S P I D E R - M A N SPIDER-MAN STRATEGY GUIDE/WALKTHROUGH WRITTEN EXCLUSIVELY FOR CHEATCC.COM BY JOHN DOE DEVELOPER: NEVERSOFT PUBLISHER: ACTIVISION --------------------------------------------------------------------/ TABLE OF CONTENTS -----------------------------------------------------------------/ 1. ACKNOWLEDGEMENTS 2. INTRO TO GUIDE/VERSION/UPDATES 3. GAME DESCRIPTION 4. STORY 5. MOVE LIST 6. LEVEL WALKTHROUGH 6A. WHAT IF MODE EXPLANATION 7. FAQ'S/SECRETS 8. RELEASE DATES FOR PSX/N64/GB VERSIONS 9. FINAL THOUGHTS 10. COPYRIGHT INFORMATION 11. CONTACT INFORMATION --------------------------------------------------------------------/ 1. ACKNOWLEDGEMENTS -----------------------------------------------------------------/ First of all this guide wouldn't be possible without the assistance of Rhy-Ming Poon and the other PR professionals at Activision. Thank you to Rhy-Ming for so graciously sending a pre-release build and a final Version of the game to us at Cheat Code Central. Secondly, we must acknowledge the efforts made by Neversoft, who have been treating this game and the Spider-Man character(s) with the respect they deserve. Never before has a development team crafted a game that embodies the soul of the license as much as this game does. For those who don't recognize the name, Neversoft, they are the development team responsible for Tony Hawk's Pro Skater 1 and 2. Needless to say they need no introduction. Last but certainly not least, I thank Dave, the webmaster at Cheat Code Central for providing the world with the best collection of cheat codes on the planet. I came to CCC for the codes a couple of years ago and have been here ever since. It never fails to amaze me how Dave manages, day in and day out, to post those often exclusive codes, which are soon found everywhere thanks to a number of lazy frikkin' weasels, both amateur and professional, who have no morals or conscience and take Dave's hard work and try to pass it off as their own. For shame. Thanks to all of the eagle eye and loyal CCC fans who are quick to recognize sites that do this and immediately contact us. Contrary to popular beliefs, this information is copyright protected in the format it is presented in. --------------------------------------------------------------------/ 2. INTRO TO GUIDE: Version 1.01 -----------------------------------------------------------------/ This new version has now been based on the final version of the game. It includes a Walkthrough for the final version of the game, explanation of What If Mode and a list of Costumes. Training Mode Walkthrough to be added at a later date. --------------------------------------------------------------------/ 3. GAME DESCRIPTION -----------------------------------------------------------------/ Spider-Man is a 3D action game that takes place from a (mostly) third person, behind the character point of view. You play as Spider-Man, as if you couldn't have guessed that, and for once in a Spider-Man game, all of his powers are available to you: Webswinging, wallcrawling, spider-sense, agility and jumping, proportional strength of a spider (whatever the hell that is) and those wacky webshooters. As you are in New York, the game takes place high above the city, across the skycrapers as well as beneath the streets in the sewers, on the subway and in some indoor areas as well. The game is divided into 6 "Issues" each divided into multiple levels. Spider-Man is given only one health bar, which can be replenished by picking up health icons. Once the health has been depleted, the game is over and you are given the choice to continue from the beginning of the stage. The Continues are infinite. Spidey also has to maintain his webshooters, and although the idea of picking up webbing icons and health icons sort of ruins the "reality" of the game (as in why are there so many web cartridges lying around the skycrapers of New York?), one must remember that this is a game and not a Spider-Man simulation. SPOILER ALERT!! The Boss list at this point consists of: Scorpion, Rhino, Venom, Mysterio, Venom again, Doctor Octopus, Carnage and Monster-Ock a hybrid of Carnage and Doc Ock. The game alternates between a close behind the back perspective to a Birds Eye View of the action, which is pulled back further and higher up. The Birds Eye view is used during the chase scenes in which Spidey must evade Police Choppers intent on blasting him into oblivion. --------------------------------------------------------------------/ 4. STORY -----------------------------------------------------------------/ As near as I can tell, it seems someone has impersonated Spidey and stolen one of Doc Ock's Exhibit's at the Science EXPO 2000 and now the police are out to get him. Isn't that always the case? Spidey will have to contend with the Jade Syndicate thugs, Super-Villians, sewer-dwelling creatures created by Lizard/Kurt Connors and the NYPD's Boys in Blue. At the start of the game you'll simply have to stop a hostage taking at the bank, but the more you dig, the deeper it gets. --------------------------------------------------------------------/ 5. MOVE LIST -----------------------------------------------------------------/ As mentioned, Spidey has a few of his trademark moves up his sleeve. Here is a list of the ones discovered thus far: X BUTTON------------Jump SQUARE--------------Punch (punch 3X times for a combo attack) CIRCLE--------------Kick (Kick 3X for a combo attack) SQUARE + TRIANGLE---Grab move. Once an enemy is grabbed (does not work on Bosses) press Punch again to leap onto the enemy's shoulders. Press Punch repeatedly to take him out, or press Kick to unleash a double-Legged back kick that will send them flying. TRIANGLE------------Webbing: Shoots a strand of webbing that will entangle enemies TRIANGLE + UP-------Web-Bolt: This shoots a ball of webbing at an enemy/device TRIANGLE + RIGHT----Web-Shield: Provides a temporary shield, which then explodes hurting enemies. TRIANGLE + DOWN-----Web-Yank: Pulls an enemy towards you or towards wall which causes enemy damage. TRIANGLE + DOWN + RIGHT OR LEFT-------Directional Web-Yank: Allows Spider-Man to yank enemies to the Right or Left. Will not work on bosses. TRIANGLE + LEFT-----Web-Spikes: Fists protected by