STREET FIGHTER III: 3rd STRIKE Fight for the Future (arcade version) A comprehensive Street Fighting guide, written by SAL FIGHTING LINGUISTICS - the meanings of abbreviations explained PUNCHING (from weakest to strongest): Jab, Strong, Fierce; "Punch"=Any Punch button, "3Punch"=All Punch buttons KICKING (from weakest to strongest): Short, Forward, Roundhouse; "Kick"=Any Kick button, "3Kick"=All Kick buttons JOYSTICK MOVEMENTS: U=up, D=down, F=forward (towards opponent), B=backward (away from opponent), DF=down/forward, DB=down/back, 360=circle, 720=double circle SEQUENCE COMMANDS: A comma (,) indicates that the two adjacent commands must be input one after another. SIMULTANEOUS COMMANDS: A plus (+) indicates that the two adjacent commands must be input at the same time. CHARGING: "charge" indicates you must hold the direction for at least one second before entering the next command. BUTTON HITTING: "repeatedly" indicates that hitting the button continuously will affect the move in some way (usually by scoring more hits). BUTTON HOLDING: "hold" indicates that holding the button down will affect the move in some way. AERIAL MOVES: "(while jumping)" indicates that the move can only be performed while the character is jumping. OPTIONAL AERIAL MOVES: "(air or ground)" indicates that the move can be done either while jumping or standing. THROWS: "(when close)" indicates that the move cannot be blocked, but you must be very close to your opponent in order for it to connect. SUPER ART (selection): Roman numerals indicate which of the three Super Arts it is in the list (I, II, or III). SUPER ART (charges): Arabic Numerals indicate how many times the Art can be charged up (1, 2, or 3 times). EX SUPER ARTS: "(at max. level)" indicates your Super Art bar must be fully charged the maximum number of times before you can use this move. STREET FIGHTING BASICS - what every aspiring world warrior should know HIGH PARRY: Tap forward on the joystick as you are about to be hit with a high-hitting attack. LOW PARRY: Tap down on the joystick as you are about to be hit with a low-hitting attack. AERIAL PARRY: Tap forward on the joystick as you are about to get hit while jumping. RED PARRY: Perform a parrying technique while blocking an attack. DASHING: Tap forward, forward on the joystick to dash towards your opponent, or back, back to dash away. HIGH JUMP: Tap down, up on the joystick. THROWING: Press Jab + Short together when close to the opponent. OVERHEAD ATTACK: Press Strong + Forward together. TAUNTING: Press Fierce + Roundhouse together. Holding down the buttons will control the duration of some characters' taunts. KNOCKDOWN RECOVERY: Tap down on the joystick while falling to roll to your feet. EX SPECIALS: Some special attacks can be enhanced by executing them using two Punch or Kick buttons instead of one. Doing this uses up some of your Super Art energy. EXTRA COSTUME COLOR: Select your character by presssing Jab + Forward + Fierce. LEVEL 4 BONUS