves have a slightly higher ice resist) Monest : They're weakest vs Lit and fire on normal. Hard Monest's take half fire and half ice damage. Mothmat: Same as Monest's but only take 1/3 less fire and Ice damage on hard. Hildebear Weakest Vs Lit and Ice on normal. On hard Takes zero/minimal fire damage and half Lit. Cave Enemies Evil Shark: Weakest vs Fire or Lit on normal. Hard sharks take zero/minimal ice damage and half Lit damage. Pal Shark: Weakest vs Fire on normal. Hard ones take zero/minimal lit damage and minimal ice damage Guil Shark: Weakest vs Lit on normal, On hard takes zero/minimal fire damage and half ice. Poison Lily: Weak vs all magics on normal (fire the hardest followed by lit then ice.) But on Hard gains a very large Lit resistance (level 12 zonde goes from 103 to 0 the biggest difference) Nano Dragon: Weakest vs Lit, Fire does minimal damge on normal zero/minimal on hard. Ice does average Damage across both normal and hard. Grass Assassin: Takes heavy fire or Lit damage on normal, minimal ice damage. On hard takes half Lit and zero/minimal ice Slime: Weakest vs fire and Lit across normal and hard. Ice does minimal damage on normal zero/minimal on hard. (slimes seem to split a LOT more often if hit with any magic) Pan Arms: Can be hurt by any magic on normal or hard Fire and Lit doing the most damage Migium: Weakest vs fire, Lit does some damage on normal zero/minimal on hard, and Ice appears to to zero/minimal on normal and hard. Hidoom: Exact opposite. Weakest vs ice, Lit does the same amount as a migium, and fire won't hurt it on normal or hard. Mines Enemies Glichic: Typical robot, Will be blasted by Lit attacks, fire and ice to minimal damage across normal/hard Canidine: Take zero/minimal fire damage across normal/hard, takes half lit damage on hard, and ice affects evenely across both. Sinow Beat: They buck the robot trend by taking the most fire damage across normal/hard, they take half the Lit damage on hard, and ice damage is zero/minimal on hard Sinow Gold: Same a S.Beats but the take zero/minimal Lit damage across normal/hard Garnaz: Another Robot that takes heavy fire damage but very little Lit damage across normal/hard On hard fire and ice damage are reduced slightly but not by very much. Ruins Enemies Dimenian: Weakest vs fire in the slow lumbering creature style, Lit damage is halved on hard and ice does zero/minimal across both La Dimenian: Another weak against Ice critter On hard they take half fire and zero/minimal Lightning So Diminean: Lightning for this guy as other magics are minimal damage Claw : These were the oddest creature I ran into doing this, unlike every other monsters they actually took more Lit damage on hard while on normal Lit did zero/minimal damage. Despite this fire does the most damage across both normal/hard and ice did minimal across normal/hard Delsaber: Though Delsabers are one of the very few creatures weak against Ice you're better off just trying to smack them. they take little magic damage on normal and hard ones take zero/minimal from fire and Lit attacks. Chaos Sorcerer: Another highly resistant critter. Hurt by fire across both normal/hard but other magics barely touch them on normal and are zero/minimal damage on hard Dark Belra: Use Lit attacks others don't do anywhere near enough damage across normal/hard. Bulclaw: Use fire on him Lit does nothing Ice will work but not as well Dark Gunner: Any magic works on these guys with Lit doing the most. They take only slightly less damage from spells in hard. (easy way to kill gunners. Just zap with any spell to stun them then smack away!) Chaos Bringer: Use fire on the centaurs with an attitude. Lit and ice don't do enough damage to matter ------------------------------------------------------------------------ 15. Frequently Asked Questions ------------------------------------------------------------------------ Q. Is PSO free online? A. Yes, you only pay the monthly fee to access your ISP. You're only in Trouble if you have only X amount of hours to use for the month. I wouldn't want to see my Net bill if I was on that plan (50+hrs on PSO already) Q. What does my Section ID do? A. Well besides putting a dot on your character, it affects which Tekkers you have as well as mag evolution. (Thanks to Chaoshunter for the correction) Q. I'm in the lobby online, and someone knew what Level I am. How? A. When you first play online, all you see is name. Hitting R will let you see what language they are playing in and level of the character. E- English J-Japanese and so on (there's 5 total) Q. When I try to get online, it tells me Serial number is in use already. How can that be? A. Someone has somehow used your code to get online before you, or your code is bad. Call Sega, but they may ask for proof of a legit version. 