webbing. Allows for greater fighting power R1------------------Web-Zipline: Can attach quickly to ceiling (from floor), floor (from ceiling), or perpendicular wall to allow fast getaway R2------------------Web-Swing: After a jump, press R2 to engage webswinging. This is the preferred method of transportation over New York. Spidey can only make two swingss before reaching a building. Often times he must jump off a building, towards one in near proximity for him to reach the destination building. If he is too far away, Spider-Man will fall to his doom. However, an attempt can be made to save himself by trying to direct himself towards a closer building. L1------------------Targetting Mode: This allows Spidey a pseudo First Person viewpoint. A cursor will appear. If the cursor is green, Spider-Man can shoot webbing or swing towards that destination. If the cursor is red, no such luck. Spider-Man can also use the Targetting Mode to entangle, shoot web projectiles or yank enemies while sticking to the walls, ceiling or sides of buildings. L2------------------Stealth Invisibilty: If wearing the Captain Universe costume Spidey can make himself invisible to lower level enemies, Excluding Bosses. Wall-Climbing-------To climb walls or ceilings, simply webswing to them and you will stick automatically or walk up against them facing forward and Spidey will climb on to the wall. Once you climb on a ceiling, view the game above Spider-Man and the ceiling will become transparent so that you can see where you are going. It's a little confusing at first, but no one said crime-fighting was easy, now did they? Carrying Objects: Go up to the object and press SQUARE (PUNCH BUTTON) to lift the object. Then press PUNCH again to throw the object. KID MODE------------This game offers a simplistic control system that enable younger players to play the game. Most everything is the same, except the X button can be tapped Twice to engage the Webswinging ability. --------------------------------------------------------------------/ 6. LEVEL WALKTHROUGH -----------------------------------------------------------------/ -------------------------/ 1A. GET TO THE BANK! / -----------------------/ The game begins with Spider-Man receiving a tip from Black Cat about the bank being robbed. And she is one ugly looking lady. Yuck. In this level, there will be Spidey health and webbing to pick up, as well as the occasional blue floating question mark. Run into the question marks to receive advice or a tip on how to use your powers. You'll have to use the Spidey Compass (found in the lower right hand corner) to locate the direction of the bank. Why Spidey doesn't know where the bank is, is beyond me, but hey, it's just a game right? There is no time limit in this level, so take your time and try out your spider-powers. As getting to the bank isn't all that difficult and the level is non-linear (you can get there anyway you want to) just follow the Spidey Compass to the bank. If you decide you want to take out the trash on the way, there are numerous bad-guys populating the skycrapers. Unfortunately, you'll see the Fantasic Four building, but won't be able to reach it in this level. You'll be able to reach it in the next level. -------------------------/ 1B. The Bank Approach / -----------------------/ Spidey will have to find the bank, take out the Jade Syndicate on top of it, and make his way inside. Luckily the bank has a sign on it that says THE BANK, so it's a real no brainer. If you dispose of the bad-guys, Spidey will take care of blasting an opening into the bank and you'll continue on to the next level. This level is also time-limit free so use it to check out the sites. If you want to, make your way over to the Fantasic Four building at Four Freedoms Plaza (I don't know how or why I remember that...). You'll find a copy of Amazing Fantasy #15 on the roof (Spidey's first comic book appearance which is probably worth more than your house). There is a Gallery option that can be opened up which must be directly related to the Spider-Man comic books littered around New York. Good thing some of the bad guys don't find them and read them, or they'll find out who Spider-Man really is! -------------------------/ 1C. HOSTAGE SITUATION / -----------------------/ Once inside THE BANK (nice name by the way), Spidey will have to take out two roaming henchmen. One in the room outside of where Spidey enters and another in the ajoining room to that area. Simply use your Web-Yank or any other means you deem necessary. Take to the ceiling if you want to and attack from above. That's the great part about this game: it has so much freedom. Even on the hard difficulty, taking out bad guys isn't tough. Once Spidey gets out into the main area of THE BANK (ahem) he'll have to be a bit more crafty as there are hostages thrown into the mix. If a hostage gets it, the level is finished and you've got a guilt trip on your hands. Thankfully, the bad guys aren't too smart. Simply Web-Yank them around. As long as you keep them occupied, they won't take out their pent up hostility on the hostages. Take out the two thugs and then you'll have to find a way into the room with the other hostages. Look around for the ceiling grate on the floor in the area you just saved the hostages. If you use R1 to Zipline up to the ceiling, you'll find a ventilation shaft to crawl into. Crawl through and go down the other side. Once in that room, take out the thug that has his back to you. Then press all the 3 door activators: 1)Office, 2)Office 3)Area. You can either press the button with Punch, or use a Web-Bolt or simply shoot a web at it with the Triangle Button. You will see little cutscenes after pressing each button. Go out of the room with the 3 activators via the now opened door and take care of the two thugs waiting for you. If you run or swing or whatever method you choose, straight ahead from the door and run down the hall. Be sure to take a quick right before you get to the window front. go behind the offices and come up behind the thugs and hostages. Web them up as fast as you can and pummel them with fists or feet. Then go back behind the offices again and the third thug will be coming. Take him out fast. Of course there a few other ways that will