STAGE: Hold down + 3Kick or up + 3Punch directly before the basketball bonus stage begins. Each of these codes results in a different level 4 bonus stage. LEVEL 5 BONUS STAGE: Hold down + Jab + Forward + Fierce or up + Short + Strong + Roundhouse directly before the basketball bonus stage begins. Each of these codes results in a different level 5 bonus stage. ALEX (America) - the young blood SPECIAL ATTACKS: Flash Chop: D,DF,F + Punch Power Bomb: F,DF,D,DB,B + Punch (when close) Air Stampede: charge D,U + Kick Elbow Slash: charge B,F + Kick Rising Knee Smash: F,D,DF + Kick Spiral DDT: F,DF,D,DB,B + Kick Flying Cross Chop: D + Fierce (while jumping) SUPER ARTS: I. (1) Hyper Bomb: 360 + Punch (when close) II. (2) Boomerang Raid: D,DF,F,D,DF,F + Punch III. (1) Stun Gun Headbutt: D,DF,F,D,DF,F + Punch SEAN (Brazil) - the cannonball kid SPECIAL ATTACKS: Sean Tackle: B,DB,D,DF,F + hold Punch Tornado Kick: D,DB,B + Kick Ryubi-Kyaku: D,DF,F + Kick Dragon Smash: F,D,DF + Punch Zenpou-Tenshin: D,DB,B + Punch SUPER ARTS: I. (3) Hado-Burst: D,DF,F,D,DF,F + Punch II. (2) Shoryu-Cannon: D,DF,F,D,DF,F + Punch repeatedly III. (1) Hyper Tornado: D,DF,F,D,DF,F + Punch IBUKI (Japan) - the high school ninja SPECIAL ATTACKS: Kunai Dagger: D,DF,F + Punch (while jumping) Raida: F,DF,D,DB,B + Punch Kubiori: B,DB,D,DF,F + Punch Hien: B,D,DB + Kick Kazekiri: F,D,DF + Kick Tsumuji: D,DB,B + Kick repeatedly Tsukiji-Goe: F,D,DF + Punch SUPER ARTS: I. (3) Kasumi-Suzaku: D,DF,F,D,DF,F + Punch repeatedly (while jumping) II. (1) Yoroi-Doushi: D,DF,F,D,DF,F + Punch III. (1) Yami-Shigure: D,DF,F,D,DF,F + Punch NECRO (Russia) - the living biohazard SPECIAL ATTACKS: Electric Blaster: F,D,DF + Punch repeatedly Tornado Hook: B,DB,D,DF,F + Punch Flying Viper: D,DB,B + Punch Snake Fang: B,DB,D,DF,F + Kick Rising Cobra: D,DB,B + Kick Winding Horn: D + Kick (while jumping) SUPER ARTS: I. (1) Magnetic Storm: D,DF,F,D,DF,F + Punch repeatedly II. (1) Slam Dance: D,DF,F,D,DF,F + Punch (when close) III. (2) Electric Snake: D,DF,F,D,DF,F + Punch URIEN (Mexico) - the dark horse destroyer SPECIAL ATTACKS: Chariot Attack: charge B,F + Kick Vicious Knee Drop: charge D,U + Kick Vicious Head Butt: charge D,U + Punch Metallic Sphere: D,DF,F + hold Punch SUPER ARTS: I. (2) Tyrant Slaughter: D,DF,F,D,DF,F + Punch II. (2) Temporal Thunder: D,DF,F,D,DF,F + Punch III. (2) Aegis Reflector: D,DF,F,D,DF,F + Punch / 3Punch AKUMA / GOUKI (Japan) - untamed fists of sin SPECIAL ATTACKS: Gou-Hadou-Ken: D,DF,F + Punch (air or ground) Shakunetsu-Hadou-Ken: F,DF,D,DB,B + Punch Gou-Shouryu-Ken: F,D,DF + Punch Tatsumaki-Zankuu-Kyaku: D,DB,B + Kick (air or ground) Ashura-Senkuu: F,D,DF / B,D,DB + 3Punch / 3Kick Tenma-Kujin-Kyaku: D + Forward (while jumping) Zenpou-Tenshin: B,DB,D,DF,F + Kick Hyakki-Shuu: F,D,DF + Kick, then Punch / Kick / Throw SUPER ARTS: I. (2) Messatsu-Gou-Hadou: D,DF,F,D,DF,F + Punch (air or ground) II. (2) Messatsu-Gou-Shoryu: D,DF,F,D,DF,F + Punch III. (2) Messatsu-Gou-Rasen: D,DF,F,D,DF,F + Kick (air or ground) I. II. III. (1) Shun-Goku-Satsu: Jab,Jab,F,Short,Fierce (at max. level) I. II. III. (1) Kongou-Koku-Retsuzan: D,D,D + 3Punch (at max. level) YANG (Hong Kong) - the flurry blue dragon SPECIAL ATTACKS: Tourou-Zan: D,DF,F + Punch (repeated up to three times) Senkyu-Tai: D,DF,F + Kick Byakko-Soushouda: D,DB,B + Punch Zenpou-Tenshin: D,DB,B + Kick (when close) Kaibou: F,D,DF + Kick Raigeki-Shuu: DF + Kick (while jumping) SUPER ARTS: I. (1) Raishin-Mahhaken: D,DF,F,D,DF,F + Punch II. (2) Tenshin-Senkyutai: D,DF,F,D,DF,F + Kick III. (1) Seiei-Enbu: D,DF,F,D,DF,F + Punch TWELVE (Russia) - pale slaughtering machine SPECIAL ATTACKS: N.D.L.: D,DF,F + Punch A.X.E.: D,DB,B + Punch repeatedly (air or ground) D.R.A.: D,DB,B + Kick (while jumping) SUPER ARTS: I. (2) X.N.D.L.: D,DF,F,D,DF,F + Punch II. (1) X.F.L.A.T.: D,DF,F,D,DF,F + Kick (while jumping) III. (1) X.C.O.P.Y.: D,DF,F,D,DF,F + Punch MAKOTO (Japan) - a girl with a sheer karate spirit SPECIAL ATTACKS: Hayate: D,DF,F + hold Punch (press Kick to cancel) Fukiage: F,D,DF + Punch Oroshi: D,DB,B + Punch Karakusa: F,DF,D,DB,B + Kick (when close) Tsurugi: D,DB,B + Kick (while jumping) SUPER ARTS: I. (1) Seichusen-Godanzuki: D,DF,F,D,DF,F + Punch II. (2) Abare-Tosanami: D,DF,F,D,DF,F + Kick III. (1) Tanden-Renki: D,DF,F,D,DF,F + Punch CHUN-LI (China) - the kicking force is back SPECIAL ATTACKS: Kikou-Ken: B,DB,D,DF,F + Punch Hazan-Shu: F,DF,D,DB,B + Kick Hyakuretsu-Kyaku: Kick repeatedly Spinning Bird Kick: charge D,U + Kick Yousou-Kyaku: D + Forward (while jumping) Tenshin-Shuu-Kyaku: DF + Roundhouse SUPER ARTS: I. (1) Kikou-Shou: D,DF,F,D,DF,F + Punch II. (2) Houyoku-Sen: D,DF,F,D,DF,F + Kick III. (3) Tensei-Ranka: D,DF,F,D,DF,F + Kick Q - the unknown SPECIAL ATTACKS: Dashing Head Attack: charge B,F + hold Punch Dashing Leg Attack: charge B,F + Kick High Speed Barrage: D,DB,B + Punch Capture & Deadly Blow: F,DF,D,DB,B + Kick (when close) SUPER ARTS: I. (2) Critical Combo Attack: D,DF,F,D,DF,F + Punch II. (1) Deadly Double Combination: D,DF,F,D,DF,F + Punch III. (1) Total Destruction: D,DF,F,D,DF,F + Punch, D,DF,F + Punch / Kick REMY (France) - in a cross between love and hate SPECIAL ATTACKS: Light of Virtue (High): charge B,F + Punch Light of Virtue (Low): charge B,F + Kick Rising Rage Flash: charge D,U + Kick Cold Blue Kick: D,DB,B + Kick SUPER ARTS: I. (2) Light of Justice: D,DF,F,D,DF,F + Punch II. (2) Supreme Rising Rage Flash: D,DF,F,D,DF,F + Kick III. (1) Blue Nocturne: D,DF,F,D,DF,F + Kick YUN (Hong Kong) - the storming white dragon SPECIAL ATTACKS: Tetuzankou: F,D,DF + Punch Zesshou-Hohou: D,DF,F + Punch Nishou-Kyaku: F,D,DF + Kick Kobokushi: D,DB,B + Punch Zenpou-Tenshin: D,DB,B + Kick (when close) Raigeki-Shuu: DF + Kick (while jumping) SUPER ARTS: I. (1) You-Hou: D,DF,F,D,DF,F + Punch II. (3) Sourai-Rengeki: D,DF,F,D,DF,F + Punch III. (1) Genei-Jin: D,DF,F,D,DF,F + Punch KEN (America) - the flaming dragon SPECIAL ATTACKS: Hadou-Ken: D,DF,F + Punch Shoryu-Ken: F,D,DF + Punch Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground) SUPER ARTS: I. (2) Shoryu-Reppa: D,DF,F,D,DF,F + Punch II. (1) Shinryu-Ken: D,DF,F,D,DF,F + Kick repeatedly III. (3) Shippu-Jinrai-Kyaku: D,DF,F,D,DF,F + Kick HUGO (Germany) - the iron-blooded giant SPECIAL ATTACKS: Shock Wave: D,DB,B + Punch Earthquake Bomb: 360 + Punch (when close) Devastator: F,D,DF+ Kick Monster Lariat: D,DF,F + Kick Ultra Throw: F,DF,D,DB,B + Kick (when close) Meat Squasher: 360 + Kick Poison Taunt: hold Start, Fierce + Roundhouse SUPER ARTS: I. (1) Gigas Breaker: 720 + Punch (when close) II. (2) Megaton Press: D,DF,F,D,DF,F + Kick III. (2) Hammer Frenzy: D,DF,F,D,DF,F + hold Punch ELENA (Kenya) - the nature loving fighter SPECIAL ATTACKS: Scratch Wheel: F,D,DF + Kick Rhino Horn: B,DB,D,DF,F + Kick Mallet Smash: F,DF,D,DB,B + Punch Spinning Scythe: D,DB,B + Kick (repeated up to two times) Lynx Tail: B,D,DB + Kick SUPER ARTS: I. (3) Spinning Beat: D,DF,F,D,DF,F + Kick II. (2) Brave Dance: D,DF,F,D,DF,F + Kick III. (1) Healing: D,DF,F,D,DF,F + hold Punch DUDLEY (England) - the boxing gentleman SPECIAL ATTACKS: Jet Uppercut: F,D,DF + Punch Machine Gun Blow: B,DB,D,DF,F + Punch Ducking Straight: B,DB,D,DF,F + Kick, Punch Ducking Uppercut: B,DB,D,DF,F + Kick, Kick Short Swing Blow: F,DF,D,DB,B + Kick Cross Counter: F,DF,D,DB,B + Punch SUPER ARTS: I. (2) Rocket Uppercut: D,DF,F,D,DF,F + Punch II. (1) Rolling Thunder: D,DF,F,D,DF,F + Punch repeatedly III. (3) Corkscrew Blow: D,DF,F,D,DF,F + Punch ORO (Brazil) - the senjutsu master SPECIAL ATTACKS: Nichirin-shou: charge B, F + Punch Oniyanma: charge D,U + Punch Niouriki: F,DF,D,DB,B + Punch Jinchuu-Watari: D,DF,F + Kick Hitobashira-Nobori: D,DF,F + Kick repeatedly (while jumping) SUPER ARTS: I. (1) Kishin-Riki: D,DF,F,D,DF,F + Punch, Punch (when close) I. (1) Kishin-Tsuki: D,DF,F,D,DF,F + 3Punch (at max. level) II. (3) Yagyou-Dama: D,DF,F,D,DF,F + Punch II. (1) Yagyou-Daikon: D,DF,F,D,DF,F + 3Punch (at max. level) III. (1) Tengu-Stone: D,DF,F,D,DF,F + Punch III. (1) Tengu-Ranseki: D,DF,F,D,DF,F + 3Punch (at max. level) RYU (Japan) - the lone fighter SPECIAL ATTACKS: Hadou-Ken: D,DF,F + Punch Shoryu-Ken: F,D,DF + Punch Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground) Joudan-Sokutou-Geri: B,DB,D,DF,F + Kick SUPER ARTS: I. (2) Shinkuu-Hado-Ken: D,DF,F,D,DF,F + Punch II. (1) Shin-Syouryu-Ken: D,DF,F,D,DF,F + Punch III. (1) Denjin-Hado-Ken: D,DF,F,D,DF,F + hold Punch GILL (Unknown) - "the mark of my dignity shall scar thy DNA..." SPECIAL ATTACKS (available to Twelve by using X.C.O.P.Y.): Pyro/Cryo Kenesis: D,DF,F + Punch Saber Lariat: F,D,DF + Punch Psycho Head Butt: D,DB,B + Punch Moonsault Knee Drop: F,DF,D,DB,B + Kick SUPER ARTS (unavailable to human players in the arcade version): (1) Resurrection: automatically activated when knocked out (1) Meteor Shower: D,DF,F,D,DF,F + Punch (1) Seraphic Wing: D,DF,F,D,DF,F + Kick email any corrections, additions, or comments to: bitoku_no_kishi@hotmail.com