1-800-USA-SEGA Q. Can I play my save game on another DC? A. Nope. The game save is specific to the DC it was created on. Q. Can I play PSO on another DC? A. Not online, because the Serial Number/Reg Key will have already been registered to the first DC. Q. What about my import save on a US PSO? A. Sorry, welcome to level 1 my friend. Q. When I get killed, what do I drop? A. Only your equipped weapon and any money on your person. Please put your money in the bank :) Q. What's the Black Screen of Death? (BSOD) A. Never speak that name again.:P Seriously though, it's when the game just goes to a black screen and does nothing. Turning off your DC or pulling out the VMU can cause you to corrupt the save file. Bye bye character. If online, disconnect the phone line from the DC, and it may notice that it is disconnected and save the game. Another way as Richard Wyatt reminded me was the soft reset (press Start and all controller face buttons together). I've never BSOD, so don't ask me :P Q. Player Killing – is it in the game? A. It is not a part of the game that was programmed. Multiple ways have been found to do so, but I will not tell. This ruins the game IMO. Q. Is there a way not to slow down when near mines or enemies? A. Looking to run, and fast? Easy. Set your R menu of action buttons to all non attack items. Holding R, you won't target an enemy and can run full speed. Q. Is Hard mode really that hard? A. At first yes, I've been with people on their first trips into hard, and they've died at the hands of Rag Rappys. They can do around 60pts of dmg if you go in there at lvl 20. Heck I died from one. Wait til you see V-Hard. Q. The almighty DB saber question (both Double and Delsaber) A. The Double Saber will show up in Ruins on Hard and V-Hard (Smokee1828@aol.com gets credit for being the first to notify me.) As for the Delsaber : Info from Steve Complete the quest Doc's Secret Plan (the one where you tag along with Elanor and collect the test capsules...I hate keeping those NPCs alive...!). After you complete the quest, talk to him as you normally would before collecting your reward money. He tells you that he can make you a weapon if you give him the proper materials. Go and get your well- deserved money. Now, occasionally, while fighting in the Ruins against Delsaber's, you can pick up an item called Delsaber's Right Arm. It's description is nothing but three question marks. Talk about vague. Get one of these. Now, backtrack and play Dr. Osto's research, a Mine quest(the quest where Mome the wannabe-Ranger tags along with you, and you have to fight the Worm...::sigh:: I hate NPCs). You'll see Doc Montague roaming around Pioneer Two. Talk to him, and he'll repeat his offer. Anyway, once you collect one of these items, talk to Doc Montague again with the Delsaber's Right Arm in your inventory. He will then make you the Delsaber Buster, a bad-ass weapon that just looks spiffy in combat!! In the description, it makes rumor of a Delsaber shield. I haven't gotten my hands on it yet, unfortunately, but time will tell... Others have said this can be found in Hard mode in the Mines/Ruins. Q. The items shop sells different things each time I go. Why? A. Well, Nemesis seems to have more patience than I do, check his experiment out: From Nemesis: Listed below is an "experiment" by myself. What I did was go from Pioneer 2 to a dungeon area (like Forest 1 or Cave 1), then back to the city again by using either the main-pipe that leads back to Pioneer 2, or a telepipe. Each time you exit then re-enter Pioneer 2, a new selection of items can be purchased at the item shop (where healing items like Monofluids are sold). Each time, the selection changes, and you can even find "rare" items (like Monogrinders and Scape Dolls) for sale, although you can only purchase one and only one of these rare items at a time (only Monogrinders and Scape Dolls do this). Below is a list of the items that appeared each time I exited and re-entered Pioneer 2. I did this a total of 20 times, 10 times for each "attempt". An attempt doesn't mean a thing, really. It's just there to split up the amount of entries and re-entries into an even number, and to compare and contrast what you can get after a certain number of tries. 