work. Experiment. Continue to the RIGHT (if facing the windows) and you will find the EXIT in the next room. Go into the elevator and that level will end. Run down the hall and go to your left (that's the only way you can go, dummy). Just outside of the door is a thug. You know how to deal with them by now. Off in the distance there is another thug walking around. To make life much easier, target him with the L1 button and yank him home to Papa. There are 3 hostages in this room, and they are all being held by blind, deaf and dumb crooks. You should have ample time to kick their butts. Once they are taken care of, make your way to the left (if facing the windows) and you will find a another ceiling grate on the floor. Zipline up and crawl through the vent shaft. Once at the other side, take out the guard. You are now in a room with a huge TV. If you look closely there is another thug watching it. Take him out and a cutscene will reveal another open door with, yup you guess it, another Jade Syndicate loser with a machine gun. Make your back to where you dropped in and you'll find him waiting for you to the left. Behind him you'll see a Security door. Go through here and you'll discover these bad boys have a big ass bomb. And guess who has to get rid of it? No, not Batman! YOU! In this new area you will see big bue and green buttons that say: Secure Area 1 and Secure Area 2. Press Button 2 first to open the vault, that will come in very handy in a moment. Then Press Secure Area 1 which opens the door to the whoop-ass party. As soon as you open that door, the bad guys start the bomb. Take out the thugs as fast as possible and get your red and blue undies over to the bomb. Pick it up with the PUNCH button and walk it out into the hall where the vault was. As the bomb is VERY heavy, Spidey will walk extremely slowly with it, but don't worry, you'll have ample time to get rid of it. Once you get it into the hallway, you can throw it into the Vault. Once the bomb leaves your hands though, it sure does count fast! Make sure you press the Secure Area 2 button again to close the door once the bomb is inside the Safe. -------------------------/ 2A. RACE TO THE BUGLE / -----------------------/ Max Gargan doesn't much care for J. Jonah Jameson ever since JJJ convinced him to graft a Scorpion suit to himself to fight Spider-Man. Well wouldn't you know it if Max is back in town and visiting the publisher of the Daily Bugle. It's up to Web-Head to get to the Bugle and convince them to take this fight to the Jerry Springer Show or at the very least, Judge Judy. This level takes place at night and consists of Spidey webswinging around New York to get to the Bugle before Scorpion tosses JJJ out the window. You will see a time bar at the top of the screen that has JJJ on the right and Scorpion on the left. All you have to do is make it the Bugle before Scorp's head reaches JJJ's head. You'll hear their banter as you swing through the sky, and probably wonder as I did, "Why is it taking so long for Scorpion to kill this guy?" You can follow your Spidey-Compass or improvise if you'd like. There are all sorts of thugs on the roof-tops. You definitely have the time to knock some heads, so why not? Once you reach The Daily Bugle, the level will end. -------------------------/ 3A. BOSS 1: SCORPION / -----------------------/ He isn't so tough after all. Try webbing him up, and going in for a Punch combo. Try to get out of the way just after the combo finishes or you'll get hit. That seems to the be the most effective way to dealing with him. Scorpion attacks with his Scorpion Sting and his tail, but if you watch for it, you'll probably be able to use R1 to Zipline to the ceiling or a far wall (if stuck to the wall) to get out of the way. Web-Bolts don't seem to have much effect, so save your webbing. Same goes for Web-Spikes. If you have activated the J. James Jewitt code, then JJJ will be replaced with this hippy looking character during this level. Once he's done you'll be treated to a cutscene with JJJ and another famous Marvel Universe hero. ---------------------------/ 4A. POLICE CHOPPER CHASE / -------------------------/ As if your day wasn't bad enough, now the NYPD choppers have you in their sites. This level is one of those Birds Eye View ones I was talking about. It is just a simple swing and survive mission, so SWING and SURVIVE, SPIDEY! Watch out for their targetting system. Wherever it is, you don't want to be. No time limit, but there sure is a feeling of RUSH, RUSH, RUSH! Maybe it's those missiles coming at you... -------------------------/ 4B. MISSILE ATTACK / -----------------------/ Remember that game Crazy Climber from way back when? A guy climbed a building and had to avoid things like falling plants and birds... Well this level is a lot like that, except that Spidey just has to climb to the top of the building without getting toasted. At first it's a little nasty because Spidey can't web swing in this level; not even if he falls. You are being targetted again, but once you realize what area of the building is being targetted it's easy to avoid getting hit. If you make it up far enough, you'll hit a Check Point, but most hardcore gamers won't even need it. Simply look for the boarded up areas on the building. Those are the ones that are always targetted by the cops. They are the areas that explode, so simply try and avoid those while climbing. Always try to climb on the "granite" rather than the boards and you'll be fine. If you are wearing the Captain Universe costume, you have nothing to fear. You can even crawl on the areas where the walls have blown apart and are on fire. Keep your eyes open for the signs on either side of the building and you'll hear a few random comments. -------------------------/ 4C. BUILDING TOP CHASE / -----------------------/ No rest for the wicked. Another Swing and Survive mission. Follow the Spidey Compass and GO GO GO! Once you see the Hotel, keep going to the right and you will see another Crane, with a Pumpkin painted on the side and the word BOMB on it. Swing over and you'll find a room in the Crane. Who do you think this place belongs too? Also, watch carefully for the building that is targetted and one of the floors is blown open. There are 3 thugs in here and a health pick up if you need it. Be mindful to avoid the fires burning here. They'll kill you instantly. Reach the last building and you'll have survived long enough to... -------------------------/ 4D. SCALE THE GIRDERS / -----------------------/ Well, better do as the title says and climb those girders. Using the Zipline between girders is genius, so you had better do it to avoid "targetting". Simply make your way to the top of the structure and then swing like hell some more! Just remember to follow the Spidey Compass. -------------------------/ 4E. POLICE EVADED / -----------------------/ At the beginning of this level your Spidey Compass tells you to go Left. If you do, your dead. Ignore the Compass and head in the direction you are facing when you start the level. I'm not sure if the Compass' direction is a little bug or not, but it may be fixed in the final game. Whatever you do avoid being near an explosion! One blast and you'll end up DOA. Once you get going the Spidey Compass quits trying to kill you and you should watch it carefully. You'll see a cutscene with Black Cat if you make it to the end. -------------------------/ 5A. BOSS 2: RHINO / -----------------------/ Remember those times when Spidey didn't have the braun to defeat a villain, so he used his brain? This is one of those times. Defeating Rhino requires timing, patience and using your head. Actually, let Rhino use his head in this one; you just direct him. You and Rhino are in a square closed compound. There are 4 electrical conduits around as well as some 45 gallon drums in the corners, housing some explosives. Taking him on with fisticuffs and webbing is pretty useless: You'll get in two punches and then he'll knock you flat. Taking to the walls doesn't work much either as Rhino can knock you off the wall by stomping on the ground; even if he's across the compound. So try and lure Rhino to run at the conduits, while you cleverly jump and swing out of the way. Don't punch him while he's electrified either dummy (even with Web-Fists you'll get juiced!). Next make Rhino charge you while you stand IN FRONT of the green oil drums, then when he's almost at you, jump and swing in the direction he came from. If there are oil drums on that side, then simply repeat the process a few times and viola! You're done! -------------------------/ 6A. CHASING VENOM / -----------------------/ I remember Chasing Amy, but Chasing Venom? That probably would have been a much different movie. If you have what it takes you had better keep up with Eddie Brock and his bad-ass symbiote if you want to clear this level. All you have to do is trust your Spidey Compass and make darn sure you don't let Venom get too far ahead of you. Just as in the Scorpion/JJJ level you will see a meter with Spidey and Venom. Basically you want to keep those heads as close together as possible. A valuable move is mastering the ability to switch web-swinging in the air, which is easier than it seems. Simply, swing in one direction, then press X to release the web, then simply press the joystick in the new direction and press R2. It takes some practice but it can be done. As well, learning to let yourself drop off a building while sticking to it, and then pressing in an opposite direction, will allow you to swing around much faster than trying to line up your swings. Once Venom reaches the girders you will find some health, webbing and a curious yellow Spider-Icon. Pick that up and you'll end up wearing the Black and White Spider-Armor. Very cool. At this point, approach Venom and he'll move to three different spots on the girders. Simply follow him. When you come near him for the last time he will jump off and a humorous cutscene will take place. Once the cutscene is over, simply keep up with Venom again while he lures you to a nice place to eat your brains. -------------------------/ 7A. BOSS 3: VENOM / -----------------------/ Battling Venom is tough at first. Venom likes to disappear after he lays a beating on you. Here is the trick to beating him. In this level, stay off the walls at all costs, as Venom will reel you in with webbing or his symbiote. Don't even bother trying to throw the dumpsters at him (although look for health and a comic book behind one of them). Simply stay near a wall or corner so that you can see as much as the level as possible, or use L1 Targetting Mode. When Venom reappears try to capture him with webbing with the Triangle button, then while he is struggling, shoot a Web-Bolt at him (Triangle + Up). If shooting him with webbing is to much for you, simply try and hit him with two Web-Bolts when he appears. You should be able to get at least two hits per re-appearance. Simply rinse and repeat and you've beaten him! If you have a power enhanced costume on, then beating Venom will be a little easier. -------------------------/ 8A. INTO THE SEWERS / -----------------------/ Without revealing too much, after all of your hard work, you still haven't beaten Venom. So now, you'll have to chase him into the sewers beneath the streets of New York! Lucky you! Throughout the actual sewers you won't be able to webswing or wallcrawl, so you'll need to rely on your fists. You'll soon run into those Lizard creatures, created by Kurt Connors (AKA Lizard). The first pack of them you meet, simply aviod them and their acid spitting. Once you reach the next open area, webswing across the 4 aquaducts. You should be able to find your way fairly easily. Once again, hit the sewers and you will run into another pack of Lizard creatures. These ones you'll have to fight, as defeating them all opens the large door you need to go through. Once they are beaten and the door opens with Venom behind it, the chase is back on! But it gets a little confusing. Swing to the first duct and then swing to the other, all the while avoiding the Lizard creatures or knocking them off the ducts with your Web-Bolt. Make your way to the end of the second duct and you will receive a message to use your L1 Targetting Mode. Press L1 and look at the skinny pipes to your left (if facing the wall). You may have to move closer to the wall (when the aquaduct goes into a brown color that should do it) When the cursor is green, webswing up to the pipe. Simply target the pipe