1st Attempt: ------------------ - Sol Atomizer(s) & Trimate(s) - Monogrinder & Trifluid(s) - Trimate(s) - Trifluid(s) - Trimate(s) - Trifluid(s) - Sol Atomizer(s) & Trimate(s) - Trimate(s) & Trifluid(s) - Trimate(s) & Trifluid(s) - Trifluid(s) 2nd Attempt: ------------------- - Trimate(s) & Trifluid(s) - Monogrinder & Trifluid(s) - Monogrinder - Trifluid(s) & Star Atomizer(s) - Star Atomizer(s) & Trimate(s) - Trifluid(s) - Trimate(s) - Sol Atomizer(s) & Trifluid(s) - Monogrinder & Trifluid(s) - Trimate(s) Most of the item appearances are random, but this is just to give you a good idea on how rare some items are, and vice versa. By tallying up the stats above, you can come to these conclusions: - Trimates appeared 10/20 times, and have a 50% chance of being sold in the shop - Trifluids appeared 12/20 times, and have a 60% chance of being sold in the shop - Monogrinders appeared 4/20 times, and have a 20% chance of being sold in the shop (this is suprising, since Monogrinders are fantastic items in the first place) - Sol Atomizers appeared 3/20 times, and have a 15% chance of being sold in the shop, although my experience tells me that Sol Atomizers can be found a lot at certain times - Star Atomizers appeared 2/20 times, and have a 10% chance of being sold at the shop - Scape Dolls appeared 0/20 times, but they can be found, although very rare at times. I give Scape Dolls about a 7-10% chance of being sold at the shop ------------------------------------------------------------------------ 16. GameFAQs Player times! ------------------------------------------------------------------------ This is a little service for the GameFAQs PSO players. Want to know when I'm on or any of those other board members are? Check it out. Thanks to KANE79 for the info. Feel free to email me your info, or tell me on the message board. Please note that the time used is GameFAQs time (just look at your post time on the boards and then figure your time difference from it). GameFAQs board name is followed by PSO player name in brackets. - 3 Hours KindredWarr (Kindred) - 1 Hour Nemesis (NEMMY) GameFAQs Time OrochiJin – ME! (Faye Jin, Aerith Jin, Dreana Jin) RockyDogg (Rocky) Momac* (Momac* or *Momac*) totalstuff (TsTuff) WxSHAYNExW (Tralek or Kelart) + 1 Hour RPGRobert (RPGRobert) + 2 Hours coffee gum (coffee gum) + 5 Hours Mr Bump (Mr Bump), gwings (G-Wings) Ryo Hazuki (NekoFever) + 16 Hours KANE 79 (KANE79) ------------------------------------------------------------------------ 17. To Do List: ------------------------------------------------------------------------ Weapons/Armor/Items list update Other Misc Stuff. -------------------------------------------- Got a comment? Suggestion? Wanna complain? Email it to exscanner@yahoo.com. Thanks! ------------------------------------------------------------------------ 18.CREDITS ------------------------------------------------------------------------ The one and only CjayC for the site of course, and for hosting my first FAQ ever. (www.gamefaqs.com) Sailor Bacon for the Character list of class/races. I hope to be able to write a FAQ as good as him someday. RuneX for his info on the Mines/Runes enemies as well as the Mines boss strategy. Thanks for saving me time, cause I would've gotten the info eventually, just don't know when. Thnx for all the other info as well. Chaoshunter for some corrections and updates, mainly the MAG info as well as a few enemies that weren't listed. And a small tidbit on the Caves Boss. CRaZYPiNoY for a small update to the Ruins boss on the Tesla Coils. Brett "Nemesis" Franklin - one of the great FAQ writers! Thanks for the MAG info, especially the trick for getting another class' photon blast by having them raise it! Also contributed weapons/armor/etc info and descriptions! Gerald Villoria - For some items/weapons that I hadn't added yet. PS4Rune - For the info about shotguns on the bosses as well as reminding me that Pan Arms can be killed. More info on weapons. Steve For info on how to make the Delsaber weapon. Nicholas Hieter Other weapons/armor/items info. And for the max bonuses on weapons. Thanks! MetroidMoo - one of the great FAQ writers! Skippy – For all that hard work on the Technique Resistance of enemies. Thanks a lot! Aaron Jones – for the pattern of the final DF form. Nick Ross Qlix666 – For some more weapons and armor info. Also for Exp of enemies I didn't have yet. Jonathan Brown – For helping me to complete the EXP amounts And to the other FAQ writers here. They've inspired me. This is my first FAQ and I hope I'm doing it right :P ------------------------------------------------------------------------ THANKS TO: ------------------------------------------------------------------------ The PSO players from GameFAQs. Specifically Tralek, JVGfanatic, Aeolus, Ophelia, and others. If you're looking to not have to worry about being stolen from, these are the guys you play with. God knows how many times Tralek and I have ventured out and watched each others backs by now. Y'all are what makes this game so damn fun! Catch y'all online. Sega and Sonic Team. Though the hardware may be gone, the games will live on. And to many hours of online bliss (50 with three different characters!), without which I wouldn't even dream of this, my first FAQ.