next to it, and the one next to that and you will eventually see a huge door. If you are too high on the last pipe you won't be able to target the door or the landing, so crawl down the pipe more and then try it. Be careful not to crawl too far down or you will fall off of the pipe and have to restart that section. Once you are low enough, you should be able to target the area and swing to it, which then opens the door. More Lizard creatures await. Avoid them if you wish. You'll just miss Venom as he escapes on the subway! -------------------------/ 8B. SUBWAY BATTLE / -----------------------/ Okay, so you don't catch Venom in the sewers. You'll have to battle it out on top of a subway. A plethora of Lizard creatures await, and you won't be able to webswing. There are a ton of health ups so completing this level should be a piece of cake. Just try and avoid the edge of the train, as you can fall off. Use a lot of webbing here to keep the Lizardmen at bay and keep your eyes open for Health and Webbing Icons! -------------------------/ 8C. SEWAGE PLANT / -----------------------/ There will be three Lizardmen heading your way when you start this level. Personally, I'd just avoid them. Head straight, turn left and snag some Webbing and a comic, then head back in the opposite direction. You will see more Lizardmen drop down. Avoid them too, and when you reach the metal grate use R1 to zipline up. There are a couple of Lizard men here which you might as well get rid of now. Once you do that, head in the opposite direction of them and you'll find a Switch that is found above a pool of water. DON'T JUMP IN THE WATER! Use your Trap Webbing (Triangle) to turn off the switch, then use L1 Targetting mode to watch the water drain out. Once the water has receded, jump down and go straight through the opening You'll have to be quick, especially when playing on Hard. Once you reach the middle of the big room, use R1 to Zipline up the ceiling. You'll see a room ahead that contains three switches and a health icon. Activate all of the switches, grab the health and turn around to face More Lizardmen. Impact Webbing can knock them into the water, so do it. You'll see another switch. Use Trap Webbing again, L1 Targetting and wait until the water drains, then drop down and do exactly what you did before. Once you get to the big room, Zipl-line up with R1, and you will see yet another room with three switches, but this time, Lizardmen are guarding the room and you'll have to take them out. Once you've finished them off, head back to the first vent and you will have found an opening to the right once you drop down. Hit the switch, watch the water drain and head down. When you see a light from the tunnel, use R1 to Zip-line up and you've finished this level! -------------------------/ 8D. HIDDEN SWITCHES / -----------------------/ This is a cakewalk. When you start the level you will notice all kinds of Lizardmen wandering around. Luckily they can be avoided. If you swing to the right, you will see a switch glowing red. Hit it with webbing to activate it. Then swing over the water, and you will find another glowing red switch. Hit it. Then swing back to where the first switch was and you will see another glowing red switch. Hit it and then go back to the other switch area and hit the last one. Before you exist the level, swing back over to the area that had the first switch and you'll find a comic. The water will drain out, so drop down and run through the opening and you've beaten this one! -------------------------/ 8E. TUNNEL CRAWL / -----------------------/ This level isn't very difficult, even on Hard mode. Head straight and you'll see Venom zip by to the left. You'll also run into two Lizardmen which you should avoid if possible. Run to the left and you will see an open grate. DO NOT JUMP INTO IT! You must first zip to the ceiling and crawl through, pressing UP all of the time. The camera will then switch to a side angle and you will be crawling through a tunnel with water underneath. Simply wait for the water to start receding and go for it, pressing UP all of the way. You should have ample time. There are two areas like this. After the second, you will see another open grate. Crawl through, fight or avoid the two Lizardmen and Venom will come bounding past. Swing across the water once you reach the open area. Make it directly across to the other side and use Trap Webbing to activate the switch which drains the water. Jump down, avoid the Lizardmen, flick the switch found on one of the concrete platforms and then head out the newly opened door which is at ground level. -------------------------/ 8F. VENOM'S PUZZLE / -----------------------/ Remove your brain for this one, because you won't be needing it. Turn and face the opposite direction when you start the level. You will see a room with a waterfall. Walk off the platform and try to drop two platforms down. Hit the switch on that platform which will open Doors 2 & 4. Then simply use L1 to look around, Up and to the Left of the waterwall and use Trap Webbing to hit that switch! That opens Doors 1 & 3 and viola! Simply make your way up to the platform you came in at, head back down the tunnel and take the first right, and you will see all 4 doors are now open. Go through here and you are done. Now put your brain back in your head. -------------------------/ 8G. LIZARD'S MAZE / -----------------------/ This ain't so bad. Take out Venom and he'll buzz off. Head straight And hit the ceiling. Avoid the dripping acid or sewage, and watch out for the trap walls that slam shut. Get through that and take a RIGHT at the next crossway. Venom shows up again so take him out. Keep heading straight, cross another waterway and still head straight and you will find Lizard! He'll actually be civil; seems he's a little cheesed that Venom trapped him, stole his lair and is using the Lizardmen for his own twisted purposes. He'll give you directions to find the lair. If you forget what he said, approach the cage again and he'll repeat himself. Just do what he says, and you'll be fine. When he says "Go past the machinery" he is refering to the two slamming walltraps. Find the lair and it's off to fight Venom again while trying to save MJ. -----------------------------/ 9A. Spidey Vs. Venom Again! / ---------------------------/ Poor MJ! Hanging by a chain waiting to drown. Perhaps Spidey can save her, perhaps not. It's actually not as hard as it seems at first crack. Stick near the center of the room as Venom appears randomly in four directions. Once he appears he will turn on one of the switches which starts filling up the area where MJ is. You should use Trap Webbing to turn it off and use the same method of fighting Venom that you did the first time, but be careful not to activate the switch with Impact or Trap Webbing. If you do, MJ will let you know! If you can get in close on Venom a few times and hit him with some punches, that will help. Once you clean his clock, you'll be treated to a great CG! -----------------------------/ 10A. Symbiotes Infest Bugle / ---------------------------/ What will become a major annoyance in the levels to come, the Symbiotes will try your patience, but you will soon discover a secret weapon that will make your life much easier. Take out the first symbiote (Web Spikes work well for now) and then use Trap Webbing to hit the switch to the AC (Air Conditioner) in the Room, and free Hostage Numero Uno. Take off to the back area and you'll find another symbiote in the hallway on the way to File Room B.You should Zip-Line up into the vent in front of The File Room B sign to pick up some webbing and a comic. Then drop down and move towards the windows in File Room B. They will shatter and another Hostage will be free. Punch out the symbiote in this area and then grab another webbing. Also take notice of the ceiling grate on the ground and Zip-Line up to fight another symbiote and find another trapped Hostage. Directly across from the trapped hostage is a small area with another vent shaft. Drop down and hit the AC button to free him. Head into File Room A and make your way to the back of the room with an Elevator. Hit the elevator button and drop down to end the level. -------------------------/ 10B. ELEVATOR DESCENT / -----------------------/ You can take two courses of action here. If you are a more conservative player, stay on the elevator until it stops, at which time you'll have to find the area with the button to get it going again. If you want more action, drop down on to the red webbing and fight some symbiotes for fun. The doorway that leads to the button to get the elevator going again is right underneath and behind the stalled elevator. The doorway to the right of the good door, houses a symbiote, some health and a useless button , so don't bother. Spidey will tell you when the elevator is working again. Jump on it, or head down to the bottom. You'll have to wait until the elevator busts through a couple of levels of red webbing. You'll know you are at the bottom when you see two buttons and two doors. The door on the left houses a comic and a sybiote and the door on the right houses the exit. -------------------------/ 10C. STOP THE PRESSES / -----------------------/ More symbiotes mean more PITA (pain in the @$$). You'll discover the K-Tel Symbiote making machines here, and it'll be your job to put them out of business. The first generator is dead ahead, so simply shoot Impact Webbing at either side (hitting the cocoon like things). It will blow up and then you'll have to find more! Be sure to destroy the generators as soon as you see them as they will just keep making more symbiotes. Also don't fall into the Printing Press or it's back to the beginning of the level for you. Head to the back wall (look for some webbing on stacks of paper) and turn left and you will discover another room that has a ramp leading up to generator #2. Take it out! Exit the ramp room the same way you came and you will see another area opened up on your left. Another generator can be found if you walk directly between the machinery. Another door will open up on the left hand wall. Destroy the generator and a secret door will open and in it you will see an Orange Spider Icon. This is the Flaming Webbing which will really take care of those symbiotes and incinerate the little S.O.B.'s. Be sure to grab all that you can find from now on. Head down the ramp and to your left out into the other area. Look for the other room on the left, with a ramp, and jump to the left upon entering in case the symbiotes try and drop that large roll of paper on you. Look for the opening in the floor. ------------------------/ 10D. BUGLE'S BASEMENT / ----------------------/ Take the time out of your busy schedule to send another symbiote back to Neverland. Then run straight and take your first left. As you get near the barrier it will explode and the area will be accessible. Watch out for the steam, and make your way into the area, killing the symbiote and destroying another generator. If you open the switch, be really careful and walk inside the furnace. Using L1 targetting mode, look up and target the ledge of what will be a secret area with Magnesium Webbing, Webbing and Health. Just be careful as it's hot in there. Head back down and out of the room to the left and cross the flaming area quickly. When the steam pipes burst, target them with L1 and when the crosshairs turn Purple, use Trap Webbing (Triangle) to shut them. Head straight, turn left, and you'll see the elevator. If you drop down into it you'll find Health, but sometimes you'll also find a symbiote, so look before you leap. Climb out, go straight, turn left and take a right at the Blast Furnace. You'll be in a room with a symbiote that drops down. Take care of him, and Zip-Line up to another room with another symbiote and a switch. Flip the switch and head back down. Take a left and then another left and you will see an area that wasn't accessible before (until you threw that last switch). Blow up the last generator and run back out of the room and head left. Then you'll meet up with your Doppleganger...your twin...the imposter. --------------------------/ 11A. SPIDEY VS MYSTERIO / ------------------------/ This Boss is tricky, especially the first time around because you probably won't have those fancy pants costumes to soak up a lot of damage. But keep your head about you and you'll do fine, but it will probably take you a few tries, especially on Hard Mode. Mysterio will try and grab you so jump down a level or two to avoid his hands, but beware of his feet!) Keep running and try and grab as many Webbing and Health icons as you can (they appear randomly around the different levels). When Mysterio tires of attacking with a frontal assault, he'll send out the Wheel of Misfortune...spikes and all. Run towards them and jump! Your goal is to try and take out the glowing power conduits on Mysterio's suit. Use Impact Webbing. Once you get lucky enough to knock the two on his Chest out of commision, head down a level and look for the rest of them. There are 6 in total, and then a couple regenerate. Continue to knock them out. Once all of his lasers are out of order, then go for his fishbowl and see what you can do. It will take a few shots and you'll have to jump around various levels to avoid the electrified floor, but in the end it's all part of being a friendly neighborhood Spider-Person. Don't give! He is a pretty tough boss but after a dozen or so attempts you'll start to get the hang of his patterns. :) ----------------------------/ 12A. WATERFRONT WAREHOUSE / --------------------------/ What would a warehouse be without a spider? There are two generators here and a kings ransom in powerups, especially if you head to the rafters. Also there are a lot of drums lying around that like to explode, so make good use out of them to take out the symbiotes. Head to the back of the room and to the left of center of the back wall you will find a crate that says "This Way Up". You need to go to in here and drop down behind it. As soon as you enter, go left and take out the symbiote generator and the symbiotes as well. Then head the other way, turn left down the next corridor and you'll enter another room with 2 more generators, powerups etc. Take the floor exit when you finish up, take a couple of lefts and drop down in the room with the big fan. Take the doorway out, drop down and you'll be in another vent. Make your way to the other room but this time take note that there isn't a cover on the fan. If you look to your right you will see a ledge. Go here and walk through. You'll find another vent to drop down to, but shoot webbing at the blue gate past the vent and it will open. There will be goodies in here, and then head to the vent and drop down. -------------------------/ 12B. UNDERWATER TRENCH / -----------------------/ Unless you are invulnerable, this level is really tough. Make your way through to the big area, but take some time to look around for webbing or health before entering the big rooms. You'll have to be really good at taking out cannons. All you have to do is get from one end to the other without getting blown apart by lasers or electrified floors. Should be a piece of cake for a Spider-Person like you. You'll have to use a lot of L1 targetting to attach to the platforms. There are three rooms, each more difficult than the last. Getting through the first room isn't so bad, so I'll leave that to your own devices. In the second room swing for the first platform on the right and be prepared to take out the laser cannon mounted on it. Then L1 Target to the platform above you and to the left. Get ready to take it out quick. If you don't take it out, it will zap you as you try to get to the next platform, so deal with it. The best approach here is to L1 Target the next laser and take it out from afar, but it's tricky and you won't get too many repeat performances at it. Once you get to the platform, jump and make a desperate swing for the door. Once outside look around for webs and health and a switch that opens a door that leads to a comic. Then head for the last room. L1 Target the platform on the left and Swing to it. Take out the Laser fast. Swing to the one on the right, destroy that laser cannon too. Make another leap to the platform on the right, and take out the cannon and then it's home free to the door. -------------------------/ 12B. STOPPING THE FOG / -----------------------/ And all this time you thought the fog that has blanketed the streets of New York in this game, we're just developer tricks because they really didn't have enough horsepower to draw more of the city. Well, you were wrong. How clever they were to work in a little trick like that into the storyline of the game, eh? Thankfully, this is another level where you can remove your brain. Grab the magnesium and head for the center of the room, climb the pillar and find the Spidey Armor in the hole. Then look for the door that has a green light on it. Go in there and meet the captured Black Cat. Make sure before you leave to flick the switch to the right of Black Cat. Then simply find the next room with a green light and go inside to flcik the switch. Do this until there are no more rooms and no more switches and you'll head off to meet... -------------------------/ 13A. SPIDEY VS DOC OCK / -----------------------/ If you thought it would be cool to fight Dr. Octopus, you were dead wrong. This Boss battle is not only easy, but boring. Keep running around until the pillars drop that say ON. Hit them with Impact Webbing and make sure to either jump or crawl on the ceiling over the force fields that are generated. Do this 4 times and you can start hitting the good doctor with Impact Webbing. Then he'll turn on the machine again and you'll have to repeat. It won't take long for you to take him down. -------------------------/ 14A. SPIDEY VS CARNAGE / -----------------------/ Carnage doesn't like sound and there is a sonic maximizer going nutzoid in the center of the room, so take advantage of it. Carnage is the only Boss in the game that you can grab using the Square and Triangle buttons. When you grab him, try and kick him into the middle of the sonic disturbance and then keep on him with Trap Webbing. Whatever you do, don't let him get too far away or he can kill you in one shot. Remember the saying "Keep your friends close and your enemies closer". Carnage should go down without much of a fuss. ----------------------------/ 15A. SPIDEY VS MONSTER-OCK / --------------------------/ If you don't like being chased you are going to HATE this level. It's one big chase scene with you moving forward, sideways, up and into the background, while trying to escape the ever-on-your-heels Monster-Ock, who happens to be a hybrid of Doc Ock and Carnage's symbiote. At first this level seemed impossible, but after quite a few tries I realized what to do. You'll have to be very adept at webswinging here as it is much faster than running. Most of the time you are running left and then towards yourself. When you reach an area that seems like a dead end, the best thing to do is webswing towards yourself, to a transparent wall. These areas are orange and have arrows pointing up usually. Hit the wall and press up to climb. You will find the next area and then you must instantly start running forward. You will run into a few of these areas. Near the end you will have to run away from the screen which gets a little confusing, but practice makes perfect. Sometimes you can even let Monster-Ock get ahead of you, but this is only occasionally. You will probably be killed a lot in this level, which makes it frustrating. But as I said, webswing and try to end your swings, landing in the center of the next hallway so that you can run like hell in the direction you are supposed to go. All you have to do is run away, so just follow the hallways and GO GO GO!! If you make it to the end, the last CG of the game will start and you can sit back and enjoy it! --------------------------------------------------------------------/ 6A. WHAT IF MODE/CONTEST EXPLANATION -----------------------------------------------------------------/ WHAT IF? was a series of comics that took an important event in Marvel Universe and explored different possibilities. For example WHAT IF J. Jonah Jameson had been bitten by the radioactive spider instead of Peter Parker? The What IF cheat code (GBHSRSPM entered at the Cheats screen) simply alters certain parts of the game. After you enter the code, start a new game and play your way through the first level and get to the Bank. When the next level starts up, you will be greeted by the Watcher (the narrator of the WHAT IF stories). He will explain that certain events will play out differently now in this "alternate universe". This means keep your eyes peeled for anything that has changed from the first time you played the game. I've notice a smattering of changes from new sayings, to new graphics to an all new mini-level. I won't spoil the surprises here, just keep your eyes peeled. A cool idea indeed. It won't change any of the FMV scenes at all however. HINT: In the second level, The Bank Approach, go and see if any of The FF are home... -------------------------------------------------------------------/ 7. FAQ'S/SECRETS -----------------------------------------------------------------/ Q. Will you be able to play the game with any other characters or any other costumes? A. Yes there are 10 costumes in the game in total, each with their own slightly different powers. They are: 1. Spider-Man: The familiar red and blues. 2. Spider-Man 2099: Miguel O'Hara's future threads. 3. Symbiote Costume: Before Venom was all the rage. 4. Captain Universe Spidey: Funky and Invulnerable! 5. Spider-Man Unlimited: L2 button provides Invisibilty! 6. Amazing Bag Man: An odd choice. 7. Ben Reilly: Ugly but it did the job. 8. Scarlet Spider: Sleek 9. Quick Change Spider-Man: Half Spidey/Peter, with mask. 10. Peter Parker: The man himself. Talk about giving away his identity! Q. Have you discovered any hidden things? A. Yes and no. When fooling around at the Difficulty selection screen, if you keep moving the cursor around and selecting "Kid Mode" different voices will say "Kid Mode". After I did this for awhile, I started the game on level 1, and saw that Spidey was wearing the Spider-Armor even in the cutscene before the game started and he also had it on during the level. I've tried to recreate that, with no success. Q. What gameplay modes/options are available in the game? A. There is a Training Mode, Gallery, Options, Secrets, Continue and Memory Card option available. Q. Any funky bugs or glitches? A. I have fallen through the scenery a couple of times, but nothing I've been able to consistently recreate. Q. What is the 3D camera like? A. For the most part it is very good. There are certain control issues that make moving Spidey a tad difficult at times. The control is more sensitive moving Spidey with the analog control, but he always seems to be at "full speed", even when pushing the analog control just a bit. Q. Will Spider-Man be available for Dreamcast? A. Not at this point, but if the game sells as well as I think it will, there would be no reason why a Dreamcast port wouldn't be done. Hopefully an enhanced Dreamcast port... I'd expect one in March of 2001. Anyone wanna bet me? Q. What is the Game Boy version like? A. Couldn't tell you. Haven't seen it at all. I'm sure it's an exact port, but looks more like an Xbox version. Okay, so I'm kidding, I'm sure it's a side-scroller. What else could it be, besides a Kart racing game? Q. What theme song did they use? A. A remixed version of the original Theme song from the late 60's cartoons by Ralph Bakshi(Creator of Fritz The Cat). It's great. View the credits or beat the game to hear the full version. Q. I've heard Stan Lee is involved in the game. In what capacity? A. Stan the Man Lee (co-creator of Spider-Man along with Steve Ditko) is the narrator of the game. Fitting isn't it? --------------------------------------------------------------------/ 8. RELEASE DATES FOR PSX/GB/N64 VERSIONS -----------------------------------------------------------------/ August 24, 2000---------PlayStation August 24, 2000---------Game Boy Color November 9, 2000--------Nintendo 64 --------------------------------------------------------------------/ 9. FINAL THOUGHTS -----------------------------------------------------------------/ Read my glowing review on www.cheatcc.com. Spider-Man received a well earned 9.5/10. --------------------------------------------------------------------/ 10. CONTACT INFORMATION -----------------------------------------------------------------/ If you have any questions, concerns or comments about this guide please contact John Doe at vaughn@cheatcc.com. --------------------------------------------------------------------/ SPIDER-MAN GUIDE COPYRIGHT 2000 -----------------------------------------------------------------/